Merge branch 'master' into main_main_menu_menu

This commit is contained in:
Evan Pratten 2022-04-03 11:06:42 -04:00 committed by GitHub
commit 2cf2631a6a
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GPG Key ID: 4AEE18F83AFDEB23
31 changed files with 1024 additions and 95 deletions

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8
game/dist/map_gameMap.objects.json vendored Normal file
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[
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8,8,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
8,8,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,7,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,2,2,2,2,2,2,
8,8,8,7,7,7,7,7,7,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
8,8,8,7,7,7,7,7,7,7,7,6,7,1073741829,1073741829,1073741829,1073741829,7,7,1073741829,1073741829,1073741829,1,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,2,2,2,2,2,2,
8,8,8,7,7,7,7,7,7,7,7,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,7,1073741829,7,1073741829,1,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
8,8,8,7,7,7,7,7,7,7,7,7,6,1073741829,1073741829,1073741829,7,1073741829,7,7,1073741829,1073741829,1,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,2,2,2,2,2,2,
8,8,8,7,7,7,7,7,7,7,7,7,6,1073741829,1073741829,1073741829,1073741829,7,6,6,7,1073741829,1,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
8,8,7,7,7,7,7,7,7,7,7,6,6,1073741829,1073741829,1073741829,7,1073741829,6,6,1073741829,1073741829,1,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,2,2,2,2,2,2,
8,8,7,7,7,7,7,7,7,1073741829,1073741829,6,7,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,7,1073741829,1,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
8,8,7,7,7,7,7,7,7,7,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,2,2,2,2,2,2,
8,7,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,7,6,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
8,8,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,2,2,2,2,2,2,
8,8,8,7,7,7,7,1073741829,1073741829,1073741829,1073741829,6,6,6,6,6,6,6,6,6,1073741829,1073741829,1,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
8,8,8,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,6,6,6,6,6,6,6,1073741829,1073741829,1,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,2,2,2,2,2,2,
8,8,8,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
8,8,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,2,2,2,2,2,2,
8,8,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
8,7,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,2,2,2,2,2,2,
8,8,7,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1,1,1,1,1,1,1,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
8,8,8,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1,536870916,536870916,536870916,3,3,3,3,3,3,3,3,3,536870916,536870916,536870916,2,2,2,2,2,2,
8,8,8,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
8,8,8,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,2,2,2,2,2,2,
8,8,8,7,7,7,7,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
8,8,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,2,2,2,2,2,2,
8,7,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
8,7,7,7,7,7,7,7,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,2,2,2,2,2,2,
8,8,7,7,7,7,7,7,1073741829,1,1,6,6,1,1,1,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
8,8,7,7,7,7,7,7,1073741829,1,4,3,4,3,4,3,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
8,8,7,7,7,7,7,7,1073741829,1,4,3,4,3,4,3,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
8,8,7,7,7,7,7,7,7,1,4,3,4,3,4,3,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
8,7,7,7,7,7,7,7,7,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
8,8,7,7,7,7,7,7,7,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
8,8,8,7,7,7,7,7,7,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
8,8,8,7,7,7,7,7,7,1,1,6,6,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,
8,8,8,7,7,7,7,7,7,7,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
8,8,7,7,7,7,7,7,7,7,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
8,8,7,7,7,7,7,7,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,7,7,1073741829,1073741829,1073741829,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
8,7,7,7,7,7,7,7,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,7,1073741829,7,7,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
8,8,7,7,7,7,7,7,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,7,7,7,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
8,8,7,7,7,7,7,7,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,7,7,7,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
8,8,8,7,7,7,7,7,7,1073741829,1073741829,6,6,1073741829,7,7,7,7,7,7,7,7,1073741829,6,6,6,6,6,6,6,1073741829,1,2,2,2,2,2,2,
8,8,8,7,7,7,7,7,7,1073741829,1073741829,6,6,1073741829,7,7,7,7,7,7,7,7,1073741829,6,6,6,6,6,6,6,1073741829,1,2,2,2,2,2,2,
8,8,8,7,7,7,7,7,7,1073741829,1073741829,6,6,1073741829,1073741829,7,7,7,7,7,7,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
8,8,8,7,7,7,7,7,7,1073741829,1073741829,6,6,1073741829,1073741829,7,7,7,7,7,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
