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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `world_object` mod in crate `game_logic`."><meta name="keywords" content="rust, rustlang, rust-lang, world_object"><title>game_logic::model::world_object - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><script defer src="../../../main.js"></script>
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<noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a class="sidebar-logo" href="../../../game_logic/index.html"><div class="logo-container"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></div>
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</a><h2 class="location">Module world_object</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li></ul></div><div id="sidebar-vars" data-name="world_object" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a class="mod" href="#">world_object</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#1-62" title="goto source code">[src]</a></span></h1><h2 id="structs" class="small-section-header"><a href="#structs">Structs</a></h2>
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</a><h2 class="location">Module world_object</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#types">Type Definitions</a></li></ul></div><div id="sidebar-vars" data-name="world_object" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a class="mod" href="#">world_object</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#1-65" title="goto source code">[src]</a></span></h1><h2 id="structs" class="small-section-header"><a href="#structs">Structs</a></h2>
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<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.ObjectCollider.html" title="game_logic::model::world_object::ObjectCollider struct">ObjectCollider</a></div><div class="item-right docblock-short"><p>Defines a collider in object space.</p>
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</div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.PossiblyAnimatedTexture.html" title="game_logic::model::world_object::PossiblyAnimatedTexture struct">PossiblyAnimatedTexture</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.WorldObject.html" title="game_logic::model::world_object::WorldObject struct">WorldObject</a></div><div class="item-right docblock-short"><p>Definition of an object. Only one of these should exist <em>per object</em>, and they will be GPU instanced.</p>
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</div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.WorldObjectRef.html" title="game_logic::model::world_object::WorldObjectRef struct">WorldObjectRef</a></div><div class="item-right docblock-short"><p>Used to reference an object in the world definition</p>
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</div></div></div><h2 id="types" class="small-section-header"><a href="#types">Type Definitions</a></h2>
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<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="type" href="type.ObjectSpaceObjectCollider.html" title="game_logic::model::world_object::ObjectSpaceObjectCollider type">ObjectSpaceObjectCollider</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="type" href="type.WorldSpaceObjectCollider.html" title="game_logic::model::world_object::WorldSpaceObjectCollider type">WorldSpaceObjectCollider</a></div><div class="item-right docblock-short"></div></div></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game_logic" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.59.0 (9d1b2106e 2022-02-23)" ></div>
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</body></html>
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initSidebarItems({"struct":[["ObjectCollider","Defines a collider in object space."],["PossiblyAnimatedTexture",""],["WorldObject","Definition of an object. Only one of these should exist per object, and they will be GPU instanced."],["WorldObjectRef","Used to reference an object in the world definition"]]});
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initSidebarItems({"struct":[["ObjectCollider","Defines a collider in object space."],["PossiblyAnimatedTexture",""],["WorldObject","Definition of an object. Only one of these should exist per object, and they will be GPU instanced."],["WorldObjectRef","Used to reference an object in the world definition"]],"type":[["ObjectSpaceObjectCollider",""],["WorldSpaceObjectCollider",""]]});
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Defines a collider in object space."><meta name="keywords" content="rust, rustlang, rust-lang, ObjectCollider"><title>ObjectCollider in game_logic::model::world_object - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><script defer src="../../../main.js"></script>
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<noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"></head><body class="rustdoc struct"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a class="sidebar-logo" href="../../../game_logic/index.html"><div class="logo-container"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></div>
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</a><h2 class="location">Struct ObjectCollider</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.position">position</a><a href="#structfield.radius">radius</a><a href="#structfield.size">size</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-Clone">Clone</a><a href="#impl-Debug">Debug</a><a href="#impl-Deserialize%3C%27de%3E">Deserialize<'de></a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-DeserializeOwned">DeserializeOwned</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-SupersetOf%3CSS%3E">SupersetOf<SS></a><a href="#impl-ToOwned">ToOwned</a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-WithSubscriber">WithSubscriber</a></div></div><h2 class="location">Other items in<br><a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a href="index.html">world_object</a></h2><div id="sidebar-vars" data-name="ObjectCollider" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a href="index.html">world_object</a>::<wbr><a class="struct" href="#">ObjectCollider</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#21-28" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust struct"><code>pub struct ObjectCollider {
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</a><h2 class="location">Struct ObjectCollider</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.position">position</a><a href="#structfield.size">size</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-Clone">Clone</a><a href="#impl-Debug">Debug</a><a href="#impl-Deserialize%3C%27de%3E">Deserialize<'de></a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-DeserializeOwned">DeserializeOwned</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-SupersetOf%3CSS%3E">SupersetOf<SS></a><a href="#impl-ToOwned">ToOwned</a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-WithSubscriber">WithSubscriber</a></div></div><h2 class="location">Other items in<br><a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a href="index.html">world_object</a></h2><div id="sidebar-vars" data-name="ObjectCollider" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a href="index.html">world_object</a>::<wbr><a class="struct" href="#">ObjectCollider</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#21-26" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust struct"><code>pub struct ObjectCollider {
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pub position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>>,
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pub size: <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>>>,
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pub radius: <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>>,
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}</code></pre></div><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>Defines a collider in object space.</p>
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</div></details><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.position" class="structfield small-section-header"><a href="#structfield.position" class="anchor field"></a><code>position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>></code></span><div class="docblock"><p>Position, relative to the object’s center (north east is 1,1 south west is -1,-1)</p>
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</div><span id="structfield.size" class="structfield small-section-header"><a href="#structfield.size" class="anchor field"></a><code>size: <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>>></code></span><div class="docblock"><p>Possible sizing</p>
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</div><span id="structfield.radius" class="structfield small-section-header"><a href="#structfield.radius" class="anchor field"></a><code>radius: <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>></code></span><div class="docblock"><p>Possible radius</p>
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</div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Clone" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#20" title="goto source code">[src]</a></div><a href="#impl-Clone" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="struct" href="struct.ObjectCollider.html" title="struct game_logic::model::world_object::ObjectCollider">ObjectCollider</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.clone" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#20" title="goto source code">[src]</a></div><a href="#method.clone" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html#tymethod.clone" class="fnname">clone</a>(&self) -> <a class="struct" href="struct.ObjectCollider.html" title="struct game_logic::model::world_object::ObjectCollider">ObjectCollider</a></h4></div></summary><div class='docblock'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
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||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.clone_from" class="method trait-impl has-srclink"><div class="rightside"><span class="since" title="Stable since Rust version 1.0.0">1.0.0</span><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/clone.rs.html#130" title="goto source code">[src]</a></div><a href="#method.clone_from" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html#method.clone_from" class="fnname">clone_from</a>(&mut self, source: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&</a>Self)</h4></div></summary><div class='docblock'><p>Performs copy-assignment from <code>source</code>. <a href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html#method.clone_from">Read more</a></p>
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</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#20" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.ObjectCollider.html" title="struct game_logic::model::world_object::ObjectCollider">ObjectCollider</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#20" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&self, f: &mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a><'_>) -> <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Definition of an object. Only one of these should exist per object, and they will be GPU instanced."><meta name="keywords" content="rust, rustlang, rust-lang, WorldObject"><title>WorldObject in game_logic::model::world_object - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><script defer src="../../../main.js"></script>
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</a><h2 class="location">Struct WorldObject</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.bottom_texture">bottom_texture</a><a href="#structfield.footprint_radius">footprint_radius</a><a href="#structfield.friction">friction</a><a href="#structfield.name">name</a><a href="#structfield.physics_colliders">physics_colliders</a><a href="#structfield.temperature">temperature</a><a href="#structfield.top_texture">top_texture</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-Clone">Clone</a><a href="#impl-Debug">Debug</a><a href="#impl-Deserialize%3C%27de%3E">Deserialize<'de></a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-DeserializeOwned">DeserializeOwned</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-SupersetOf%3CSS%3E">SupersetOf<SS></a><a href="#impl-ToOwned">ToOwned</a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-WithSubscriber">WithSubscriber</a></div></div><h2 class="location">Other items in<br><a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a href="index.html">world_object</a></h2><div id="sidebar-vars" data-name="WorldObject" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a href="index.html">world_object</a>::<wbr><a class="struct" href="#">WorldObject</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#32-48" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust struct"><code>pub struct WorldObject {
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</a><h2 class="location">Struct WorldObject</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.bottom_texture">bottom_texture</a><a href="#structfield.footprint">footprint</a><a href="#structfield.friction">friction</a><a href="#structfield.name">name</a><a href="#structfield.physics_colliders">physics_colliders</a><a href="#structfield.temperature">temperature</a><a href="#structfield.top_texture">top_texture</a><a href="#structfield.visualization_radius">visualization_radius</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-Clone">Clone</a><a href="#impl-Debug">Debug</a><a href="#impl-Deserialize%3C%27de%3E">Deserialize<'de></a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-DeserializeOwned">DeserializeOwned</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-SupersetOf%3CSS%3E">SupersetOf<SS></a><a href="#impl-ToOwned">ToOwned</a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-WithSubscriber">WithSubscriber</a></div></div><h2 class="location">Other items in<br><a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a href="index.html">world_object</a></h2><div id="sidebar-vars" data-name="WorldObject" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a href="index.html">world_object</a>::<wbr><a class="struct" href="#">WorldObject</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#34-51" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust struct"><code>pub struct WorldObject {
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||||
pub name: <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>,
|
||||
pub bottom_texture: <a class="struct" href="struct.PossiblyAnimatedTexture.html" title="struct game_logic::model::world_object::PossiblyAnimatedTexture">PossiblyAnimatedTexture</a>,
|
||||
pub top_texture: <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="struct.PossiblyAnimatedTexture.html" title="struct game_logic::model::world_object::PossiblyAnimatedTexture">PossiblyAnimatedTexture</a>>,
|
||||
pub footprint_radius: <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>>,
|
||||
pub footprint: <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="struct.ObjectCollider.html" title="struct game_logic::model::world_object::ObjectCollider">ObjectCollider</a>>,
|
||||
pub visualization_radius: <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>>,
|
||||
pub physics_colliders: <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="struct.ObjectCollider.html" title="struct game_logic::model::world_object::ObjectCollider">ObjectCollider</a>>,
|
||||
pub temperature: <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>>,
|
||||
pub friction: <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>>,
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@ -12,14 +13,15 @@
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||||
</div></details><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.name" class="structfield small-section-header"><a href="#structfield.name" class="anchor field"></a><code>name: <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a></code></span><div class="docblock"><p>Object name. Must match the name of the texture</p>
|
||||
</div><span id="structfield.bottom_texture" class="structfield small-section-header"><a href="#structfield.bottom_texture" class="anchor field"></a><code>bottom_texture: <a class="struct" href="struct.PossiblyAnimatedTexture.html" title="struct game_logic::model::world_object::PossiblyAnimatedTexture">PossiblyAnimatedTexture</a></code></span><div class="docblock"><p>The object’s bottom texture</p>
|
||||
</div><span id="structfield.top_texture" class="structfield small-section-header"><a href="#structfield.top_texture" class="anchor field"></a><code>top_texture: <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="struct.PossiblyAnimatedTexture.html" title="struct game_logic::model::world_object::PossiblyAnimatedTexture">PossiblyAnimatedTexture</a>></code></span><div class="docblock"><p>The object’s top texture</p>
