deploy: 1cd46b32d11de2e7efed260be8ba94489425685d

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Ewpratten 2022-04-02 18:13:04 +00:00
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<noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../favicon.svg"></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a class="sidebar-logo" href="../game_logic/index.html"><div class="logo-container"><img class="rust-logo" src="../rust-logo.png" alt="logo"></div>
</a><h2 class="location">Crate game_logic</h2><div class="block version"><p>Version 0.1.0</p></div><a id="all-types" href="index.html"><p>Back to index</p></a></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../game_logic/index.html"><img class="rust-logo" src="../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">List of all items</span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span>
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</h1><h3 id="Structs">Structs</h3><ul class="structs docblock"><li><a href="asset_manager/datastore/struct.InternalData.html">asset_manager::datastore::InternalData</a></li><li><a href="asset_manager/sprite_types/struct.KnownSpriteType.html">asset_manager::sprite_types::KnownSpriteType</a></li><li><a href="discord/struct.DiscordRpcThreadHandle.html">discord::DiscordRpcThreadHandle</a></li><li><a href="discord/ipc/struct.DiscordRpcClient.html">discord::ipc::DiscordRpcClient</a></li><li><a href="discord/signal/struct.StatefulDiscordRpcSignalHandler.html">discord::signal::StatefulDiscordRpcSignalHandler</a></li><li><a href="global_resource_package/struct.GlobalResources.html">global_resource_package::GlobalResources</a></li><li><a href="model/player/struct.Player.html">model::player::Player</a></li><li><a href="persistent/save_state/struct.GameSaveState.html">persistent::save_state::GameSaveState</a></li><li><a href="persistent/settings/struct.PersistentGameSettings.html">persistent::settings::PersistentGameSettings</a></li><li><a href="project_constants/struct.DiscordConstants.html">project_constants::DiscordConstants</a></li><li><a href="project_constants/struct.ProjectConstants.html">project_constants::ProjectConstants</a></li><li><a href="rendering/screens/loading_screen/struct.LoadingScreen.html">rendering::screens::loading_screen::LoadingScreen</a></li><li><a href="rendering/screens/sm_failure_screen/struct.SmFailureScreen.html">rendering::screens::sm_failure_screen::SmFailureScreen</a></li><li><a href="rendering/utilities/anim_texture/struct.AnimatedTexture.html">rendering::utilities::anim_texture::AnimatedTexture</a></li><li><a href="rendering/utilities/anim_texture/struct.AnimatedTextureMetadata.html">rendering::utilities::anim_texture::AnimatedTextureMetadata</a></li><li><a href="rendering/utilities/anim_texture/struct.FrameTextureDescriptor.html">rendering::utilities::anim_texture::FrameTextureDescriptor</a></li><li><a href="scenes/struct.SceneRenderDelegate.html">scenes::SceneRenderDelegate</a></li><li><a href="scenes/player_interaction/struct.PlayableScene.html">scenes::player_interaction::PlayableScene</a></li><li><a href="scenes/test_fox/struct.TestFoxScene.html">scenes::test_fox::TestFoxScene</a></li></ul><h3 id="Enums">Enums</h3><ul class="enums docblock"><li><a href="asset_manager/json/enum.InternalJsonLoadError.html">asset_manager::json::InternalJsonLoadError</a></li><li><a href="asset_manager/texture/enum.ResourceLoadError.html">asset_manager::texture::ResourceLoadError</a></li><li><a href="discord/ipc/enum.DiscordError.html">discord::ipc::DiscordError</a></li><li><a href="discord/signal/enum.DiscordRpcSignal.html">discord::signal::DiscordRpcSignal</a></li><li><a href="rendering/core_renderer_sm/enum.LoadingState.html">rendering::core_renderer_sm::LoadingState</a></li><li><a href="rendering/core_renderer_sm/enum.PreloadState.html">rendering::core_renderer_sm::PreloadState</a></li><li><a href="rendering/core_renderer_sm/enum.RenderBackendStates.html">rendering::core_renderer_sm::RenderBackendStates</a></li><li><a href="rendering/core_renderer_sm/enum.RenderGameState.html">rendering::core_renderer_sm::RenderGameState</a></li><li><a href="rendering/core_renderer_sm/enum.SmFailedState.html">rendering::core_renderer_sm::SmFailedState</a></li><li><a href="rendering/utilities/anim_texture/enum.AnimatedTextureLoadError.html">rendering::utilities::anim_texture::AnimatedTextureLoadError</a></li></ul><h3 id="Functions">Functions</h3><ul class="functions docblock"><li><a href="asset_manager/json/fn.load_json_structure.html">asset_manager::json::load_json_structure</a></li><li><a href="asset_manager/sprite_types/fn.load_known_sprite_types.html">asset_manager::sprite_types::load_known_sprite_types</a></li><li><a