use std::{cell::RefCell, sync::mpsc::Sender}; use discord_sdk::activity::ActivityBuilder; use crate::{GameConfig, utilities::non_ref_raylib::HackedRaylibHandle}; #[derive(Debug)] pub struct GameContext { pub renderer: RefCell, pub config: GameConfig, pub discord_rpc_send: Sender> } // impl GameContext { // /// Construct a new game context. // pub fn new(raylib: RefCell) -> Self { // Self { // renderer: raylib // } // } // }