|
||||
</div><span id="structfield.footprint_radius" class="structfield small-section-header"><a href="#structfield.footprint_radius" class="anchor field"></a><code>footprint_radius: <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>></code></span><div class="docblock"><p>colliders describing the object’s footprint</p>
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||||
</div><span id="structfield.footprint" class="structfield small-section-header"><a href="#structfield.footprint" class="anchor field"></a><code>footprint: <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="struct.ObjectCollider.html" title="struct game_logic::model::world_object::ObjectCollider">ObjectCollider</a>></code></span><div class="docblock"><p>colliders describing the object’s footprint</p>
|
||||
</div><span id="structfield.visualization_radius" class="structfield small-section-header"><a href="#structfield.visualization_radius" class="anchor field"></a><code>visualization_radius: <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>></code></span><div class="docblock"><p>A “sphere of influence” for the object. This is used for showing under the roof</p>
|
||||
</div><span id="structfield.physics_colliders" class="structfield small-section-header"><a href="#structfield.physics_colliders" class="anchor field"></a><code>physics_colliders: <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="struct.ObjectCollider.html" title="struct game_logic::model::world_object::ObjectCollider">ObjectCollider</a>></code></span><div class="docblock"><p>Colliders for physics</p>
|
||||
</div><span id="structfield.temperature" class="structfield small-section-header"><a href="#structfield.temperature" class="anchor field"></a><code>temperature: <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>></code></span><div class="docblock"><p>Temperature</p>
|
||||
</div><span id="structfield.friction" class="structfield small-section-header"><a href="#structfield.friction" class="anchor field"></a><code>friction: <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>></code></span><div class="docblock"><p>Friction</p>
|
||||
</div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Clone" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#31" title="goto source code">[src]</a></div><a href="#impl-Clone" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="struct" href="struct.WorldObject.html" title="struct game_logic::model::world_object::WorldObject">WorldObject</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.clone" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#31" title="goto source code">[src]</a></div><a href="#method.clone" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html#tymethod.clone" class="fnname">clone</a>(&self) -> <a class="struct" href="struct.WorldObject.html" title="struct game_logic::model::world_object::WorldObject">WorldObject</a></h4></div></summary><div class='docblock'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
|
||||
</div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Clone" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#33" title="goto source code">[src]</a></div><a href="#impl-Clone" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="struct" href="struct.WorldObject.html" title="struct game_logic::model::world_object::WorldObject">WorldObject</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.clone" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#33" title="goto source code">[src]</a></div><a href="#method.clone" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html#tymethod.clone" class="fnname">clone</a>(&self) -> <a class="struct" href="struct.WorldObject.html" title="struct game_logic::model::world_object::WorldObject">WorldObject</a></h4></div></summary><div class='docblock'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.clone_from" class="method trait-impl has-srclink"><div class="rightside"><span class="since" title="Stable since Rust version 1.0.0">1.0.0</span><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/clone.rs.html#130" title="goto source code">[src]</a></div><a href="#method.clone_from" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html#method.clone_from" class="fnname">clone_from</a>(&mut self, source: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&</a>Self)</h4></div></summary><div class='docblock'><p>Performs copy-assignment from <code>source</code>. <a href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html#method.clone_from">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#31" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.WorldObject.html" title="struct game_logic::model::world_object::WorldObject">WorldObject</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#31" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&self, f: &mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a><'_>) -> <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Deserialize%3C%27de%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#31" title="goto source code">[src]</a></div><a href="#impl-Deserialize%3C%27de%3E" class="anchor"></a><h3 class="code-header in-band">impl<'de> <a class="trait" href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserialize.html" title="trait serde::de::Deserialize">Deserialize</a><'de> for <a class="struct" href="struct.WorldObject.html" title="struct game_logic::model::world_object::WorldObject">WorldObject</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.deserialize" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#31" title="goto source code">[src]</a></div><a href="#method.deserialize" class="anchor"></a><h4 class="code-header">fn <a href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserialize.html#tymethod.deserialize" class="fnname">deserialize</a><__D>(__deserializer: __D) -> <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/result/enum.Result.html" title="enum core::result::Result">Result</a><Self, __D::<a class="associatedtype" href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserializer.html#associatedtype.Error" title="type serde::de::Deserializer::Error">Error</a>> <span class="where fmt-newline">where<br> __D: <a class="trait" href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserializer.html" title="trait serde::de::Deserializer">Deserializer</a><'de>, </span></h4></div></summary><div class='docblock'><p>Deserialize this value from the given Serde deserializer. <a href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserialize.html#tymethod.deserialize">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#33" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.WorldObject.html" title="struct game_logic::model::world_object::WorldObject">WorldObject</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#33" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&self, f: &mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a><'_>) -> <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Deserialize%3C%27de%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#33" title="goto source code">[src]</a></div><a href="#impl-Deserialize%3C%27de%3E" class="anchor"></a><h3 class="code-header in-band">impl<'de> <a class="trait" href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserialize.html" title="trait serde::de::Deserialize">Deserialize</a><'de> for <a class="struct" href="struct.WorldObject.html" title="struct game_logic::model::world_object::WorldObject">WorldObject</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.deserialize" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#33" title="goto source code">[src]</a></div><a href="#method.deserialize" class="anchor"></a><h4 class="code-header">fn <a href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserialize.html#tymethod.deserialize" class="fnname">deserialize</a><__D>(__deserializer: __D) -> <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/result/enum.Result.html" title="enum core::result::Result">Result</a><Self, __D::<a class="associatedtype" href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserializer.html#associatedtype.Error" title="type serde::de::Deserializer::Error">Error</a>> <span class="where fmt-newline">where<br> __D: <a class="trait" href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserializer.html" title="trait serde::de::Deserializer">Deserializer</a><'de>, </span></h4></div></summary><div class='docblock'><p>Deserialize this value from the given Serde deserializer. <a href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserialize.html#tymethod.deserialize">Read more</a></p>
|
||||
</div></details></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-RefUnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.RefUnwindSafe.html" title="trait core::panic::unwind_safe::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.WorldObject.html" title="struct game_logic::model::world_object::WorldObject">WorldObject</a></h3></div><div id="impl-Send" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Send" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.WorldObject.html" title="struct game_logic::model::world_object::WorldObject">WorldObject</a></h3></div><div id="impl-Sync" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Sync" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.WorldObject.html" title="struct game_logic::model::world_object::WorldObject">WorldObject</a></h3></div><div id="impl-Unpin" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Unpin" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.WorldObject.html" title="struct game_logic::model::world_object::WorldObject">WorldObject</a></h3></div><div id="impl-UnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-UnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.UnwindSafe.html" title="trait core::panic::unwind_safe::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.WorldObject.html" title="struct game_logic::model::world_object::WorldObject">WorldObject</a></h3></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Any" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#132-136" title="goto source code">[src]</a></div><a href="#impl-Any" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#133" title="goto source code">[src]</a></div><a href="#method.type_id" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Borrow%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#209-214" title="goto source code">[src]</a></div><a href="#impl-Borrow%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#211" title="goto source code">[src]</a></div><a href="#method.borrow" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&</a>T</h4></div></summary><div class='docblock'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-BorrowMut%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#218-222" title="goto source code">[src]</a></div><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow_mut" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#219" title="goto source code">[src]</a></div><a href="#method.borrow_mut" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&mut self) -> <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&mut </a>T</h4></div></summary><div class='docblock'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Used to reference an object in the world definition"><meta name="keywords" content="rust, rustlang, rust-lang, WorldObjectRef"><title>WorldObjectRef in game_logic::model::world_object - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><script defer src="../../../main.js"></script>
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<noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"></head><body class="rustdoc struct"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a class="sidebar-logo" href="../../../game_logic/index.html"><div class="logo-container"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></div>
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</a><h2 class="location">Struct WorldObjectRef</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.kind">kind</a><a href="#structfield.name">name</a><a href="#structfield.position">position</a><a href="#structfield.rotation_radians">rotation_radians</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-Clone">Clone</a><a href="#impl-Debug">Debug</a><a href="#impl-Deserialize%3C%27de%3E">Deserialize<'de></a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-DeserializeOwned">DeserializeOwned</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-SupersetOf%3CSS%3E">SupersetOf<SS></a><a href="#impl-ToOwned">ToOwned</a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-WithSubscriber">WithSubscriber</a></div></div><h2 class="location">Other items in<br><a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a href="index.html">world_object</a></h2><div id="sidebar-vars" data-name="WorldObjectRef" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a href="index.html">world_object</a>::<wbr><a class="struct" href="#">WorldObjectRef</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#52-62" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust struct"><code>pub struct WorldObjectRef {
|
||||
</a><h2 class="location">Struct WorldObjectRef</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.kind">kind</a><a href="#structfield.name">name</a><a href="#structfield.position">position</a><a href="#structfield.rotation_radians">rotation_radians</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-Clone">Clone</a><a href="#impl-Debug">Debug</a><a href="#impl-Deserialize%3C%27de%3E">Deserialize<'de></a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-DeserializeOwned">DeserializeOwned</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-SupersetOf%3CSS%3E">SupersetOf<SS></a><a href="#impl-ToOwned">ToOwned</a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-WithSubscriber">WithSubscriber</a></div></div><h2 class="location">Other items in<br><a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a href="index.html">world_object</a></h2><div id="sidebar-vars" data-name="WorldObjectRef" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a href="index.html">world_object</a>::<wbr><a class="struct" href="#">WorldObjectRef</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#55-65" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust struct"><code>pub struct WorldObjectRef {
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||||
pub kind: <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>,
|
||||
pub name: <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>,
|
||||
pub position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>>,
|
||||
@ -10,10 +10,10 @@
|
||||
</div><span id="structfield.name" class="structfield small-section-header"><a href="#structfield.name" class="anchor field"></a><code>name: <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a></code></span><div class="docblock"><p>Object name</p>
|
||||
</div><span id="structfield.position" class="structfield small-section-header"><a href="#structfield.position" class="anchor field"></a><code>position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>></code></span><div class="docblock"><p>Object position (tile-space <em>not</em> pixel-space). 1,1 being up and to the right</p>
|
||||
</div><span id="structfield.rotation_radians" class="structfield small-section-header"><a href="#structfield.rotation_radians" class="anchor field"></a><code>rotation_radians: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a></code></span><div class="docblock"><p>Object rotation, positive is clockwise</p>
|
||||
</div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Clone" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#51" title="goto source code">[src]</a></div><a href="#impl-Clone" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="struct" href="struct.WorldObjectRef.html" title="struct game_logic::model::world_object::WorldObjectRef">WorldObjectRef</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.clone" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#51" title="goto source code">[src]</a></div><a href="#method.clone" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html#tymethod.clone" class="fnname">clone</a>(&self) -> <a class="struct" href="struct.WorldObjectRef.html" title="struct game_logic::model::world_object::WorldObjectRef">WorldObjectRef</a></h4></div></summary><div class='docblock'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
|
||||
