Merge branch 'master' into main_main_menu_menu
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assets/ewpratten/env_testObject/env_testObject.xcf
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game/dist/assets/env/env_beachTile/env_beachTileWet.png
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game/dist/assets/env/env_boardwalkTile/env_boardwalkTile.png
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game/dist/assets/env/env_grassTile/env_grassTile.png
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game/dist/assets/env/env_pavementTile/env_pavementTile.png
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game/dist/assets/env/env_pavementTile/env_pavementTileLine.png
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game/dist/assets/env/env_roadTile/env_roadTile.png
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game/dist/assets/env/env_sidewalkTile/env_sidewalkTile.png
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game/dist/assets/env/env_testObject/env_testObject.json
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"name": "env_testObject",
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game/dist/assets/env/env_testObject/env_testObjectTop.png
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game/dist/map_gameMap.objects.json
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[
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{
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"type":"env",
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|
||||
8,8,8,7,7,7,7,7,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,7,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,7,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1,1,1,1,1,1,1,2,2,2,2,2,2,
|
||||
8,8,8,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,6,6,6,6,6,6,6,6,6,6,6,6,1,3,3,3,3,3,3,2,2,2,2,2,2,
|
||||
8,8,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,6,6,6,6,6,6,6,6,6,6,6,6,1,3,3,3,3,3,3,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,1,1,1,3,3,3,3,3,3,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,6,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,7,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,7,7,7,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,7,7,7,7,7,6,7,1073741829,1073741829,1073741829,1073741829,7,7,1073741829,1073741829,1073741829,1,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,7,7,7,7,7,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,7,1073741829,7,1073741829,1,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,7,7,7,7,7,7,6,1073741829,1073741829,1073741829,7,1073741829,7,7,1073741829,1073741829,1,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,7,7,7,7,7,7,6,1073741829,1073741829,1073741829,1073741829,7,6,6,7,1073741829,1,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,7,7,7,7,6,6,1073741829,1073741829,1073741829,7,1073741829,6,6,1073741829,1073741829,1,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,7,7,1073741829,1073741829,6,7,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,7,1073741829,1,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,7,7,7,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,2,2,2,2,2,2,
|
||||
8,7,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,7,6,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,7,1073741829,1073741829,1073741829,1073741829,6,6,6,6,6,6,6,6,6,1073741829,1073741829,1,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,6,6,6,6,6,6,6,1073741829,1073741829,1,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,2,2,2,2,2,2,
|
||||
8,8,8,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
|
||||
8,8,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,2,2,2,2,2,2,
|
||||
8,8,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
|
||||
8,7,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1,1,1,1,1,1,1,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1,536870916,536870916,536870916,3,3,3,3,3,3,3,3,3,536870916,536870916,536870916,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,7,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,2,2,2,2,2,2,
|
||||
8,7,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
|
||||
8,7,7,7,7,7,7,7,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,3,3,3,536870916,536870916,536870916,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,7,1073741829,1,1,6,6,1,1,1,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,7,1073741829,1,4,3,4,3,4,3,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,7,1073741829,1,4,3,4,3,4,3,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,7,7,1,4,3,4,3,4,3,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
|
||||
8,7,7,7,7,7,7,7,7,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,7,7,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,7,7,7,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,7,7,7,1,1,6,6,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,7,7,7,7,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,7,7,7,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,7,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,7,7,1073741829,1073741829,1073741829,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,7,7,7,7,7,7,7,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,7,1073741829,7,7,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,7,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,7,7,7,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,7,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,7,7,7,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,7,7,7,1073741829,1073741829,6,6,1073741829,7,7,7,7,7,7,7,7,1073741829,6,6,6,6,6,6,6,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,7,7,7,1073741829,1073741829,6,6,1073741829,7,7,7,7,7,7,7,7,1073741829,6,6,6,6,6,6,6,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,7,7,7,1073741829,1073741829,6,6,1073741829,1073741829,7,7,7,7,7,7,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,7,7,7,1073741829,1073741829,6,6,1073741829,1073741829,7,7,7,7,7,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,7,7,6,6,6,6,6,1073741829,1073741829,7,7,1073741829,7,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,7,7,6,6,6,6,6,1073741829,1073741829,7,1073741829,1073741829,1073741829,1073741829,6,6,6,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,7,7,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,6,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,7,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,7,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,7,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,6,6,6,6,6,1073741829,1073741829,1073741829,1073741829,7,7,7,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,7,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,6,6,6,6,6,1073741829,1073741829,1073741829,7,1073741829,7,7,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,7,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,7,7,1073741829,7,1073741829,1,2,2,2,2,2,2,
|
||||