8,8,8,7,7,7,7,7,6,6,6,6,6,1073741829,1073741829,7,7,1073741829,7,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
8,8,8,7,7,7,7,7,6,6,6,6,6,1073741829,1073741829,7,1073741829,1073741829,1073741829,1073741829,6,6,6,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
8,8,8,7,7,7,7,7,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,6,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
8,8,7,7,7,7,7,7,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,7,1073741829,1,2,2,2,2,2,2,
8,8,7,7,7,7,7,7,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,6,6,6,6,6,1073741829,1073741829,1073741829,1073741829,7,7,7,1073741829,1073741829,1,2,2,2,2,2,2,
8,8,7,7,7,7,7,7,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,6,6,6,6,6,1073741829,1073741829,1073741829,7,1073741829,7,7,1073741829,1073741829,1,2,2,2,2,2,2,
8,8,7,7,7,7,7,7,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,7,7,1073741829,7,1073741829,1,2,2,2,2,2,2,
8,7,7,7,7,7,7,7,6,6,1073741829,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,7,7,7,1073741829,1073741829,1,2,2,2,2,2,2,
8,7,7,7,7,7,7,7,6,6,1073741829,7,7,7,7,7,7,1073741829,1073741829,1073741829,6,6,6,6,6,1073741829,7,7,7,1073741829,1073741829,1,2,2,2,2,2,2,
8,7,7,7,7,7,7,7,6,6,1073741829,1073741829,7,7,7,7,7,7,1073741829,1073741829,6,6,6,6,6,1073741829,7,1073741829,7,1073741829,1073741829,1,2,2,2,2,2,2,
8,8,7,7,7,7,7,7,6,6,1073741829,7,7,7,7,7,7,7,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
8,8,7,7,7,7,7,7,6,6,1073741829,7,7,7,7,7,7,7,7,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,7,1073741829,1,2,2,2,2,2,2,
8,8,8,7,7,7,7,7,6,6,1073741829,1073741829,1073741829,1073741829,7,1073741829,1073741829,7,7,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
8,8,8,7,7,7,7,7,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
8,8,8,7,7,7,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
8,8,8,7,7,7,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
8,8,7,7,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
8,7,7,7,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
8,7,7,7,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,1,1,1,1,1,1,1,2,2,2,2,2,2,
8,7,7,7,7,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,7,7,7,1073741829,1,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
8,8,7,7,7,7,7,7,7,7,7,7,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,7,7,7,7,1073741829,1,1073741829,7,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
8,8,7,7,7,7,7,7,7,7,7,7,7,1073741829,6,6,1073741829,7,7,7,7,7,7,1073741829,1,1073741829,1073741829,7,7,1073741829,1073741829,1,2,2,2,2,2,2,
8,8,7,7,7,7,7,7,7,7,7,7,7,1073741829,6,6,1073741829,1073741829,7,7,7,7,1073741829,1073741829,1,1073741829,1073741829,7,1073741829,7,1073741829,1,2,2,2,2,2,2,
8,8,8,7,7,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,7,7,7,7,1073741829,1073741829,1,1073741829,7,7,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
8,8,8,7,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,7,7,7,7,1073741829,1073741829,1,1073741829,1073741829,7,7,7,7,1,2,2,2,2,2,2,
8,8,8,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,7,7,1073741829,1073741829,1,7,1073741829,7,1073741829,7,1073741829,1,2,2,2,2,2,2,
8,8,8,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,1073741829,1073741829,1073741829,7,7,1073741829,1,2,2,2,2,2,2,
8,8,7,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,1073741829,1073741829,7,1073741829,7,1073741829,1,2,2,2,2,2,2,
8,8,7,7,7,7,7,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,1,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
8,8,7,7,7,7,7,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,1,1,1,1,1,1,1,1,2,2,2,2,2,2,
8,8,7,7,7,7,7,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,1,1,1,1,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
8,8,7,7,7,7,7,6,6,1073741829,1073741829,1073741829,1073741829,7,1073741829,1073741829,1073741829,1073741829,1073741829,7,1,1,1,1,1,1073741829,1073741829,1073741829,7,7,1073741829,1,2,2,2,2,2,2,
8,7,7,7,7,7,7,6,6,1073741829,7,1073741829,7,1073741829,7,1073741829,1073741829,1073741829,1073741829,7,1,1,1,1,1,1073741829,1073741829,7,7,1073741829,1073741829,1,2,2,2,2,2,2,
8,8,7,7,7,7,7,6,6,1073741829,1073741829,7,7,7,7,1073741829,7,1073741829,1073741829,1073741829,1,1,1,1,1,1073741829,7,1073741829,7,7,7,1,2,2,2,2,2,2,
8,8,8,7,7,7,7,6,6,1073741829,7,7,7,7,7,7,7,7,1073741829,1073741829,1,1,1,1,1,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
8,8,8,7,7,7,7,6,6,1073741829,7,7,7,7,7,7,1073741829,1073741829,1073741829,7,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,
8,8,8,7,7,7,7,6,6,1073741829,7,7,7,7,7,7,7,7,7,7,1,1,1,1,1,1073741829,1073741829,1073741829,1073741829,1073741829,7,1,2,2,2,2,2,2,
8,8,8,7,7,7,7,6,6,1073741829,7,1073741829,1073741829,1073741829,7,7,1073741829,7,1073741829,1073741829,1,1,1,1,1,1073741829,1073741829,1073741829,7,7,1073741829,1,2,2,2,2,2,2,
8,8,7,7,7,7,7,6,6,1073741829,1073741829,1073741829,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,1,1,1,1,1073741829,1073741829,1073741829,7,1073741829,7,1,2,2,2,2,2,2,
8,8,7,7,7,7,7,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,
8,7,7,7,7,7,7,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2
</data>
</layer>
</map>