</div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Clone" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#54" title="goto source code">[src]</a></div><a href="#impl-Clone" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="struct" href="struct.WorldObjectRef.html" title="struct game_logic::model::world_object::WorldObjectRef">WorldObjectRef</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.clone" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#54" title="goto source code">[src]</a></div><a href="#method.clone" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html#tymethod.clone" class="fnname">clone</a>(&self) -> <a class="struct" href="struct.WorldObjectRef.html" title="struct game_logic::model::world_object::WorldObjectRef">WorldObjectRef</a></h4></div></summary><div class='docblock'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.clone_from" class="method trait-impl has-srclink"><div class="rightside"><span class="since" title="Stable since Rust version 1.0.0">1.0.0</span><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/clone.rs.html#130" title="goto source code">[src]</a></div><a href="#method.clone_from" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html#method.clone_from" class="fnname">clone_from</a>(&mut self, source: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&</a>Self)</h4></div></summary><div class='docblock'><p>Performs copy-assignment from <code>source</code>. <a href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html#method.clone_from">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#51" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.WorldObjectRef.html" title="struct game_logic::model::world_object::WorldObjectRef">WorldObjectRef</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#51" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&self, f: &mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a><'_>) -> <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Deserialize%3C%27de%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#51" title="goto source code">[src]</a></div><a href="#impl-Deserialize%3C%27de%3E" class="anchor"></a><h3 class="code-header in-band">impl<'de> <a class="trait" href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserialize.html" title="trait serde::de::Deserialize">Deserialize</a><'de> for <a class="struct" href="struct.WorldObjectRef.html" title="struct game_logic::model::world_object::WorldObjectRef">WorldObjectRef</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.deserialize" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#51" title="goto source code">[src]</a></div><a href="#method.deserialize" class="anchor"></a><h4 class="code-header">fn <a href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserialize.html#tymethod.deserialize" class="fnname">deserialize</a><__D>(__deserializer: __D) -> <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/result/enum.Result.html" title="enum core::result::Result">Result</a><Self, __D::<a class="associatedtype" href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserializer.html#associatedtype.Error" title="type serde::de::Deserializer::Error">Error</a>> <span class="where fmt-newline">where<br> __D: <a class="trait" href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserializer.html" title="trait serde::de::Deserializer">Deserializer</a><'de>, </span></h4></div></summary><div class='docblock'><p>Deserialize this value from the given Serde deserializer. <a href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserialize.html#tymethod.deserialize">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#54" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.WorldObjectRef.html" title="struct game_logic::model::world_object::WorldObjectRef">WorldObjectRef</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#54" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&self, f: &mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a><'_>) -> <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Deserialize%3C%27de%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#54" title="goto source code">[src]</a></div><a href="#impl-Deserialize%3C%27de%3E" class="anchor"></a><h3 class="code-header in-band">impl<'de> <a class="trait" href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserialize.html" title="trait serde::de::Deserialize">Deserialize</a><'de> for <a class="struct" href="struct.WorldObjectRef.html" title="struct game_logic::model::world_object::WorldObjectRef">WorldObjectRef</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.deserialize" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#54" title="goto source code">[src]</a></div><a href="#method.deserialize" class="anchor"></a><h4 class="code-header">fn <a href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserialize.html#tymethod.deserialize" class="fnname">deserialize</a><__D>(__deserializer: __D) -> <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/result/enum.Result.html" title="enum core::result::Result">Result</a><Self, __D::<a class="associatedtype" href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserializer.html#associatedtype.Error" title="type serde::de::Deserializer::Error">Error</a>> <span class="where fmt-newline">where<br> __D: <a class="trait" href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserializer.html" title="trait serde::de::Deserializer">Deserializer</a><'de>, </span></h4></div></summary><div class='docblock'><p>Deserialize this value from the given Serde deserializer. <a href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserialize.html#tymethod.deserialize">Read more</a></p>
|
||||
</div></details></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-RefUnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.RefUnwindSafe.html" title="trait core::panic::unwind_safe::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.WorldObjectRef.html" title="struct game_logic::model::world_object::WorldObjectRef">WorldObjectRef</a></h3></div><div id="impl-Send" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Send" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.WorldObjectRef.html" title="struct game_logic::model::world_object::WorldObjectRef">WorldObjectRef</a></h3></div><div id="impl-Sync" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Sync" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.WorldObjectRef.html" title="struct game_logic::model::world_object::WorldObjectRef">WorldObjectRef</a></h3></div><div id="impl-Unpin" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Unpin" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.WorldObjectRef.html" title="struct game_logic::model::world_object::WorldObjectRef">WorldObjectRef</a></h3></div><div id="impl-UnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-UnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.UnwindSafe.html" title="trait core::panic::unwind_safe::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.WorldObjectRef.html" title="struct game_logic::model::world_object::WorldObjectRef">WorldObjectRef</a></h3></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Any" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#132-136" title="goto source code">[src]</a></div><a href="#impl-Any" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#133" title="goto source code">[src]</a></div><a href="#method.type_id" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Borrow%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#209-214" title="goto source code">[src]</a></div><a href="#impl-Borrow%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#211" title="goto source code">[src]</a></div><a href="#method.borrow" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&</a>T</h4></div></summary><div class='docblock'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-BorrowMut%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#218-222" title="goto source code">[src]</a></div><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow_mut" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#219" title="goto source code">[src]</a></div><a href="#method.borrow_mut" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&mut self) -> <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&mut </a>T</h4></div></summary><div class='docblock'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
|
||||
|
@ -0,0 +1,4 @@
|
||||
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</a><h2 class="location">Type Definition ObjectSpaceObjectCollider</h2><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a href="index.html">world_object</a></h2><div id="sidebar-vars" data-name="ObjectSpaceObjectCollider" data-ty="type" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Type Definition <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a href="index.html">world_object</a>::<wbr><a class="type" href="#">ObjectSpaceObjectCollider</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#29" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust typedef"><code>pub type ObjectSpaceObjectCollider = <a class="struct" href="struct.ObjectCollider.html" title="struct game_logic::model::world_object::ObjectCollider">ObjectCollider</a>;</code></pre></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game_logic" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.59.0 (9d1b2106e 2022-02-23)" ></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `WorldSpaceObjectCollider` type in crate `game_logic`."><meta name="keywords" content="rust, rustlang, rust-lang, WorldSpaceObjectCollider"><title>WorldSpaceObjectCollider in game_logic::model::world_object - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><script defer src="../../../main.js"></script>
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</a><h2 class="location">Type Definition WorldSpaceObjectCollider</h2><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a href="index.html">world_object</a></h2><div id="sidebar-vars" data-name="WorldSpaceObjectCollider" data-ty="type" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Type Definition <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a href="index.html">world_object</a>::<wbr><a class="type" href="#">WorldSpaceObjectCollider</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#30" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust typedef"><code>pub type WorldSpaceObjectCollider = <a class="struct" href="struct.ObjectCollider.html" title="struct game_logic::model::world_object::ObjectCollider">ObjectCollider</a>;</code></pre></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game_logic" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.59.0 (9d1b2106e 2022-02-23)" ></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `world_object_package` mod in crate `game_logic`."><meta name="keywords" content="rust, rustlang, rust-lang, world_object_package"><title>game_logic::model::world_object_package - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><script defer src="../../../main.js"></script>
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</a><h2 class="location">Module world_object_package</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li></ul></div><div id="sidebar-vars" data-name="world_object_package" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a class="mod" href="#">world_object_package</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game_logic/model/world_object_package.rs.html#1-111" title="goto source code">[src]</a></span></h1><h2 id="structs" class="small-section-header"><a href="#structs">Structs</a></h2>
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</a><h2 class="location">Module world_object_package</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li></ul></div><div id="sidebar-vars" data-name="world_object_package" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a class="mod" href="#">world_object_package</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game_logic/model/world_object_package.rs.html#1-130" title="goto source code">[src]</a></span></h1><h2 id="structs" class="small-section-header"><a href="#structs">Structs</a></h2>
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||||
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.WorldObjectPackage.html" title="game_logic::model::world_object_package::WorldObjectPackage struct">WorldObjectPackage</a></div><div class="item-right docblock-short"><p>A simply interface for the madness</p>
|
||||
</div></div></div><h2 id="enums" class="small-section-header"><a href="#enums">Enums</a></h2>
|
||||
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="enum" href="enum.WorldObjectPackageLoadError.html" title="game_logic::model::world_object_package::WorldObjectPackageLoadError enum">WorldObjectPackageLoadError</a></div><div class="item-right docblock-short"></div></div></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game_logic" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.59.0 (9d1b2106e 2022-02-23)" ></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="A simply interface for the madness"><meta name="keywords" content="rust, rustlang, rust-lang, WorldObjectPackage"><title>WorldObjectPackage in game_logic::model::world_object_package - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><script defer src="../../../main.js"></script>
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<noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"></head><body class="rustdoc struct"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a class="sidebar-logo" href="../../../game_logic/index.html"><div class="logo-container"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></div>
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</a><h2 class="location">Struct WorldObjectPackage</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.bottom_animated_textures">bottom_animated_textures</a><a href="#structfield.bottom_static_textures">bottom_static_textures</a><a href="#structfield.object_definitions">object_definitions</a><a href="#structfield.object_references">object_references</a><a href="#structfield.top_animated_textures">top_animated_textures</a><a href="#structfield.top_static_textures">top_static_textures</a></div><h3 class="sidebar-title"><a href="#implementations">Methods</a></h3><div class="sidebar-links"><a href="#method.load">load</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-Debug">Debug</a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-SupersetOf%3CSS%3E">SupersetOf<SS></a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-WithSubscriber">WithSubscriber</a></div></div><h2 class="location">Other items in<br><a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a href="index.html">world_object_package</a></h2><div id="sidebar-vars" data-name="WorldObjectPackage" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a href="index.html">world_object_package</a>::<wbr><a class="struct" href="#">WorldObjectPackage</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game_logic/model/world_object_package.rs.html#22-35" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust struct"><code>pub struct WorldObjectPackage {
|
||||
</a><h2 class="location">Struct WorldObjectPackage</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.bottom_animated_textures">bottom_animated_textures</a><a href="#structfield.bottom_static_textures">bottom_static_textures</a><a href="#structfield.object_definitions">object_definitions</a><a href="#structfield.object_references">object_references</a><a href="#structfield.top_animated_textures">top_animated_textures</a><a href="#structfield.top_static_textures">top_static_textures</a><a href="#structfield.world_space_colliders">world_space_colliders</a></div><h3 class="sidebar-title"><a href="#implementations">Methods</a></h3><div class="sidebar-links"><a href="#method.load">load</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-Debug">Debug</a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-SupersetOf%3CSS%3E">SupersetOf<SS></a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-WithSubscriber">WithSubscriber</a></div></div><h2 class="location">Other items in<br><a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a href="index.html">world_object_package</a></h2><div id="sidebar-vars" data-name="WorldObjectPackage" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a href="index.html">world_object_package</a>::<wbr><a class="struct" href="#">WorldObjectPackage</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game_logic/model/world_object_package.rs.html#22-37" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust struct"><code>pub struct WorldObjectPackage {
|
||||
pub object_definitions: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a><<a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="struct" href="../world_object/struct.WorldObject.html" title="struct game_logic::model::world_object::WorldObject">WorldObject</a>>,
|
||||
pub object_references: <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="../world_object/struct.WorldObjectRef.html" title="struct game_logic::model::world_object::WorldObjectRef">WorldObjectRef</a>>,