8,7,7,7,7,7,7,7,6,6,1073741829,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,7,7,7,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,7,7,7,7,7,7,7,6,6,1073741829,7,7,7,7,7,7,1073741829,1073741829,1073741829,6,6,6,6,6,1073741829,7,7,7,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,7,7,7,7,7,7,7,6,6,1073741829,1073741829,7,7,7,7,7,7,1073741829,1073741829,6,6,6,6,6,1073741829,7,1073741829,7,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,7,6,6,1073741829,7,7,7,7,7,7,7,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,7,6,6,1073741829,7,7,7,7,7,7,7,7,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,7,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,7,7,6,6,1073741829,1073741829,1073741829,1073741829,7,1073741829,1073741829,7,7,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,7,7,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,7,7,7,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,7,7,7,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,1,1,1,1,1,1,1,2,2,2,2,2,2,
|
||||
8,7,7,7,7,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,7,7,7,1073741829,1,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,7,7,7,7,7,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,7,7,7,7,1073741829,1,1073741829,7,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,7,7,7,7,7,7,1073741829,6,6,1073741829,7,7,7,7,7,7,1073741829,1,1073741829,1073741829,7,7,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,7,7,7,7,7,7,1073741829,6,6,1073741829,1073741829,7,7,7,7,1073741829,1073741829,1,1073741829,1073741829,7,1073741829,7,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,7,7,7,7,1073741829,1073741829,1,1073741829,7,7,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,7,7,7,7,1073741829,1073741829,1,1073741829,1073741829,7,7,7,7,1,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,7,7,1073741829,1073741829,1,7,1073741829,7,1073741829,7,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,1073741829,1073741829,1073741829,7,7,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,1073741829,1073741829,7,1073741829,7,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,1,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,1,1,1,1,1,1,1,1,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,6,6,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,1,1,1,1,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,6,6,1073741829,1073741829,1073741829,1073741829,7,1073741829,1073741829,1073741829,1073741829,1073741829,7,1,1,1,1,1,1073741829,1073741829,1073741829,7,7,1073741829,1,2,2,2,2,2,2,
|
||||
8,7,7,7,7,7,7,6,6,1073741829,7,1073741829,7,1073741829,7,1073741829,1073741829,1073741829,1073741829,7,1,1,1,1,1,1073741829,1073741829,7,7,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,6,6,1073741829,1073741829,7,7,7,7,1073741829,7,1073741829,1073741829,1073741829,1,1,1,1,1,1073741829,7,1073741829,7,7,7,1,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,7,6,6,1073741829,7,7,7,7,7,7,7,7,1073741829,1073741829,1,1,1,1,1,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,7,6,6,1073741829,7,7,7,7,7,7,1073741829,1073741829,1073741829,7,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,7,6,6,1073741829,7,7,7,7,7,7,7,7,7,7,1,1,1,1,1,1073741829,1073741829,1073741829,1073741829,1073741829,7,1,2,2,2,2,2,2,
|
||||
8,8,8,7,7,7,7,6,6,1073741829,7,1073741829,1073741829,1073741829,7,7,1073741829,7,1073741829,1073741829,1,1,1,1,1,1073741829,1073741829,1073741829,7,7,1073741829,1,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,6,6,1073741829,1073741829,1073741829,7,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1073741829,1,1,1,1,1,1073741829,1073741829,1073741829,7,1073741829,7,1,2,2,2,2,2,2,
|
||||
8,8,7,7,7,7,7,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,
|
||||
8,7,7,7,7,7,7,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
|
9
game/dist/project-constants.json
vendored
@ -5,6 +5,7 @@
|
||||
720
|
||||
],
|
||||
"target_fps": 60,
|
||||
"tile_size": 128,
|
||||
"discord": {
|
||||
"app_id": 954413081918857276,
|
||||
"artwork": {
|
||||
@ -15,5 +16,11 @@
|
||||
"details.sm_failure": "Game went FUBAR",
|
||||
"details.main_menu": "In the main menu"
|
||||
}
|
||||
},
|
||||
"player": {
|
||||
"max_velocity": 3,
|
||||
"acceleration": 2,
|
||||
"deceleration": 1,
|
||||
"start_size": 0.8
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -25,5 +25,5 @@ thiserror = "1.0.30"
|
||||
approx = "0.5.1"
|
||||
poll-promise = { version = "0.1.0", features = ["tokio"] }
|
||||
tempfile = "3.3.0"
|
||||
nalgebra = "0.30.1"
|
||||
tiled = { version = "0.10.1", path = "../../third_party/rs-tiled" }
|
||||
nalgebra = { version = "0.30.1", features=["serde-serialize"]}
|
||||
|
@ -24,4 +24,4 @@ pub use json::{InternalJsonLoadError, load_json_structure};
|
||||
mod sprite_types;
|
||||
pub use sprite_types::{KnownSpriteType, load_known_sprite_types};
|
||||
mod texture;
|
||||
pub use texture::{load_texture_from_internal_data, ResourceLoadError};
|
||||
pub use texture::{load_texture_from_internal_data, ResourceLoadError, load_music_from_internal_data, load_sound_from_internal_data};
|
@ -4,7 +4,11 @@
|
||||
|
||||
use std::path::Path;
|
||||
|
||||
use raylib::{texture::Texture2D, RaylibHandle, RaylibThread};
|
||||
use raylib::{
|
||||
audio::{Music, RaylibAudio, Sound},
|
||||
texture::Texture2D,
|
||||
RaylibHandle, RaylibThread,
|
||||
};
|
||||
use tempfile::tempdir;
|
||||
|
||||
use crate::asset_manager::InternalData;
|
||||
@ -62,3 +66,70 @@ pub fn load_texture_from_internal_data(
|
||||
|
||||
Ok(texture)
|
||||
}
|
||||
|
||||
pub fn load_music_from_internal_data(
|
||||
thread: &RaylibThread,
|
||||
path: &str,
|
||||
) -> Result<Music, ResourceLoadError> {
|
||||
// Create a temp file path to work with
|
||||
let temp_dir = tempdir()?;
|
||||
debug!(
|
||||
"Created temporary directory for passing embedded data to Raylib: {}",
|
||||
temp_dir.path().display()
|
||||
);
|
||||
let tmp_path = temp_dir.path().join(Path::new(path).file_name().unwrap());
|
||||
|
||||
// Unpack the raw sound data to a real file on the local filesystem so raylib will read it correctly
|
||||
std::fs::write(
|
||||
&tmp_path,
|
||||
&InternalData::get(path)
|
||||
.ok_or(ResourceLoadError::AssetNotFound(path.to_string()))?
|
||||
.data,
|
||||
)?;
|
||||
|
||||
// Call through via FFI to re-load the file
|
||||
let texture = Music::load_music_stream(thread, tmp_path.to_str().unwrap())
|
||||
.map_err(ResourceLoadError::Generic)?;
|
||||
|
||||
// Close the file
|
||||
debug!(
|
||||
"Dropping temporary directory: {}",
|
||||
temp_dir.path().display()
|
||||
);
|
||||
// temp_dir.close()?;
|
||||
|
||||
Ok(texture)
|
||||
}
|
||||
|
||||
pub fn load_sound_from_internal_data(
|
||||
path: &str,
|
||||
) -> Result<Sound, ResourceLoadError> {
|
||||
// Create a temp file path to work with
|
||||
let temp_dir = tempdir()?;
|
||||
debug!(
|
||||
"Created temporary directory for passing embedded data to Raylib: {}",
|
||||
temp_dir.path().display()
|
||||
);
|
||||
let tmp_path = temp_dir.path().join(Path::new(path).file_name().unwrap());
|
||||
|
||||
// Unpack the raw sound data to a real file on the local filesystem so raylib will read it correctly
|
||||
std::fs::write(
|
||||
&tmp_path,
|
||||
&InternalData::get(path)
|
||||
.ok_or(ResourceLoadError::AssetNotFound(path.to_string()))?
