diff --git a/rustdoc/src/game_logic/scenes/player_interaction.rs.html b/rustdoc/src/game_logic/scenes/player_interaction.rs.html index 9e51bd09..46b9b861 100644 --- a/rustdoc/src/game_logic/scenes/player_interaction.rs.html +++ b/rustdoc/src/game_logic/scenes/player_interaction.rs.html @@ -691,7 +691,7 @@ if player.position.x - player_size <= i.position.x + i.size.x / 2.0 && player.position.x + player_size >= i.position.x + i.size.x / 2.0 && player.position.y - player_size <= i.position.y + i.size.y / 2.0 - && player.position.y + player_size >= i.position.y + i.size.x / 2.0 + && player.position.y + player_size >= i.position.y + i.size.y / 2.0 { // if player.velocity.x < 0.0 { // player.position.x = i.position.x + i.size.x / 2.0 + player_size; @@ -722,13 +722,13 @@ if player.position.x - player_size <= i.position.x + i.size.x / 2.0 && player.position.x + player_size >= i.position.x + i.size.x / 2.0 && player.position.y - player_size <= i.position.y + i.size.y / 2.0 - && player.position.y + player_size >= i.position.y + i.size.x / 2.0 + && player.position.y + player_size >= i.position.y + i.size.y / 2.0 { - if player.velocity.y < 0.0 { - player.position.y = i.position.y + i.size.y / 2.0 + player_size; - } else if player.velocity.y > 0.0 { - player.position.y = i.position.y - i.size.y / 2.0 - player_size; - } + // if player.velocity.y < 0.0 { + // player.position.y = i.position.y + i.size.y / 2.0 + player_size; + // } else if player.velocity.y > 0.0 { + // player.position.y = i.position.y - i.size.y / 2.0 - player_size; + // } player.position.y -= velocity_modifier.y; player.velocity.y = 0.0;