href="asset_manager/texture/fn.load_texture_from_internal_data.html">asset_manager::texture::load_texture_from_internal_data</a></li><li><a href="fn.entrypoint.html">entrypoint</a></li><li><a href="rendering/event_loop/fn.handle_graphics_blocking.html">rendering::event_loop::handle_graphics_blocking</a></li></ul><h3 id="Typedefs">Typedefs</h3><ul class="typedefs docblock"><li><a href="discord/type.DiscordChannel.html">discord::DiscordChannel</a></li></ul><h3 id="Constants">Constants</h3><ul class="constants docblock"><li><a href="discord/constant.DISCORD_CONNECT_TIMEOUT_SECONDS.html">discord::DISCORD_CONNECT_TIMEOUT_SECONDS</a></li></ul></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../" data-current-crate="game_logic" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.59.0 (9d1b2106e 2022-02-23)" ></div>
</h1><h3 id="Structs">Structs</h3><ul class="structs docblock"><li><a href="asset_manager/datastore/struct.InternalData.html">asset_manager::datastore::InternalData</a></li><li><a href="asset_manager/sprite_types/struct.KnownSpriteType.html">asset_manager::sprite_types::KnownSpriteType</a></li><li><a href="discord/struct.DiscordRpcThreadHandle.html">discord::DiscordRpcThreadHandle</a></li><li><a href="discord/ipc/struct.DiscordRpcClient.html">discord::ipc::DiscordRpcClient</a></li><li><a href="discord/signal/struct.StatefulDiscordRpcSignalHandler.html">discord::signal::StatefulDiscordRpcSignalHandler</a></li><li><a href="global_resource_package/struct.GlobalResources.html">global_resource_package::GlobalResources</a></li><li><a href="model/player/struct.Player.html">model::player::Player</a></li><li><a href="persistent/save_state/struct.GameSaveState.html">persistent::save_state::GameSaveState</a></li><li><a href="persistent/settings/struct.PersistentGameSettings.html">persistent::settings::PersistentGameSettings</a></li><li><a href="project_constants/struct.DiscordConstants.html">project_constants::DiscordConstants</a></li><li><a href="project_constants/struct.ProjectConstants.html">project_constants::ProjectConstants</a></li><li><a href="rendering/screens/loading_screen/struct.LoadingScreen.html">rendering::screens::loading_screen::LoadingScreen</a></li><li><a href="rendering/screens/sm_failure_screen/struct.SmFailureScreen.html">rendering::screens::sm_failure_screen::SmFailureScreen</a></li><li><a href="rendering/utilities/anim_texture/struct.AnimatedTexture.html">rendering::utilities::anim_texture::AnimatedTexture</a></li><li><a href="rendering/utilities/anim_texture/struct.AnimatedTextureMetadata.html">rendering::utilities::anim_texture::AnimatedTextureMetadata</a></li><li><a href="rendering/utilities/anim_texture/struct.FrameTextureDescriptor.html">rendering::utilities::anim_texture::FrameTextureDescriptor</a></li><li><a href="scenes/struct.SceneRenderDelegate.html">scenes::SceneRenderDelegate</a></li><li><a href="scenes/main_menu/struct.MainMenu.html">scenes::main_menu::MainMenu</a></li><li><a href="scenes/player_interaction/struct.PlayableScene.html">scenes::player_interaction::PlayableScene</a></li><li><a href="scenes/test_fox/struct.TestFoxScene.html">scenes::test_fox::TestFoxScene</a></li></ul><h3 id="Enums">Enums</h3><ul class="enums docblock"><li><a href="asset_manager/json/enum.InternalJsonLoadError.html">asset_manager::json::InternalJsonLoadError</a></li><li><a href="asset_manager/texture/enum.ResourceLoadError.html">asset_manager::texture::ResourceLoadError</a></li><li><a href="discord/ipc/enum.DiscordError.html">discord::ipc::DiscordError</a></li><li><a href="discord/signal/enum.DiscordRpcSignal.html">discord::signal::DiscordRpcSignal</a></li><li><a href="rendering/core_renderer_sm/enum.LoadingState.html">rendering::core_renderer_sm::LoadingState</a></li><li><a href="rendering/core_renderer_sm/enum.PreloadState.html">rendering::core_renderer_sm::PreloadState</a></li><li><a href="rendering/core_renderer_sm/enum.RenderBackendStates.html">rendering::core_renderer_sm::RenderBackendStates</a></li><li><a href="rendering/core_renderer_sm/enum.RenderGameState.html">rendering::core_renderer_sm::RenderGameState</a></li><li><a href="rendering/core_renderer_sm/enum.SmFailedState.html">rendering::core_renderer_sm::SmFailedState</a></li><li><a href="rendering/utilities/anim_texture/enum.AnimatedTextureLoadError.html">rendering::utilities::anim_texture::AnimatedTextureLoadError</a></li><li><a href="scenes/main_menu/enum.MenuStateSignal.html">scenes::main_menu::MenuStateSignal</a></li></ul><h3 id="Functions">Functions</h3><ul class="functions docblock"><li><a href="asset_manager/json/fn.load_json_structure.html">asset_manager::json::load_json_structure</a></li><li><a