|
||||
.data,
|
||||
)?;
|
||||
|
||||
// Call through via FFI to re-load the file
|
||||
let texture =
|
||||
Sound::load_sound(tmp_path.to_str().unwrap()).map_err(ResourceLoadError::Generic)?;
|
||||
|
||||
// Close the file
|
||||
debug!(
|
||||
"Dropping temporary directory: {}",
|
||||
temp_dir.path().display()
|
||||
);
|
||||
temp_dir.close()?;
|
||||
|
||||
Ok(texture)
|
||||
}
|
@ -1 +1,3 @@
|
||||
pub mod player;
|
||||
pub mod player;
|
||||
pub mod world_object;
|
||||
pub mod world_object_package;
|
@ -5,6 +5,7 @@ use nalgebra as na;
|
||||
pub struct Player {
|
||||
pub position: na::Vector2<f32>,
|
||||
pub velocity: na::Vector2<f32>,
|
||||
pub size: f32,
|
||||
}
|
||||
|
||||
impl Player {
|
||||
@ -14,7 +15,8 @@ impl Player {
|
||||
Self {
|
||||
position,
|
||||
velocity: na::Vector2::zeros(),
|
||||
size: 1.0,
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
64
game/game_logic/src/model/world_object.rs
Normal file
@ -0,0 +1,64 @@
|
||||
use std::collections::HashMap;
|
||||
|
||||
use nalgebra as na;
|
||||
use serde::Deserialize;
|
||||
|
||||
use crate::{
|
||||
asset_manager::{load_json_structure, InternalJsonLoadError},
|
||||
rendering::utilities::anim_texture::AnimatedTexture,
|
||||
};
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct PossiblyAnimatedTexture {
|
||||
/// Signal if the texture is animated or static
|
||||
pub animated: Option<bool>,
|
||||
/// Relative file path from `dist` to the texture
|
||||
pub file_path: String,
|
||||
}
|
||||
|
||||
/// Defines a collider in object space.
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct ObjectCollider {
|
||||
/// Position, relative to the object's center (north east is 1,1 south west is -1,-1)
|
||||
pub position: na::Vector2<f32>,
|
||||
/// Possible sizing
|
||||
pub size: Option<na::Vector2<f32>>,
|
||||
/// Possible radius
|
||||
pub radius: Option<f32>,
|
||||
}
|
||||
|
||||
/// Definition of an object. Only one of these should exist *per object*, and they will be GPU instanced.
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct WorldObject {
|
||||
/// Object name. Must match the name of the texture
|
||||
pub name: String,
|
||||
/// The object's bottom texture
|
||||
pub bottom_texture: PossiblyAnimatedTexture,
|
||||
/// The object's top texture
|
||||
pub top_texture: Option<PossiblyAnimatedTexture>,
|
||||
/// colliders describing the object's footprint
|
||||
// pub footprint: Vec<ObjectCollider>,
|
||||
pub footprint_radius: Option<f32>,
|
||||
/// Colliders for physics
|
||||
pub physics_colliders: Vec<ObjectCollider>,
|
||||
/// Temperature
|
||||
pub temperature: Option<f32>,
|
||||
/// Friction
|
||||
pub friction: Option<f32>,
|
||||
}
|
||||
|
||||
/// Used to reference an object in the world definition
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct WorldObjectRef {
|
||||
/// Object type
|
||||
#[serde(rename = "type")]
|
||||
pub kind: String,
|
||||
/// Object name
|
||||
pub name: String,
|
||||
/// Object position (tile-space *not* pixel-space). 1,1 being up and to the right
|
||||
pub position: na::Vector2<f32>,
|
||||
/// Object rotation, positive is clockwise
|
||||
pub rotation_radians: f32,
|
||||
}
|
||||
|
||||
|
111
game/game_logic/src/model/world_object_package.rs
Normal file
@ -0,0 +1,111 @@
|
||||
use std::collections::HashMap;
|
||||
|
||||
use raylib::{texture::Texture2D, RaylibHandle, RaylibThread};
|
||||
|
||||
use crate::{
|
||||
asset_manager::{load_json_structure, load_texture_from_internal_data},
|
||||
rendering::utilities::anim_texture::AnimatedTexture,
|
||||
};
|
||||
|
||||
use super::world_object::{WorldObject, WorldObjectRef};
|
||||
|
||||
#[derive(Debug, thiserror::Error)]
|
||||
pub enum WorldObjectPackageLoadError {
|
||||
#[error(transparent)]
|
||||
JsonError(#[from] crate::asset_manager::InternalJsonLoadError),
|
||||
#[error(transparent)]
|
||||
ResourceError(#[from] crate::asset_manager::ResourceLoadError),
|
||||
}
|
||||
|
||||
/// A simply interface for the madness
|
||||
#[derive(Debug)]
|
||||
pub struct WorldObjectPackage {
|
||||
/// The object definitions
|
||||
pub object_definitions: HashMap<String, WorldObject>,
|
||||
/// The object references
|
||||
pub object_references: Vec<WorldObjectRef>,
|
||||
/// Bottom static textures
|
||||
pub bottom_static_textures: HashMap<String, Texture2D>,
|
||||
/// Top static textures
|
||||
pub top_static_textures: HashMap<String, Texture2D>,
|
||||
/// Bottom animated textures
|
||||
pub bottom_animated_textures: HashMap<String, AnimatedTexture>,
|
||||
/// Top animated textures
|
||||
pub top_animated_textures: HashMap<String, AnimatedTexture>,
|
||||
}
|
||||
|
||||
impl WorldObjectPackage {
|
||||
pub fn load(
|
||||
raylib_handle: &mut RaylibHandle,
|
||||
thread: &RaylibThread,
|
||||
map_objects_file_path: &str,
|
||||
) -> Result<Self, WorldObjectPackageLoadError> {
|
||||
// Attempt to load the object reference list
|
||||
let object_references: Vec<WorldObjectRef> = load_json_structure(map_objects_file_path)?;
|
||||
|
||||
// We also need to load the object definitions
|
||||
let mut object_definitions = HashMap::new();
|
||||
let mut bottom_static_textures = HashMap::new();
|
||||
let mut top_static_textures = HashMap::new();
|
||||
let mut bottom_animated_textures = HashMap::new();
|
||||
let mut top_animated_textures = HashMap::new();
|
||||
for reference in &object_references {
|
||||
// If this is a new object, load it.
