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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `map_render` mod in crate `game_logic`."><meta name="keywords" content="rust, rustlang, rust-lang, map_render"><title>game_logic::rendering::utilities::map_render - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../../storage.js"></script><script src="../../../../crates.js"></script><script defer src="../../../../main.js"></script>
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</a><h2 class="location">Module map_render</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li></ul></div><div id="sidebar-vars" data-name="map_render" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../../game_logic/index.html"><img class="rust-logo" src="../../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../../index.html">game_logic</a>::<wbr><a href="../../index.html">rendering</a>::<wbr><a href="../index.html">utilities</a>::<wbr><a class="mod" href="#">map_render</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#1-371" title="goto source code">[src]</a></span></h1><h2 id="structs" class="small-section-header"><a href="#structs">Structs</a></h2>
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</a><h2 class="location">Module map_render</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li></ul></div><div id="sidebar-vars" data-name="map_render" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../../game_logic/index.html"><img class="rust-logo" src="../../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../../index.html">game_logic</a>::<wbr><a href="../../index.html">rendering</a>::<wbr><a href="../index.html">utilities</a>::<wbr><a class="mod" href="#">map_render</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#1-463" title="goto source code">[src]</a></span></h1><h2 id="structs" class="small-section-header"><a href="#structs">Structs</a></h2>
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<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.MapRenderer.html" title="game_logic::rendering::utilities::map_render::MapRenderer struct">MapRenderer</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.ProgramDataTileCache.html" title="game_logic::rendering::utilities::map_render::ProgramDataTileCache struct">ProgramDataTileCache</a></div><div class="item-right docblock-short"></div></div></div><h2 id="enums" class="small-section-header"><a href="#enums">Enums</a></h2>
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<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="enum" href="enum.MapRenderError.html" title="game_logic::rendering::utilities::map_render::MapRenderError enum">MapRenderError</a></div><div class="item-right docblock-short"><p>Possible errors generated by the map loading process</p>
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</div></div></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../../" data-current-crate="game_logic" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.59.0 (9d1b2106e 2022-02-23)" ></div>
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map: Map,
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tile_textures: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a><<a class="struct" href="https://doc.rust-lang.org/1.59.0/std/path/struct.PathBuf.html" title="struct std::path::PathBuf">PathBuf</a>, Texture2D>,
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world_objects: <a class="struct" href="../../../model/world_object_package/struct.WorldObjectPackage.html" title="struct game_logic::model::world_object_package::WorldObjectPackage">WorldObjectPackage</a>,
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}</code></pre></div><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.map" class="structfield small-section-header"><a href="#structfield.map" class="anchor field"></a><code>map: Map</code></span><span id="structfield.tile_textures" class="structfield small-section-header"><a href="#structfield.tile_textures" class="anchor field"></a><code>tile_textures: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a><<a class="struct" href="https://doc.rust-lang.org/1.59.0/std/path/struct.PathBuf.html" title="struct std::path::PathBuf">PathBuf</a>, Texture2D></code></span><span id="structfield.world_objects" class="structfield small-section-header"><a href="#structfield.world_objects" class="anchor field"></a><code>world_objects: <a class="struct" href="../../../model/world_object_package/struct.WorldObjectPackage.html" title="struct game_logic::model::world_object_package::WorldObjectPackage">WorldObjectPackage</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#84-371" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.new" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#86-132" title="goto source code">[src]</a></div><a href="#method.new" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.new" class="fnname">new</a>(<br> tmx_path: &<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.str.html">str</a>, <br> objects_path: &<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.str.html">str</a>, <br> raylib: &mut RaylibHandle, <br> raylib_thread: &RaylibThread<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/result/enum.Result.html" title="enum core::result::Result">Result</a><Self, <a class="enum" href="enum.MapRenderError.html" title="enum game_logic::rendering::utilities::map_render::MapRenderError">MapRenderError</a>></h4></div></summary><div class="docblock"><p>Construct a new MapRenderer.</p>
