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ludum-dare-49/game/src/scenes/main_menu_screen.rs

118 lines
3.1 KiB
Rust

use std::ops::{Div, Sub};
use chrono::{DateTime, Utc};
use dirty_fsm::{Action, ActionFlag};
use discord_sdk::activity::{ActivityBuilder, Assets};
use pkg_version::pkg_version_major;
use raylib::prelude::*;
use crate::{
context::GameContext,
utilities::{
datastore::{load_texture_from_internal_data, ResourceLoadError},
game_version::get_version_string,
math::interpolate_exp,
non_ref_raylib::HackedRaylibHandle,
render_layer::ScreenSpaceRender,
},
GameConfig,
};
use super::{Scenes, ScreenError};
use tracing::{debug, error, info, trace};
#[derive(Debug)]
pub struct MainMenuScreen {}
impl MainMenuScreen {
/// Construct a new `MainMenuScreen`
pub fn new() -> Self {
Self {}
}
}
impl Action<Scenes, ScreenError, GameContext> for MainMenuScreen {
fn on_register(&mut self) -> Result<(), ScreenError> {
debug!("Registered");
Ok(())
}
fn on_first_run(&mut self, context: &GameContext) -> Result<(), ScreenError> {
debug!("Running MainMenuScreen for the first time");
// Update discord
if let Err(e) = context.discord_rpc_send.send(Some(
ActivityBuilder::default().details("main menu").assets(
Assets::default().large("game-logo-small", Some(context.config.name.clone())),
),
)) {
error!("Failed to update discord: {}", e);
}
Ok(())
}
fn execute(
&mut self,
_delta: &chrono::Duration,
context: &GameContext,
) -> Result<dirty_fsm::ActionFlag<Scenes>, ScreenError> {
trace!("execute() called on MainMenuScreen");
self.render_screen_space(&mut context.renderer.borrow_mut(), &context.config);
// TODO: TEMP
if context
.renderer
.borrow_mut()
.is_key_pressed(KeyboardKey::KEY_SPACE)
{
Ok(ActionFlag::SwitchState(Scenes::InGameScene))
} else {
Ok(ActionFlag::Continue)
}
}
fn on_finish(&mut self, _interrupted: bool) -> Result<(), ScreenError> {
debug!("Finished MainMenuScreen");
Ok(())
}
}
impl ScreenSpaceRender for MainMenuScreen {
fn render_screen_space(
&self,
raylib: &mut crate::utilities::non_ref_raylib::HackedRaylibHandle,
config: &GameConfig,
) {
// Render the background
raylib.clear_background(Color::BLACK);
// Calculate the logo position
let screen_size = raylib.get_screen_size();
// Only in debug mode, render a debug message
#[cfg(debug_assertions)]
{
raylib.draw_text(
"Game in DEBUG MODE. Do not redistribute!",
10,
screen_size.y as i32 - 35,
15,
Color::WHITE,
);
}
// Render the game version info
raylib.draw_text(
&format!(
"Version: {} Commit: {}",
get_version_string(),
env!("VERGEN_GIT_SHA_SHORT")
),
10,
screen_size.y as i32 - 20,
15,
Color::WHITE,
);
}
}