253 lines
7.6 KiB
Rust
253 lines
7.6 KiB
Rust
use std::ops::{Div, Sub};
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use chrono::{DateTime, Utc};
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use dirty_fsm::{Action, ActionFlag};
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use discord_sdk::activity::{ActivityBuilder, Assets};
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use pkg_version::pkg_version_major;
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use raylib::prelude::*;
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use crate::{
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context::GameContext,
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utilities::{
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datastore::{load_texture_from_internal_data, ResourceLoadError},
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game_version::get_version_string,
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math::interpolate_exp,
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non_ref_raylib::HackedRaylibHandle,
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render_layer::ScreenSpaceRender,
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},
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GameConfig,
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};
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use super::{Scenes, ScreenError};
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use tracing::{debug, error, info, trace};
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#[derive(Debug)]
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pub struct PauseScreen {}
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impl PauseScreen {
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/// Construct a new `PauseScreen`
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pub fn new() -> Self {
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Self {}
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}
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}
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impl Action<Scenes, ScreenError, GameContext> for PauseScreen {
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fn on_register(&mut self) -> Result<(), ScreenError> {
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debug!("Registered");
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Ok(())
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}
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fn on_first_run(&mut self, context: &GameContext) -> Result<(), ScreenError> {
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debug!("Running PauseScreen for the first time");
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// Update discord
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if let Err(e) = context.discord_rpc_send.send(Some(
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ActivityBuilder::default().details("paused").assets(
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Assets::default().large("game-logo-small", Some(context.config.name.clone())),
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),
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)) {
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error!("Failed to update discord: {}", e);
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}
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Ok(())
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}
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fn execute(
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&mut self,
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_delta: &chrono::Duration,
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context: &GameContext,
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) -> Result<dirty_fsm::ActionFlag<Scenes>, ScreenError> {
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trace!("execute() called on PauseScreen");
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self.render_screen_space(&mut context.renderer.borrow_mut(), &context.config);
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//Screen Size
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let screen_size = context.renderer.borrow_mut().get_screen_size();
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let centered_x_menu = (screen_size.x as f32 / 2.0) - 120.0;
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let centered_y_menu = (screen_size.y as f32 / 2.0) + 100.0;
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let centered_x_paused = (screen_size.x as f32 / 2.0) - 220.0;
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let centered_y_paused = (screen_size.y as f32 / 2.0) - 40.0;
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//Mouse Position
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let mouse_position: Vector2 = context.renderer.borrow_mut().get_mouse_position();
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//Mouse Input
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let is_left_click = context
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.renderer
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.borrow_mut()
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.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON);
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//"Hitboxes" for the resume and Main menu buttons
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//For Paused
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if is_left_click
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&& Rectangle::new(centered_x_paused, centered_y_paused, 435.0, 80.0).check_collision_point_rec(mouse_position)
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{
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return Ok(ActionFlag::SwitchState(Scenes::InGameScene));
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}
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//For Menu
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if is_left_click
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&& Rectangle::new(centered_x_menu, centered_y_menu, 200.0, 50.0).check_collision_point_rec(mouse_position)
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{
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return Ok(ActionFlag::SwitchState(Scenes::MainMenuScreen));
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}
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if context
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.renderer
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.borrow_mut()
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.is_key_pressed(KeyboardKey::KEY_ESCAPE)
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{
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Ok(ActionFlag::SwitchState(Scenes::InGameScene))
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} else {
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Ok(ActionFlag::Continue)
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}
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}
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fn on_finish(&mut self, _interrupted: bool) -> Result<(), ScreenError> {
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debug!("Finished PauseScreen");
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Ok(())
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}
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}
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impl ScreenSpaceRender for PauseScreen {
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fn render_screen_space(
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&self,
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raylib: &mut crate::utilities::non_ref_raylib::HackedRaylibHandle,
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config: &GameConfig,
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) {
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let screen_size = raylib.get_screen_size();
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// Render the background
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raylib.clear_background(Color::BLACK.fade(50.0));
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//Mouse Position
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let mouse_position: Vector2 = raylib.get_mouse_position();
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//Mouse Input
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let is_left_click = raylib.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON);