|
||||
let object_key = format!("{}:{}", reference.kind, reference.name);
|
||||
if !object_definitions.contains_key(object_key.as_str()) {
|
||||
// Construct the file path from the data we know about the reference
|
||||
let path = format!(
|
||||
"assets/{}/{}/{}.json",
|
||||
reference.kind, reference.name, reference.name
|
||||
);
|
||||
|
||||
// Attempt to load the object definition
|
||||
let object_definition: WorldObject = load_json_structure(&path)?;
|
||||
|
||||
// If this object has a static bottom texture, load it
|
||||
if object_definition.bottom_texture.animated.unwrap_or(false) {
|
||||
panic!("Animated bottom textures are not supported yet")
|
||||
} else {
|
||||
// Load the bottom texture and save it
|
||||
bottom_static_textures.insert(
|
||||
object_key.to_string(),
|
||||
load_texture_from_internal_data(
|
||||
raylib_handle,
|
||||
thread,
|
||||
&object_definition.bottom_texture.file_path,
|
||||
)?,
|
||||
);
|
||||
}
|
||||
|
||||
// If there is a top texture, load it
|
||||
if let Some(top_texture) = &object_definition.top_texture {
|
||||
if top_texture.animated.unwrap_or(false) {
|
||||
panic!("Animated top textures are not supported yet")
|
||||
} else {
|
||||
// Load the top texture and save it
|
||||
top_static_textures.insert(
|
||||
object_key.to_string(),
|
||||
load_texture_from_internal_data(
|
||||
raylib_handle,
|
||||
thread,
|
||||
&top_texture.file_path,
|
||||
)?,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Store the object definition
|
||||
object_definitions.insert(object_key.to_string(), object_definition);
|
||||
}
|
||||
}
|
||||
|
||||
Ok(Self {
|
||||
object_definitions,
|
||||
object_references,
|
||||
bottom_static_textures,
|
||||
top_static_textures,
|
||||
bottom_animated_textures,
|
||||
top_animated_textures,
|
||||
})
|
||||
}
|
||||
}
|
@ -28,6 +28,23 @@ pub struct DiscordConstants {
|
||||
pub strings: HashMap<String, String>,
|
||||
}
|
||||
|
||||
/// Constants relating to the Player
|
||||
#[derive(Debug, Deserialize)]
|
||||
pub struct PlayerConstants {
|
||||
|
||||
/// Maximum velocity, tiles per second
|
||||
pub max_velocity: u32,
|
||||
|
||||
/// Acceleration, tiles per second per second
|
||||
pub acceleration: u32,
|
||||
|
||||
/// Deceleration, tiles per second per second
|
||||
pub deceleration: u32,
|
||||
|
||||
/// Starting size of player in tiles
|
||||
pub start_size: f32,
|
||||
}
|
||||
|
||||
/// This structure is filled with the contents of `dist/project-constants.json` at runtime
|
||||
#[derive(Debug, Deserialize)]
|
||||
pub struct ProjectConstants {
|
||||
@ -40,6 +57,12 @@ pub struct ProjectConstants {
|
||||
/// The Discord constants
|
||||
pub discord: DiscordConstants,
|
||||
|
||||
/// The Player constants
|
||||
pub player: PlayerConstants,
|
||||
|
||||
/// The target framerate of the game
|
||||
pub target_fps: u32,
|
||||
|
||||
/// The size of the game tiles
|
||||
pub tile_size: u32,
|
||||
}
|
||||
|
@ -111,6 +111,11 @@ pub async fn handle_graphics_blocking<ConfigBuilder>(
|
||||
constants,
|
||||
)
|
||||
.await;
|
||||
|
||||
// Handle exiting the game
|
||||
if render_delegate.needs_exit {
|
||||
break;
|
||||
}
|
||||
}
|
||||
_ => backend_sm = RenderBackendStates::sm_failed(),
|
||||
};
|
||||
|
@ -5,7 +5,7 @@ use nalgebra::Vector2;
|
||||
use raylib::{
|
||||
color::Color,
|
||||
math::Rectangle,
|
||||
prelude::{RaylibDraw, RaylibDrawHandle},
|
||||
prelude::{RaylibDraw, RaylibDrawHandle, RaylibMode2D},
|
||||
texture::Texture2D,
|
||||
RaylibHandle, RaylibThread,
|
||||
};
|
||||
@ -127,7 +127,7 @@ impl AnimatedTexture {
|
||||
#[profiling::function]
|
||||
pub fn render_frame_by_index(
|
||||
&self,
|
||||
draw_handle: &mut RaylibDrawHandle,
|
||||
draw_handle: &mut RaylibMode2D<RaylibDrawHandle>,
|
||||
index: usize,
|
||||
position: Vector2<f32>,
|
||||
percent_scale: Option<Vector2<f32>>,
|
||||
@ -186,7 +186,7 @@ impl AnimatedTexture {
|
||||
/// Render the animation based on timestamp
|
||||
pub fn render_automatic(
|
||||
&mut self,
|
||||
draw_handle: &mut RaylibDrawHandle,
|
||||
draw_handle: &mut RaylibMode2D<RaylibDrawHandle>,
|
||||
position: Vector2<f32>,
|
||||
percent_scale: Option<Vector2<f32>>,
|
||||
origin: Option<Vector2<f32>>,
|
||||
@ -216,4 +216,11 @@ impl AnimatedTexture {
|
||||
warn!("We somehow got a frame index of None");
|
||||
}
|
||||
}
|
||||
|
||||
pub fn size(&self) -> Vector2<f32>{
|
||||
Vector2::new(
|
||||
self.texture.width as f32,
|
||||
self.texture.height as f32,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
@ -1,16 +1,19 @@
|
||||
use std::{collections::HashMap, path::PathBuf, sync::Arc};
|
||||
|
||||
use crate::asset_manager::{load_texture_from_internal_data, InternalData};
|
||||
use crate::{
|
||||
asset_manager::{load_texture_from_internal_data, InternalData},
|
||||
model::world_object_package::WorldObjectPackage,
|
||||
};
|
||||
use nalgebra as na;
|
||||
use raylib::{
|
||||
camera::Camera2D,
|
||||
color::Color,
|
||||
math::Vector2,
|
||||
math::{Rectangle, Vector2},
|
||||
prelude::{RaylibDraw, RaylibDrawHandle, RaylibMode2D},
|
||||
texture::Texture2D,
|
||||
RaylibHandle, RaylibThread,
|
||||
};
|
||||
use tiled::{Loader, Map, ResourceCache, ResourcePath, ResourcePathBuf, Tileset};
|
||||
use tiled::{Loader, Map, PropertyValue, ResourceCache, ResourcePath, ResourcePathBuf, Tileset};
|
||||
|
||||
/// Possible errors generated by the map loading process
|
||||
#[derive(Debug, thiserror::Error)]
|
||||
@ -75,12 +78,14 @@ impl ResourceCache for ProgramDataTileCache {
|
||||
pub struct MapRenderer {
|
||||
map: Map,
|
||||
tile_textures: HashMap<PathBuf, Texture2D>,
|
||||
world_objects: WorldObjectPackage,
|
||||
}
|
||||
|
||||
impl MapRenderer {
|
||||
/// Construct a new MapRenderer.