View File

@ -5,6 +5,7 @@
720
],
"target_fps": 60,
"tile_size": 128,
"discord": {
"app_id": 954413081918857276,
"artwork": {
@ -15,5 +16,11 @@
"details.sm_failure": "Game went FUBAR",
"details.main_menu": "In the main menu"
}
},
"player": {
"max_velocity": 3,
"acceleration": 2,
"deceleration": 1,
"start_size": 0.8
}
}
}

View File

@ -25,5 +25,5 @@ thiserror = "1.0.30"
approx = "0.5.1"
poll-promise = { version = "0.1.0", features = ["tokio"] }
tempfile = "3.3.0"
nalgebra = "0.30.1"
tiled = { version = "0.10.1", path = "../../third_party/rs-tiled" }
nalgebra = { version = "0.30.1", features=["serde-serialize"]}

View File

@ -24,4 +24,4 @@ pub use json::{InternalJsonLoadError, load_json_structure};
mod sprite_types;
pub use sprite_types::{KnownSpriteType, load_known_sprite_types};
mod texture;
pub use texture::{load_texture_from_internal_data, ResourceLoadError};
pub use texture::{load_texture_from_internal_data, ResourceLoadError, load_music_from_internal_data, load_sound_from_internal_data};

View File

@ -4,7 +4,11 @@
use std::path::Path;
use raylib::{texture::Texture2D, RaylibHandle, RaylibThread};
use raylib::{
audio::{Music, RaylibAudio, Sound},
texture::Texture2D,
RaylibHandle, RaylibThread,
};
use tempfile::tempdir;
use crate::asset_manager::InternalData;
@ -62,3 +66,70 @@ pub fn load_texture_from_internal_data(
Ok(texture)
}
pub fn load_music_from_internal_data(
thread: &RaylibThread,
path: &str,
) -> Result<Music, ResourceLoadError> {
// Create a temp file path to work with
let temp_dir = tempdir()?;
debug!(
"Created temporary directory for passing embedded data to Raylib: {}",
temp_dir.path().display()
);
let tmp_path = temp_dir.path().join(Path::new(path).file_name().unwrap());
// Unpack the raw sound data to a real file on the local filesystem so raylib will read it correctly
std::fs::write(
&tmp_path,
&InternalData::get(path)
.ok_or(ResourceLoadError::AssetNotFound(path.to_string()))?
.data,
)?;
// Call through via FFI to re-load the file
let texture = Music::load_music_stream(thread, tmp_path.to_str().unwrap())
.map_err(ResourceLoadError::Generic)?;
// Close the file
debug!(
"Dropping temporary directory: {}",
temp_dir.path().display()
);
// temp_dir.close()?;
Ok(texture)
}
pub fn load_sound_from_internal_data(
path: &str,
) -> Result<Sound, ResourceLoadError> {
// Create a temp file path to work with
let temp_dir = tempdir()?;
debug!(
"Created temporary directory for passing embedded data to Raylib: {}",
temp_dir.path().display()
);
let tmp_path = temp_dir.path().join(Path::new(path).file_name().unwrap());
// Unpack the raw sound data to a real file on the local filesystem so raylib will read it correctly
std::fs::write(
&tmp_path,
&InternalData::get(path)
.ok_or(ResourceLoadError::AssetNotFound(path.to_string()))?
.data,
)?;
// Call through via FFI to re-load the file
let texture =
Sound::load_sound(tmp_path.to_str().unwrap()).map_err(ResourceLoadError::Generic)?;
// Close the file
debug!(
"Dropping temporary directory: {}",
temp_dir.path().display()
);
temp_dir.close()?;
Ok(texture)
}

View File

@ -1 +1,3 @@
pub mod player;
pub mod player;
pub mod world_object;
pub mod world_object_package;

View File

@ -5,6 +5,7 @@ use nalgebra as na;
pub struct Player {
pub position: na::Vector2<f32>,
pub velocity: na::Vector2<f32>,
pub size: f32,
}
impl Player {
@ -14,7 +15,8 @@ impl Player {
Self {
position,
velocity: na::Vector2::zeros(),
size: 1.0,
}
}
}
}

View File

@ -0,0 +1,64 @@
use std::collections::HashMap;
use nalgebra as na;
use serde::Deserialize;
use crate::{
asset_manager::{load_json_structure, InternalJsonLoadError},
rendering::utilities::anim_texture::AnimatedTexture,
};
#[derive(Debug, Clone, Deserialize)]
pub struct PossiblyAnimatedTexture {
/// Signal if the texture is animated or static
pub animated: Option<bool>,
/// Relative file path from `dist` to the texture
pub file_path: String,
}
/// Defines a collider in object space.
#[derive(Debug, Clone, Deserialize)]
pub struct ObjectCollider {
/// Position, relative to the object's center (north east is 1,1 south west is -1,-1)
pub position: na::Vector2<f32>,
/// Possible sizing
pub size: Option<na::Vector2<f32>>,
/// Possible radius
pub radius: Option<f32>,
}
/// Definition of an object. Only one of these should exist *per object*, and they will be GPU instanced.
#[derive(Debug, Clone, Deserialize)]
pub struct WorldObject {
/// Object name. Must match the name of the texture
pub name: String,
/// The object's bottom texture
pub bottom_texture: PossiblyAnimatedTexture,
/// The object's top texture
pub top_texture: Option<PossiblyAnimatedTexture>,
/// colliders describing the object's footprint
// pub footprint: Vec<ObjectCollider>,
pub footprint_radius: Option<f32>,
/// Colliders for physics
pub physics_colliders: Vec<ObjectCollider>,
/// Temperature
pub temperature: Option<f32>,
/// Friction
pub friction: Option<f32>,
}
/// Used to reference an object in the world definition
#[derive(Debug, Clone, Deserialize)]
pub struct WorldObjectRef {
/// Object type
#[serde(rename = "type")]
pub kind: String,
/// Object name
pub name: String,
/// Object position (tile-space *not* pixel-space). 1,1 being up and to the right
pub position: na::Vector2<f32>,
/// Object rotation, positive is clockwise
pub rotation_radians: f32,
}