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</div></details><div id="method.sample_friction_at" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#134-141" title="goto source code">[src]</a></div><a href="#method.sample_friction_at" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.sample_friction_at" class="fnname">sample_friction_at</a>(&self, world_position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>>) -> <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a></h4></div><div id="method.sample_temperature_at" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#143-150" title="goto source code">[src]</a></div><a href="#method.sample_temperature_at" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.sample_temperature_at" class="fnname">sample_temperature_at</a>(&self, world_position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>>) -> <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a></h4></div><div id="method.render_map" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#152-370" title="goto source code">[src]</a></div><a href="#method.render_map" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.render_map" class="fnname">render_map</a>(<br> &mut self, <br> draw_handle: &mut RaylibMode2D<'_, RaylibDrawHandle<'_>>, <br> camera: &Camera2D, <br> show_debug_grid: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.bool.html">bool</a>, <br> player_position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>><br>)</h4></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#77" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#77" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&self, f: &mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a><'_>) -> <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
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}</code></pre></div><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.map" class="structfield small-section-header"><a href="#structfield.map" class="anchor field"></a><code>map: Map</code></span><span id="structfield.tile_textures" class="structfield small-section-header"><a href="#structfield.tile_textures" class="anchor field"></a><code>tile_textures: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a><<a class="struct" href="https://doc.rust-lang.org/1.59.0/std/path/struct.PathBuf.html" title="struct std::path::PathBuf">PathBuf</a>, Texture2D></code></span><span id="structfield.world_objects" class="structfield small-section-header"><a href="#structfield.world_objects" class="anchor field"></a><code>world_objects: <a class="struct" href="../../../model/world_object_package/struct.WorldObjectPackage.html" title="struct game_logic::model::world_object_package::WorldObjectPackage">WorldObjectPackage</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#84-463" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.new" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#86-132" title="goto source code">[src]</a></div><a href="#method.new" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.new" class="fnname">new</a>(<br> tmx_path: &<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.str.html">str</a>, <br> objects_path: &<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.str.html">str</a>, <br> raylib: &mut RaylibHandle, <br> raylib_thread: &RaylibThread<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/result/enum.Result.html" title="enum core::result::Result">Result</a><Self, <a class="enum" href="enum.MapRenderError.html" title="enum game_logic::rendering::utilities::map_render::MapRenderError">MapRenderError</a>></h4></div></summary><div class="docblock"><p>Construct a new MapRenderer.</p>
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</div></details><div id="method.sample_friction_at" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#134-187" title="goto source code">[src]</a></div><a href="#method.sample_friction_at" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.sample_friction_at" class="fnname">sample_friction_at</a>(&self, world_position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>>) -> <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>></h4></div><div id="method.sample_temperature_at" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#189-242" title="goto source code">[src]</a></div><a href="#method.sample_temperature_at" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.sample_temperature_at" class="fnname">sample_temperature_at</a>(&self, world_position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>>) -> <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>></h4></div><div id="method.render_map" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#244-462" title="goto source code">[src]</a></div><a href="#method.render_map" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.render_map" class="fnname">render_map</a>(<br> &mut self, <br> draw_handle: &mut RaylibMode2D<'_, RaylibDrawHandle<'_>>, <br> camera: &Camera2D, <br> show_debug_grid: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.bool.html">bool</a>, <br> player_position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>><br>)</h4></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#77" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#77" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&self, f: &mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a><'_>) -> <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