|
||||
pub bottom_static_textures: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a><<a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, Texture2D>,
|
||||
pub top_static_textures: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a><<a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, Texture2D>,
|
||||
pub bottom_animated_textures: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a><<a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="struct" href="../../rendering/utilities/anim_texture/struct.AnimatedTexture.html" title="struct game_logic::rendering::utilities::anim_texture::AnimatedTexture">AnimatedTexture</a>>,
|
||||
pub top_animated_textures: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a><<a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="struct" href="../../rendering/utilities/anim_texture/struct.AnimatedTexture.html" title="struct game_logic::rendering::utilities::anim_texture::AnimatedTexture">AnimatedTexture</a>>,
|
||||
pub world_space_colliders: <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="../world_object/struct.ObjectCollider.html" title="struct game_logic::model::world_object::ObjectCollider">ObjectCollider</a>>,
|
||||
}</code></pre></div><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>A simply interface for the madness</p>
|
||||
</div></details><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.object_definitions" class="structfield small-section-header"><a href="#structfield.object_definitions" class="anchor field"></a><code>object_definitions: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a><<a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="struct" href="../world_object/struct.WorldObject.html" title="struct game_logic::model::world_object::WorldObject">WorldObject</a>></code></span><div class="docblock"><p>The object definitions</p>
|
||||
</div><span id="structfield.object_references" class="structfield small-section-header"><a href="#structfield.object_references" class="anchor field"></a><code>object_references: <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="../world_object/struct.WorldObjectRef.html" title="struct game_logic::model::world_object::WorldObjectRef">WorldObjectRef</a>></code></span><div class="docblock"><p>The object references</p>
|
||||
@ -14,7 +15,8 @@
|
||||
</div><span id="structfield.top_static_textures" class="structfield small-section-header"><a href="#structfield.top_static_textures" class="anchor field"></a><code>top_static_textures: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a><<a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, Texture2D></code></span><div class="docblock"><p>Top static textures</p>
|
||||
</div><span id="structfield.bottom_animated_textures" class="structfield small-section-header"><a href="#structfield.bottom_animated_textures" class="anchor field"></a><code>bottom_animated_textures: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a><<a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="struct" href="../../rendering/utilities/anim_texture/struct.AnimatedTexture.html" title="struct game_logic::rendering::utilities::anim_texture::AnimatedTexture">AnimatedTexture</a>></code></span><div class="docblock"><p>Bottom animated textures</p>
|
||||
</div><span id="structfield.top_animated_textures" class="structfield small-section-header"><a href="#structfield.top_animated_textures" class="anchor field"></a><code>top_animated_textures: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a><<a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="struct" href="../../rendering/utilities/anim_texture/struct.AnimatedTexture.html" title="struct game_logic::rendering::utilities::anim_texture::AnimatedTexture">AnimatedTexture</a>></code></span><div class="docblock"><p>Top animated textures</p>
|
||||
</div><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object_package.rs.html#37-111" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.WorldObjectPackage.html" title="struct game_logic::model::world_object_package::WorldObjectPackage">WorldObjectPackage</a></h3></div></summary><div class="impl-items"><div id="method.load" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object_package.rs.html#38-110" title="goto source code">[src]</a></div><a href="#method.load" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.load" class="fnname">load</a>(<br> raylib_handle: &mut RaylibHandle, <br> thread: &RaylibThread, <br> map_objects_file_path: &<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.str.html">str</a><br>) -> <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/result/enum.Result.html" title="enum core::result::Result">Result</a><Self, <a class="enum" href="enum.WorldObjectPackageLoadError.html" title="enum game_logic::model::world_object_package::WorldObjectPackageLoadError">WorldObjectPackageLoadError</a>></h4></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object_package.rs.html#21" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.WorldObjectPackage.html" title="struct game_logic::model::world_object_package::WorldObjectPackage">WorldObjectPackage</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object_package.rs.html#21" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&self, f: &mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a><'_>) -> <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
|
||||
</div><span id="structfield.world_space_colliders" class="structfield small-section-header"><a href="#structfield.world_space_colliders" class="anchor field"></a><code>world_space_colliders: <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="../world_object/struct.ObjectCollider.html" title="struct game_logic::model::world_object::ObjectCollider">ObjectCollider</a>></code></span><div class="docblock"><p>A list of colliders in the world. We pre-solve these to make comput happy :)</p>
|
||||
</div><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object_package.rs.html#39-130" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.WorldObjectPackage.html" title="struct game_logic::model::world_object_package::WorldObjectPackage">WorldObjectPackage</a></h3></div></summary><div class="impl-items"><div id="method.load" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object_package.rs.html#40-129" title="goto source code">[src]</a></div><a href="#method.load" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.load" class="fnname">load</a>(<br> raylib_handle: &mut RaylibHandle, <br> thread: &RaylibThread, <br> map_objects_file_path: &<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.str.html">str</a><br>) -> <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/result/enum.Result.html" title="enum core::result::Result">Result</a><Self, <a class="enum" href="enum.WorldObjectPackageLoadError.html" title="enum game_logic::model::world_object_package::WorldObjectPackageLoadError">WorldObjectPackageLoadError</a>></h4></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object_package.rs.html#21" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.WorldObjectPackage.html" title="struct game_logic::model::world_object_package::WorldObjectPackage">WorldObjectPackage</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object_package.rs.html#21" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&self, f: &mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a><'_>) -> <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
|
||||
</div></details></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-RefUnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.RefUnwindSafe.html" title="trait core::panic::unwind_safe::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.WorldObjectPackage.html" title="struct game_logic::model::world_object_package::WorldObjectPackage">WorldObjectPackage</a></h3></div><div id="impl-Send" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Send" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.WorldObjectPackage.html" title="struct game_logic::model::world_object_package::WorldObjectPackage">WorldObjectPackage</a></h3></div><div id="impl-Sync" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Sync" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.WorldObjectPackage.html" title="struct game_logic::model::world_object_package::WorldObjectPackage">WorldObjectPackage</a></h3></div><div id="impl-Unpin" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Unpin" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.WorldObjectPackage.html" title="struct game_logic::model::world_object_package::WorldObjectPackage">WorldObjectPackage</a></h3></div><div id="impl-UnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-UnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.UnwindSafe.html" title="trait core::panic::unwind_safe::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.WorldObjectPackage.html" title="struct game_logic::model::world_object_package::WorldObjectPackage">WorldObjectPackage</a></h3></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Any" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#132-136" title="goto source code">[src]</a></div><a href="#impl-Any" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#133" title="goto source code">[src]</a></div><a href="#method.type_id" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Borrow%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#209-214" title="goto source code">[src]</a></div><a href="#impl-Borrow%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#211" title="goto source code">[src]</a></div><a href="#method.borrow" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&</a>T</h4></div></summary><div class='docblock'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-BorrowMut%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#218-222" title="goto source code">[src]</a></div><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow_mut" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#219" title="goto source code">[src]</a></div><a href="#method.borrow_mut" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&mut self) -> <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&mut </a>T</h4></div></summary><div class='docblock'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
|
||||
|
@ -1,6 +1,6 @@
|
||||
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</a><h2 class="location">Module map_render</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li></ul></div><div id="sidebar-vars" data-name="map_render" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../../game_logic/index.html"><img class="rust-logo" src="../../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../../index.html">game_logic</a>::<wbr><a href="../../index.html">rendering</a>::<wbr><a href="../index.html">utilities</a>::<wbr><a class="mod" href="#">map_render</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#1-463" title="goto source code">[src]</a></span></h1><h2 id="structs" class="small-section-header"><a href="#structs">Structs</a></h2>
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</a><h2 class="location">Module map_render</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li></ul></div><div id="sidebar-vars" data-name="map_render" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../../game_logic/index.html"><img class="rust-logo" src="../../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../../index.html">game_logic</a>::<wbr><a href="../../index.html">rendering</a>::<wbr><a href="../index.html">utilities</a>::<wbr><a class="mod" href="#">map_render</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#1-548" title="goto source code">[src]</a></span></h1><h2 id="structs" class="small-section-header"><a href="#structs">Structs</a></h2>
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<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.MapRenderer.html" title="game_logic::rendering::utilities::map_render::MapRenderer struct">MapRenderer</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.ProgramDataTileCache.html" title="game_logic::rendering::utilities::map_render::ProgramDataTileCache struct">ProgramDataTileCache</a></div><div class="item-right docblock-short"></div></div></div><h2 id="enums" class="small-section-header"><a href="#enums">Enums</a></h2>
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<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="enum" href="enum.MapRenderError.html" title="game_logic::rendering::utilities::map_render::MapRenderError enum">MapRenderError</a></div><div class="item-right docblock-short"><p>Possible errors generated by the map loading process</p>
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</div></div></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../../" data-current-crate="game_logic" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.59.0 (9d1b2106e 2022-02-23)" ></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `MapRenderer` struct in crate `game_logic`."><meta name="keywords" content="rust, rustlang, rust-lang, MapRenderer"><title>MapRenderer in game_logic::rendering::utilities::map_render - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../../storage.js"></script><script src="../../../../crates.js"></script><script defer src="../../../../main.js"></script>
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</a><h2 class="location">Struct MapRenderer</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.map">map</a><a href="#structfield.tile_textures">tile_textures</a><a href="#structfield.world_objects">world_objects</a></div><h3 class="sidebar-title"><a href="#implementations">Methods</a></h3><div class="sidebar-links"><a href="#method.new">new</a><a href="#method.render_map">render_map</a><a href="#method.sample_friction_at">sample_friction_at</a><a href="#method.sample_temperature_at">sample_temperature_at</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-Debug">Debug</a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-SupersetOf%3CSS%3E">SupersetOf<SS></a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-WithSubscriber">WithSubscriber</a></div></div><h2 class="location">Other items in<br><a href="../../../index.html">game_logic</a>::<wbr><a href="../../index.html">rendering</a>::<wbr><a href="../index.html">utilities</a>::<wbr><a href="index.html">map_render</a></h2><div id="sidebar-vars" data-name="MapRenderer" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../../game_logic/index.html"><img class="rust-logo" src="../../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../../../index.html">game_logic</a>::<wbr><a href="../../index.html">rendering</a>::<wbr><a href="../index.html">utilities</a>::<wbr><a href="index.html">map_render</a>::<wbr><a class="struct" href="#">MapRenderer</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#78-82" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust struct"><code>pub struct MapRenderer {
|
||||
</a><h2 class="location">Struct MapRenderer</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.map">map</a><a href="#structfield.tile_textures">tile_textures</a><a href="#structfield.world_objects">world_objects</a></div><h3 class="sidebar-title"><a href="#implementations">Methods</a></h3><div class="sidebar-links"><a href="#method.get_map_size">get_map_size</a><a href="#method.get_world_colliders">get_world_colliders</a><a href="#method.new">new</a><a href="#method.render_map">render_map</a><a href="#method.sample_friction_at">sample_friction_at</a><a href="#method.sample_temperature_at">sample_temperature_at</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-Debug">Debug</a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-SupersetOf%3CSS%3E">SupersetOf<SS></a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-WithSubscriber">WithSubscriber</a></div></div><h2 class="location">Other items in<br><a href="../../../index.html">game_logic</a>::<wbr><a href="../../index.html">rendering</a>::<wbr><a href="../index.html">utilities</a>::<wbr><a href="index.html">map_render</a></h2><div id="sidebar-vars" data-name="MapRenderer" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../../game_logic/index.html"><img class="rust-logo" src="../../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../../../index.html">game_logic</a>::<wbr><a href="../../index.html">rendering</a>::<wbr><a href="../index.html">utilities</a>::<wbr><a href="index.html">map_render</a>::<wbr><a class="struct" href="#">MapRenderer</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#78-82" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust struct"><code>pub struct MapRenderer {
|
||||
map: Map,
|
||||
tile_textures: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a><<a class="struct" href="https://doc.rust-lang.org/1.59.0/std/path/struct.PathBuf.html" title="struct std::path::PathBuf">PathBuf</a>, Texture2D>,
|
||||
