diff --git a/rustdoc/game_logic/scenes/pause_menu/index.html b/rustdoc/game_logic/scenes/pause_menu/index.html index 5c37d789..63918790 100644 --- a/rustdoc/game_logic/scenes/pause_menu/index.html +++ b/rustdoc/game_logic/scenes/pause_menu/index.html @@ -1,6 +1,6 @@ game_logic::scenes::pause_menu - Rust

Module game_logic::scenes::pause_menu[][src]

Expand description

This scene encompasses the main menu system

+

Module pause_menu

Module game_logic::scenes::pause_menu[][src]

Expand description

This scene encompasses the main menu system

Structs

\ No newline at end of file diff --git a/rustdoc/game_logic/scenes/pause_menu/struct.PauseMenu.html b/rustdoc/game_logic/scenes/pause_menu/struct.PauseMenu.html index b29879cd..8be4fb4d 100644 --- a/rustdoc/game_logic/scenes/pause_menu/struct.PauseMenu.html +++ b/rustdoc/game_logic/scenes/pause_menu/struct.PauseMenu.html @@ -2,8 +2,8 @@

Struct game_logic::scenes::pause_menu::PauseMenu[][src]

pub struct PauseMenu {
     show_debug_info: bool,
-}

Fields

show_debug_info: bool

Implementations

Construct a new PauseMenu

-

Trait Implementations

Formats the value using the given formatter. Read more

+}

Fields

show_debug_info: bool

Implementations

Construct a new PauseMenu

+

Trait Implementations

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

diff --git a/rustdoc/src/game_logic/scenes/pause_menu.rs.html b/rustdoc/src/game_logic/scenes/pause_menu.rs.html index 5a71a48e..a65ebf1c 100644 --- a/rustdoc/src/game_logic/scenes/pause_menu.rs.html +++ b/rustdoc/src/game_logic/scenes/pause_menu.rs.html @@ -1,91 +1,161 @@ pause_menu.rs - source
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//! This scene encompasses the main menu system
 
 use na::Vector1;
@@ -134,9 +204,17 @@
         // Get a drawing handle
         let mut draw = raylib.begin_drawing(rl_thread);
 
+        //Screen Size
+        let window_height = draw.get_screen_height();
+        let window_width = draw.get_screen_width();
+
         // Clear the screen
         draw.clear_background(Color::WHITE);
 
+        //Color Pallette
+        let label_colors = Color::BLACK;
+        let label_shadow_colors = Color::GRAY;
+
         //Obtain mouse position
         let mouse_x = draw.get_mouse_x();
         let mouse_y = draw.get_mouse_y();
@@ -158,7 +236,69 @@
         }
 
         // Title
-        draw.draw_text("Paused", 100, 90, 60, Color::BLACK);
+        draw.draw_text("Paused", 100, 90, 60, label_colors);
+
+        //Return to Main Menu button variables
+        let return_button_pos_x = 100; //116 Wide
+        let return_button_pos_y = 400; //26 height
+        //Return to Main Menu Button
+        draw.draw_text("Return to Main Menu", return_button_pos_x, return_button_pos_y, 34, label_colors);
+        if mouse_x >= return_button_pos_x
+            && mouse_y >= return_button_pos_y
+            && mouse_x <= return_button_pos_x + 352
+            && mouse_y <= return_button_pos_y + 23
+        {
+            draw.draw_text(
+                "Return to Main Menu",
+                return_button_pos_x + 3,
+                return_button_pos_y + 1,
+                34,
+                label_shadow_colors,
+            );
+            draw.draw_text(
+                "Return to Main Menu",
+                return_button_pos_x, 
+                return_button_pos_y, 
+                34, 
+                label_colors
+            );
+
+            if draw.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON) {
+                audio_subsystem.play_sound(&global_resources.button_click_sound);
+                return MenuStateSignal::DoMainMenu; //Goes back to main menu
+            }
+        }
+
+        //Return to Game button variables
+        let to_game_button_pos_x = 100; //116 Wide
+        let to_game_button_pos_y = 300; //26 height
+
+        draw.draw_text("Return to Game", to_game_button_pos_x, to_game_button_pos_y, 34, label_colors);
+        if mouse_x >= to_game_button_pos_x
+            && mouse_y >= to_game_button_pos_y
+            && mouse_x <= to_game_button_pos_x + 262
+            && mouse_y <= to_game_button_pos_y + 23
+        {
+            draw.draw_text(
+                "Return to Game",
+                to_game_button_pos_x + 3,
+                to_game_button_pos_y + 1,
+                34,
+                label_shadow_colors,
+            );
+            draw.draw_text(
+                "Return to Game",
+                to_game_button_pos_x, 
+                to_game_button_pos_y, 
+                34, 
+                label_colors
+            );
+
+            if draw.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON) {
+                audio_subsystem.play_sound(&global_resources.button_click_sound);
+                return MenuStateSignal::StartGame; //Goes back to Game
+            }
+        }
 
         // Let the user leave this menu by pressing escape
         if draw.is_key_pressed(KeyboardKey::KEY_ESCAPE) {