|
||||
pub fn new(
|
||||
tmx_path: &str,
|
||||
objects_path: &str,
|
||||
raylib: &mut RaylibHandle,
|
||||
raylib_thread: &RaylibThread,
|
||||
) -> Result<Self, MapRenderError> {
|
||||
@ -116,18 +121,133 @@ impl MapRenderer {
|
||||
}
|
||||
}
|
||||
|
||||
Ok(Self { map, tile_textures })
|
||||
// Load the world objects
|
||||
let world_objects = WorldObjectPackage::load(raylib, raylib_thread, objects_path).unwrap();
|
||||
|
||||
Ok(Self {
|
||||
map,
|
||||
tile_textures,
|
||||
world_objects,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn sample_friction_at(&self, position: na::Vector2<f32>) -> f32 {
|
||||
todo!()
|
||||
pub fn sample_friction_at(&self, world_position: na::Vector2<f32>) -> Option<f32> {
|
||||
// Convert to a tile position
|
||||
let tile_position = na::Vector2::new(
|
||||
(world_position.x / 128.0).floor() as i32,
|
||||
(world_position.y / 128.0).floor() as i32,
|
||||
);
|
||||
|
||||
// If there is an object here, let it override the output
|
||||
for obj_ref in &self.world_objects.object_references {
|
||||
if obj_ref.position.x == tile_position.x as f32
|
||||
&& obj_ref.position.y == tile_position.y as f32
|
||||
{
|
||||
// Get access to the actual object definition
|
||||
let object_key = format!("{}:{}", obj_ref.kind, obj_ref.name);
|
||||
let obj_def = self
|
||||
.world_objects
|
||||
.object_definitions
|
||||
.get(&object_key)
|
||||
.unwrap();
|
||||
|
||||
// Check if there is a friction property
|
||||
if let Some(friction) = obj_def.friction {
|
||||
return Some(friction);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Get the first layer
|
||||
let layer = self.map.layers().next().unwrap();
|
||||
|
||||
// Handle the layer type
|
||||
match layer.layer_type() {
|
||||
tiled::LayerType::TileLayer(layer) => {
|
||||
// Get the tile
|
||||
if let Some(tile) = layer.get_tile(tile_position.x, tile_position.y) {
|
||||
if let Some(tile) = tile.get_tile() {
|
||||
if let Some(data) = tile.data.properties.get("friction") {
|
||||
match data {
|
||||
PropertyValue::FloatValue(f) => Some(*f),
|
||||
_ => None,
|
||||
}
|
||||
} else {
|
||||
None
|
||||
}
|
||||
} else {
|
||||
None
|
||||
}
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn sample_temperature_at(&self, position: na::Vector2<f32>) -> f32 {
|
||||
todo!()
|
||||
pub fn sample_temperature_at(&self, world_position: na::Vector2<f32>) -> Option<f32> {
|
||||
// Convert to a tile position
|
||||
let tile_position = na::Vector2::new(
|
||||
(world_position.x / 128.0).floor() as i32,
|
||||
(world_position.y / 128.0).floor() as i32,
|
||||
);
|
||||
|
||||
// If there is an object here, let it override the output
|
||||
for obj_ref in &self.world_objects.object_references {
|
||||
if obj_ref.position.x == tile_position.x as f32
|
||||
&& obj_ref.position.y == tile_position.y as f32
|
||||
{
|
||||
// Get access to the actual object definition
|
||||
let object_key = format!("{}:{}", obj_ref.kind, obj_ref.name);
|
||||
let obj_def = self
|
||||
.world_objects
|
||||
.object_definitions
|
||||
.get(&object_key)
|
||||
.unwrap();
|
||||
|
||||
// Check if there is a temperature property
|
||||
if let Some(temperature) = obj_def.temperature {
|
||||
return Some(temperature);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Get the first layer
|
||||
let layer = self.map.layers().next().unwrap();
|
||||
|
||||
// Handle the layer type
|
||||
match layer.layer_type() {
|
||||
tiled::LayerType::TileLayer(layer) => {
|
||||
// Get the tile
|
||||
if let Some(tile) = layer.get_tile(tile_position.x, tile_position.y) {
|
||||
if let Some(tile) = tile.get_tile() {
|
||||
if let Some(data) = tile.data.properties.get("temperature") {
|
||||
match data {
|
||||
PropertyValue::FloatValue(f) => Some(*f),
|
||||
_ => None,
|
||||
}
|
||||
} else {
|
||||
None
|
||||
}
|
||||
} else {
|
||||
None
|
||||
}
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn render_map(&self, draw_handle: &mut RaylibMode2D<RaylibDrawHandle>, camera: &Camera2D, show_debug_grid:bool) {
|
||||
pub fn render_map(
|
||||
&mut self,
|
||||
draw_handle: &mut RaylibMode2D<RaylibDrawHandle>,
|
||||
camera: &Camera2D,
|
||||
show_debug_grid: bool,
|
||||
player_position: na::Vector2<f32>,
|
||||
) {
|
||||
// Get the window corners in world space
|
||||
let screen_width = draw_handle.get_screen_width();
|
||||
let screen_height = draw_handle.get_screen_height();
|
||||
@ -187,8 +307,138 @@ impl MapRenderer {
|
||||
tile_y * tile_height as i32,
|
||||
Color::WHITE,
|
||||
);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Check if there is an object at this tile
|
||||
for obj_ref in &self.world_objects.object_references {
|
||||
if obj_ref.position.x == sampler_x as f32
|
||||
&& obj_ref.position.y == sampler_y as f32
|
||||
{
|
||||
// Get access to the actual object definition
|
||||
let object_key =
|
||||
format!("{}:{}", obj_ref.kind, obj_ref.name);
|
||||
let obj_def = self
|
||||
.world_objects
|
||||
.object_definitions
|
||||
.get(&object_key)
|
||||
.unwrap();
|
||||
|
||||
// We need to render the base layer of the object
|
||||
if obj_def.bottom_texture.animated.unwrap_or(false) {
|
||||
let tex = self
|
||||
.world_objects
|
||||
.bottom_animated_textures
|
||||
.get_mut(&object_key)
|
||||