href="asset_manager/sprite_types/fn.load_known_sprite_types.html">asset_manager::sprite_types::load_known_sprite_types</a></li><li><a href="asset_manager/texture/fn.load_texture_from_internal_data.html">asset_manager::texture::load_texture_from_internal_data</a></li><li><a href="fn.entrypoint.html">entrypoint</a></li><li><a href="rendering/event_loop/fn.handle_graphics_blocking.html">rendering::event_loop::handle_graphics_blocking</a></li></ul><h3 id="Typedefs">Typedefs</h3><ul class="typedefs docblock"><li><a href="discord/type.DiscordChannel.html">discord::DiscordChannel</a></li></ul><h3 id="Constants">Constants</h3><ul class="constants docblock"><li><a href="discord/constant.DISCORD_CONNECT_TIMEOUT_SECONDS.html">discord::DISCORD_CONNECT_TIMEOUT_SECONDS</a></li></ul></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../" data-current-crate="game_logic" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.59.0 (9d1b2106e 2022-02-23)" ></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The render code for various scenes"><meta name="keywords" content="rust, rustlang, rust-lang, scenes"><title>game_logic::scenes - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><script defer src="../../main.js"></script>
<noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a class="sidebar-logo" href="../../game_logic/index.html"><div class="logo-container"><img class="rust-logo" src="../../rust-logo.png" alt="logo"></div>
</a><h2 class="location">Module scenes</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li></ul></div><div id="sidebar-vars" data-name="scenes" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../game_logic/index.html"><img class="rust-logo" src="../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">game_logic</a>::<wbr><a class="mod" href="#">scenes</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game_logic/scenes/mod.rs.html#1-65" title="goto source code">[src]</a></span></h1><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The render code for various scenes</p>
</a><h2 class="location">Module scenes</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li></ul></div><div id="sidebar-vars" data-name="scenes" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../game_logic/index.html"><img class="rust-logo" src="../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">game_logic</a>::<wbr><a class="mod" href="#">scenes</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game_logic/scenes/mod.rs.html#1-104" title="goto source code">[src]</a></span></h1><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The render code for various scenes</p>
<h3 id="overview" class="section-header"><a href="#overview">Overview</a></h3>
<p>This will probably become a messy module over time. Stick your rendering code here</p>
</div></details><h2 id="modules" class="small-section-header"><a href="#modules">Modules</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="mod" href="player_interaction/index.html" title="game_logic::scenes::player_interaction mod">player_interaction</a></div><div class="item-right docblock-short"><p>This scene encompasses all of the game where the player can walk around.</p>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="mod" href="main_menu/index.html" title="game_logic::scenes::main_menu mod">main_menu</a></div><div class="item-right docblock-short"><p>This scene encompasses the main menu system</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="player_interaction/index.html" title="game_logic::scenes::player_interaction mod">player_interaction</a></div><div class="item-right docblock-short"><p>This scene encompasses all of the game where the player can walk around.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="test_fox/index.html" title="game_logic::scenes::test_fox mod">test_fox</a></div><div class="item-right docblock-short"><p>This “scene” is used only for testing animation and resource loading
It should be removed once the game is being worked on</p>
</div></div></div><h2 id="structs" class="small-section-header"><a href="#structs">Structs</a></h2>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `MenuStateSignal` enum in crate `game_logic`."><meta name="keywords" content="rust, rustlang, rust-lang, MenuStateSignal"><title>MenuStateSignal in game_logic::scenes::main_menu - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><script defer src="../../../main.js"></script>