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</div></details></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-RefUnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.RefUnwindSafe.html" title="trait core::panic::unwind_safe::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div><div id="impl-Send" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Send" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div><div id="impl-Sync" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Sync" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div><div id="impl-Unpin" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Unpin" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div><div id="impl-UnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-UnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.UnwindSafe.html" title="trait core::panic::unwind_safe::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Any" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#132-136" title="goto source code">[src]</a></div><a href="#impl-Any" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#133" title="goto source code">[src]</a></div><a href="#method.type_id" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Borrow%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#209-214" title="goto source code">[src]</a></div><a href="#impl-Borrow%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#211" title="goto source code">[src]</a></div><a href="#method.borrow" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&</a>T</h4></div></summary><div class='docblock'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-BorrowMut%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#218-222" title="goto source code">[src]</a></div><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow_mut" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#219" title="goto source code">[src]</a></div><a href="#method.borrow_mut" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&mut self) -> <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&mut </a>T</h4></div></summary><div class='docblock'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="This scene encompasses all of the game where the player can walk around."><meta name="keywords" content="rust, rustlang, rust-lang, player_interaction"><title>game_logic::scenes::player_interaction - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><script defer src="../../../main.js"></script>
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<noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a class="sidebar-logo" href="../../../game_logic/index.html"><div class="logo-container"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></div>
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</a><h2 class="location">Module player_interaction</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li></ul></div><div id="sidebar-vars" data-name="player_interaction" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">scenes</a>::<wbr><a class="mod" href="#">player_interaction</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#1-192" title="goto source code">[src]</a></span></h1><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>This scene encompasses all of the game where the player can walk around.</p>
|
||||
</a><h2 class="location">Module player_interaction</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li></ul></div><div id="sidebar-vars" data-name="player_interaction" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">scenes</a>::<wbr><a class="mod" href="#">player_interaction</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#1-202" title="goto source code">[src]</a></span></h1><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>This scene encompasses all of the game where the player can walk around.</p>
|
||||
</div></details><h2 id="structs" class="small-section-header"><a href="#structs">Structs</a></h2>
|
||||
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.PlayableScene.html" title="game_logic::scenes::player_interaction::PlayableScene struct">PlayableScene</a></div><div class="item-right docblock-short"></div></div></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game_logic" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.59.0 (9d1b2106e 2022-02-23)" ></div>
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||||
</body></html>
|
@ -7,9 +7,9 @@
|
||||
camera: Camera2D,
|
||||
last_update: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/time/struct.SystemTime.html" title="struct std::time::SystemTime">SystemTime</a>,
|
||||
game_soundtrack: Music,
|
||||
}</code></pre></div><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.has_updated_discord_rpc" class="structfield small-section-header"><a href="#structfield.has_updated_discord_rpc" class="anchor field"></a><code>has_updated_discord_rpc: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.bool.html">bool</a></code></span><span id="structfield.player" class="structfield small-section-header"><a href="#structfield.player" class="anchor field"></a><code>player: <a class="struct" href="../../model/player/struct.Player.html" title="struct game_logic::model::player::Player">Player</a></code></span><span id="structfield.world_map" class="structfield small-section-header"><a href="#structfield.world_map" class="anchor field"></a><code>world_map: <a class="struct" href="../../rendering/utilities/map_render/struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></code></span><span id="structfield.camera" class="structfield small-section-header"><a href="#structfield.camera" class="anchor field"></a><code>camera: Camera2D</code></span><span id="structfield.last_update" class="structfield small-section-header"><a href="#structfield.last_update" class="anchor field"></a><code>last_update: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/time/struct.SystemTime.html" title="struct std::time::SystemTime">SystemTime</a></code></span><span id="structfield.game_soundtrack" class="structfield small-section-header"><a href="#structfield.game_soundtrack" class="anchor field"></a><code>game_soundtrack: Music</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#26-192" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.new" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#28-56" title="goto source code">[src]</a></div><a href="#method.new" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.new" class="fnname">new</a>(<br> raylib_handle: &mut RaylibHandle, <br> thread: &RaylibThread, <br> constants: &<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>) -> Self</h4></div></summary><div class="docblock"><p>Construct a new <code>PlayableScene</code></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.render_frame" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#59-101" title="goto source code">[src]</a></div><a href="#method.render_frame" class="anchor"></a><h4 class="code-header">pub async fn <a href="#method.render_frame" class="fnname">render_frame</a>(<br> &mut self, <br> raylib: &mut RaylibHandle, <br> rl_thread: &RaylibThread, <br> discord: &Sender<<a class="enum" href="../../discord/signal/enum.DiscordRpcSignal.html" title="enum game_logic::discord::signal::DiscordRpcSignal">DiscordRpcSignal</a>>, <br> global_resources: &<a class="struct" href="../../global_resource_package/struct.GlobalResources.html" title="struct game_logic::global_resource_package::GlobalResources">GlobalResources</a>, <br> constants: &<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a>, <br> audio_subsystem: &mut RaylibAudio<br>)</h4></div></summary><div class="docblock"><p>Handler for each frame</p>
|
||||
</div></details><div id="method.draw_world" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#103-120" title="goto source code">[src]</a></div><a href="#method.draw_world" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.draw_world" class="fnname">draw_world</a>(<br> &mut self, <br> draw: &mut RaylibDrawHandle<'_>, <br> constants: &<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div><div id="method.draw_ui" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#122-131" title="goto source code">[src]</a></div><a href="#method.draw_ui" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.draw_ui" class="fnname">draw_ui</a>(<br> &mut self, <br> draw: &mut RaylibDrawHandle<'_>, <br> constants: &<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div><div id="method.update_physics" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#134-184" title="goto source code">[src]</a></div><a href="#method.update_physics" class="anchor"></a><h4 class="code-header">pub async fn <a href="#method.update_physics" class="fnname">update_physics</a>(<br> &mut self, <br> raylib: &RaylibHandle, <br> constants: &<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div><div id="method.update_camera" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#186-191" title="goto source code">[src]</a></div><a href="#method.update_camera" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.update_camera" class="fnname">update_camera</a>(&mut self, raylib: &RaylibHandle)</h4></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#16" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#16" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&self, f: &mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a><'_>) -> <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
|
||||
}</code></pre></div><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.has_updated_discord_rpc" class="structfield small-section-header"><a href="#structfield.has_updated_discord_rpc" class="anchor field"></a><code>has_updated_discord_rpc: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.bool.html">bool</a></code></span><span id="structfield.player" class="structfield small-section-header"><a href="#structfield.player" class="anchor field"></a><code>player: <a class="struct" href="../../model/player/struct.Player.html" title="struct game_logic::model::player::Player">Player</a></code></span><span id="structfield.world_map" class="structfield small-section-header"><a href="#structfield.world_map" class="anchor field"></a><code>world_map: <a class="struct" href="../../rendering/utilities/map_render/struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></code></span><span id="structfield.camera" class="structfield small-section-header"><a href="#structfield.camera" class="anchor field"></a><code>camera: Camera2D</code></span><span id="structfield.last_update" class="structfield small-section-header"><a href="#structfield.last_update" class="anchor field"></a><code>last_update: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/time/struct.SystemTime.html" title="struct std::time::SystemTime">SystemTime</a></code></span><span id="structfield.game_soundtrack" class="structfield small-section-header"><a href="#structfield.game_soundtrack" class="anchor field"></a><code>game_soundtrack: Music</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#26-202" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.new" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#28-61" title="goto source code">[src]</a></div><a href="#method.new" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.new" class="fnname">new</a>(<br> raylib_handle: &mut RaylibHandle, <br> thread: &RaylibThread, <br> constants: &<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>) -> Self</h4></div></summary><div class="docblock"><p>Construct a new <code>PlayableScene</code></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.render_frame" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#64-106" title="goto source code">[src]</a></div><a href="#method.render_frame" class="anchor"></a><h4 class="code-header">pub async fn <a href="#method.render_frame" class="fnname">render_frame</a>(<br> &mut self, <br> raylib: &mut RaylibHandle, <br> rl_thread: &RaylibThread, <br> discord: &Sender<<a class="enum" href="../../discord/signal/enum.DiscordRpcSignal.html" title="enum game_logic::discord::signal::DiscordRpcSignal">DiscordRpcSignal</a>>, <br> global_resources: &<a class="struct" href="../../global_resource_package/struct.GlobalResources.html" title="struct game_logic::global_resource_package::GlobalResources">GlobalResources</a>, <br> constants: &<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a>, <br> audio_subsystem: &mut RaylibAudio<br>)</h4></div></summary><div class="docblock"><p>Handler for each frame</p>