.unwrap();
|
||||
tex.render_automatic(
|
||||
draw_handle,
|
||||
obj_ref.position - (tex.size() / 2.0),
|
||||
None,
|
||||
Some(tex.size() / 2.0),
|
||||
Some(obj_ref.rotation_radians.to_degrees()),
|
||||
None,
|
||||
);
|
||||
} else {
|
||||
let tex = self
|
||||
.world_objects
|
||||
.bottom_static_textures
|
||||
.get_mut(&object_key)
|
||||
.unwrap();
|
||||
let p: Vector2 = obj_ref.position.into();
|
||||
let r1 = Rectangle {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
width: tex.width as f32,
|
||||
height: tex.height as f32,
|
||||
};
|
||||
let r2 = Rectangle {
|
||||
x: p.x,
|
||||
y: p.y,
|
||||
width: tex.width as f32,
|
||||
height: tex.height as f32,
|
||||
};
|
||||
|
||||
draw_handle.draw_texture_pro(
|
||||
&tex,
|
||||
r1,
|
||||
r2,
|
||||
Vector2::new(
|
||||
tex.width as f32 / 2.0,
|
||||
tex.height as f32 / 2.0,
|
||||
),
|
||||
obj_ref.rotation_radians.to_degrees(),
|
||||
Color::WHITE,
|
||||
);
|
||||
}
|
||||
|
||||
// If needed we can render the top layer of the object
|
||||
if let Some(top_texture) = &obj_def.top_texture {
|
||||
// We need to detect if the player is in the footprint of the object
|
||||
let mut tint = Color::WHITE;
|
||||
if let Some(footprint_radius) =
|
||||
obj_def.footprint_radius
|
||||
{
|
||||
let player_dist_to_object =
|
||||
(obj_ref.position - player_position).norm();
|
||||
// debug!(
|
||||
// "Player dist to object: {}",
|
||||
// player_dist_to_object
|
||||
// );
|
||||
if player_dist_to_object <= footprint_radius {
|
||||
tint.a = 128;
|
||||
}
|
||||
}
|
||||
|
||||
if top_texture.animated.unwrap_or(false) {
|
||||
let tex = self
|
||||
.world_objects
|
||||
.top_animated_textures
|
||||
.get_mut(&object_key)
|
||||
.unwrap();
|
||||
tex.render_automatic(
|
||||
draw_handle,
|
||||
obj_ref.position - (tex.size() / 2.0),
|
||||
None,
|
||||
Some(tex.size() / 2.0),
|
||||
Some(obj_ref.rotation_radians.to_degrees()),
|
||||
Some(tint),
|
||||
);
|
||||
} else {
|
||||
let tex = self
|
||||
.world_objects
|
||||
.top_static_textures
|
||||
.get_mut(&object_key)
|
||||
.unwrap();
|
||||
let p: Vector2 = obj_ref.position.into();
|
||||
let r1 = Rectangle {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
width: tex.width as f32,
|
||||
height: tex.height as f32,
|
||||
};
|
||||
let r2 = Rectangle {
|
||||
x: p.x,
|
||||
y: p.y,
|
||||
width: tex.width as f32,
|
||||
height: tex.height as f32,
|
||||
};
|
||||
|
||||
draw_handle.draw_texture_pro(
|
||||
&tex,
|
||||
r1,
|
||||
r2,
|
||||
Vector2::new(
|
||||
tex.width as f32 / 2.0,
|
||||
tex.height as f32 / 2.0,
|
||||
),
|
||||
obj_ref.rotation_radians.to_degrees(),
|
||||
tint,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if show_debug_grid {
|
||||
draw_handle.draw_rectangle_lines(
|
||||
tile_x * tile_width as i32,
|
||||
|
@ -25,7 +25,7 @@ pub enum MenuStateSignal {
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct MainMenu {
|
||||
has_updated_discord_rpc: bool,
|
||||
pub has_updated_discord_rpc: bool,
|
||||
volume_percentage: f32,
|
||||
}
|
||||
|
||||
|
@ -23,6 +23,8 @@ mod test_fox;
|
||||
/// This is a struct to allow for stateful data (like sub-screens) to be set up
|
||||
pub struct SceneRenderDelegate {
|
||||
menu_control_signal: MenuStateSignal,
|
||||
pub needs_exit: bool,
|
||||
audio_subsystem: RaylibAudio,
|
||||
/* Scenes */
|
||||
scene_test_fox: TestFoxScene,
|
||||
scene_playable: PlayableScene,
|
||||
@ -36,7 +38,9 @@ impl SceneRenderDelegate {
|
||||
rl_thread: &RaylibThread,
|
||||
constants: &ProjectConstants,
|
||||
) -> Self {
|
||||
// TODO: Stick any init code you want here.
|
||||
// Set up audio
|
||||
let audio_subsystem = RaylibAudio::init_audio_device();
|
||||
audio_subsystem.set_master_volume(0.4);
|
||||
|
||||
// Init some scenes
|
||||
let scene_test_fox = TestFoxScene::new(raylib, rl_thread);
|
||||
@ -45,6 +49,8 @@ impl SceneRenderDelegate {
|
||||
|
||||
Self {
|
||||
menu_control_signal: MenuStateSignal::DoMainMenu,
|
||||
needs_exit: false,
|
||||
audio_subsystem,
|
||||
scene_test_fox,
|
||||
scene_playable,
|
||||
scene_main_menu,
|
||||
@ -62,24 +68,29 @@ impl SceneRenderDelegate {
|
||||
global_resources: &GlobalResources,
|
||||
constants: &ProjectConstants,
|
||||
) {
|
||||
|
||||
// Render the main menu if in it, otherwise, render the game
|
||||
match self.menu_control_signal {
|
||||
MenuStateSignal::StartGame => {
|
||||
// self.scene_playable
|
||||
// .render_frame(raylib, rl_thread, &discord, global_resources, constants)
|
||||
// .await;
|
||||
|
||||
// TODO: remove this test scene
|
||||
self.scene_test_fox
|
||||
.render_frame(raylib, rl_thread, &discord, global_resources)
|
||||
self.scene_playable
|
||||
.render_frame(raylib, rl_thread, &discord, global_resources, constants, &mut self.audio_subsystem)
|
||||
.await;
|
||||
self.scene_playable.update_physics(raylib, constants).await;
|
||||
|
||||
// Clear the menu system discord status
|
||||
self.scene_main_menu.has_updated_discord_rpc = false;
|
||||
}
|
||||
MenuStateSignal::QuitGame => {
|
||||
self.needs_exit = true;
|
||||
}
|
||||
MenuStateSignal::QuitGame => unimplemented!(),
|
||||
MenuStateSignal::DoMainMenu => {
|
||||
self.menu_control_signal = self
|
||||
.scene_main_menu
|
||||
.render_main_menu_frame(raylib, rl_thread, discord, global_resources, constants)