View File

@ -0,0 +1,111 @@
use std::collections::HashMap;
use raylib::{texture::Texture2D, RaylibHandle, RaylibThread};
use crate::{
asset_manager::{load_json_structure, load_texture_from_internal_data},
rendering::utilities::anim_texture::AnimatedTexture,
};
use super::world_object::{WorldObject, WorldObjectRef};
#[derive(Debug, thiserror::Error)]
pub enum WorldObjectPackageLoadError {
#[error(transparent)]
JsonError(#[from] crate::asset_manager::InternalJsonLoadError),
#[error(transparent)]
ResourceError(#[from] crate::asset_manager::ResourceLoadError),
}
/// A simply interface for the madness
#[derive(Debug)]
pub struct WorldObjectPackage {
/// The object definitions
pub object_definitions: HashMap<String, WorldObject>,
/// The object references
pub object_references: Vec<WorldObjectRef>,
/// Bottom static textures
pub bottom_static_textures: HashMap<String, Texture2D>,
/// Top static textures
pub top_static_textures: HashMap<String, Texture2D>,
/// Bottom animated textures
pub bottom_animated_textures: HashMap<String, AnimatedTexture>,
/// Top animated textures
pub top_animated_textures: HashMap<String, AnimatedTexture>,
}
impl WorldObjectPackage {
pub fn load(
raylib_handle: &mut RaylibHandle,
thread: &RaylibThread,
map_objects_file_path: &str,
) -> Result<Self, WorldObjectPackageLoadError> {
// Attempt to load the object reference list
let object_references: Vec<WorldObjectRef> = load_json_structure(map_objects_file_path)?;
// We also need to load the object definitions
let mut object_definitions = HashMap::new();
let mut bottom_static_textures = HashMap::new();
let mut top_static_textures = HashMap::new();
let mut bottom_animated_textures = HashMap::new();
let mut top_animated_textures = HashMap::new();
for reference in &object_references {
// If this is a new object, load it.
let object_key = format!("{}:{}", reference.kind, reference.name);
if !object_definitions.contains_key(object_key.as_str()) {
// Construct the file path from the data we know about the reference
let path = format!(
"assets/{}/{}/{}.json",
reference.kind, reference.name, reference.name
);
// Attempt to load the object definition
let object_definition: WorldObject = load_json_structure(&path)?;
// If this object has a static bottom texture, load it
if object_definition.bottom_texture.animated.unwrap_or(false) {
panic!("Animated bottom textures are not supported yet")
} else {
// Load the bottom texture and save it
bottom_static_textures.insert(
object_key.to_string(),
load_texture_from_internal_data(
raylib_handle,
thread,
&object_definition.bottom_texture.file_path,
)?,
);
}
// If there is a top texture, load it
if let Some(top_texture) = &object_definition.top_texture {
if top_texture.animated.unwrap_or(false) {
panic!("Animated top textures are not supported yet")
} else {
// Load the top texture and save it
top_static_textures.insert(
object_key.to_string(),
load_texture_from_internal_data(
raylib_handle,
thread,
&top_texture.file_path,
)?,
);
}
}
// Store the object definition
object_definitions.insert(object_key.to_string(), object_definition);
}
}
Ok(Self {
object_definitions,
object_references,
bottom_static_textures,
top_static_textures,
bottom_animated_textures,
top_animated_textures,
})
}
}

View File

@ -28,6 +28,23 @@ pub struct DiscordConstants {
pub strings: HashMap<String, String>,
}
/// Constants relating to the Player
#[derive(Debug, Deserialize)]
pub struct PlayerConstants {
/// Maximum velocity, tiles per second
pub max_velocity: u32,
/// Acceleration, tiles per second per second
pub acceleration: u32,
/// Deceleration, tiles per second per second
pub deceleration: u32,
/// Starting size of player in tiles
pub start_size: f32,
}
/// This structure is filled with the contents of `dist/project-constants.json` at runtime
#[derive(Debug, Deserialize)]
pub struct ProjectConstants {
@ -40,6 +57,12 @@ pub struct ProjectConstants {
/// The Discord constants
pub discord: DiscordConstants,
/// The Player constants
pub player: PlayerConstants,
/// The target framerate of the game
pub target_fps: u32,
/// The size of the game tiles
pub tile_size: u32,
}

View File

@ -111,6 +111,11 @@ pub async fn handle_graphics_blocking<ConfigBuilder>(
constants,
)
.await;
// Handle exiting the game
if render_delegate.needs_exit {
break;
}
}
_ => backend_sm = RenderBackendStates::sm_failed(),
};