|
||||
</div></details><div id="method.draw_world" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#108-130" title="goto source code">[src]</a></div><a href="#method.draw_world" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.draw_world" class="fnname">draw_world</a>(<br> &mut self, <br> draw: &mut RaylibDrawHandle<'_>, <br> constants: &<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div><div id="method.draw_ui" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#132-141" title="goto source code">[src]</a></div><a href="#method.draw_ui" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.draw_ui" class="fnname">draw_ui</a>(<br> &mut self, <br> draw: &mut RaylibDrawHandle<'_>, <br> constants: &<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div><div id="method.update_physics" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#144-194" title="goto source code">[src]</a></div><a href="#method.update_physics" class="anchor"></a><h4 class="code-header">pub async fn <a href="#method.update_physics" class="fnname">update_physics</a>(<br> &mut self, <br> raylib: &RaylibHandle, <br> constants: &<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div><div id="method.update_camera" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#196-201" title="goto source code">[src]</a></div><a href="#method.update_camera" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.update_camera" class="fnname">update_camera</a>(&mut self, raylib: &RaylibHandle)</h4></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#16" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#16" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&self, f: &mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a><'_>) -> <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
|
||||
</div></details></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-RefUnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.RefUnwindSafe.html" title="trait core::panic::unwind_safe::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div><div id="impl-Send" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Send" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div><div id="impl-Sync" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Sync" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div><div id="impl-Unpin" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Unpin" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div><div id="impl-UnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-UnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.UnwindSafe.html" title="trait core::panic::unwind_safe::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Any" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#132-136" title="goto source code">[src]</a></div><a href="#impl-Any" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#133" title="goto source code">[src]</a></div><a href="#method.type_id" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Borrow%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#209-214" title="goto source code">[src]</a></div><a href="#impl-Borrow%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#211" title="goto source code">[src]</a></div><a href="#method.borrow" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&</a>T</h4></div></summary><div class='docblock'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-BorrowMut%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#218-222" title="goto source code">[src]</a></div><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow_mut" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#219" title="goto source code">[src]</a></div><a href="#method.borrow_mut" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&mut self) -> <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&mut </a>T</h4></div></summary><div class='docblock'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
|
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</pre><pre class="rust"><code><span class="kw">use</span> <span class="ident">std</span>::{<span class="ident">collections::HashMap</span>, <span class="ident">path::PathBuf</span>, <span class="ident">sync::Arc</span>};
|
||||
|
||||
<span class="kw">use</span> <span class="kw">crate</span>::{
|
||||
@ -386,7 +478,7 @@
|
||||
<span class="ident">texture::Texture2D</span>,
|
||||
<span class="ident">RaylibHandle</span>, <span class="ident">RaylibThread</span>,
|
||||
};
|
||||
<span class="kw">use</span> <span class="ident">tiled</span>::{<span class="ident">Loader</span>, <span class="ident">Map</span>, <span class="ident">ResourceCache</span>, <span class="ident">ResourcePath</span>, <span class="ident">ResourcePathBuf</span>, <span class="ident">Tileset</span>};
|
||||
<span class="kw">use</span> <span class="ident">tiled</span>::{<span class="ident">Loader</span>, <span class="ident">Map</span>, <span class="ident">PropertyValue</span>, <span class="ident">ResourceCache</span>, <span class="ident">ResourcePath</span>, <span class="ident">ResourcePathBuf</span>, <span class="ident">Tileset</span>};
|
||||
|
||||
<span class="doccomment">/// Possible errors generated by the map loading process</span>
