This repository has been archived on 2021-10-11 . You can view files and clone it, but cannot push or open issues or pull requests.
It´s small commit just to make things a little more tidy.
[data::loss]
Documentation
All development documentation has been moved to DEVELOPERS.md
.
The Team
This game is developed by a team of 8 students from Sheridan College and Trent University.
- Evan Pratten
- Team lead
- Software developer
- Graphics library maintainer
- Other LD games: Micromanaged Mike, Deep Breath
- Carter Tomlenovich
- Software developer
- Marcelo
- Software developer
- Level design
- Luna Sicardi
- Software developer
- UI design
- Emilia Frias
- Character art
- Animations
- Kori
- Concept art
- Tilesets
- J.J.
- "Composer? I hardly know her!"
- Playtesting
- James Feener
- Playtesting
A special thanks goes out to: James Nickoli for insight on 2D collision detection, as well as Ray and the members of the raylib community on discord for their support with the past two game jam projects.
Description
[data::loss]: A game build over a weekend for Ludum Dare 49, written in Rust, made with raylib.
Languages
Rust
98.1%
GLSL
1.7%
Dockerfile
0.2%