View File

@ -5,7 +5,7 @@ use nalgebra::Vector2;
use raylib::{
color::Color,
math::Rectangle,
prelude::{RaylibDraw, RaylibDrawHandle},
prelude::{RaylibDraw, RaylibDrawHandle, RaylibMode2D},
texture::Texture2D,
RaylibHandle, RaylibThread,
};
@ -127,7 +127,7 @@ impl AnimatedTexture {
#[profiling::function]
pub fn render_frame_by_index(
&self,
draw_handle: &mut RaylibDrawHandle,
draw_handle: &mut RaylibMode2D<RaylibDrawHandle>,
index: usize,
position: Vector2<f32>,
percent_scale: Option<Vector2<f32>>,
@ -186,7 +186,7 @@ impl AnimatedTexture {
/// Render the animation based on timestamp
pub fn render_automatic(
&mut self,
draw_handle: &mut RaylibDrawHandle,
draw_handle: &mut RaylibMode2D<RaylibDrawHandle>,
position: Vector2<f32>,
percent_scale: Option<Vector2<f32>>,
origin: Option<Vector2<f32>>,
@ -216,4 +216,11 @@ impl AnimatedTexture {
warn!("We somehow got a frame index of None");
}
}
pub fn size(&self) -> Vector2<f32>{
Vector2::new(
self.texture.width as f32,
self.texture.height as f32,
)
}
}

View File

@ -1,16 +1,19 @@
use std::{collections::HashMap, path::PathBuf, sync::Arc};
use crate::asset_manager::{load_texture_from_internal_data, InternalData};
use crate::{
asset_manager::{load_texture_from_internal_data, InternalData},
model::world_object_package::WorldObjectPackage,
};
use nalgebra as na;
use raylib::{
camera::Camera2D,
color::Color,
math::Vector2,
math::{Rectangle, Vector2},
prelude::{RaylibDraw, RaylibDrawHandle, RaylibMode2D},
texture::Texture2D,
RaylibHandle, RaylibThread,
};
use tiled::{Loader, Map, ResourceCache, ResourcePath, ResourcePathBuf, Tileset};
use tiled::{Loader, Map, PropertyValue, ResourceCache, ResourcePath, ResourcePathBuf, Tileset};
/// Possible errors generated by the map loading process
#[derive(Debug, thiserror::Error)]
@ -75,12 +78,14 @@ impl ResourceCache for ProgramDataTileCache {
pub struct MapRenderer {
map: Map,
tile_textures: HashMap<PathBuf, Texture2D>,
world_objects: WorldObjectPackage,
}
impl MapRenderer {
/// Construct a new MapRenderer.
pub fn new(
tmx_path: &str,
objects_path: &str,
raylib: &mut RaylibHandle,
raylib_thread: &RaylibThread,
) -> Result<Self, MapRenderError> {
@ -116,18 +121,133 @@ impl MapRenderer {
}
}
Ok(Self { map, tile_textures })
// Load the world objects
let world_objects = WorldObjectPackage::load(raylib, raylib_thread, objects_path).unwrap();
Ok(Self {
map,
tile_textures,
world_objects,
})
}
pub fn sample_friction_at(&self, position: na::Vector2<f32>) -> f32 {
todo!()
pub fn sample_friction_at(&self, world_position: na::Vector2<f32>) -> Option<f32> {
// Convert to a tile position
let tile_position = na::Vector2::new(
(world_position.x / 128.0).floor() as i32,
(world_position.y / 128.0).floor() as i32,
);
// If there is an object here, let it override the output
for obj_ref in &self.world_objects.object_references {
if obj_ref.position.x == tile_position.x as f32
&& obj_ref.position.y == tile_position.y as f32
{
// Get access to the actual object definition
let object_key = format!("{}:{}", obj_ref.kind, obj_ref.name);
let obj_def = self
.world_objects
.object_definitions
.get(&object_key)
.unwrap();
// Check if there is a friction property
if let Some(friction) = obj_def.friction {
return Some(friction);
}
}
}
// Get the first layer
let layer = self.map.layers().next().unwrap();
// Handle the layer type
match layer.layer_type() {
tiled::LayerType::TileLayer(layer) => {
// Get the tile
if let Some(tile) = layer.get_tile(tile_position.x, tile_position.y) {
if let Some(tile) = tile.get_tile() {
if let Some(data) = tile.data.properties.get("friction") {
match data {
PropertyValue::FloatValue(f) => Some(*f),
_ => None,
}
} else {
None
}
} else {
None
}
} else {
None
}
}
_ => None,
}
}
pub fn sample_temperature_at(&self, position: na::Vector2<f32>) -> f32 {
todo!()
pub fn sample_temperature_at(&self, world_position: na::Vector2<f32>) -> Option<f32> {
// Convert to a tile position
let tile_position = na::Vector2::new(
(world_position.x / 128.0).floor() as i32,
(world_position.y / 128.0).floor() as i32,
);
// If there is an object here, let it override the output
for obj_ref in &self.world_objects.object_references {
if obj_ref.position.x == tile_position.x as f32
&& obj_ref.position.y == tile_position.y as f32
{
// Get access to the actual object definition
let object_key = format!("{}:{}", obj_ref.kind, obj_ref.name);
let obj_def = self
.world_objects
.object_definitions
.get(&object_key)
.unwrap();
// Check if there is a temperature property
if let Some(temperature) = obj_def.temperature {
return Some(temperature);
}
}
}
// Get the first layer
let layer = self.map.layers().next().unwrap();
// Handle the layer type
match layer.layer_type() {
tiled::LayerType::TileLayer(layer) => {
// Get the tile
if let Some(tile) = layer.get_tile(tile_position.x, tile_position.y) {
if let Some(tile) = tile.get_tile() {
if let Some(data) = tile.data.properties.get("temperature") {
match data {
PropertyValue::FloatValue(f) => Some(*f),
_ => None,
}
} else {
None
}
} else {
None
}
} else {
None
}
}
_ => None,
}
}
pub fn render_map(&self, draw_handle: &mut RaylibMode2D<RaylibDrawHandle>, camera: &Camera2D, show_debug_grid:bool) {
pub fn render_map(
&mut self,
draw_handle: &mut RaylibMode2D<RaylibDrawHandle>,
camera: &Camera2D,
show_debug_grid: bool,
player_position: na::Vector2<f32>,
) {
// Get the window corners in world space
let screen_width = draw_handle.get_screen_width();
let screen_height = draw_handle.get_screen_height();
@ -187,8 +307,138 @@ impl MapRenderer {
tile_y * tile_height as i32,
Color::WHITE,
);
}
}
// Check if there is an object at this tile
for obj_ref in &self.world_objects.object_references {
if obj_ref.position.x == sampler_x as f32
&& obj_ref.position.y == sampler_y as f32
{
// Get access to the actual object definition
let object_key =
format!("{}:{}", obj_ref.kind, obj_ref.name);
let obj_def = self
.world_objects
.object_definitions
.get(&object_key)
.unwrap();
// We need to render the base layer of the object
if obj_def.bottom_texture.animated.unwrap_or(false) {
let tex = self
.world_objects
.bottom_animated_textures
.get_mut(&object_key)
.unwrap();
tex.render_automatic(
draw_handle,
obj_ref.position - (tex.size() / 2.0),
None,
Some(tex.size() / 2.0),
Some(obj_ref.rotation_radians.to_degrees()),
None,
);
} else {
let tex = self
.world_objects
.bottom_static_textures
.get_mut(&object_key)
.unwrap();
let p: Vector2 = obj_ref.position.into();
let r1 = Rectangle {
x: 0.0,
y: 0.0,
width: tex.width as f32,
height: tex.height as f32,
};
let r2 = Rectangle {
x: p.x,
y: p.y,
width: tex.width as f32,
height: tex.height as f32,
};
draw_handle.draw_texture_pro(
&tex,
r1,
r2,
Vector2::new(
tex.width as f32 / 2.0,
tex.height as f32 / 2.0,
),
obj_ref.rotation_radians.to_degrees(),
Color::WHITE,
);
}
// If needed we can render the top layer of the object
if let Some(top_texture) = &obj_def.top_texture {
// We need to detect if the player is in the footprint of the object
let mut tint = Color::WHITE;
if let Some(footprint_radius) =
obj_def.footprint_radius
{
let player_dist_to_object =
(obj_ref.position - player_position).norm();
// debug!(
// "Player dist to object: {}",
// player_dist_to_object
// );
if player_dist_to_object <= footprint_radius {
tint.a = 128;
}
}
if top_texture.animated.unwrap_or(false) {
let tex = self
.world_objects
.top_animated_textures
.get_mut(&object_key)
.unwrap();
tex.render_automatic(
draw_handle,
obj_ref.position - (tex.size() / 2.0),
None,
Some(tex.size() / 2.0),
Some(obj_ref.rotation_radians.to_degrees()),
Some(tint),
);
} else {
let tex = self
.world_objects
.top_static_textures
.get_mut(&object_key)
.unwrap();
let p: Vector2 = obj_ref.position.into();
let r1 = Rectangle {
x: 0.0,
y: 0.0,
width: tex.width as f32,
height: tex.height as f32,
};
let r2 = Rectangle {
x: p.x,
y: p.y,
width: tex.width as f32,
height: tex.height as f32,
};
draw_handle.draw_texture_pro(
&tex,
r1,
r2,
Vector2::new(
tex.width as f32 / 2.0,
tex.height as f32 / 2.0,
),
obj_ref.rotation_radians.to_degrees(),
tint,
);
}
}
}
}
if show_debug_grid {
draw_handle.draw_rectangle_lines(
tile_x * tile_width as i32,

