diff --git a/rustdoc/game_logic/model/world_object/index.html b/rustdoc/game_logic/model/world_object/index.html index f1004d44..ce5ccbe8 100644 --- a/rustdoc/game_logic/model/world_object/index.html +++ b/rustdoc/game_logic/model/world_object/index.html @@ -1,6 +1,6 @@ game_logic::model::world_object - Rust

Module game_logic::model::world_object[][src]

Structs

+

Module world_object

Module game_logic::model::world_object[][src]

Structs

Defines a collider in object space.

Definition of an object. Only one of these should exist per object, and they will be GPU instanced.

Used to reference an object in the world definition

diff --git a/rustdoc/game_logic/model/world_object/struct.WorldObjectRef.html b/rustdoc/game_logic/model/world_object/struct.WorldObjectRef.html index 20387d93..7d8d0bfd 100644 --- a/rustdoc/game_logic/model/world_object/struct.WorldObjectRef.html +++ b/rustdoc/game_logic/model/world_object/struct.WorldObjectRef.html @@ -1,16 +1,18 @@ WorldObjectRef in game_logic::model::world_object - Rust

Struct game_logic::model::world_object::WorldObjectRef[][src]

pub struct WorldObjectRef {
+        

Struct WorldObjectRef

Struct game_logic::model::world_object::WorldObjectRef[][src]

pub struct WorldObjectRef {
     pub kind: String,
     pub name: String,
-    pub position: Vector2<f32>,
-    pub rotation_radians: f32,
+    pub variant: Option<String>,
+    position: Vector2<f32>,
+    pub rotation_degrees: f32,
 }
Expand description

Used to reference an object in the world definition

Fields

kind: String

Object type

name: String

Object name

+
variant: Option<String>

Variant name

position: Vector2<f32>

Object position (tile-space not pixel-space). 1,1 being up and to the right

-
rotation_radians: f32

Object rotation, positive is clockwise

-

Trait Implementations

Returns a copy of the value. Read more

+
rotation_degrees: f32

Object rotation, positive is clockwise

+

Implementations

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Deserialize this value from the given Serde deserializer. Read more

diff --git a/rustdoc/game_logic/model/world_object_package/index.html b/rustdoc/game_logic/model/world_object_package/index.html index 4e641241..62c42fd6 100644 --- a/rustdoc/game_logic/model/world_object_package/index.html +++ b/rustdoc/game_logic/model/world_object_package/index.html @@ -1,6 +1,6 @@ game_logic::model::world_object_package - Rust

Module game_logic::model::world_object_package[][src]

Structs

+

Module world_object_package

diff --git a/rustdoc/game_logic/model/world_object_package/struct.WorldObjectPackage.html b/rustdoc/game_logic/model/world_object_package/struct.WorldObjectPackage.html index 8f6a8a10..b877fbfe 100644 --- a/rustdoc/game_logic/model/world_object_package/struct.WorldObjectPackage.html +++ b/rustdoc/game_logic/model/world_object_package/struct.WorldObjectPackage.html @@ -16,7 +16,7 @@
bottom_animated_textures: HashMap<String, AnimatedTexture>

Bottom animated textures

top_animated_textures: HashMap<String, AnimatedTexture>

Top animated textures

world_space_colliders: Vec<ObjectCollider>

A list of colliders in the world. We pre-solve these to make comput happy :)

-

Implementations

Trait Implementations

Formats the value using the given formatter. Read more

+

Implementations

Trait Implementations

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

diff --git a/rustdoc/game_logic/rendering/utilities/map_render/index.html b/rustdoc/game_logic/rendering/utilities/map_render/index.html index acca4ab3..619695cb 100644 --- a/rustdoc/game_logic/rendering/utilities/map_render/index.html +++ b/rustdoc/game_logic/rendering/utilities/map_render/index.html @@ -1,6 +1,6 @@ game_logic::rendering::utilities::map_render - Rust

Module game_logic::rendering::utilities::map_render[][src]

Structs

+

Module map_render

Module game_logic::rendering::utilities::map_render[][src]

Structs

Enums

Possible errors generated by the map loading process

diff --git a/rustdoc/game_logic/rendering/utilities/map_render/struct.MapRenderer.html b/rustdoc/game_logic/rendering/utilities/map_render/struct.MapRenderer.html index 2537132d..7abff292 100644 --- a/rustdoc/game_logic/rendering/utilities/map_render/struct.MapRenderer.html +++ b/rustdoc/game_logic/rendering/utilities/map_render/struct.MapRenderer.html @@ -4,9 +4,9 @@ map: Map, tile_textures: HashMap<PathBuf, Texture2D>, world_objects: WorldObjectPackage, -}

Fields

map: Maptile_textures: HashMap<PathBuf, Texture2D>world_objects: WorldObjectPackage

Implementations

Construct a new MapRenderer.