world_objects: <a class="struct" href="../../../model/world_object_package/struct.WorldObjectPackage.html" title="struct game_logic::model::world_object_package::WorldObjectPackage">WorldObjectPackage</a>,
|
||||
}</code></pre></div><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.map" class="structfield small-section-header"><a href="#structfield.map" class="anchor field"></a><code>map: Map</code></span><span id="structfield.tile_textures" class="structfield small-section-header"><a href="#structfield.tile_textures" class="anchor field"></a><code>tile_textures: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a><<a class="struct" href="https://doc.rust-lang.org/1.59.0/std/path/struct.PathBuf.html" title="struct std::path::PathBuf">PathBuf</a>, Texture2D></code></span><span id="structfield.world_objects" class="structfield small-section-header"><a href="#structfield.world_objects" class="anchor field"></a><code>world_objects: <a class="struct" href="../../../model/world_object_package/struct.WorldObjectPackage.html" title="struct game_logic::model::world_object_package::WorldObjectPackage">WorldObjectPackage</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#84-463" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.new" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#86-132" title="goto source code">[src]</a></div><a href="#method.new" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.new" class="fnname">new</a>(<br> tmx_path: &<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.str.html">str</a>, <br> objects_path: &<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.str.html">str</a>, <br> raylib: &mut RaylibHandle, <br> raylib_thread: &RaylibThread<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/result/enum.Result.html" title="enum core::result::Result">Result</a><Self, <a class="enum" href="enum.MapRenderError.html" title="enum game_logic::rendering::utilities::map_render::MapRenderError">MapRenderError</a>></h4></div></summary><div class="docblock"><p>Construct a new MapRenderer.</p>
|
||||
</div></details><div id="method.sample_friction_at" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#134-187" title="goto source code">[src]</a></div><a href="#method.sample_friction_at" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.sample_friction_at" class="fnname">sample_friction_at</a>(&self, world_position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>>) -> <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>></h4></div><div id="method.sample_temperature_at" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#189-242" title="goto source code">[src]</a></div><a href="#method.sample_temperature_at" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.sample_temperature_at" class="fnname">sample_temperature_at</a>(&self, world_position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>>) -> <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>></h4></div><div id="method.render_map" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#244-462" title="goto source code">[src]</a></div><a href="#method.render_map" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.render_map" class="fnname">render_map</a>(<br> &mut self, <br> draw_handle: &mut RaylibMode2D<'_, RaylibDrawHandle<'_>>, <br> camera: &Camera2D, <br> show_debug_grid: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.bool.html">bool</a>, <br> player_position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>><br>)</h4></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#77" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#77" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&self, f: &mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a><'_>) -> <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
|
||||
}</code></pre></div><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.map" class="structfield small-section-header"><a href="#structfield.map" class="anchor field"></a><code>map: Map</code></span><span id="structfield.tile_textures" class="structfield small-section-header"><a href="#structfield.tile_textures" class="anchor field"></a><code>tile_textures: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a><<a class="struct" href="https://doc.rust-lang.org/1.59.0/std/path/struct.PathBuf.html" title="struct std::path::PathBuf">PathBuf</a>, Texture2D></code></span><span id="structfield.world_objects" class="structfield small-section-header"><a href="#structfield.world_objects" class="anchor field"></a><code>world_objects: <a class="struct" href="../../../model/world_object_package/struct.WorldObjectPackage.html" title="struct game_logic::model::world_object_package::WorldObjectPackage">WorldObjectPackage</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#84-548" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.new" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#86-132" title="goto source code">[src]</a></div><a href="#method.new" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.new" class="fnname">new</a>(<br> tmx_path: &<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.str.html">str</a>, <br> objects_path: &<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.str.html">str</a>, <br> raylib: &mut RaylibHandle, <br> raylib_thread: &RaylibThread<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/result/enum.Result.html" title="enum core::result::Result">Result</a><Self, <a class="enum" href="enum.MapRenderError.html" title="enum game_logic::rendering::utilities::map_render::MapRenderError">MapRenderError</a>></h4></div></summary><div class="docblock"><p>Construct a new MapRenderer.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.get_map_size" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#135-140" title="goto source code">[src]</a></div><a href="#method.get_map_size" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.get_map_size" class="fnname">get_map_size</a>(&self) -> <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>></h4></div></summary><div class="docblock"><p>Gets the map size</p>
|
||||
</div></details><div id="method.sample_friction_at" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#142-195" title="goto source code">[src]</a></div><a href="#method.sample_friction_at" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.sample_friction_at" class="fnname">sample_friction_at</a>(&self, world_position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>>) -> <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>></h4></div><div id="method.sample_temperature_at" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#197-250" title="goto source code">[src]</a></div><a href="#method.sample_temperature_at" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.sample_temperature_at" class="fnname">sample_temperature_at</a>(&self, world_position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>>) -> <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>></h4></div><div id="method.render_map" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#252-470" title="goto source code">[src]</a></div><a href="#method.render_map" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.render_map" class="fnname">render_map</a>(<br> &mut self, <br> draw_handle: &mut RaylibMode2D<'_, RaylibDrawHandle<'_>>, <br> camera: &Camera2D, <br> show_debug_grid: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.bool.html">bool</a>, <br> player_position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>><br>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.get_world_colliders" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#473-475" title="goto source code">[src]</a></div><a href="#method.get_world_colliders" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.get_world_colliders" class="fnname">get_world_colliders</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="../../../model/world_object/struct.ObjectCollider.html" title="struct game_logic::model::world_object::ObjectCollider">ObjectCollider</a>></h4></div></summary><div class="docblock"><p>Get the list of world colliders</p>
|
||||
</div></details></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#77" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#77" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&self, f: &mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a><'_>) -> <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
|
||||
</div></details></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-RefUnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.RefUnwindSafe.html" title="trait core::panic::unwind_safe::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div><div id="impl-Send" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Send" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div><div id="impl-Sync" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Sync" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div><div id="impl-Unpin" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Unpin" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div><div id="impl-UnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-UnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.UnwindSafe.html" title="trait core::panic::unwind_safe::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Any" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#132-136" title="goto source code">[src]</a></div><a href="#impl-Any" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#133" title="goto source code">[src]</a></div><a href="#method.type_id" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Borrow%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#209-214" title="goto source code">[src]</a></div><a href="#impl-Borrow%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#211" title="goto source code">[src]</a></div><a href="#method.borrow" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&</a>T</h4></div></summary><div class='docblock'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-BorrowMut%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#218-222" title="goto source code">[src]</a></div><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow_mut" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#219" title="goto source code">[src]</a></div><a href="#method.borrow_mut" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&mut self) -> <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&mut </a>T</h4></div></summary><div class='docblock'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
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|
@ -1,6 +1,6 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="This scene encompasses all of the game where the player can walk around."><meta name="keywords" content="rust, rustlang, rust-lang, player_interaction"><title>game_logic::scenes::player_interaction - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><script defer src="../../../main.js"></script>
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</a><h2 class="location">Module player_interaction</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li></ul></div><div id="sidebar-vars" data-name="player_interaction" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">scenes</a>::<wbr><a class="mod" href="#">player_interaction</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#1-242" title="goto source code">[src]</a></span></h1><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>This scene encompasses all of the game where the player can walk around.</p>
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</a><h2 class="location">Module player_interaction</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li></ul></div><div id="sidebar-vars" data-name="player_interaction" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">scenes</a>::<wbr><a class="mod" href="#">player_interaction</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#1-248" title="goto source code">[src]</a></span></h1><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>This scene encompasses all of the game where the player can walk around.</p>
|
||||
</div></details><h2 id="structs" class="small-section-header"><a href="#structs">Structs</a></h2>
|
||||
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.PlayableScene.html" title="game_logic::scenes::player_interaction::PlayableScene struct">PlayableScene</a></div><div class="item-right docblock-short"></div></div></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game_logic" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.59.0 (9d1b2106e 2022-02-23)" ></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `PlayableScene` struct in crate `game_logic`."><meta name="keywords" content="rust, rustlang, rust-lang, PlayableScene"><title>PlayableScene in game_logic::scenes::player_interaction - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><script defer src="../../../main.js"></script>
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<noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"></head><body class="rustdoc struct"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a class="sidebar-logo" href="../../../game_logic/index.html"><div class="logo-container"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></div>
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</a><h2 class="location">Struct PlayableScene</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.camera">camera</a><a href="#structfield.game_soundtrack">game_soundtrack</a><a href="#structfield.has_updated_discord_rpc">has_updated_discord_rpc</a><a href="#structfield.last_update">last_update</a><a href="#structfield.player">player</a><a href="#structfield.world_map">world_map</a></div><h3 class="sidebar-title"><a href="#implementations">Methods</a></h3><div class="sidebar-links"><a href="#method.draw_ui">draw_ui</a><a href="#method.draw_world">draw_world</a><a href="#method.new">new</a><a href="#method.render_frame">render_frame</a><a href="#method.update_camera">update_camera</a><a href="#method.update_physics">update_physics</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-Debug">Debug</a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-SupersetOf%3CSS%3E">SupersetOf<SS></a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-WithSubscriber">WithSubscriber</a></div></div><h2 class="location">Other items in<br><a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">scenes</a>::<wbr><a href="index.html">player_interaction</a></h2><div id="sidebar-vars" data-name="PlayableScene" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">scenes</a>::<wbr><a href="index.html">player_interaction</a>::<wbr><a class="struct" href="#">PlayableScene</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#17-24" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust struct"><code>pub struct PlayableScene {
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</a><h2 class="location">Struct PlayableScene</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.camera">camera</a><a href="#structfield.game_soundtrack">game_soundtrack</a><a href="#structfield.has_updated_discord_rpc">has_updated_discord_rpc</a><a href="#structfield.last_update">last_update</a><a href="#structfield.player">player</a><a href="#structfield.world_colliders">world_colliders</a><a href="#structfield.world_map">world_map</a></div><h3 class="sidebar-title"><a href="#implementations">Methods</a></h3><div class="sidebar-links"><a href="#method.draw_ui">draw_ui</a><a href="#method.draw_world">draw_world</a><a href="#method.new">new</a><a href="#method.render_frame">render_frame</a><a href="#method.update_camera">update_camera</a><a href="#method.update_physics">update_physics</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-Debug">Debug</a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-SupersetOf%3CSS%3E">SupersetOf<SS></a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-WithSubscriber">WithSubscriber</a></div></div><h2 class="location">Other items in<br><a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">scenes</a>::<wbr><a href="index.html">player_interaction</a></h2><div id="sidebar-vars" data-name="PlayableScene" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">scenes</a>::<wbr><a href="index.html">player_interaction</a>::<wbr><a class="struct" href="#">PlayableScene</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#17-25" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust struct"><code>pub struct PlayableScene {
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||||
pub has_updated_discord_rpc: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.bool.html">bool</a>,
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||||
player: <a class="struct" href="../../model/player/struct.Player.html" title="struct game_logic::model::player::Player">Player</a>,
|
||||
world_map: <a class="struct" href="../../rendering/utilities/map_render/struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a>,
