Load textures
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@ -60,7 +60,7 @@ impl PlayableScene {
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let game_soundtrack =
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let game_soundtrack =
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load_music_from_internal_data(thread, "assets/audio/gameSoundtrack.mp3").unwrap();
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load_music_from_internal_data(thread, "assets/audio/gameSoundtrack.mp3").unwrap();
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// Load the player
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// Load the player
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let player = Player::new(
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let player = Player::new(
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raylib_handle,
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raylib_handle,
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thread,
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thread,
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