# [data::loss]
[![Build](https://github.com/Ewpratten/ludum-dare-49/actions/workflows/build.yml/badge.svg)](https://github.com/Ewpratten/ludum-dare-49/actions/workflows/build.yml)
[![Clippy check](https://github.com/Ewpratten/ludum-dare-49/actions/workflows/clippy.yml/badge.svg)](https://github.com/Ewpratten/ludum-dare-49/actions/workflows/clippy.yml)
[![Ludum Dare 49](https://img.shields.io/badge/Ludum%20Dare-49-orange)](https://ldjam.com/events/ludum-dare/49/$261521)
[![Rust 1.57 nightly](https://img.shields.io/badge/Rust-1.57%20nightly-orange)](https://www.rust-lang.org/)
[![Made with Raylib](https://img.shields.io/badge/Made%20With-raylib-blue)](https://www.raylib.com/)



## Documentation

All development documentation has been moved to [`DEVELOPERS.md`](./DEVELOPERS.md).

## The Team

This game is developed by a team of 8 students from *Sheridan College* and *Trent University*.

- [**Evan Pratten**](https://github.com/ewpratten)
  - Team lead
  - Software developer
  - Graphics library maintainer
  - Other LD games: [*Micromanaged Mike*](https://ldjam.com/events/ludum-dare/46/micromanaged-mike), [*Deep Breath*](https://github.com/ewpratten/ludum-dare-48)
- [**Carter Tomlenovich**](https://github.com/hyperliskdev)
  - Software developer
- [**Marcelo**](https://github.com/SNOWZ7Z)
  - Software developer
  - Level design
- [**Luna Sicardi**](https://github.com/LuS404)
  - Software developer
  - UI design
- [**Emilia Frias**](https://www.instagram.com/demilurii/)
  - Character art
  - Animations
- [**Kori**](https://www.instagram.com/korigama/)
  - Concept art
  - Tilesets
- **J.J.**
  - *"Composer? I hardly know her!"*
  - Playtesting
- [**James Feener**](https://twitter.com/jamesmakesgame)
  - Playtesting

A special thanks goes out to: [James Nickoli](https://github.com/rsninja722/) for insight on 2D collision detection, as well as [Ray](https://github.com/raysan5) and the members of the [raylib community](https://discord.gg/raylib) on discord for their support with the past two game jam projects.