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||||
camera: Camera2D,
|
||||
last_update: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/time/struct.SystemTime.html" title="struct std::time::SystemTime">SystemTime</a>,
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||||
game_soundtrack: Music,
|
||||
}</code></pre></div><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.has_updated_discord_rpc" class="structfield small-section-header"><a href="#structfield.has_updated_discord_rpc" class="anchor field"></a><code>has_updated_discord_rpc: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.bool.html">bool</a></code></span><span id="structfield.player" class="structfield small-section-header"><a href="#structfield.player" class="anchor field"></a><code>player: <a class="struct" href="../../model/player/struct.Player.html" title="struct game_logic::model::player::Player">Player</a></code></span><span id="structfield.world_map" class="structfield small-section-header"><a href="#structfield.world_map" class="anchor field"></a><code>world_map: <a class="struct" href="../../rendering/utilities/map_render/struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></code></span><span id="structfield.camera" class="structfield small-section-header"><a href="#structfield.camera" class="anchor field"></a><code>camera: Camera2D</code></span><span id="structfield.last_update" class="structfield small-section-header"><a href="#structfield.last_update" class="anchor field"></a><code>last_update: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/time/struct.SystemTime.html" title="struct std::time::SystemTime">SystemTime</a></code></span><span id="structfield.game_soundtrack" class="structfield small-section-header"><a href="#structfield.game_soundtrack" class="anchor field"></a><code>game_soundtrack: Music</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#26-242" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.new" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#28-64" title="goto source code">[src]</a></div><a href="#method.new" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.new" class="fnname">new</a>(<br> raylib_handle: &mut RaylibHandle, <br> thread: &RaylibThread, <br> constants: &<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>) -> Self</h4></div></summary><div class="docblock"><p>Construct a new <code>PlayableScene</code></p>
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||||
world_colliders: <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="../../model/world_object/struct.ObjectCollider.html" title="struct game_logic::model::world_object::ObjectCollider">ObjectCollider</a>>,
|
||||
}</code></pre></div><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.has_updated_discord_rpc" class="structfield small-section-header"><a href="#structfield.has_updated_discord_rpc" class="anchor field"></a><code>has_updated_discord_rpc: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.bool.html">bool</a></code></span><span id="structfield.player" class="structfield small-section-header"><a href="#structfield.player" class="anchor field"></a><code>player: <a class="struct" href="../../model/player/struct.Player.html" title="struct game_logic::model::player::Player">Player</a></code></span><span id="structfield.world_map" class="structfield small-section-header"><a href="#structfield.world_map" class="anchor field"></a><code>world_map: <a class="struct" href="../../rendering/utilities/map_render/struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></code></span><span id="structfield.camera" class="structfield small-section-header"><a href="#structfield.camera" class="anchor field"></a><code>camera: Camera2D</code></span><span id="structfield.last_update" class="structfield small-section-header"><a href="#structfield.last_update" class="anchor field"></a><code>last_update: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/time/struct.SystemTime.html" title="struct std::time::SystemTime">SystemTime</a></code></span><span id="structfield.game_soundtrack" class="structfield small-section-header"><a href="#structfield.game_soundtrack" class="anchor field"></a><code>game_soundtrack: Music</code></span><span id="structfield.world_colliders" class="structfield small-section-header"><a href="#structfield.world_colliders" class="anchor field"></a><code>world_colliders: <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="../../model/world_object/struct.ObjectCollider.html" title="struct game_logic::model::world_object::ObjectCollider">ObjectCollider</a>></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#27-248" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.new" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#29-64" title="goto source code">[src]</a></div><a href="#method.new" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.new" class="fnname">new</a>(<br> raylib_handle: &mut RaylibHandle, <br> thread: &RaylibThread, <br> constants: &<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>) -> Self</h4></div></summary><div class="docblock"><p>Construct a new <code>PlayableScene</code></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.render_frame" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#67-109" title="goto source code">[src]</a></div><a href="#method.render_frame" class="anchor"></a><h4 class="code-header">pub async fn <a href="#method.render_frame" class="fnname">render_frame</a>(<br> &mut self, <br> raylib: &mut RaylibHandle, <br> rl_thread: &RaylibThread, <br> discord: &Sender<<a class="enum" href="../../discord/signal/enum.DiscordRpcSignal.html" title="enum game_logic::discord::signal::DiscordRpcSignal">DiscordRpcSignal</a>>, <br> global_resources: &<a class="struct" href="../../global_resource_package/struct.GlobalResources.html" title="struct game_logic::global_resource_package::GlobalResources">GlobalResources</a>, <br> constants: &<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a>, <br> audio_subsystem: &mut RaylibAudio<br>)</h4></div></summary><div class="docblock"><p>Handler for each frame</p>
|
||||
</div></details><div id="method.draw_world" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#111-133" title="goto source code">[src]</a></div><a href="#method.draw_world" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.draw_world" class="fnname">draw_world</a>(<br> &mut self, <br> draw: &mut RaylibDrawHandle<'_>, <br> constants: &<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div><div id="method.draw_ui" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#135-144" title="goto source code">[src]</a></div><a href="#method.draw_ui" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.draw_ui" class="fnname">draw_ui</a>(<br> &mut self, <br> draw: &mut RaylibDrawHandle<'_>, <br> constants: &<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div><div id="method.update_physics" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#147-197" title="goto source code">[src]</a></div><a href="#method.update_physics" class="anchor"></a><h4 class="code-header">pub async fn <a href="#method.update_physics" class="fnname">update_physics</a>(<br> &mut self, <br> raylib: &RaylibHandle, <br> constants: &<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div><div id="method.update_camera" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#200-241" title="goto source code">[src]</a></div><a href="#method.update_camera" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.update_camera" class="fnname">update_camera</a>(&mut self, raylib: &RaylibHandle)</h4></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#16" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#16" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&self, f: &mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a><'_>) -> <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
|
||||
</div></details><div id="method.draw_world" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#111-129" title="goto source code">[src]</a></div><a href="#method.draw_world" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.draw_world" class="fnname">draw_world</a>(<br> &mut self, <br> draw: &mut RaylibDrawHandle<'_>, <br> constants: &<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div><div id="method.draw_ui" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#131-140" title="goto source code">[src]</a></div><a href="#method.draw_ui" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.draw_ui" class="fnname">draw_ui</a>(<br> &mut self, <br> draw: &mut RaylibDrawHandle<'_>, <br> constants: &<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div><div id="method.update_physics" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#143-201" title="goto source code">[src]</a></div><a href="#method.update_physics" class="anchor"></a><h4 class="code-header">pub async fn <a href="#method.update_physics" class="fnname">update_physics</a>(<br> &mut self, <br> raylib: &RaylibHandle, <br> constants: &<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div><div id="method.update_camera" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#204-247" title="goto source code">[src]</a></div><a href="#method.update_camera" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.update_camera" class="fnname">update_camera</a>(&mut self, raylib: &RaylibHandle)</h4></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#16" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#16" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&self, f: &mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a><'_>) -> <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
|
||||
</div></details></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-RefUnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.RefUnwindSafe.html" title="trait core::panic::unwind_safe::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div><div id="impl-Send" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Send" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div><div id="impl-Sync" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Sync" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div><div id="impl-Unpin" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Unpin" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div><div id="impl-UnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-UnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.UnwindSafe.html" title="trait core::panic::unwind_safe::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Any" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#132-136" title="goto source code">[src]</a></div><a href="#impl-Any" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#133" title="goto source code">[src]</a></div><a href="#method.type_id" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Borrow%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#209-214" title="goto source code">[src]</a></div><a href="#impl-Borrow%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#211" title="goto source code">[src]</a></div><a href="#method.borrow" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&</a>T</h4></div></summary><div class='docblock'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-BorrowMut%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#218-222" title="goto source code">[src]</a></div><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow_mut" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#219" title="goto source code">[src]</a></div><a href="#method.borrow_mut" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&mut self) -> <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&mut </a>T</h4></div></summary><div class='docblock'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
|
||||
|
File diff suppressed because one or more lines are too long
@ -64,6 +64,9 @@
|
||||
<span id="62">62</span>
|
||||
<span id="63">63</span>
|
||||
<span id="64">64</span>
|
||||
<span id="65">65</span>
|
||||
<span id="66">66</span>
|
||||
<span id="67">67</span>
|
||||
</pre><pre class="rust"><code><span class="kw">use</span> <span class="ident">std::collections::HashMap</span>;
|
||||
|
||||
<span class="kw">use</span> <span class="ident">nalgebra</span> <span class="kw">as</span> <span class="ident">na</span>;
|
||||
@ -89,10 +92,12 @@
|
||||
<span class="kw">pub</span> <span class="ident">position</span>: <span class="ident">na::Vector2</span><span class="op"><</span><span class="ident">f32</span><span class="op">></span>,
|
||||
<span class="doccomment">/// Possible sizing</span>
|
||||
<span class="kw">pub</span> <span class="ident">size</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">na::Vector2</span><span class="op"><</span><span class="ident">f32</span><span class="op">></span><span class="op">></span>,
|
||||
<span class="doccomment">/// Possible radius</span>
|
||||
<span class="kw">pub</span> <span class="ident">radius</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">f32</span><span class="op">></span>,
|
||||
}
|
||||
|
||||
<span class="comment">// Handy aliases</span>
|
||||
<span class="kw">pub</span> <span class="kw">type</span> <span class="ident">ObjectSpaceObjectCollider</span> <span class="op">=</span> <span class="ident">ObjectCollider</span>;
|
||||
<span class="kw">pub</span> <span class="kw">type</span> <span class="ident">WorldSpaceObjectCollider</span> <span class="op">=</span> <span class="ident">ObjectCollider</span>;
|
||||
|
||||
<span class="doccomment">/// Definition of an object. Only one of these should exist *per object*, and they will be GPU instanced.</span>
|
||||
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Debug</span>, <span class="ident">Clone</span>, <span class="ident">Deserialize</span>)]</span>
|
||||
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">WorldObject</span> {
|
||||
@ -103,10 +108,11 @@
|
||||
<span class="doccomment">/// The object's top texture</span>
|
||||
<span class="kw">pub</span> <span class="ident">top_texture</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">PossiblyAnimatedTexture</span><span class="op">></span>,
|
||||
<span class="doccomment">/// colliders describing the object's footprint</span>
|
||||
<span class="comment">// pub footprint: Vec<ObjectCollider>,</span>
|
||||
<span class="kw">pub</span> <span class="ident">footprint_radius</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">f32</span><span class="op">></span>,
|
||||
<span class="kw">pub</span> <span class="ident">footprint</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">ObjectSpaceObjectCollider</span><span class="op">></span>,
|
||||
<span class="doccomment">/// A "sphere of influence" for the object. This is used for showing under the roof</span>
|
||||
<span class="kw">pub</span> <span class="ident">visualization_radius</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">f32</span><span class="op">></span>,
|
||||
<span class="doccomment">/// Colliders for physics</span>
|
||||
<span class="kw">pub</span> <span class="ident">physics_colliders</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">ObjectCollider</span><span class="op">></span>,
|
||||
<span class="kw">pub</span> <span class="ident">physics_colliders</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">ObjectSpaceObjectCollider</span><span class="op">></span>,
|
||||
<span class="doccomment">/// Temperature</span>
|
||||
<span class="kw">pub</span> <span class="ident">temperature</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">f32</span><span class="op">></span>,
|
||||
<span class="doccomment">/// Friction</span>
|
||||
|
@ -111,6 +111,25 @@
|
||||
<span id="109">109</span>
|
||||
<span id="110">110</span>
|
||||
<span id="111">111</span>
|
||||
<span id="112">112</span>
|
||||
<span id="113">113</span>
|
||||
<span id="114">114</span>
|
||||
<span id="115">115</span>
|
||||
<span id="116">116</span>
|
||||
<span id="117">117</span>
|
||||
<span id="118">118</span>
|
||||
<span id="119">119</span>
|
||||
<span id="120">120</span>
|
||||
<span id="121">121</span>
|
||||
<span id="122">122</span>
|
||||
<span id="123">123</span>
|
||||
<span id="124">124</span>
|
||||
<span id="125">125</span>
|
||||
<span id="126">126</span>
|
||||
<span id="127">127</span>
|
||||
<span id="128">128</span>
|
||||
<span id="129">129</span>
|
||||
<span id="130">130</span>
|
||||
</pre><pre class="rust"><code><span class="kw">use</span> <span class="ident">std::collections::HashMap</span>;
|
||||
|
||||
<span class="kw">use</span> <span class="ident">raylib</span>::{<span class="ident">texture::Texture2D</span>, <span class="ident">RaylibHandle</span>, <span class="ident">RaylibThread</span>};
|
||||
@ -120,7 +139,7 @@
|
||||
<span class="ident">rendering::utilities::anim_texture::AnimatedTexture</span>,
|
||||
};
|
||||
|
||||
