Fix size issue
This commit is contained in:
parent
bc215249a4
commit
4f159579ab
@ -22,7 +22,7 @@ pub struct ObjectCollider {
|
|||||||
/// Position, relative to the object's center (north east is 1,1 south west is -1,-1)
|
/// Position, relative to the object's center (north east is 1,1 south west is -1,-1)
|
||||||
pub position: na::Vector2<f32>,
|
pub position: na::Vector2<f32>,
|
||||||
/// Possible sizing
|
/// Possible sizing
|
||||||
pub size: Option<na::Vector2<f32>>,
|
pub size: na::Vector2<f32>,
|
||||||
}
|
}
|
||||||
|
|
||||||
// Handy aliases
|
// Handy aliases
|
||||||
|
@ -160,6 +160,7 @@ impl PlayableScene {
|
|||||||
let current_temperature = self.world_map.sample_temperature_at(player.position);
|
let current_temperature = self.world_map.sample_temperature_at(player.position);
|
||||||
let map_size = self.world_map.get_map_size();
|
let map_size = self.world_map.get_map_size();
|
||||||
// TODO: You can access the colission list with: self.world_colliders
|
// TODO: You can access the colission list with: self.world_colliders
|
||||||
|
// like this: self.world_colliders[0].size.x;
|
||||||
|
|
||||||
// Get input direction components
|
// Get input direction components
|
||||||
let h_axis = raylib.is_key_down(KeyboardKey::KEY_D) as i8
|
let h_axis = raylib.is_key_down(KeyboardKey::KEY_D) as i8
|
||||||
|
Reference in New Issue
Block a user