+}

Fields

map: Maptile_textures: HashMap<PathBuf, Texture2D>world_objects: WorldObjectPackage

Implementations

Construct a new MapRenderer.

Gets the map size

-

Get the list of world colliders

+

Get the list of world colliders

Trait Implementations

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

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Only one of these should exist …","Used to reference an object in the world definition","","Signal if the texture is animated or static","","","","","","","","","The object’s bottom texture","","","","","","","","","","","","","Relative file path from dist to the texture","","","","","colliders describing the object’s footprint","Friction","","","","","","","","","","","","","","","","","","","","Object type","Object name. Must match the name of the texture","Object name","Colliders for physics","Position, relative to the object’s center (north east is …","Object position (tile-space not pixel-space). 1,1 being up …","Object rotation, positive is clockwise","Possible sizing","Temperature","","","","","","","","","","","","","The object’s top texture","","","","","","","","","","","","","Variant name","A “sphere of influence” for the object. This is used …","","","A simply interface for the madness","","","","","","Bottom animated textures","Bottom static textures","","","","","","","","","","","","","","","The object definitions","The object references","","","","","","","Top animated textures","Top static textures","","","","","","","A list of colliders in the world. We pre-solve these to …","","","","","Game save state.","","","","","","","","","","Returns the optimal path for storing settings data.","","","Loads the savestate from disk.","Saves the savestate to disk.","","","","","","","","Settings for the game.","","","","","","","","","","Returns the optimal path for storing settings data.","","","Loads the settings from disk.","Saves the settings to disk.","","","","","","","","","Constants relating to Discord","Constants relating to the Player","This structure is filled with the contents of …","Acceleration, tiles per second per second","The Discord application ID","Artwork name mapping","The window size to use on launch","","","","","","","Deceleration, tiles per second per second","","","","The Discord constants","","","","","","","","","","The name of the game","","","","","","","Maximum velocity, tiles per second","The Player constants","Starting size of player in tiles","Strings","The target framerate of the game","The size of the game tiles","","","","","","","","","","","","","","","","This module contains state machine definitions for the …","The Event Loop module","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Will begin rendering graphics. Returns when the window …","Handles loading the global resources and playing an intro …","","","","","","","","","","Construct a new LoadingScreen","","","","","","","","","","","","","","","","","Construct a new SmFailureScreen","","","","","","","This module handles the code for rendering …","","","Possible errors to be thrown during the animation texture …","Definition for the metadata structure attached to each …","Definition for the structure describing a frame’s size …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Get the current frame index","","","","","","","","","","","Construct a new AnimatedTexture","Render the animation based on timestamp","Render a single frame to the screen","Clear the internal tracker for when the animation started","","","","","The animation start timestamp","The whole internal spritesheet","The metadata describing the spritesheet","a list of source rects to reduce memory allocation needs …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Possible errors generated by the map loading process","","","","","","","","","","","","","","","","","","","","","Gets the map size","","Load the tileset. First attempts to pull from an in-RAM …","Get the list of world colliders","","","","","","","","","","Construct a new MapRenderer.","","","","","","","","","","","","","","","","","","","","","","","","","","Delegate for handling rendering. This is a struct to allow …","","","","If you need anything to happen when the game closes, stick …","","","","","This scene encompasses the main menu system","","","This is called when the game first loads","This scene encompasses all of the game where the player …","This is called every frame once the game has started.","","","","This “scene” is used only for testing animation and …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Construct a new MainMenu","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Construct a new PlayableScene","","Handler for each frame","","","","","","","","","","","","","","","","","","","","Construct a new TestFoxScene","Handler for each 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}'); if (window.initSearch) {window.initSearch(searchIndex)}; \ No newline at end of file diff --git a/rustdoc/src/game_logic/model/world_object.rs.html b/rustdoc/src/game_logic/model/world_object.rs.html index 10be5724..507866b9 100644 --- a/rustdoc/src/game_logic/model/world_object.rs.html +++ b/rustdoc/src/game_logic/model/world_object.rs.html @@ -67,6 +67,23 @@ 65 66 67 +68 +69 +70 +71 +72 +73 +74 +75 +76 +77 +78 +79 +80 +81 +82 +83 +84
use std::collections::HashMap;
 
 use nalgebra as na;
@@ -127,13 +144,30 @@
     pub kind: String,
     /// Object name
     pub name: String,
+    /// Variant name
+    pub variant: Option<String>,
     /// Object position (tile-space *not* pixel-space). 1,1 being up and to the right
-    pub position: na::Vector2<f32>,
+    position: na::Vector2<f32>,
     /// Object rotation, positive is clockwise
-    pub rotation_radians: f32,
+    pub rotation_degrees: f32,
 }
 
