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ludum-dare-49/game/src/scenes/how_to_play_screen.rs

171 lines
4.1 KiB
Rust

use std::ops::{Div, Sub};
use chrono::{DateTime, Utc};
use dirty_fsm::{Action, ActionFlag};
use pkg_version::pkg_version_major;
use raylib::prelude::*;
use crate::{GameConfig, context::GameContext, utilities::{
datastore::{load_texture_from_internal_data, ResourceLoadError},
game_version::get_version_string,
math::interpolate_exp,
non_ref_raylib::HackedRaylibHandle,
render_layer::ScreenSpaceRender,
}};
use super::{Scenes, ScreenError};
use tracing::{debug, info, trace};
#[derive(Debug)]
pub struct HowToPlayScreen {
is_btm_pressed: bool //Is back to menu button pressed
}
impl HowToPlayScreen {
/// Construct a new `HowToPlayScreen`
pub fn new() -> Self {
Self {
is_btm_pressed: false
}
}
}
impl Action<Scenes, ScreenError, GameContext> for HowToPlayScreen {
fn on_register(&mut self) -> Result<(), ScreenError> {
debug!("Registered");
Ok(())
}
fn on_first_run(&mut self, _context: &GameContext) -> Result<(), ScreenError> {
debug!("Running HowToPlayScreen for the first time");
Ok(())
}
fn execute(
&mut self,
_delta: &chrono::Duration,
context: &GameContext,
) -> Result<dirty_fsm::ActionFlag<Scenes>, ScreenError> {
trace!("execute() called on HowToPlayScreen");
self.render_screen_space(&mut context.renderer.borrow_mut(), &context.config);
if self.is_btm_pressed {
Ok(ActionFlag::SwitchState(Scenes::MainMenuScreen))
}
else{
Ok(ActionFlag::Continue)
}
}
fn on_finish(&mut self, _interrupted: bool) -> Result<(), ScreenError> {
debug!("Finished HowToPlayScreen");
self.is_btm_pressed = false;
Ok(())
}
}
impl ScreenSpaceRender for HowToPlayScreen {
fn render_screen_space(
&mut self,
raylib: &mut crate::utilities::non_ref_raylib::HackedRaylibHandle,
config: &GameConfig
) {
// Render the background
raylib.clear_background(Color::BLACK);
let screen_size = raylib.get_screen_size();
//Mouse Position
let mouse_position: Vector2 = raylib.get_mouse_position();
let mouse_pressed: bool = raylib.is_mouse_button_pressed(MouseButton::MOUSE_LEFT_BUTTON);
raylib.draw_text(
"How to Play",
37,
80,
70,
Color::BLUE,
);
raylib.draw_text(
"How to Play",
43,
80,
70,
Color::RED,
);
raylib.draw_text(
"How to Play",
40,
80,
70,
Color::WHITE,
);
//Back to Menu
if Rectangle::new(35.0, screen_size.y as f32 - 80.0, 200.0, 40.0).check_collision_point_rec(mouse_position){
raylib.draw_text(
"BACK TO MENU",
28,
screen_size.y as i32 - 50,
25,
Color::RED,
);
raylib.draw_text(
"BACK TO MENU",
22,
screen_size.y as i32 - 50,
25,
Color::BLUE,
);
raylib.draw_text(
"BACK TO MENU",
25,
screen_size.y as i32 - 50,
25,
Color::WHITE,
);
if mouse_pressed{
self.is_btm_pressed = true;
}
}
else {
raylib.draw_text(
"BACK TO MENU",
26,
screen_size.y as i32 - 50,
25,
Color::RED,
);
raylib.draw_text(
"BACK TO MENU",
24,
screen_size.y as i32 - 50,
25,
Color::BLUE,
);
raylib.draw_text(
"BACK TO MENU",
25,
screen_size.y as i32 - 50,
25,
Color::WHITE,
);
}
}
}