created win screen
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7246238aa5
commit
fccb47491a
@ -120,10 +120,7 @@ If you need to use safemode to actually complete the game, please just get good.
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Color::WHITE,
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);
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if mouse_pressed{
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self.is_retry_pressed = true;
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}
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self.is_retry_pressed = mouse_pressed
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}
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else {
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raylib.draw_text(
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@ -3,7 +3,7 @@ use self::{
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fsm_error_screen::FsmErrorScreen,
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ingame_scene::{level::loader::load_all_levels, InGameScreen},
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main_menu_screen::MainMenuScreen, options_screen::OptionsScreen, how_to_play_screen::HowToPlayScreen,
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death_screen::DeathScreen
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death_screen::DeathScreen, win_screen::WinScreen
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};
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use crate::{
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context::GameContext,
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@ -22,6 +22,7 @@ pub mod how_to_play_screen;
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pub mod options_screen;
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pub mod pause_screen;
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pub mod death_screen;
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pub mod win_screen;
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/// Defines all scenes
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default, Hash)]
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@ -34,6 +35,7 @@ pub enum Scenes {
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OptionsScreen,
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PauseScreen,
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DeathScreen,
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WinScreen,
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}
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/// Contains any possible errors thrown while rendering
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@ -71,6 +73,7 @@ pub fn build_screen_state_machine(
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InGameScreen::new(player_sprite_sheet, world_background, levels),
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)?;
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machine.add_action(Scenes::DeathScreen, DeathScreen::new())?;
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machine.add_action(Scenes::WinScreen, WinScreen::new())?;
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Ok(machine)
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}
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141
game/src/scenes/win_screen.rs
Normal file
141
game/src/scenes/win_screen.rs
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@ -0,0 +1,141 @@
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use std::ops::{Div, Sub};
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use chrono::{DateTime, Utc};
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use dirty_fsm::{Action, ActionFlag};
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use pkg_version::pkg_version_major;
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use raylib::prelude::*;
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use crate::{GameConfig, context::GameContext, utilities::{
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datastore::{load_texture_from_internal_data, ResourceLoadError},
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game_version::get_version_string,
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math::interpolate_exp,
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non_ref_raylib::HackedRaylibHandle,
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render_layer::ScreenSpaceRender,
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}};
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use super::{Scenes, ScreenError};
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use tracing::{debug, info, trace};
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#[derive(Debug)]
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pub struct WinScreen {
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is_menu_pressed: bool, //Is menu button pressed
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counter: i32
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}
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impl WinScreen {
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/// Construct a new `WinScreen`
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pub fn new() -> Self {
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Self {
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is_menu_pressed: false,
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counter: 0
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}
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}
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}
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impl Action<Scenes, ScreenError, GameContext> for WinScreen {
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fn on_register(&mut self) -> Result<(), ScreenError> {
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debug!("Registered");
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Ok(())
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}
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fn on_first_run(&mut self, _context: &GameContext) -> Result<(), ScreenError> {
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debug!("Running WinScreen for the first time");
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Ok(())
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}
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fn execute(
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&mut self,
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_delta: &chrono::Duration,
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context: &GameContext,
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) -> Result<dirty_fsm::ActionFlag<Scenes>, ScreenError> {
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trace!("execute() called on WinScreen");
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self.render_screen_space(&mut context.renderer.borrow_mut(), &context.config);
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self.counter += 1;
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if self.is_menu_pressed {
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Ok(ActionFlag::SwitchState(Scenes::MainMenuScreen))
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}
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else{
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Ok(ActionFlag::Continue)
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}
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}
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fn on_finish(&mut self, _interrupted: bool) -> Result<(), ScreenError> {
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debug!("Finished WinScreen");
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self.is_menu_pressed = false;
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self.counter = 0;
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Ok(())
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}
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}
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impl ScreenSpaceRender for WinScreen {
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fn render_screen_space(
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&mut self,
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raylib: &mut crate::utilities::non_ref_raylib::HackedRaylibHandle,
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config: &GameConfig
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) {
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// Render the background
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raylib.clear_background(Color::BLACK);
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let screen_size = raylib.get_screen_size();
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//Mouse Position
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let mouse_position: Vector2 = raylib.get_mouse_position();
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let mouse_pressed: bool = raylib.is_mouse_button_pressed(MouseButton::MOUSE_LEFT_BUTTON);
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if self.counter > 100{
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raylib.draw_rgb_split_text(
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Vector2::new(100.0, screen_size.y as f32 / 2.0 - 120.0),
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"congrats.",
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40,
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false,
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Color::WHITE,
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);
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}
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if self.counter > 200{
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raylib.draw_rgb_split_text(
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Vector2::new(100.0, screen_size.y as f32 / 2.0 - 60.0),
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"you win.",
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40,
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false,
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Color::WHITE,
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);
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}
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if self.counter > 400{
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raylib.draw_rgb_split_text(
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Vector2::new(100.0, screen_size.y as f32 / 2.0),
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"yay.",
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40,
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false,
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Color::WHITE,
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);
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};
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//Return to Main Menu
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if self.counter > 550{
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if Rectangle::new(100.0, screen_size.y as f32 / 2.0 + 90.0, 270.0, 20.0).check_collision_point_rec(mouse_position){
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raylib.draw_rgb_split_text(
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Vector2::new(100.0, screen_size.y as f32 / 2.0 + 100.0),
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">> RETURN TO MAIN MENU",
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20,
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true,
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Color::WHITE,
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);
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self.is_menu_pressed = mouse_pressed
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}
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else {
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raylib.draw_rgb_split_text(
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Vector2::new(100.0, screen_size.y as f32 / 2.0 + 100.0),
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">> RETURN TO MAIN MENU",
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20,
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false,
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Color::WHITE,
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);
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}
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}
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}
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}
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