<span class="kw">use</span> <span class="ident"><span class="kw">super</span>::world_object</span>::{<span class="ident">WorldObject</span>, <span class="ident">WorldObjectRef</span>};
|
||||
<span class="kw">use</span> <span class="ident"><span class="kw">super</span>::world_object</span>::{<span class="ident">WorldObject</span>, <span class="ident">WorldObjectRef</span>, <span class="ident">WorldSpaceObjectCollider</span>};
|
||||
|
||||
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Debug</span>, <span class="ident">thiserror::Error</span>)]</span>
|
||||
<span class="kw">pub</span> <span class="kw">enum</span> <span class="ident">WorldObjectPackageLoadError</span> {
|
||||
@ -145,6 +164,8 @@
|
||||
<span class="kw">pub</span> <span class="ident">bottom_animated_textures</span>: <span class="ident">HashMap</span><span class="op"><</span><span class="ident">String</span>, <span class="ident">AnimatedTexture</span><span class="op">></span>,
|
||||
<span class="doccomment">/// Top animated textures</span>
|
||||
<span class="kw">pub</span> <span class="ident">top_animated_textures</span>: <span class="ident">HashMap</span><span class="op"><</span><span class="ident">String</span>, <span class="ident">AnimatedTexture</span><span class="op">></span>,
|
||||
<span class="doccomment">/// A list of colliders in the world. We pre-solve these to make comput happy :)</span>
|
||||
<span class="kw">pub</span> <span class="ident">world_space_colliders</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">WorldSpaceObjectCollider</span><span class="op">></span>,
|
||||
}
|
||||
|
||||
<span class="kw">impl</span> <span class="ident">WorldObjectPackage</span> {
|
||||
@ -162,6 +183,7 @@
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">top_static_textures</span> <span class="op">=</span> <span class="ident">HashMap::new</span>();
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">bottom_animated_textures</span> <span class="op">=</span> <span class="ident">HashMap::new</span>();
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">top_animated_textures</span> <span class="op">=</span> <span class="ident">HashMap::new</span>();
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">world_space_colliders</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">WorldSpaceObjectCollider</span><span class="op">></span> <span class="op">=</span> <span class="ident">Vec::new</span>();
|
||||
<span class="kw">for</span> <span class="ident">reference</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="ident">object_references</span> {
|
||||
<span class="comment">// If this is a new object, load it.</span>
|
||||
<span class="kw">let</span> <span class="ident">object_key</span> <span class="op">=</span> <span class="macro">format!</span>(<span class="string">"{}:{}"</span>, <span class="ident">reference</span>.<span class="ident">kind</span>, <span class="ident">reference</span>.<span class="ident">name</span>);
|
||||
@ -207,6 +229,21 @@
|
||||
}
|
||||
}
|
||||
|
||||
<span class="comment">// Keep track of all the colliders in the world</span>
|
||||
<span class="kw">for</span> <span class="ident">collider</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="ident">object_definition</span>.<span class="ident">physics_colliders</span> {
|
||||
<span class="comment">// Get the object's position</span>
|
||||
<span class="kw">let</span> <span class="ident">object_position</span> <span class="op">=</span> <span class="ident">reference</span>.<span class="ident">position</span>;
|
||||
|
||||
<span class="comment">// Convert the collider's position to world space</span>
|
||||
<span class="kw">let</span> <span class="ident">world_space_collider</span> <span class="op">=</span> <span class="ident">WorldSpaceObjectCollider</span> {
|
||||
<span class="ident">position</span>: <span class="ident">object_position</span> <span class="op">+</span> <span class="ident">collider</span>.<span class="ident">position</span>,
|
||||
<span class="ident">size</span>: <span class="ident">collider</span>.<span class="ident">size</span>,
|
||||
};
|
||||
|
||||
<span class="comment">// Add the collider to the list</span>
|
||||
<span class="ident">world_space_colliders</span>.<span class="ident">push</span>(<span class="ident">world_space_collider</span>);
|
||||
}
|
||||
|
||||
<span class="comment">// Store the object definition</span>
|
||||
<span class="ident">object_definitions</span>.<span class="ident">insert</span>(<span class="ident">object_key</span>.<span class="ident">to_string</span>(), <span class="ident">object_definition</span>);
|
||||
}
|
||||
@ -219,6 +256,7 @@
|
||||
<span class="ident">top_static_textures</span>,
|
||||
<span class="ident">bottom_animated_textures</span>,
|
||||
<span class="ident">top_animated_textures</span>,
|
||||
<span class="ident">world_space_colliders</span>,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
@ -463,11 +463,96 @@
|
||||
<span id="461">461</span>
|
||||
<span id="462">462</span>
|
||||
<span id="463">463</span>
|
||||
<span id="464">464</span>
|
||||
<span id="465">465</span>
|
||||
<span id="466">466</span>
|
||||
<span id="467">467</span>
|
||||
<span id="468">468</span>
|
||||
<span id="469">469</span>
|
||||
<span id="470">470</span>
|
||||
<span id="471">471</span>
|
||||
<span id="472">472</span>
|
||||
<span id="473">473</span>
|
||||
<span id="474">474</span>
|
||||
<span id="475">475</span>
|
||||
<span id="476">476</span>
|
||||
<span id="477">477</span>
|
||||
<span id="478">478</span>
|
||||
<span id="479">479</span>
|
||||
<span id="480">480</span>
|
||||
<span id="481">481</span>
|
||||
<span id="482">482</span>
|
||||
<span id="483">483</span>
|
||||
<span id="484">484</span>
|
||||
<span id="485">485</span>
|
||||
<span id="486">486</span>
|
||||
<span id="487">487</span>
|
||||
<span id="488">488</span>
|
||||
<span id="489">489</span>
|
||||
<span id="490">490</span>
|
||||
<span id="491">491</span>
|
||||
<span id="492">492</span>
|
||||
<span id="493">493</span>
|
||||
<span id="494">494</span>
|
||||
<span id="495">495</span>
|
||||
<span id="496">496</span>
|
||||
<span id="497">497</span>
|
||||
<span id="498">498</span>
|
||||
<span id="499">499</span>
|
||||
<span id="500">500</span>
|
||||
<span id="501">501</span>
|
||||
<span id="502">502</span>
|
||||
<span id="503">503</span>
|
||||
<span id="504">504</span>
|
||||
<span id="505">505</span>
|
||||
<span id="506">506</span>
|
||||
<span id="507">507</span>
|
||||
<span id="508">508</span>
|
||||
<span id="509">509</span>
|
||||
<span id="510">510</span>
|
||||
<span id="511">511</span>
|
||||
<span id="512">512</span>
|
||||
<span id="513">513</span>
|
||||
<span id="514">514</span>
|
||||
<span id="515">515</span>
|
||||
<span id="516">516</span>
|
||||
<span id="517">517</span>
|
||||
<span id="518">518</span>
|
||||
<span id="519">519</span>
|
||||
<span id="520">520</span>
|
||||
<span id="521">521</span>
|
||||
<span id="522">522</span>
|
||||
<span id="523">523</span>
|
||||
<span id="524">524</span>
|
||||
<span id="525">525</span>
|
||||
<span id="526">526</span>
|
||||
<span id="527">527</span>
|
||||
<span id="528">528</span>
|
||||
<span id="529">529</span>
|
||||
<span id="530">530</span>
|
||||
<span id="531">531</span>
|
||||
<span id="532">532</span>
|
||||
<span id="533">533</span>
|
||||
<span id="534">534</span>
|
||||
<span id="535">535</span>
|
||||
<span id="536">536</span>
|
||||
<span id="537">537</span>
|
||||
<span id="538">538</span>
|
||||
<span id="539">539</span>
|
||||
<span id="540">540</span>
|
||||
<span id="541">541</span>
|
||||
<span id="542">542</span>
|
||||
<span id="543">543</span>
|
||||
<span id="544">544</span>
|
||||
<span id="545">545</span>
|
||||
<span id="546">546</span>
|
||||
<span id="547">547</span>
|
||||
<span id="548">548</span>
|
||||
</pre><pre class="rust"><code><span class="kw">use</span> <span class="ident">std</span>::{<span class="ident">collections::HashMap</span>, <span class="ident">path::PathBuf</span>, <span class="ident">sync::Arc</span>};
|
||||
|
||||
<span class="kw">use</span> <span class="kw">crate</span>::{
|
||||
<span class="ident">asset_manager</span>::{<span class="ident">load_texture_from_internal_data</span>, <span class="ident">InternalData</span>},
|
||||
<span class="ident">model::world_object_package::WorldObjectPackage</span>,
|
||||
<span class="ident">model</span>::{<span class="ident">world_object_package::WorldObjectPackage</span>, <span class="ident">world_object::WorldSpaceObjectCollider</span>},
|
||||
};
|
||||
<span class="kw">use</span> <span class="ident">nalgebra</span> <span class="kw">as</span> <span class="ident">na</span>;
|
||||
<span class="kw">use</span> <span class="ident">raylib</span>::{
|
||||
@ -596,6 +681,14 @@
|
||||
})
|
||||
}
|
||||
|
||||
<span class="doccomment">/// Gets the map size</span>
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_map_size</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="ident">na::Vector2</span><span class="op"><</span><span class="ident">f32</span><span class="op">></span> {
|
||||
<span class="ident">na::Vector2::new</span>(
|
||||
<span class="self">self</span>.<span class="ident">map</span>.<span class="ident">width</span> <span class="kw">as</span> <span class="ident">f32</span> <span class="op">*</span> <span class="number">128.0</span>,
|
||||
<span class="self">self</span>.<span class="ident">map</span>.<span class="ident">height</span> <span class="kw">as</span> <span class="ident">f32</span> <span class="op">*</span> <span class="number">128.0</span>,
|
||||
)
|
||||
}
|
||||
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">sample_friction_at</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">world_position</span>: <span class="ident">na::Vector2</span><span class="op"><</span><span class="ident">f32</span><span class="op">></span>) -> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">f32</span><span class="op">></span> {
|
||||
<span class="comment">// Convert to a tile position</span>
|
||||
<span class="kw">let</span> <span class="ident">tile_position</span> <span class="op">=</span> <span class="ident">na::Vector2::new</span>(
|
||||
@ -841,7 +934,7 @@
|
||||
<span class="comment">// We need to detect if the player is in the footprint of the object</span>
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">tint</span> <span class="op">=</span> <span class="ident">Color::WHITE</span>;
|
||||
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">footprint_radius</span>) <span class="op">=</span>
|
||||
<span class="ident">obj_def</span>.<span class="ident">footprint_radius</span>
|
||||
<span class="ident">obj_def</span>.<span class="ident">visualization_radius</span>
|
||||
{
|
||||
<span class="kw">let</span> <span class="ident">player_dist_to_object</span> <span class="op">=</span>
|
||||
(<span class="ident">obj_ref</span>.<span class="ident">position</span> <span class="op">-</span> <span class="ident">player_position</span>).<span class="ident">norm</span>();
|
||||
@ -925,6 +1018,83 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
<span class="doccomment">/// Get the list of world colliders</span>
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_world_colliders</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="ident">Vec</span><span class="op"><</span><span class="ident">WorldSpaceObjectCollider</span><span class="op">></span> {
|
||||
<span class="self">self</span>.<span class="ident">world_objects</span>.<span class="ident">world_space_colliders</span>.<span class="ident">clone</span>()
|
||||
}
|
||||
|
||||
<span class="comment">// /// Used to modify the player's velocity based on the effects of the world</span>
|
||||
<span class="comment">// pub fn effect_velocity_with_collisions(</span>
|
||||
<span class="comment">// &self,</span>
|
||||
<span class="comment">// player_position: na::Vector2<f32>,</span>
|
||||
<span class="comment">// player_velocity: na::Vector2<f32>,</span>
|
||||
<span class="comment">// ) -> na::Vector2<f32> {</span>
|
||||
<span class="comment">// // If the player is not moving, we don't need to do anything</span>
|
||||
<span class="comment">// if player_velocity.norm() == 0.0 {</span>
|
||||
<span class="comment">// return player_velocity;</span>
|
||||
<span class="comment">// }</span>
|
||||
|
||||
<span class="comment">// // Get the velocity unit vector</span>
|
||||
<span class="comment">// let player_velocity_unit_vector = player_velocity.normalize();</span>
|
||||
|
||||
<span class="comment">// // Find the position 1 pixel infront of the player</span>
|
||||
<span class="comment">// let player_position_1_pixel_infront = player_position + player_velocity_unit_vector;</span>
|
||||
<span class="comment">// let next_player_position = player_position + player_velocity;</span>
|
||||
|
||||
<span class="comment">// // Check if this is in the collision zone of any objects</span>
|
||||
<span class="comment">// for obj_ref in &self.world_objects.object_references {</span>
|
||||
<span class="comment">// // Filter out anything more than 1000 pixels away</span>
|
||||
<span class="comment">// if (obj_ref.position - player_position).norm() > 1000.0 {</span>
|
||||
<span class="comment">// continue;</span>
|
||||
<span class="comment">// }</span>
|
||||
|
||||
<span class="comment">// // Get the object definition</span>
|
||||
<span class="comment">// let object_key = format!("{}:{}", obj_ref.kind, obj_ref.name);</span>
|
||||
<span class="comment">// let obj_def = self</span>
|
||||
<span class="comment">// .world_objects</span>
|
||||
<span class="comment">// .object_definitions</span>
|
||||
<span class="comment">// .get(&object_key)</span>
|
||||
<span class="comment">// .unwrap();</span>
|
||||
|
||||
<span class="comment">// // Check if the player is about to be in a collision zone</span>
|
||||
<span class="comment">// for collider in &obj_def.physics_colliders {</span>
|
||||
<span class="comment">// // Handle a radius collider vs a size collider</span>
|
||||
<span class="comment">// if let Some(radius) = collider.radius {</span>
|
||||
<span class="comment">// // Check if we are about to collide with the circle</span>
|
||||
<span class="comment">// if (next_player_position - obj_ref.position).norm() < radius {</span>
|
||||
<span class="comment">// // Get the angle from the player to the center of the collider</span>
|
||||
<span class="comment">// let angle_to_center =</span>
|
||||
<span class="comment">// (obj_ref.position - player_position).angle(&na::Vector2::new(0.0, 0.0));</span>
|
||||
<span class="comment">// if angle_to_center.abs() <= std::f32::consts::FRAC_PI_2 {</span>
|
||||
<span class="comment">// // Apply the inverse of the velocity to the player</span>
|
||||
<span class="comment">// return na::Vector2::zeros();</span>
|
||||
<span class="comment">// }</span>
|
||||
<span class="comment">// }</span>
|
||||
<span class="comment">// } else if let Some(size) = collider.size {</span>
|
||||
<span class="comment">// // TODO: make this work for regular and rotated objects</span>
|
||||
<span class="comment">// }</span>
|
||||
<span class="comment">// }</span>
|
||||
<span class="comment">// }</span>
|
||||
|
||||
<span class="comment">// // Check if the player is about to leave the map</span>
|
||||
<span class="comment">// let mut player_velocity = player_velocity;</span>
|
||||
<span class="comment">// if next_player_position.x < 0.0 {</span>
|
||||
<span class="comment">// player_velocity.x = 0.0;</span>
|
||||
<span class="comment">// } else if next_player_position.x > self.map.width as f32 * 128.0 {</span>
|
||||
<span class="comment">// player_velocity.x = 0.0;</span>
|
||||
<span class="comment">// }</span>
|
||||
<span class="comment">// if next_player_position.y > 0.0 {</span>
|
||||
<span class="comment">// player_velocity.y = 0.0;</span>
|
||||
<span class="comment">// } else if next_player_position.y < self.map.height as f32 * -128.0 {</span>
|
||||
<span class="comment">// player_velocity.y = 0.0;</span>
|
||||
<span class="comment">// }</span>
|
||||
|
||||
<span class="comment">// // If we got here, the player is not in a collision zone</span>
|
||||
<span class="comment">// player_velocity</span>
|
||||
<span class="comment">// }</span>
|
||||
|
||||
|
||||
}
|
||||
</code></pre></div>
|
||||
</section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../../" data-current-crate="game_logic" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.59.0 (9d1b2106e 2022-02-23)" ></div>
|
||||
|
@ -242,6 +242,12 @@
|
||||
<span id="240">240</span>
|
||||
<span id="241">241</span>
|
||||
<span id="242">242</span>
|
||||
<span id="243">243</span>
|
||||
<span id="244">244</span>
|
||||
<span id="245">245</span>
|
||||
<span id="246">246</span>
|
||||
<span id="247">247</span>
|
||||
<span id="248">248</span>
|
||||
</pre><pre class="rust"><code><span class="doccomment">//! This scene encompasses all of the game where the player can walk around.</span>
|
||||
|