|
||||
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Debug</span>, <span class="ident">thiserror::Error</span>)]</span>
|
||||
@ -504,22 +596,114 @@
|
||||
})
|
||||
}
|
||||
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">sample_friction_at</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">world_position</span>: <span class="ident">na::Vector2</span><span class="op"><</span><span class="ident">f32</span><span class="op">></span>) -> <span class="ident">f32</span> {
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">sample_friction_at</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">world_position</span>: <span class="ident">na::Vector2</span><span class="op"><</span><span class="ident">f32</span><span class="op">></span>) -> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">f32</span><span class="op">></span> {
|
||||
<span class="comment">// Convert to a tile position</span>
|
||||
<span class="kw">let</span> <span class="ident">tile_position</span> <span class="op">=</span> <span class="ident">na::Vector2::new</span>(
|
||||
(<span class="ident">world_position</span>.<span class="ident">x</span> <span class="op">/</span> <span class="number">128.0</span>).<span class="ident">floor</span>() <span class="kw">as</span> <span class="ident">i32</span>,
|
||||
(<span class="ident">world_position</span>.<span class="ident">y</span> <span class="op">/</span> <span class="number">128.0</span>).<span class="ident">floor</span>() <span class="kw">as</span> <span class="ident">i32</span>,
|
||||
);
|
||||
<span class="macro">todo!</span>()
|
||||
|
||||
<span class="comment">// If there is an object here, let it override the output</span>
|
||||
<span class="kw">for</span> <span class="ident">obj_ref</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">world_objects</span>.<span class="ident">object_references</span> {
|
||||
<span class="kw">if</span> <span class="ident">obj_ref</span>.<span class="ident">position</span>.<span class="ident">x</span> <span class="op">==</span> <span class="ident">tile_position</span>.<span class="ident">x</span> <span class="kw">as</span> <span class="ident">f32</span>
|
||||
<span class="op">&&</span> <span class="ident">obj_ref</span>.<span class="ident">position</span>.<span class="ident">y</span> <span class="op">==</span> <span class="ident">tile_position</span>.<span class="ident">y</span> <span class="kw">as</span> <span class="ident">f32</span>
|
||||
{
|
||||
<span class="comment">// Get access to the actual object definition</span>
|
||||
<span class="kw">let</span> <span class="ident">object_key</span> <span class="op">=</span> <span class="macro">format!</span>(<span class="string">"{}:{}"</span>, <span class="ident">obj_ref</span>.<span class="ident">kind</span>, <span class="ident">obj_ref</span>.<span class="ident">name</span>);
|
||||
<span class="kw">let</span> <span class="ident">obj_def</span> <span class="op">=</span> <span class="self">self</span>
|
||||
.<span class="ident">world_objects</span>
|
||||
.<span class="ident">object_definitions</span>
|
||||
.<span class="ident">get</span>(<span class="kw-2">&</span><span class="ident">object_key</span>)
|
||||
.<span class="ident">unwrap</span>();
|
||||
|
||||
<span class="comment">// Check if there is a friction property</span>
|
||||
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">friction</span>) <span class="op">=</span> <span class="ident">obj_def</span>.<span class="ident">friction</span> {
|
||||
<span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">friction</span>);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
<span class="comment">// Get the first layer</span>
|
||||
<span class="kw">let</span> <span class="ident">layer</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">map</span>.<span class="ident">layers</span>().<span class="ident">next</span>().<span class="ident">unwrap</span>();
|
||||
|
||||
<span class="comment">// Handle the layer type</span>
|
||||
<span class="kw">match</span> <span class="ident">layer</span>.<span class="ident">layer_type</span>() {
|
||||
<span class="ident">tiled::LayerType::TileLayer</span>(<span class="ident">layer</span>) => {
|
||||
<span class="comment">// Get the tile</span>
|
||||
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">tile</span>) <span class="op">=</span> <span class="ident">layer</span>.<span class="ident">get_tile</span>(<span class="ident">tile_position</span>.<span class="ident">x</span>, <span class="ident">tile_position</span>.<span class="ident">y</span>) {
|
||||
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">tile</span>) <span class="op">=</span> <span class="ident">tile</span>.<span class="ident">get_tile</span>() {
|
||||
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">data</span>) <span class="op">=</span> <span class="ident">tile</span>.<span class="ident">data</span>.<span class="ident">properties</span>.<span class="ident">get</span>(<span class="string">"friction"</span>) {
|
||||
<span class="kw">match</span> <span class="ident">data</span> {
|
||||
<span class="ident">PropertyValue::FloatValue</span>(<span class="ident">f</span>) => <span class="prelude-val">Some</span>(<span class="kw-2">*</span><span class="ident">f</span>),
|
||||
<span class="kw">_</span> => <span class="prelude-val">None</span>,
|
||||
}
|
||||
} <span class="kw">else</span> {
|
||||
<span class="prelude-val">None</span>
|
||||
}
|
||||
} <span class="kw">else</span> {
|
||||
<span class="prelude-val">None</span>
|
||||
}
|
||||
} <span class="kw">else</span> {
|
||||
<span class="prelude-val">None</span>
|
||||
}
|
||||
}
|
||||
<span class="kw">_</span> => <span class="prelude-val">None</span>,
