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14 changed files with 12 additions and 44 deletions

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@ -11,14 +11,6 @@
This game was written purely in [Rust](https://www.rust-lang.org/), and interfaces with bindings to the [`raylib`](https://raylib.com) graphics library. For half the team, this has been their first experience with Rust. The other half have extensive experience in the language.
## Reviews
> Why would you make this game? Why would you do this to another person? Not everyone chose violence for this game jam. There was a game about a kobold making inventions out of junk to buy a nice rock. There was a physics game about mixing colored beads to make new colors. I saved some pirates from a dragon and some parrots in one game. This game took all my ideas of space and time and called them cringe. I dont know what pit of hell you came from, but I hope youre happy. 10/10. - [DragonSheep](https://ldjam.com/users/dragonsheep)
> ... Overall this is a great game, the art and music is awesome, and theres a good dose of humor and sass to the game. Awesome job!! - [lukeoco1234](https://ldjam.com/users/lukeoco1234)
> Great game, really liked the aesthetic, it takes what would be an already cool reflex based autorun game and enhances is it with unique challenges in the levels. - [AidanV03](https://ldjam.com/users/aidanv03)
## The Team
This game was developed by a team of 9 students from *Sheridan College* and *Trent University*.

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"height": 64
},
{
"x": 8784,
"x": 7968,
"y": 352,
"width": 320,
"height": 64
},
{
"x": 8608,
"y": 352,
"width": 320,
"height": 64

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@ -1,7 +1,7 @@
[
{
"x": -5001,
"y": 850,
"y": 800,
"width": 18000,
"height": 10
},

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@ -69,34 +69,7 @@
"height": 64
}
],
"kill": [
{
"x": 416,
"y": 192,
"width": 544,
"height": 32
},
{
"x": 576,
"y": 768,
"width": 2876,
"height": 32
},
{
"x": 4000,
"y": 728,
"width": 224,
"height": 32
},
{
"x": 6080,
"y": 768,
"width": 2976,
"height": 32
}
],
"kill": [],
"win": {
"x": 12000,
"y": 0,

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@ -3,6 +3,7 @@
"level_0",
"level_1",
"level_2",
"level_3",
"level_4"
]

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@ -64,11 +64,7 @@ impl Action<Scenes, ScreenError, GameContext> for DeathScreen {
let elapsed = Utc::now() - context.level_start_time;
self.timer_value = format!("{:02}:{:02}", elapsed.num_minutes(), elapsed.num_seconds() % 60);
if self.is_retry_pressed ||
context
.renderer
.borrow_mut()
.is_key_pressed(KeyboardKey::KEY_SPACE){
if self.is_retry_pressed {
context
.flag_send
.send(Some(ControlFlag::SoundTrigger("button-press".to_string())))

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@ -52,7 +52,7 @@ impl Action<Scenes, ScreenError, GameContext> for LevelSelectScreen {
if let Err(e) = context.discord_rpc_send.send(Some(
ActivityBuilder::default()
.details("learning how to play")
.details("choosing fate")
.assets(
Assets::default().large("game-logo-small", Some(context.config.name.clone())),
),