use std::ops::{Div, Sub}; use raylib::prelude::*; use crate::utilities::non_ref_raylib::HackedRaylibHandle; use super::MainCharacter; pub fn render_character_in_camera_space( raylib: &mut RaylibMode2D<'_, HackedRaylibHandle>, player: &MainCharacter, ) { raylib.draw_rectangle_v(player.position.sub(player.size.div(2.0)), player.size, Color::WHITE); }