diff --git a/game/game_logic/src/scenes/main_menu.rs b/game/game_logic/src/scenes/main_menu.rs index 59a70b99..2625a2a7 100644 --- a/game/game_logic/src/scenes/main_menu.rs +++ b/game/game_logic/src/scenes/main_menu.rs @@ -66,10 +66,11 @@ impl MainMenu { // Clear the screen draw.clear_background(Color::WHITE); - //I wanna see where mouseeee + //Obtain mouse position let mouse_x = draw.get_mouse_x(); let mouse_y = draw.get_mouse_y(); + //I wanna see where mouseeee draw.draw_text(&mouse_x.to_string(), 20, 5, 20, Color::BLACK); draw.draw_text(&mouse_y.to_string(), 70, 5, 20, Color::BLACK); @@ -78,6 +79,7 @@ impl MainMenu { draw.draw_text("Game Title", 100, 90, 60, Color::BLACK); draw.draw_text("Start Game", 100, 190, 34, Color::BLACK); draw.draw_text("Options", 100, 250, 34, Color::BLACK); + draw.draw_text("Volume", 100, 300, 34, Color::BLACK); draw.draw_text("Credits", 100, 410, 34, Color::BLACK); draw.draw_text("Leaderboard", 100, 470, 34, Color::BLACK); draw.draw_text("Exit", 100, 550, 34, Color::BLACK); @@ -104,17 +106,34 @@ impl MainMenu { if mouse_x >= 100 && mouse_y >= 410 && mouse_x <= 222 && mouse_y <= 437 { draw.draw_text("Credits", 103, 411, 34, Color::GRAY); draw.draw_text("Credits", 100, 410, 34, Color::BLACK); + if draw.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON) { + return MenuStateSignal::DoCredits; + } } if mouse_x >= 100 && mouse_y >= 470 && mouse_x <= 316 && mouse_y <= 496 { draw.draw_text("Leaderboard", 103, 471, 34, Color::GRAY); draw.draw_text("Leaderboard", 100, 470, 34, Color::BLACK); + if draw.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON) { + return MenuStateSignal::DoLeaderboard; + } } + if mouse_x >= 100 && mouse_y >= 300 && mouse_x <= 215 && mouse_y <= 330 { + draw.draw_text("Volume", 103, 301, 34, Color::GRAY); + draw.draw_text("Volume", 100, 300, 34, Color::BLACK); + if draw.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON) { + //Function for Volume here + } + } + + //Exit button has no function yet if mouse_x >= 100 && mouse_y >= 550 && mouse_x <= 162 && mouse_y <= 575 { draw.draw_text("Exit", 103, 551, 34, Color::GRAY); draw.draw_text("Exit", 100, 550, 34, Color::BLACK); } + + // Return MenuStateSignal::StartGame if you want the game to start. // Otherwise, keep returning MenuStateSignal::DoMainMenu until the player clicks the start button return MenuStateSignal::DoMainMenu; @@ -128,6 +147,30 @@ impl MainMenu { global_resources: &GlobalResources, constants: &ProjectConstants, ) -> MenuStateSignal { + + //Draw declared + let mut draw = raylib.begin_drawing(rl_thread); + draw.clear_background(Color::WHITE); + //Mouse Position + let mouse_x = draw.get_mouse_x(); + let mouse_y = draw.get_mouse_y(); + //Show mouse position + draw.draw_text(&mouse_x.to_string(), 20, 5, 20, Color::BLACK); + draw.draw_text(&mouse_y.to_string(), 70, 5, 20, Color::BLACK); + + //Top Label + draw.draw_text("Options", 25, 30, 55, Color::BLACK); + + //Return Button + draw.draw_text("Return", 100, 550, 34, Color::BLACK); + if mouse_x >= 100 && mouse_y >= 550 && mouse_x <= 216 && mouse_y <= 576 { + draw.draw_text("Return", 103, 551, 34, Color::GRAY); + draw.draw_text("Return", 100, 550, 34, Color::BLACK); + if draw.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON) { + return MenuStateSignal::DoMainMenu; //Goes back to main menu + } + } + return MenuStateSignal::DoOptions; } @@ -139,6 +182,41 @@ impl MainMenu { global_resources: &GlobalResources, constants: &ProjectConstants, ) -> MenuStateSignal { + let mut draw = raylib.begin_drawing(rl_thread); + draw.clear_background(Color::WHITE); + //Mouse Position + let mouse_x = draw.get_mouse_x(); + let mouse_y = draw.get_mouse_y(); + //Show mouse position + draw.draw_text(&mouse_x.to_string(), 20, 5, 20, Color::BLACK); + draw.draw_text(&mouse_y.to_string(), 70, 5, 20, Color::BLACK); + + //Screen Size + // let window_height = draw.get_screen_height(); + let window_width = draw.get_screen_width(); + + draw.draw_text("Credits", (window_width/2) - 100, 30, 55, Color::BLACK); + + draw.draw_text("Carter Tomlenovich", (window_width/2) - 170, 280, 40, Color::DARKBLUE); + draw.draw_text("Emilia Firas", (window_width/2) - 170, 120, 40, Color::DARKBLUE); + draw.draw_text("Emmet Logue", (window_width/2) - 170, 320, 40, Color::DARKBLUE); + draw.draw_text("Evan Pratten", (window_width/2) - 170, 160, 40, Color::DARKBLUE); + draw.draw_text("James Nickoli", (window_width/2) - 170, 240, 40, Color::DARKBLUE); + draw.draw_text("Marcelo Geldres", (window_width/2) - 170, 440, 40, Color::DARKBLUE); + draw.draw_text("Percy", (window_width/2) - 170, 400, 40, Color::DARKBLUE); + draw.draw_text("Silas Bartha", (window_width/2) - 170, 200, 40, Color::DARKBLUE); + draw.draw_text("Taya Armstrong", (window_width/2) - 170, 360, 40, Color::DARKBLUE); + + //Return Button + draw.draw_text("Return", 100, 550, 34, Color::BLACK); + if mouse_x >= 100 && mouse_y >= 550 && mouse_x <= 216 && mouse_y <= 576 { + draw.draw_text("Return", 103, 551, 34, Color::GRAY); + draw.draw_text("Return", 100, 550, 34, Color::BLACK); + if draw.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON) { + return MenuStateSignal::DoMainMenu; + } + } + return MenuStateSignal::DoCredits; } @@ -150,6 +228,29 @@ impl MainMenu { global_resources: &GlobalResources, constants: &ProjectConstants, ) -> MenuStateSignal { + let mut draw = raylib.begin_drawing(rl_thread); + draw.clear_background(Color::WHITE); + //Mouse Position + let mouse_x = draw.get_mouse_x(); + let mouse_y = draw.get_mouse_y(); + + //Show mouse position + draw.draw_text(&mouse_x.to_string(), 20, 5, 20, Color::BLACK); + draw.draw_text(&mouse_y.to_string(), 70, 5, 20, Color::BLACK); + + let window_width = draw.get_screen_width(); + draw.draw_text("Leaderboard", (window_width/2) - 176, 30, 55, Color::BLACK); + + //Return Button + draw.draw_text("Return", 100, 550, 34, Color::BLACK); + if mouse_x >= 100 && mouse_y >= 550 && mouse_x <= 216 && mouse_y <= 576 { + draw.draw_text("Return", 103, 551, 34, Color::GRAY); + draw.draw_text("Return", 100, 550, 34, Color::BLACK); + if draw.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON) { + return MenuStateSignal::DoMainMenu; + } + } + return MenuStateSignal::DoLeaderboard; } }