||||
<span class="kw">use</span> <span class="ident">nalgebra</span> <span class="kw">as</span> <span class="ident">na</span>;
|
||||
@ -252,7 +258,7 @@
|
||||
<span class="ident">asset_manager</span>::{<span class="ident">load_music_from_internal_data</span>, <span class="ident">load_sound_from_internal_data</span>},
|
||||
<span class="ident">discord</span>::{<span class="ident">DiscordChannel</span>, <span class="ident">DiscordRpcSignal</span>},
|
||||
<span class="ident">global_resource_package::GlobalResources</span>,
|
||||
<span class="ident">model::player::Player</span>,
|
||||
<span class="ident">model</span>::{<span class="ident">player::Player</span>, <span class="ident">world_object::WorldSpaceObjectCollider</span>},
|
||||
<span class="ident">project_constants::ProjectConstants</span>,
|
||||
<span class="ident">rendering::utilities</span>::{<span class="ident">anim_texture::AnimatedTexture</span>, <span class="ident">map_render::MapRenderer</span>},
|
||||
};
|
||||
@ -265,6 +271,7 @@
|
||||
<span class="ident">camera</span>: <span class="ident">raylib::camera::Camera2D</span>,
|
||||
<span class="ident">last_update</span>: <span class="ident">SystemTime</span>,
|
||||
<span class="ident">game_soundtrack</span>: <span class="ident">Music</span>,
|
||||
<span class="ident">world_colliders</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">WorldSpaceObjectCollider</span><span class="op">></span>,
|
||||
}
|
||||
|
||||
<span class="kw">impl</span> <span class="ident">PlayableScene</span> {
|
||||
@ -281,6 +288,7 @@
|
||||
<span class="ident">thread</span>,
|
||||
)
|
||||
.<span class="ident">unwrap</span>();
|
||||
<span class="kw">let</span> <span class="ident">world_colliders</span> <span class="op">=</span> <span class="ident">map_renderer</span>.<span class="ident">get_world_colliders</span>();
|
||||
|
||||
<span class="comment">// Load the game music</span>
|
||||
<span class="kw">let</span> <span class="ident">game_soundtrack</span> <span class="op">=</span>
|
||||
@ -288,22 +296,20 @@
|
||||
|
||||
<span class="self">Self</span> {
|
||||
<span class="ident">has_updated_discord_rpc</span>: <span class="bool-val">false</span>,
|
||||
<span class="ident">player</span>: <span class="ident">Player::new</span>(<span class="ident">na::Vector2::new</span>(<span class="number">10.0</span> <span class="op">*</span> <span class="ident">constants</span>.<span class="ident">tile_size</span> <span class="kw">as</span> <span class="ident">f32</span>, <span class="op">-</span><span class="number">10.0</span> <span class="op">*</span> <span class="ident">constants</span>.<span class="ident">tile_size</span> <span class="kw">as</span> <span class="ident">f32</span>)),
|
||||
<span class="ident">player</span>: <span class="ident">Player::new</span>(<span class="ident">na::Vector2::new</span>(
|
||||
<span class="number">10.0</span> <span class="op">*</span> <span class="ident">constants</span>.<span class="ident">tile_size</span> <span class="kw">as</span> <span class="ident">f32</span>,
|
||||
<span class="op">-</span><span class="number">10.0</span> <span class="op">*</span> <span class="ident">constants</span>.<span class="ident">tile_size</span> <span class="kw">as</span> <span class="ident">f32</span>,
|
||||
)),
|
||||
<span class="ident">world_map</span>: <span class="ident">map_renderer</span>,
|
||||
<span class="ident">camera</span>: <span class="ident">raylib::camera::Camera2D</span> {
|
||||
<span class="ident">target</span>: <span class="ident">raylib::math::Vector2</span> {
|
||||
<span class="ident">x</span>: <span class="number">0.0</span>,
|
||||
<span class="ident">y</span>: <span class="number">0.0</span>,
|
||||
},
|
||||
<span class="ident">offset</span>: <span class="ident">raylib::math::Vector2</span> {
|
||||
<span class="ident">x</span>: <span class="number">0.0</span>,
|
||||
<span class="ident">y</span>: <span class="number">0.0</span>
|
||||
},
|
||||
<span class="ident">target</span>: <span class="ident">raylib::math::Vector2</span> { <span class="ident">x</span>: <span class="number">0.0</span>, <span class="ident">y</span>: <span class="number">0.0</span> },
|
||||
<span class="ident">offset</span>: <span class="ident">raylib::math::Vector2</span> { <span class="ident">x</span>: <span class="number">0.0</span>, <span class="ident">y</span>: <span class="number">0.0</span> },
|
||||
<span class="ident">rotation</span>: <span class="number">0.0</span>,
|
||||
<span class="ident">zoom</span>: <span class="number">1.0</span>,
|
||||
},
|
||||
<span class="ident">last_update</span>: <span class="ident">SystemTime::UNIX_EPOCH</span>,
|
||||
<span class="ident">game_soundtrack</span>,
|
||||
<span class="ident">world_colliders</span>,
|
||||
}
|
||||
}
|
||||
|
||||
@ -360,10 +366,6 @@
|
||||
<span class="self">self</span>.<span class="ident">world_map</span>
|
||||
.<span class="ident">render_map</span>(<span class="kw-2">&mut</span> <span class="ident">ctx2d</span>, <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">camera</span>, <span class="bool-val">true</span>, <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">position</span>);
|
||||
|
||||
<span class="comment">// NOTE: This is how to check friction and temperature</span>
|
||||
<span class="kw">let</span> <span class="ident">current_friction</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">world_map</span>.<span class="ident">sample_friction_at</span>(<span class="self">self</span>.<span class="ident">player</span>.<span class="ident">position</span>);
|
||||
<span class="kw">let</span> <span class="ident">current_temperature</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">world_map</span>.<span class="ident">sample_temperature_at</span>(<span class="self">self</span>.<span class="ident">player</span>.<span class="ident">position</span>);
|
||||
|
||||
<span class="kw">let</span> <span class="ident">player_size</span> <span class="op">=</span>
|
||||
(<span class="ident">constants</span>.<span class="ident">tile_size</span> <span class="kw">as</span> <span class="ident">f32</span> <span class="op">*</span> <span class="ident">constants</span>.<span class="ident">player</span>.<span class="ident">start_size</span> <span class="op">*</span> <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">size</span>) <span class="kw">as</span> <span class="ident">i32</span>;
|
||||
|
||||
@ -403,6 +405,12 @@
|
||||
|
||||
<span class="kw">let</span> <span class="ident">player</span> <span class="op">=</span> <span class="kw-2">&mut</span> <span class="self">self</span>.<span class="ident">player</span>;
|
||||
|
||||
<span class="comment">// NOTE: This is how to check friction and temperature</span>
|
||||
<span class="kw">let</span> <span class="ident">current_friction</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">world_map</span>.<span class="ident">sample_friction_at</span>(<span class="ident">player</span>.<span class="ident">position</span>);
|
||||
<span class="kw">let</span> <span class="ident">current_temperature</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">world_map</span>.<span class="ident">sample_temperature_at</span>(<span class="ident">player</span>.<span class="ident">position</span>);
|
||||
<span class="kw">let</span> <span class="ident">map_size</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">world_map</span>.<span class="ident">get_map_size</span>();
|
||||
<span class="comment">// TODO: You can access the colission list with: self.world_colliders</span>
|
||||
|
||||
<span class="comment">// Get input direction components</span>
|
||||
<span class="kw">let</span> <span class="ident">h_axis</span> <span class="op">=</span> <span class="ident">raylib</span>.<span class="ident">is_key_down</span>(<span class="ident">KeyboardKey::KEY_D</span>) <span class="kw">as</span> <span class="ident">i8</span>
|
||||
<span class="op">-</span> <span class="ident">raylib</span>.<span class="ident">is_key_down</span>(<span class="ident">KeyboardKey::KEY_A</span>) <span class="kw">as</span> <span class="ident">i8</span>;
|
||||
@ -435,38 +443,42 @@
|
||||
.<span class="ident">set_magnitude</span>((<span class="ident">constants</span>.<span class="ident">player</span>.<span class="ident">max_velocity</span> <span class="op">*</span> <span class="ident">constants</span>.<span class="ident">tile_size</span>) <span class="kw">as</span> <span class="ident">f32</span>);
|
||||
}
|
||||
|
||||
<span class="ident">player</span>.<span class="ident">position</span> <span class="op">+</span><span class="op">=</span> <span class="kw-2">&</span><span class="ident">player</span>.<span class="ident">velocity</span> <span class="op">*</span> <span class="ident">delta_time</span>;
|
||||
<span class="kw">let</span> <span class="ident">velocity_modifier</span> <span class="op">=</span> <span class="kw-2">&</span><span class="ident">player</span>.<span class="ident">velocity</span> <span class="op">*</span> <span class="ident">delta_time</span>;
|
||||
|
||||
<span class="ident">player</span>.<span class="ident">position</span> <span class="op">+</span><span class="op">=</span> <span class="ident">velocity_modifier</span>;
|
||||
|
||||
<span class="self">self</span>.<span class="ident">update_camera</span>(<span class="ident">raylib</span>);
|
||||
}
|
||||
|
||||
<span class="comment">// Update the camera</span>
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">update_camera</span>(
|
||||
<span class="kw-2">&mut</span> <span class="self">self</span>,
|
||||
<span class="ident">raylib</span>: <span class="op">&</span> <span class="ident">raylib::RaylibHandle</span>,
|
||||
) {
|
||||
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">update_camera</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">raylib</span>: <span class="kw-2">&</span><span class="ident">raylib::RaylibHandle</span>) {
|
||||
<span class="comment">// Bounding box</span>
|
||||
<span class="kw">let</span> <span class="ident">bbox</span> <span class="op">=</span> <span class="ident">na::Vector2::new</span>(<span class="number">0.2</span>, <span class="number">0.2</span>);
|
||||
|
||||
<span class="comment">// Get bounding box dimensions on the screen</span>
|
||||
<span class="kw">let</span> <span class="ident">bbox_screen_min</span>: <span class="ident">raylib::math::Vector2</span> <span class="op">=</span> (((<span class="ident">na::Vector2::new</span>(<span class="number">1.0</span>, <span class="number">1.0</span>) <span class="op">-</span> <span class="ident">bbox</span>) <span class="op">*</span> <span class="number">0.5</span>).<span class="ident">component_mul</span>(
|
||||
<span class="kw-2">&</span><span class="ident">na::Vector2::new</span>(<span class="ident">raylib</span>.<span class="ident">get_screen_width</span>() <span class="kw">as</span> <span class="ident">f32</span>, <span class="ident">raylib</span>.<span class="ident">get_screen_height</span>() <span class="kw">as</span> <span class="ident">f32</span>)
|
||||
)).<span class="ident">into</span>();
|
||||
<span class="kw">let</span> <span class="ident">bbox_screen_max</span>: <span class="ident">raylib::math::Vector2</span> <span class="op">=</span> (((<span class="ident">na::Vector2::new</span>(<span class="number">1.0</span>, <span class="number">1.0</span>) <span class="op">+</span> <span class="ident">bbox</span>) <span class="op">*</span> <span class="number">0.5</span>).<span class="ident">component_mul</span>(
|
||||
<span class="kw-2">&</span><span class="ident">na::Vector2::new</span>(<span class="ident">raylib</span>.<span class="ident">get_screen_width</span>() <span class="kw">as</span> <span class="ident">f32</span>, <span class="ident">raylib</span>.<span class="ident">get_screen_height</span>() <span class="kw">as</span> <span class="ident">f32</span>)
|
||||
)).<span class="ident">into</span>();
|
||||
<span class="kw">let</span> <span class="ident">bbox_screen_min</span>: <span class="ident">raylib::math::Vector2</span> <span class="op">=</span> (((<span class="ident">na::Vector2::new</span>(<span class="number">1.0</span>, <span class="number">1.0</span>) <span class="op">-</span> <span class="ident">bbox</span>) <span class="op">*</span> <span class="number">0.5</span>)
|
||||
.<span class="ident">component_mul</span>(<span class="kw-2">&</span><span class="ident">na::Vector2::new</span>(
|
||||
<span class="ident">raylib</span>.<span class="ident">get_screen_width</span>() <span class="kw">as</span> <span class="ident">f32</span>,
|
||||
<span class="ident">raylib</span>.<span class="ident">get_screen_height</span>() <span class="kw">as</span> <span class="ident">f32</span>,
|
||||
)))
|
||||
.<span class="ident">into</span>();
|
||||
<span class="kw">let</span> <span class="ident">bbox_screen_max</span>: <span class="ident">raylib::math::Vector2</span> <span class="op">=</span> (((<span class="ident">na::Vector2::new</span>(<span class="number">1.0</span>, <span class="number">1.0</span>) <span class="op">+</span> <span class="ident">bbox</span>) <span class="op">*</span> <span class="number">0.5</span>)
|
||||
.<span class="ident">component_mul</span>(<span class="kw-2">&</span><span class="ident">na::Vector2::new</span>(
|
||||
<span class="ident">raylib</span>.<span class="ident">get_screen_width</span>() <span class="kw">as</span> <span class="ident">f32</span>,
|
||||
<span class="ident">raylib</span>.<span class="ident">get_screen_height</span>() <span class="kw">as</span> <span class="ident">f32</span>,
|
||||
)))
|
||||
.<span class="ident">into</span>();
|
||||
|
||||
<span class="comment">// Get bounding box in world space</span>
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">bbox_world_min</span> <span class="op">=</span> <span class="ident">raylib</span>.<span class="ident">get_screen_to_world2D</span>(<span class="ident">bbox_screen_min</span>, <span class="self">self</span>.<span class="ident">camera</span>);
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">bbox_world_max</span> <span class="op">=</span> <span class="ident">raylib</span>.<span class="ident">get_screen_to_world2D</span>(<span class="ident">bbox_screen_max</span>, <span class="self">self</span>.<span class="ident">camera</span>);
|
||||
|
||||
<span class="comment">// Invert y </span>
|
||||
<span class="comment">// Invert y</span>
|
||||
<span class="ident">bbox_world_min</span>.<span class="ident">y</span> <span class="kw-2">*</span><span class="op">=</span> <span class="op">-</span><span class="number">1.0</span>;
|
||||
<span class="ident">bbox_world_max</span>.<span class="ident">y</span> <span class="kw-2">*</span><span class="op">=</span> <span class="op">-</span><span class="number">1.0</span>;
|
||||
|
||||
<span class="self">self</span>.<span class="ident">camera</span>.<span class="ident">offset</span> <span class="op">=</span> <span class="ident">bbox_screen_min</span>;
|
||||
|
||||
|
||||
<span class="kw">if</span> <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">position</span>.<span class="ident">x</span> <span class="op"><</span> <span class="ident">bbox_world_min</span>.<span class="ident">x</span> {
|
||||
<span class="self">self</span>.<span class="ident">camera</span>.<span class="ident">target</span>.<span class="ident">x</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">position</span>.<span class="ident">x</span>;
|
||||
}
|
||||
@ -478,7 +490,7 @@
|
||||
<span class="kw">if</span> <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">position</span>.<span class="ident">x</span> <span class="op">></span> <span class="ident">bbox_world_max</span>.<span class="ident">x</span> {
|
||||
<span class="self">self</span>.<span class="ident">camera</span>.<span class="ident">target</span>.<span class="ident">x</span> <span class="op">=</span> <span class="ident">bbox_world_min</span>.<span class="ident">x</span> <span class="op">+</span> (<span class="self">self</span>.<span class="ident">player</span>.<span class="ident">position</span>.<span class="ident">x</span> <span class="op">-</span> <span class="ident">bbox_world_max</span>.<span class="ident">x</span>);
|
||||
}
|
||||
|
||||
|
||||
<span class="kw">if</span> <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">position</span>.<span class="ident">y</span> <span class="op"><</span> <span class="ident">bbox_world_max</span>.<span class="ident">y</span> {
|
||||
<span class="self">self</span>.<span class="ident">camera</span>.<span class="ident">target</span>.<span class="ident">y</span> <span class="op">=</span> <span class="ident">bbox_world_max</span>.<span class="ident">y</span> <span class="op">-</span> (<span class="self">self</span>.<span class="ident">player</span>.<span class="ident">position</span>.<span class="ident">y</span> <span class="op">+</span> <span class="ident">bbox_world_min</span>.<span class="ident">y</span>);
|
||||
}
|
||||
|
Reference in New Issue
Block a user