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raylib.draw_rectangle_lines(0, 0, screen_size.x as i32, screen_size.y as i32, config.colors.white);
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//Pause Menu Texts With Glitchy Effect
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raylib.draw_text(
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"Paused",
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(screen_size.x as i32 / 2) - 223,
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(screen_size.y as i32 / 2) - 40,
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120,
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Color::RED,
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);
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raylib.draw_text(
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"Paused",
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(screen_size.x as i32 / 2) - 217,
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(screen_size.y as i32 / 2) - 40,
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120,
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Color::BLUE,
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);
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raylib.draw_text(
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"Paused",
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(screen_size.x as i32 / 2) - 220,
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(screen_size.y as i32 / 2) - 40,
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120,
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Color::WHITE,
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);
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raylib.draw_text(
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"Click To Resume",
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(screen_size.x as i32 / 2) - 80,
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(screen_size.y as i32 / 2) + 60,
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20,
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Color::RED,
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);
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raylib.draw_text(
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"Click To Resume",
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(screen_size.x as i32 / 2) - 80,
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(screen_size.y as i32 / 2) + 60,
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20,
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Color::BLUE,
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);
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raylib.draw_text(
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"Click To Resume",
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(screen_size.x as i32 / 2) - 80,
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(screen_size.y as i32 / 2) + 60,
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20,
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Color::WHITE,
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);
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raylib.draw_text(
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"Main Menu",
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(screen_size.x as i32 / 2) - 123,
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(screen_size.y as i32 / 2) + 100,
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50,
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Color::RED,
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);
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raylib.draw_text(
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"Main Menu",
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(screen_size.x as i32 / 2) - 117,
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(screen_size.y as i32 / 2) + 100,
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50,
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Color::BLUE,
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);
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raylib.draw_text(
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"Main Menu",
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(screen_size.x as i32 / 2) - 120,
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(screen_size.y as i32 / 2) + 100,
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50,
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Color::WHITE,
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);
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//Variables for centering
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let centered_x_menu = (screen_size.x as f32 / 2.0) - 120.0;
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let centered_y_menu = (screen_size.y as f32 / 2.0) + 100.0;
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let centered_x_paused = (screen_size.x as f32 / 2.0) - 220.0;
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let centered_y_paused = (screen_size.y as f32 / 2.0) - 40.0;
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if Rectangle::new(centered_x_menu, centered_y_menu, 200.0, 50.0).check_collision_point_rec(mouse_position) {
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raylib.draw_text(
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"Main Menu",
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(screen_size.x as i32 / 2) - 116,
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(screen_size.y as i32 / 2) + 100,
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50,
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Color::RED,
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);
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raylib.draw_text(
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"Main Menu",
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(screen_size.x as i32 / 2) - 124,
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(screen_size.y as i32 / 2) + 100,
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50,
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Color::BLUE,
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);
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raylib.draw_text(
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"Main Menu",
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(screen_size.x as i32 / 2) - 120,
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(screen_size.y as i32 / 2) + 100,
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50,
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Color::WHITE,
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);
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}
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if Rectangle::new(centered_x_paused, centered_y_paused, 435.0, 80.0).check_collision_point_rec(mouse_position) {
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raylib.draw_text(
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"Paused",
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(screen_size.x as i32 / 2) - 215,
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(screen_size.y as i32 / 2) - 40,
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120,
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Color::BLUE,
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);
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raylib.draw_text(
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"Paused",
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(screen_size.x as i32 / 2) - 225,
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(screen_size.y as i32 / 2) - 40,
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120,
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Color::RED,
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);
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raylib.draw_text(
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"Paused",
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(screen_size.x as i32 / 2) - 220,
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(screen_size.y as i32 / 2) - 40,
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120,
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Color::WHITE,
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);
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}
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}
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}
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