Return to Game button
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fa7aa4d7ff
commit
2056ca16a3
@ -81,26 +81,26 @@ impl PauseMenu {
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draw.draw_text("Paused", 100, 90, 60, label_colors);
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//Return to Main Menu button variables
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let button_pos_x = 100; //116 Wide
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let button_pos_y = window_height - (window_height / 5); //26 height
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let return_button_pos_x = 100; //116 Wide
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let return_button_pos_y = 400; //26 height
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//Return to Main Menu Button
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draw.draw_text("Return to Main Menu", button_pos_x, button_pos_y, 34, label_colors);
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if mouse_x >= button_pos_x
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&& mouse_y >= button_pos_y
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&& mouse_x <= button_pos_x + 352
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&& mouse_y <= button_pos_y + 23
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draw.draw_text("Return to Main Menu", return_button_pos_x, return_button_pos_y, 34, label_colors);
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if mouse_x >= return_button_pos_x
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&& mouse_y >= return_button_pos_y
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&& mouse_x <= return_button_pos_x + 352
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&& mouse_y <= return_button_pos_y + 23
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{
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draw.draw_text(
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"Return to Main Menu",
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button_pos_x + 3,
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button_pos_y + 1,
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return_button_pos_x + 3,
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return_button_pos_y + 1,
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34,
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label_shadow_colors,
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);
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draw.draw_text(
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"Return to Main Menu",
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button_pos_x,
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button_pos_y,
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return_button_pos_x,
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return_button_pos_y,
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34,
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label_colors
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);
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@ -111,8 +111,36 @@ impl PauseMenu {
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}
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}
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//Return to Game button variables
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let to_game_button_pos_x = 100; //116 Wide
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let to_game_button_pos_y = 300; //26 height
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draw.draw_text("Return to Game", to_game_button_pos_x, to_game_button_pos_y, 34, label_colors);
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if mouse_x >= to_game_button_pos_x
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&& mouse_y >= to_game_button_pos_y
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&& mouse_x <= to_game_button_pos_x + 262
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&& mouse_y <= to_game_button_pos_y + 23
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{
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draw.draw_text(
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"Return to Game",
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to_game_button_pos_x + 3,
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to_game_button_pos_y + 1,
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34,
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label_shadow_colors,
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);
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draw.draw_text(
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"Return to Game",
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to_game_button_pos_x,
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to_game_button_pos_y,
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34,
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label_colors
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);
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if draw.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON) {
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audio_subsystem.play_sound(&global_resources.button_click_sound);
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return MenuStateSignal::StartGame; //Goes back to Game
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}
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}
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// Let the user leave this menu by pressing escape
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if draw.is_key_pressed(KeyboardKey::KEY_ESCAPE) {
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