|
||||
}
|
||||
}
|
||||
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">sample_temperature_at</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">world_position</span>: <span class="ident">na::Vector2</span><span class="op"><</span><span class="ident">f32</span><span class="op">></span>) -> <span class="ident">f32</span> {
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">sample_temperature_at</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">world_position</span>: <span class="ident">na::Vector2</span><span class="op"><</span><span class="ident">f32</span><span class="op">></span>) -> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">f32</span><span class="op">></span> {
|
||||
<span class="comment">// Convert to a tile position</span>
|
||||
<span class="kw">let</span> <span class="ident">tile_position</span> <span class="op">=</span> <span class="ident">na::Vector2::new</span>(
|
||||
(<span class="ident">world_position</span>.<span class="ident">x</span> <span class="op">/</span> <span class="number">128.0</span>).<span class="ident">floor</span>() <span class="kw">as</span> <span class="ident">i32</span>,
|
||||
(<span class="ident">world_position</span>.<span class="ident">y</span> <span class="op">/</span> <span class="number">128.0</span>).<span class="ident">floor</span>() <span class="kw">as</span> <span class="ident">i32</span>,
|
||||
);
|
||||
<span class="macro">todo!</span>()
|
||||
|
||||
<span class="comment">// If there is an object here, let it override the output</span>
|
||||
<span class="kw">for</span> <span class="ident">obj_ref</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">world_objects</span>.<span class="ident">object_references</span> {
|
||||
<span class="kw">if</span> <span class="ident">obj_ref</span>.<span class="ident">position</span>.<span class="ident">x</span> <span class="op">==</span> <span class="ident">tile_position</span>.<span class="ident">x</span> <span class="kw">as</span> <span class="ident">f32</span>
|
||||
<span class="op">&&</span> <span class="ident">obj_ref</span>.<span class="ident">position</span>.<span class="ident">y</span> <span class="op">==</span> <span class="ident">tile_position</span>.<span class="ident">y</span> <span class="kw">as</span> <span class="ident">f32</span>
|
||||
{
|
||||
<span class="comment">// Get access to the actual object definition</span>
|
||||
<span class="kw">let</span> <span class="ident">object_key</span> <span class="op">=</span> <span class="macro">format!</span>(<span class="string">"{}:{}"</span>, <span class="ident">obj_ref</span>.<span class="ident">kind</span>, <span class="ident">obj_ref</span>.<span class="ident">name</span>);
|
||||
<span class="kw">let</span> <span class="ident">obj_def</span> <span class="op">=</span> <span class="self">self</span>
|
||||
.<span class="ident">world_objects</span>
|
||||
.<span class="ident">object_definitions</span>
|
||||
.<span class="ident">get</span>(<span class="kw-2">&</span><span class="ident">object_key</span>)
|
||||
.<span class="ident">unwrap</span>();
|
||||
|
||||
<span class="comment">// Check if there is a temperature property</span>
|
||||
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">temperature</span>) <span class="op">=</span> <span class="ident">obj_def</span>.<span class="ident">temperature</span> {
|
||||
<span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">temperature</span>);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
<span class="comment">// Get the first layer</span>
|
||||
<span class="kw">let</span> <span class="ident">layer</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">map</span>.<span class="ident">layers</span>().<span class="ident">next</span>().<span class="ident">unwrap</span>();
|
||||
|
||||
<span class="comment">// Handle the layer type</span>
|
||||
<span class="kw">match</span> <span class="ident">layer</span>.<span class="ident">layer_type</span>() {
|
||||
<span class="ident">tiled::LayerType::TileLayer</span>(<span class="ident">layer</span>) => {
|
||||
<span class="comment">// Get the tile</span>
|
||||
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">tile</span>) <span class="op">=</span> <span class="ident">layer</span>.<span class="ident">get_tile</span>(<span class="ident">tile_position</span>.<span class="ident">x</span>, <span class="ident">tile_position</span>.<span class="ident">y</span>) {
|
||||
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">tile</span>) <span class="op">=</span> <span class="ident">tile</span>.<span class="ident">get_tile</span>() {
|
||||
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">data</span>) <span class="op">=</span> <span class="ident">tile</span>.<span class="ident">data</span>.<span class="ident">properties</span>.<span class="ident">get</span>(<span class="string">"temperature"</span>) {
|
||||
<span class="kw">match</span> <span class="ident">data</span> {
|
||||
<span class="ident">PropertyValue::FloatValue</span>(<span class="ident">f</span>) => <span class="prelude-val">Some</span>(<span class="kw-2">*</span><span class="ident">f</span>),
|
||||
<span class="kw">_</span> => <span class="prelude-val">None</span>,
|
||||
}
|
||||
} <span class="kw">else</span> {
|
||||
<span class="prelude-val">None</span>
|
||||
}
|
||||
} <span class="kw">else</span> {
|
||||
<span class="prelude-val">None</span>
|
||||
}
|
||||
} <span class="kw">else</span> {
|
||||
<span class="prelude-val">None</span>
|
||||
}
|
||||
}
|
||||
<span class="kw">_</span> => <span class="prelude-val">None</span>,
|
||||
}
|
||||
}
|
||||
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">render_map</span>(
|
||||
@ -703,7 +887,7 @@
|
||||