View File

@ -25,7 +25,7 @@ pub enum MenuStateSignal {
#[derive(Debug)]
pub struct MainMenu {
has_updated_discord_rpc: bool,
pub has_updated_discord_rpc: bool,
volume_percentage: f32,
}

View File

@ -23,6 +23,8 @@ mod test_fox;
/// This is a struct to allow for stateful data (like sub-screens) to be set up
pub struct SceneRenderDelegate {
menu_control_signal: MenuStateSignal,
pub needs_exit: bool,
audio_subsystem: RaylibAudio,
/* Scenes */
scene_test_fox: TestFoxScene,
scene_playable: PlayableScene,
@ -36,7 +38,9 @@ impl SceneRenderDelegate {
rl_thread: &RaylibThread,
constants: &ProjectConstants,
) -> Self {
// TODO: Stick any init code you want here.
// Set up audio
let audio_subsystem = RaylibAudio::init_audio_device();
audio_subsystem.set_master_volume(0.4);
// Init some scenes
let scene_test_fox = TestFoxScene::new(raylib, rl_thread);
@ -45,6 +49,8 @@ impl SceneRenderDelegate {
Self {
menu_control_signal: MenuStateSignal::DoMainMenu,
needs_exit: false,
audio_subsystem,
scene_test_fox,
scene_playable,
scene_main_menu,
@ -62,24 +68,29 @@ impl SceneRenderDelegate {
global_resources: &GlobalResources,
constants: &ProjectConstants,
) {
// Render the main menu if in it, otherwise, render the game
match self.menu_control_signal {
MenuStateSignal::StartGame => {
// self.scene_playable
// .render_frame(raylib, rl_thread, &discord, global_resources, constants)
// .await;
// TODO: remove this test scene
self.scene_test_fox
.render_frame(raylib, rl_thread, &discord, global_resources)
self.scene_playable
.render_frame(raylib, rl_thread, &discord, global_resources, constants, &mut self.audio_subsystem)
.await;
self.scene_playable.update_physics(raylib, constants).await;
// Clear the menu system discord status
self.scene_main_menu.has_updated_discord_rpc = false;
}
MenuStateSignal::QuitGame => {
self.needs_exit = true;
}
MenuStateSignal::QuitGame => unimplemented!(),
MenuStateSignal::DoMainMenu => {
self.menu_control_signal = self
.scene_main_menu
.render_main_menu_frame(raylib, rl_thread, discord, global_resources, constants)
.await
.await;
// Clear the ingame discord status
self.scene_playable.has_updated_discord_rpc = false;
}
MenuStateSignal::DoOptions => {
self.menu_control_signal = self