-
+impl WorldObjectRef {
+    pub fn into_key(&self) -> String {
+        format!(
+            "{}:{}:{}",
+            self.kind,
+            self.name,
+            self.variant.as_ref().unwrap_or(&"default".to_string())
+        )
+    }
+    pub fn get_world_space_position(&self)-> na::Vector2<f32> {
+        self.position * 128.0
+    }
+    pub fn get_tile_space_position(&self)-> na::Vector2<f32> {
+        self.position
+    }
+}
 
\ No newline at end of file diff --git a/rustdoc/src/game_logic/model/world_object_package.rs.html b/rustdoc/src/game_logic/model/world_object_package.rs.html index c4c64077..1f5c0acd 100644 --- a/rustdoc/src/game_logic/model/world_object_package.rs.html +++ b/rustdoc/src/game_logic/model/world_object_package.rs.html @@ -130,6 +130,9 @@ 128 129 130 +131 +132 +133
use std::collections::HashMap;
 
 use raylib::{texture::Texture2D, RaylibHandle, RaylibThread};
@@ -186,12 +189,15 @@
         let mut world_space_colliders: Vec<WorldSpaceObjectCollider> = Vec::new();
         for reference in &object_references {
             // If this is a new object, load it.
-            let object_key = format!("{}:{}", reference.kind, reference.name);
+            let object_key = reference.into_key();
             if !object_definitions.contains_key(object_key.as_str()) {
                 // Construct the file path from the data we know about the reference
                 let path = format!(
-                    "assets/{}/{}/{}.json",
-                    reference.kind, reference.name, reference.name
+                    "assets/{}/{}/{}{}.json",
+                    reference.kind,
+                    reference.name,
+                    reference.name,
+                    reference.variant.as_ref().unwrap_or(&String::new())
                 );
 
                 // Attempt to load the object definition
@@ -232,7 +238,7 @@
                 // Keep track of all the colliders in the world
                 for collider in &object_definition.physics_colliders {
                     // Get the object's position
-                    let object_position = reference.position;
+                    let object_position = reference.get_world_space_position();
 
                     // Convert the collider's position to world space
                     let world_space_collider = WorldSpaceObjectCollider {
diff --git a/rustdoc/src/game_logic/rendering/utilities/map_render.rs.html b/rustdoc/src/game_logic/rendering/utilities/map_render.rs.html
index 082944d6..6070cb1f 100644
--- a/rustdoc/src/game_logic/rendering/utilities/map_render.rs.html
+++ b/rustdoc/src/game_logic/rendering/utilities/map_render.rs.html
@@ -548,11 +548,13 @@
 546
 547
 548
+549
+550
 
use std::{collections::HashMap, path::PathBuf, sync::Arc};
 
 use crate::{
     asset_manager::{load_texture_from_internal_data, InternalData},
-    model::{world_object_package::WorldObjectPackage, world_object::WorldSpaceObjectCollider},
+    model::{world_object::WorldSpaceObjectCollider, world_object_package::WorldObjectPackage},
 };
 use nalgebra as na;
 use raylib::{
@@ -698,11 +700,11 @@
 
         // If there is an object here, let it override the output
         for obj_ref in &self.world_objects.object_references {
-            if obj_ref.position.x == tile_position.x as f32
-                && obj_ref.position.y == tile_position.y as f32
+            if obj_ref.get_world_space_position().x == tile_position.x as f32
+                && obj_ref.get_world_space_position().y == tile_position.y as f32
             {
                 // Get access to the actual object definition
-                let object_key = format!("{}:{}", obj_ref.kind, obj_ref.name);
+                let object_key = obj_ref.into_key();
                 let obj_def = self
                     .world_objects
                     .object_definitions
@@ -753,11 +755,11 @@
 