|
||||
.await
|
||||
.await;
|
||||
|
||||
// Clear the ingame discord status
|
||||
self.scene_playable.has_updated_discord_rpc = false;
|
||||
}
|
||||
MenuStateSignal::DoOptions => {
|
||||
self.menu_control_signal = self
|
||||
|
@ -2,42 +2,76 @@
|
||||
|
||||
use nalgebra as na;
|
||||
use raylib::prelude::*;
|
||||
use std::time::SystemTime;
|
||||
|
||||
use crate::{
|
||||
asset_manager::{load_music_from_internal_data, load_sound_from_internal_data},
|
||||
discord::{DiscordChannel, DiscordRpcSignal},
|
||||
global_resource_package::GlobalResources,
|
||||
model::player::Player,
|
||||
project_constants::ProjectConstants,
|
||||
rendering::utilities::anim_texture::AnimatedTexture,
|
||||
rendering::utilities::{anim_texture::AnimatedTexture, map_render::MapRenderer},
|
||||
};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct PlayableScene {
|
||||
has_updated_discord_rpc: bool,
|
||||
pub has_updated_discord_rpc: bool,
|
||||
player: Player,
|
||||
world_map: MapRenderer,
|
||||
camera: raylib::camera::Camera2D,
|
||||
last_update: SystemTime,
|
||||
game_soundtrack: Music,
|
||||
}
|
||||
|
||||
impl PlayableScene {
|
||||
/// Construct a new `PlayableScene`
|
||||
pub fn new(
|
||||
raylib_handle: &mut RaylibHandle,
|
||||
thread: &RaylibThread,
|
||||
raylib_handle: &mut raylib::RaylibHandle,
|
||||
thread: &raylib::RaylibThread,
|
||||
constants: &ProjectConstants,
|
||||
) -> Self {
|
||||
let map_renderer = MapRenderer::new(
|
||||
"map_gameMap.tmx",
|
||||
"map_gameMap.objects.json",
|
||||
raylib_handle,
|
||||
thread,
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
// Load the game music
|
||||
let game_soundtrack =
|
||||
load_music_from_internal_data(thread, "assets/audio/gameSoundtrack.mp3").unwrap();
|
||||
|
||||
Self {
|
||||
has_updated_discord_rpc: false,
|
||||
player: Player::new(na::Vector2::new(10.0, 10.0)),
|
||||
player: Player::new(na::Vector2::new(10.0 * constants.tile_size as f32, -10.0 * constants.tile_size as f32)),
|
||||
world_map: map_renderer,
|
||||
camera: raylib::camera::Camera2D {
|
||||
target: raylib::math::Vector2 {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
},
|
||||
offset: raylib::math::Vector2 {
|
||||
x: 0.0,
|
||||
y: 0.0
|
||||
},
|
||||
rotation: 0.0,
|
||||
zoom: 1.0,
|
||||
},
|
||||
last_update: SystemTime::UNIX_EPOCH,
|
||||
game_soundtrack,
|
||||
}
|
||||
}
|
||||
|
||||
/// Handler for each frame
|
||||
pub async fn render_frame(
|
||||
&mut self,
|
||||
raylib: &mut RaylibHandle,
|
||||
rl_thread: &RaylibThread,
|
||||
raylib: &mut raylib::RaylibHandle,
|
||||
rl_thread: &raylib::RaylibThread,
|
||||
discord: &DiscordChannel,
|
||||
global_resources: &GlobalResources,
|
||||
constants: &ProjectConstants,
|
||||
audio_subsystem: &mut RaylibAudio,
|
||||
) {
|
||||
// Handle updating discord RPC
|
||||
if !self.has_updated_discord_rpc {
|
||||
@ -55,13 +89,154 @@ impl PlayableScene {
|
||||
self.has_updated_discord_rpc = true;
|
||||
}
|
||||
|
||||
// Ensure the game soundtrack is playing
|
||||
if !audio_subsystem.is_music_playing(&self.game_soundtrack) {
|
||||
debug!("Playing game soundtrack");
|
||||
audio_subsystem.play_music_stream(&mut self.game_soundtrack);
|
||||
} else {
|
||||
audio_subsystem.update_music_stream(&mut self.game_soundtrack);
|
||||
}
|
||||
|
||||
// Get a drawing handle
|
||||
let mut draw = raylib.begin_drawing(rl_thread);
|
||||
|
||||
// Clear the screen
|
||||
draw.clear_background(Color::WHITE);
|
||||
|
||||
// TODO: Render stuff
|
||||
// self.player. <whatever>
|
||||
self.draw_world(&mut draw, constants);
|
||||
|
||||
self.draw_ui(&mut draw, constants);
|
||||
}
|
||||
|
||||
pub fn draw_world(&mut self, draw: &mut RaylibDrawHandle, constants: &ProjectConstants) {
|
||||
// Begin camera mode
|
||||
let mut ctx2d = draw.begin_mode2D(self.camera);
|
||||
|
||||
// Render the map
|
||||
self.world_map
|
||||
.render_map(&mut ctx2d, &self.camera, true, self.player.position);
|
||||
|
||||
// NOTE: This is how to check friction and temperature
|
||||
let current_friction = self.world_map.sample_friction_at(self.player.position);
|
||||
let current_temperature = self.world_map.sample_temperature_at(self.player.position);
|
||||
|
||||
let player_size =
|
||||
(constants.tile_size as f32 * constants.player.start_size * self.player.size) as i32;
|
||||
|
||||
ctx2d.draw_rectangle(
|
||||
self.player.position[0] as i32 - player_size / 2,
|
||||
self.player.position[1] as i32 * -1 - player_size / 2,
|
||||
player_size,
|
||||
player_size,
|
||||
Color::LIGHTBLUE,
|
||||
);
|
||||
}
|
||||
|
||||
pub fn draw_ui(&mut self, draw: &mut RaylibDrawHandle, constants: &ProjectConstants) {
|
||||
draw.draw_rectangle(draw.get_screen_width() / 2 - 225, 0, 450, 40, Color::WHITE);
|
||||
draw.draw_text(
|
||||
"Unregistered HyperCam 2",
|
||||
draw.get_screen_width() / 2 - 215,
|
||||
0,
|
||||
32,
|
||||
Color::BLACK,
|
||||
);
|
||||
}
|
||||
|
||||
// Physics
|
||||
pub async fn update_physics(
|
||||
&mut self,
|
||||
raylib: &raylib::RaylibHandle,
|
||||
constants: &ProjectConstants,
|
||||
) {
|
||||
// Get time since last physics update
|
||||
let time = SystemTime::now();
|
||||
let elapsed = time
|
||||
.duration_since(self.last_update)
|