View File

@ -2,42 +2,76 @@
use nalgebra as na;
use raylib::prelude::*;
use std::time::SystemTime;
use crate::{
asset_manager::{load_music_from_internal_data, load_sound_from_internal_data},
discord::{DiscordChannel, DiscordRpcSignal},
global_resource_package::GlobalResources,
model::player::Player,
project_constants::ProjectConstants,
rendering::utilities::anim_texture::AnimatedTexture,
rendering::utilities::{anim_texture::AnimatedTexture, map_render::MapRenderer},
};
#[derive(Debug)]
pub struct PlayableScene {
has_updated_discord_rpc: bool,
pub has_updated_discord_rpc: bool,
player: Player,
world_map: MapRenderer,
camera: raylib::camera::Camera2D,
last_update: SystemTime,
game_soundtrack: Music,
}
impl PlayableScene {
/// Construct a new `PlayableScene`
pub fn new(
raylib_handle: &mut RaylibHandle,
thread: &RaylibThread,
raylib_handle: &mut raylib::RaylibHandle,
thread: &raylib::RaylibThread,
constants: &ProjectConstants,
) -> Self {
let map_renderer = MapRenderer::new(
"map_gameMap.tmx",
"map_gameMap.objects.json",
raylib_handle,
thread,
)
.unwrap();
// Load the game music
let game_soundtrack =
load_music_from_internal_data(thread, "assets/audio/gameSoundtrack.mp3").unwrap();
Self {
has_updated_discord_rpc: false,
player: Player::new(na::Vector2::new(10.0, 10.0)),
player: Player::new(na::Vector2::new(10.0 * constants.tile_size as f32, -10.0 * constants.tile_size as f32)),
world_map: map_renderer,
camera: raylib::camera::Camera2D {
target: raylib::math::Vector2 {
x: 0.0,
y: 0.0,
},
offset: raylib::math::Vector2 {
x: 0.0,
y: 0.0
},
rotation: 0.0,
zoom: 1.0,
},
last_update: SystemTime::UNIX_EPOCH,
game_soundtrack,
}
}
/// Handler for each frame
pub async fn render_frame(
&mut self,
raylib: &mut RaylibHandle,
rl_thread: &RaylibThread,
raylib: &mut raylib::RaylibHandle,
rl_thread: &raylib::RaylibThread,
discord: &DiscordChannel,
global_resources: &GlobalResources,
constants: &ProjectConstants,
audio_subsystem: &mut RaylibAudio,
) {
// Handle updating discord RPC
if !self.has_updated_discord_rpc {
@ -55,13 +89,154 @@ impl PlayableScene {
self.has_updated_discord_rpc = true;
}
// Ensure the game soundtrack is playing
if !audio_subsystem.is_music_playing(&self.game_soundtrack) {
debug!("Playing game soundtrack");
audio_subsystem.play_music_stream(&mut self.game_soundtrack);
} else {
audio_subsystem.update_music_stream(&mut self.game_soundtrack);
}
// Get a drawing handle
let mut draw = raylib.begin_drawing(rl_thread);
// Clear the screen
draw.clear_background(Color::WHITE);
// TODO: Render stuff
// self.player. <whatever>
self.draw_world(&mut draw, constants);
self.draw_ui(&mut draw, constants);
}
pub fn draw_world(&mut self, draw: &mut RaylibDrawHandle, constants: &ProjectConstants) {
// Begin camera mode
let mut ctx2d = draw.begin_mode2D(self.camera);
// Render the map
self.world_map
.render_map(&mut ctx2d, &self.camera, true, self.player.position);
// NOTE: This is how to check friction and temperature
let current_friction = self.world_map.sample_friction_at(self.player.position);
let current_temperature = self.world_map.sample_temperature_at(self.player.position);
let player_size =
(constants.tile_size as f32 * constants.player.start_size * self.player.size) as i32;
ctx2d.draw_rectangle(
self.player.position[0] as i32 - player_size / 2,
self.player.position[1] as i32 * -1 - player_size / 2,
player_size,
player_size,
Color::LIGHTBLUE,
);
}
pub fn draw_ui(&mut self, draw: &mut RaylibDrawHandle, constants: &ProjectConstants) {
draw.draw_rectangle(draw.get_screen_width() / 2 - 225, 0, 450, 40, Color::WHITE);
draw.draw_text(
"Unregistered HyperCam 2",
draw.get_screen_width() / 2 - 215,
0,
32,
Color::BLACK,
);
}
// Physics
pub async fn update_physics(
&mut self,
raylib: &raylib::RaylibHandle,
constants: &ProjectConstants,
) {
// Get time since last physics update
let time = SystemTime::now();
let elapsed = time
.duration_since(self.last_update)
.expect("Time Appears to Have Moved Backwards!");
self.last_update = time;
let delta_time = elapsed.as_millis() as f32 / 1000.0; // Physics will be scaled by this value
let player = &mut self.player;
// Get input direction components
let h_axis = raylib.is_key_down(KeyboardKey::KEY_D) as i8
- raylib.is_key_down(KeyboardKey::KEY_A) as i8;
let v_axis = raylib.is_key_down(KeyboardKey::KEY_W) as i8
- raylib.is_key_down(KeyboardKey::KEY_S) as i8;
if h_axis != 0 || v_axis != 0 {
// Normalize input and accelerate in desired direction
let direction = na::Vector2::new(h_axis as f32, v_axis as f32).normalize();
player.velocity += &direction.xy()
* constants.player.acceleration as f32
* constants.tile_size as f32
* delta_time;
}
if player.velocity.magnitude() != 0.0 {
player.velocity -= player.velocity.normalize()
* constants.player.deceleration as f32
* constants.tile_size as f32
* delta_time;
if player.velocity.magnitude() < 1.0 {
player.velocity.set_magnitude(0.0);
}
}
if ((constants.player.max_velocity * constants.tile_size) as f32)
< player.velocity.magnitude()
{
player
.velocity
.set_magnitude((constants.player.max_velocity * constants.tile_size) as f32);
}
player.position += &player.velocity * delta_time;
self.update_camera(raylib);
}
// Update the camera
pub fn update_camera(
&mut self,
raylib: & raylib::RaylibHandle,
) {
// Bounding box
let bbox = na::Vector2::new(0.2, 0.2);
// Get bounding box dimensions on the screen
let bbox_screen_min: raylib::math::Vector2 = (((na::Vector2::new(1.0, 1.0) - bbox) * 0.5).component_mul(
&na::Vector2::new(raylib.get_screen_width() as f32, raylib.get_screen_height() as f32)
)).into();
let bbox_screen_max: raylib::math::Vector2 = (((na::Vector2::new(1.0, 1.0) + bbox) * 0.5).component_mul(
&na::Vector2::new(raylib.get_screen_width() as f32, raylib.get_screen_height() as f32)
)).into();
// Get bounding box in world space
let mut bbox_world_min = raylib.get_screen_to_world2D(bbox_screen_min, self.camera);
let mut bbox_world_max = raylib.get_screen_to_world2D(bbox_screen_max, self.camera);
// Invert y
bbox_world_min.y *= -1.0;
bbox_world_max.y *= -1.0;
self.camera.offset = bbox_screen_min;
if self.player.position.x < bbox_world_min.x {
self.camera.target.x = self.player.position.x;
}
if self.player.position.y > bbox_world_min.y {
self.camera.target.y = -self.player.position.y;
}
if self.player.position.x > bbox_world_max.x {
self.camera.target.x = bbox_world_min.x + (self.player.position.x - bbox_world_max.x);
}
if self.player.position.y < bbox_world_max.y {
self.camera.target.y = bbox_world_max.y - (self.player.position.y + bbox_world_min.y);
}
}
}