<span class="ident">width</span>: <span class="ident">tex</span>.<span class="ident">width</span> <span class="kw">as</span> <span class="ident">f32</span>,
|
||||
<span class="ident">height</span>: <span class="ident">tex</span>.<span class="ident">height</span> <span class="kw">as</span> <span class="ident">f32</span>,
|
||||
};
|
||||
|
||||
|
||||
<span class="ident">draw_handle</span>.<span class="ident">draw_texture_pro</span>(
|
||||
<span class="kw-2">&</span><span class="ident">tex</span>,
|
||||
<span class="ident">r1</span>,
|
||||
|
@ -192,6 +192,16 @@
|
||||
<span id="190">190</span>
|
||||
<span id="191">191</span>
|
||||
<span id="192">192</span>
|
||||
<span id="193">193</span>
|
||||
<span id="194">194</span>
|
||||
<span id="195">195</span>
|
||||
<span id="196">196</span>
|
||||
<span id="197">197</span>
|
||||
<span id="198">198</span>
|
||||
<span id="199">199</span>
|
||||
<span id="200">200</span>
|
||||
<span id="201">201</span>
|
||||
<span id="202">202</span>
|
||||
</pre><pre class="rust"><code><span class="doccomment">//! This scene encompasses all of the game where the player can walk around.</span>
|
||||
|
||||
<span class="kw">use</span> <span class="ident">nalgebra</span> <span class="kw">as</span> <span class="ident">na</span>;
|
||||
@ -224,8 +234,13 @@
|
||||
<span class="ident">thread</span>: <span class="kw-2">&</span><span class="ident">raylib::RaylibThread</span>,
|
||||
<span class="ident">constants</span>: <span class="kw-2">&</span><span class="ident">ProjectConstants</span>,
|
||||
) -> <span class="self">Self</span> {
|
||||
|
||||
<span class="kw">let</span> <span class="ident">map_renderer</span> <span class="op">=</span> <span class="ident">MapRenderer::new</span>(<span class="string">"map_gameMap.tmx"</span>, <span class="string">"map_gameMap.objects.json"</span>, <span class="ident">raylib_handle</span>, <span class="ident">thread</span>).<span class="ident">unwrap</span>();
|
||||
<span class="kw">let</span> <span class="ident">map_renderer</span> <span class="op">=</span> <span class="ident">MapRenderer::new</span>(
|
||||
<span class="string">"map_gameMap.tmx"</span>,
|
||||
<span class="string">"map_gameMap.objects.json"</span>,
|
||||
<span class="ident">raylib_handle</span>,
|
||||
<span class="ident">thread</span>,
|
||||
)
|
||||
.<span class="ident">unwrap</span>();
|
||||
|
||||
<span class="comment">// Load the game music</span>
|
||||
<span class="kw">let</span> <span class="ident">game_soundtrack</span> <span class="op">=</span>
|
||||
@ -299,10 +314,15 @@
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">ctx2d</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">begin_mode2D</span>(<span class="self">self</span>.<span class="ident">camera</span>);
|
||||
|
||||
<span class="comment">// Render the map</span>
|
||||
<span class="self">self</span>.<span class="ident">world_map</span>
|
||||
.<span class="ident">render_map</span>(<span class="kw-2">&mut</span> <span class="ident">ctx2d</span>, <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">camera</span>, <span class="bool-val">true</span>, <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">position</span>);
|
||||
|
||||
<span class="self">self</span>.<span class="ident">world_map</span>.<span class="ident">render_map</span>(<span class="kw-2">&mut</span> <span class="ident">ctx2d</span>, <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">camera</span>, <span class="bool-val">true</span>, <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">position</span>);
|
||||
|
||||
<span class="kw">let</span> <span class="ident">player_size</span> <span class="op">=</span> (<span class="ident">constants</span>.<span class="ident">tile_size</span> <span class="kw">as</span> <span class="ident">f32</span> <span class="op">*</span> <span class="ident">constants</span>.<span class="ident">player</span>.<span class="ident">start_size</span> <span class="op">*</span> <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">size</span>) <span class="kw">as</span> <span class="ident">i32</span>;
|
||||
<span class="comment">// NOTE: This is how to check friction and temperature</span>
|
||||
<span class="kw">let</span> <span class="ident">current_friction</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">world_map</span>.<span class="ident">sample_friction_at</span>(<span class="self">self</span>.<span class="ident">player</span>.<span class="ident">position</span>);
|
||||
<span class="kw">let</span> <span class="ident">current_temperature</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">world_map</span>.<span class="ident">sample_temperature_at</span>(<span class="self">self</span>.<span class="ident">player</span>.<span class="ident">position</span>);
|
||||
|
||||
<span class="kw">let</span> <span class="ident">player_size</span> <span class="op">=</span>
|
||||
(<span class="ident">constants</span>.<span class="ident">tile_size</span> <span class="kw">as</span> <span class="ident">f32</span> <span class="op">*</span> <span class="ident">constants</span>.<span class="ident">player</span>.<span class="ident">start_size</span> <span class="op">*</span> <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">size</span>) <span class="kw">as</span> <span class="ident">i32</span>;
|
||||
|
||||
<span class="ident">ctx2d</span>.<span class="ident">draw_rectangle</span>(
|
||||
<span class="self">self</span>.<span class="ident">player</span>.<span class="ident">position</span>[<span class="number">0</span>] <span class="kw">as</span> <span class="ident">i32</span> <span class="op">-</span> <span class="ident">player_size</span> <span class="op">/</span> <span class="number">2</span>,
|
||||
|
Reference in New Issue
Block a user