||||
.expect("Time Appears to Have Moved Backwards!");
|
||||
self.last_update = time;
|
||||
let delta_time = elapsed.as_millis() as f32 / 1000.0; // Physics will be scaled by this value
|
||||
|
||||
let player = &mut self.player;
|
||||
|
||||
// Get input direction components
|
||||
let h_axis = raylib.is_key_down(KeyboardKey::KEY_D) as i8
|
||||
- raylib.is_key_down(KeyboardKey::KEY_A) as i8;
|
||||
let v_axis = raylib.is_key_down(KeyboardKey::KEY_W) as i8
|
||||
- raylib.is_key_down(KeyboardKey::KEY_S) as i8;
|
||||
if h_axis != 0 || v_axis != 0 {
|
||||
// Normalize input and accelerate in desired direction
|
||||
let direction = na::Vector2::new(h_axis as f32, v_axis as f32).normalize();
|
||||
player.velocity += &direction.xy()
|
||||
* constants.player.acceleration as f32
|
||||
* constants.tile_size as f32
|
||||
* delta_time;
|
||||
}
|
||||
|
||||
if player.velocity.magnitude() != 0.0 {
|
||||
player.velocity -= player.velocity.normalize()
|
||||
* constants.player.deceleration as f32
|
||||
* constants.tile_size as f32
|
||||
* delta_time;
|
||||
if player.velocity.magnitude() < 1.0 {
|
||||
player.velocity.set_magnitude(0.0);
|
||||
}
|
||||
}
|
||||
|
||||
if ((constants.player.max_velocity * constants.tile_size) as f32)
|
||||
< player.velocity.magnitude()
|
||||
{
|
||||
player
|
||||
.velocity
|
||||
.set_magnitude((constants.player.max_velocity * constants.tile_size) as f32);
|
||||
}
|
||||
|
||||
player.position += &player.velocity * delta_time;
|
||||
|
||||
self.update_camera(raylib);
|
||||
}
|
||||
|
||||
// Update the camera
|
||||
pub fn update_camera(
|
||||
&mut self,
|
||||
raylib: & raylib::RaylibHandle,
|
||||
) {
|
||||
|
||||
// Bounding box
|
||||
let bbox = na::Vector2::new(0.2, 0.2);
|
||||
|
||||
// Get bounding box dimensions on the screen
|
||||
let bbox_screen_min: raylib::math::Vector2 = (((na::Vector2::new(1.0, 1.0) - bbox) * 0.5).component_mul(
|
||||
&na::Vector2::new(raylib.get_screen_width() as f32, raylib.get_screen_height() as f32)
|
||||
)).into();
|
||||
let bbox_screen_max: raylib::math::Vector2 = (((na::Vector2::new(1.0, 1.0) + bbox) * 0.5).component_mul(
|
||||
&na::Vector2::new(raylib.get_screen_width() as f32, raylib.get_screen_height() as f32)
|
||||
)).into();
|
||||
|
||||
// Get bounding box in world space
|
||||
let mut bbox_world_min = raylib.get_screen_to_world2D(bbox_screen_min, self.camera);
|
||||
let mut bbox_world_max = raylib.get_screen_to_world2D(bbox_screen_max, self.camera);
|
||||
|
||||
// Invert y
|
||||
bbox_world_min.y *= -1.0;
|
||||
bbox_world_max.y *= -1.0;
|
||||
|
||||
self.camera.offset = bbox_screen_min;
|
||||
|
||||
if self.player.position.x < bbox_world_min.x {
|
||||
self.camera.target.x = self.player.position.x;
|
||||
}
|
||||
|
||||
if self.player.position.y > bbox_world_min.y {
|
||||
self.camera.target.y = -self.player.position.y;
|
||||
}
|
||||
|
||||
if self.player.position.x > bbox_world_max.x {
|
||||
self.camera.target.x = bbox_world_min.x + (self.player.position.x - bbox_world_max.x);
|
||||
}
|
||||
|
||||
if self.player.position.y < bbox_world_max.y {
|
||||
self.camera.target.y = bbox_world_max.y - (self.player.position.y + bbox_world_min.y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -24,14 +24,20 @@ impl TestFoxScene {
|
||||
let fox = AnimatedTexture::new(raylib_handle, thread, "chr", "testFox").unwrap();
|
||||
|
||||
// Load the map
|
||||
let map_renderer = MapRenderer::new("map_gameMap.tmx", raylib_handle, thread).unwrap();
|
||||
let map_renderer = MapRenderer::new(
|
||||
"map_gameMap.tmx",
|
||||
"map_gameMap.objects.json",
|
||||
raylib_handle,
|
||||
thread,
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
// Create a camera
|
||||
let camera = Camera2D {
|
||||
target: Vector2 { x: 0.0, y: 0.0 },
|
||||
offset: Vector2 {
|
||||
x: raylib_handle.get_screen_width() as f32,
|
||||
y: (raylib_handle.get_screen_height() as f32) * -0.5,
|
||||
x: raylib_handle.get_screen_width() as f32 * 0.5,
|
||||
y: (raylib_handle.get_screen_height() as f32) * 0.5,
|
||||
},
|
||||
rotation: 0.0,
|
||||
zoom: 1.0,
|
||||
@ -58,15 +64,15 @@ impl TestFoxScene {
|
||||
// Clear the screen
|
||||
draw.clear_background(Color::WHITE);
|
||||
|
||||
// Render the fox
|
||||
self.fox_animation.render_automatic(
|
||||
&mut draw,
|
||||
na::Vector2::new(0.0, 0.0),
|
||||
None,
|
||||
None,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
// // Render the fox
|
||||
// self.fox_animation.render_automatic(
|
||||
// &mut draw,
|
||||
// na::Vector2::new(0.0, 0.0),
|
||||
// None,
|
||||
// None,
|
||||
// None,
|
||||
// None,
|
||||
// );
|
||||
|
||||
// Allow the camera to be moved with wasd
|
||||
if draw.is_key_down(KeyboardKey::KEY_W) {
|
||||
@ -87,7 +93,19 @@ impl TestFoxScene {
|
||||
let mut ctx2d = draw.begin_mode2D(self.camera);
|
||||
|
||||
// Render the map
|
||||
self.world_map.render_map(&mut ctx2d, &self.camera, true);
|
||||
self.world_map.render_map(
|
||||
&mut ctx2d,
|
||||
&self.camera,
|
||||
true,
|
||||
na::Vector2::new(self.camera.target.x, self.camera.target.y).into(),
|
||||
);
|
||||
}
|
||||
|
||||
draw.draw_circle(
|
||||
draw.get_screen_width() / 2,
|
||||
draw.get_screen_height() / 2,
|
||||
4.0,
|
||||
Color::RED,
|
||||
);
|
||||
}
|
||||
}
|
||||
|