View File

@ -24,14 +24,20 @@ impl TestFoxScene {
let fox = AnimatedTexture::new(raylib_handle, thread, "chr", "testFox").unwrap();
// Load the map
let map_renderer = MapRenderer::new("map_gameMap.tmx", raylib_handle, thread).unwrap();
let map_renderer = MapRenderer::new(
"map_gameMap.tmx",
"map_gameMap.objects.json",
raylib_handle,
thread,
)
.unwrap();
// Create a camera
let camera = Camera2D {
target: Vector2 { x: 0.0, y: 0.0 },
offset: Vector2 {
x: raylib_handle.get_screen_width() as f32,
y: (raylib_handle.get_screen_height() as f32) * -0.5,
x: raylib_handle.get_screen_width() as f32 * 0.5,
y: (raylib_handle.get_screen_height() as f32) * 0.5,
},
rotation: 0.0,
zoom: 1.0,
@ -58,15 +64,15 @@ impl TestFoxScene {
// Clear the screen
draw.clear_background(Color::WHITE);
// Render the fox
self.fox_animation.render_automatic(
&mut draw,
na::Vector2::new(0.0, 0.0),
None,
None,
None,
None,
);
// // Render the fox
// self.fox_animation.render_automatic(
// &mut draw,
// na::Vector2::new(0.0, 0.0),
// None,
// None,
// None,
// None,
// );
// Allow the camera to be moved with wasd
if draw.is_key_down(KeyboardKey::KEY_W) {
@ -87,7 +93,19 @@ impl TestFoxScene {
let mut ctx2d = draw.begin_mode2D(self.camera);
// Render the map
self.world_map.render_map(&mut ctx2d, &self.camera, true);
self.world_map.render_map(
&mut ctx2d,
&self.camera,
true,
na::Vector2::new(self.camera.target.x, self.camera.target.y).into(),
);
}
draw.draw_circle(
draw.get_screen_width() / 2,
draw.get_screen_height() / 2,
4.0,
Color::RED,
);
}
}