         // If there is an object here, let it override the output
         for obj_ref in &self.world_objects.object_references {
-            if obj_ref.position.x == tile_position.x as f32
-                && obj_ref.position.y == tile_position.y as f32
+            if obj_ref.get_world_space_position().x == tile_position.x as f32
+                && obj_ref.get_world_space_position().y == tile_position.y as f32
             {
                 // Get access to the actual object definition
-                let object_key = format!("{}:{}", obj_ref.kind, obj_ref.name);
+                let object_key = obj_ref.into_key();
                 let obj_def = self
                     .world_objects
                     .object_definitions
@@ -814,6 +816,10 @@
             Vector2::new(screen_width as f32, screen_height as f32),
             camera,
         );
+        let player_position = na::Vector2::new(
+            player_position.x,
+            player_position.y * -1.0,
+        );
 
         // Handle each layer from the bottom up
         for layer in self.map.layers() {
@@ -869,12 +875,12 @@
 
                                     // Check if there is an object at this tile
                                     for obj_ref in &self.world_objects.object_references {
-                                        if obj_ref.position.x == sampler_x as f32
-                                            && obj_ref.position.y == sampler_y as f32
+                                        if obj_ref.get_tile_space_position().x == sampler_x as f32
+                                            && obj_ref.get_tile_space_position().y == sampler_y as f32
                                         {
                                             // Get access to the actual object definition
-                                            let object_key =
-                                                format!("{}:{}", obj_ref.kind, obj_ref.name);
+                                            let object_key = obj_ref.into_key();
+                                            // debug!("Found object: {}", object_key);
                                             let obj_def = self
                                                 .world_objects
                                                 .object_definitions
@@ -890,10 +896,10 @@
                                                     .unwrap();
                                                 tex.render_automatic(
                                                     draw_handle,
-                                                    obj_ref.position - (tex.size() / 2.0),
+                                                    obj_ref.get_world_space_position() - (tex.size() / 2.0),
                                                     None,
                                                     Some(tex.size() / 2.0),
-                                                    Some(obj_ref.rotation_radians.to_degrees()),
+                                                    Some(obj_ref.rotation_degrees),
                                                     None,
                                                 );
                                             } else {
@@ -902,7 +908,7 @@
                                                     .bottom_static_textures
                                                     .get_mut(&object_key)
                                                     .unwrap();
-                                                let p: Vector2 = obj_ref.position.into();
+                                                let p: Vector2 = obj_ref.get_world_space_position().into();
                                                 let r1 = Rectangle {
                                                     x: 0.0,
                                                     y: 0.0,
@@ -924,7 +930,7 @@
                                                         tex.width as f32 / 2.0,
                                                         tex.height as f32 / 2.0,
                                                     ),
-                                                    obj_ref.rotation_radians.to_degrees(),
+                                                    obj_ref.rotation_degrees,
                                                     Color::WHITE,
                                                 );
                                             }
@@ -937,7 +943,7 @@
                                                     obj_def.visualization_radius
                                                 {
                                                     let player_dist_to_object =
-                                                        (obj_ref.position - player_position).norm();
+                                                        (obj_ref.get_world_space_position() - player_position).norm();
                                                     // debug!(
                                                     //     "Player dist to object: {}",
                                                     //     player_dist_to_object
@@ -955,10 +961,10 @@
                                                         .unwrap();
                                                     tex.render_automatic(
                                                         draw_handle,
-                                                        obj_ref.position - (tex.size() / 2.0),
+                                                        obj_ref.get_world_space_position() - (tex.size() / 2.0),
                                                         None,
                                                         Some(tex.size() / 2.0),
-                                                        Some(obj_ref.rotation_radians.to_degrees()),
+                                                        Some(obj_ref.rotation_degrees),
                                                         Some(tint),
                                                     );
                                                 } else {
@@ -967,7 +973,7 @@
                                                         .top_static_textures
                                                         .get_mut(&object_key)
                                                         .unwrap();
-                                                    let p: Vector2 = obj_ref.position.into();
+                                                    let p: Vector2 = obj_ref.get_world_space_position().into();
                                                     let r1 = Rectangle {
                                                         x: 0.0,
                                                         y: 0.0,
@@ -989,7 +995,7 @@
                                                             tex.width as f32 / 2.0,
                                                             tex.height as f32 / 2.0,
                                                         ),
-                                                        obj_ref.rotation_radians.to_degrees(),
+                                                        obj_ref.rotation_degrees,
                                                         tint,
                                                     );
                                                 }
@@ -1050,7 +1056,7 @@
     //         }
 
     //         // Get the object definition
-    //         let object_key = format!("{}:{}", obj_ref.kind, obj_ref.name);
+    //         let object_key =  obj_ref.into_key();
     //         let obj_def = self
     //             .world_objects
     //             .object_definitions
@@ -1093,8 +1099,6 @@
     //     // If we got here, the player is not in a collision zone
     //     player_velocity
     // }
-
-
 }