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</a><h2 class="location">Enum MenuStateSignal</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#variants">Variants</a></h3><div class="sidebar-links"><a href="#variant.DoCredits">DoCredits</a><a href="#variant.DoLeaderboard">DoLeaderboard</a><a href="#variant.DoMainMenu">DoMainMenu</a><a href="#variant.DoOptions">DoOptions</a><a href="#variant.QuitGame">QuitGame</a><a href="#variant.StartGame">StartGame</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-Clone">Clone</a><a href="#impl-Debug">Debug</a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-SupersetOf%3CSS%3E">SupersetOf&lt;SS&gt;</a><a href="#impl-ToOwned">ToOwned</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-WithSubscriber">WithSubscriber</a></div></div><h2 class="location">Other items in<br><a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">scenes</a>::<wbr><a href="index.html">main_menu</a></h2><div id="sidebar-vars" data-name="MenuStateSignal" data-ty="enum" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Enum <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">scenes</a>::<wbr><a href="index.html">main_menu</a>::<wbr><a class="enum" href="#">MenuStateSignal</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game_logic/scenes/main_menu.rs.html#16-23" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust enum"><code>pub enum MenuStateSignal {
StartGame,
QuitGame,
DoMainMenu,
DoOptions,
DoCredits,
DoLeaderboard,
}</code></pre></div><h2 id="variants" class="variants small-section-header">Variants<a href="#variants" class="anchor"></a></h2><h3 id="variant.StartGame" class="variant small-section-header"><a href="#variant.StartGame" class="anchor field"></a><code>StartGame</code></h3><h3 id="variant.QuitGame" class="variant small-section-header"><a href="#variant.QuitGame" class="anchor field"></a><code>QuitGame</code></h3><h3 id="variant.DoMainMenu" class="variant small-section-header"><a href="#variant.DoMainMenu" class="anchor field"></a><code>DoMainMenu</code></h3><h3 id="variant.DoOptions" class="variant small-section-header"><a href="#variant.DoOptions" class="anchor field"></a><code>DoOptions</code></h3><h3 id="variant.DoCredits" class="variant small-section-header"><a href="#variant.DoCredits" class="anchor field"></a><code>DoCredits</code></h3><h3 id="variant.DoLeaderboard" class="variant small-section-header"><a href="#variant.DoLeaderboard" class="anchor field"></a><code>DoLeaderboard</code></h3><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Clone" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/main_menu.rs.html#15" title="goto source code">[src]</a></div><a href="#impl-Clone" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="enum" href="enum.MenuStateSignal.html" title="enum game_logic::scenes::main_menu::MenuStateSignal">MenuStateSignal</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.clone" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/main_menu.rs.html#15" title="goto source code">[src]</a></div><a href="#method.clone" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html#tymethod.clone" class="fnname">clone</a>(&amp;self) -&gt; <a class="enum" href="enum.MenuStateSignal.html" title="enum game_logic::scenes::main_menu::MenuStateSignal">MenuStateSignal</a></h4></div></summary><div class='docblock'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.clone_from" class="method trait-impl has-srclink"><div class="rightside"><span class="since" title="Stable since Rust version 1.0.0">1.0.0</span><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/clone.rs.html#130" title="goto source code">[src]</a></div><a href="#method.clone_from" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html#method.clone_from" class="fnname">clone_from</a>(&amp;mut self, source: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&amp;</a>Self)</h4></div></summary><div class='docblock'><p>Performs copy-assignment from <code>source</code>. <a href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html#method.clone_from">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/main_menu.rs.html#15" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="enum" href="enum.MenuStateSignal.html" title="enum game_logic::scenes::main_menu::MenuStateSignal">MenuStateSignal</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/main_menu.rs.html#15" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&amp;self, f: &amp;mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a>&lt;'_&gt;) -&gt; <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
</div></details></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-RefUnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.RefUnwindSafe.html" title="trait core::panic::unwind_safe::RefUnwindSafe">RefUnwindSafe</a> for <a class="enum" href="enum.MenuStateSignal.html" title="enum game_logic::scenes::main_menu::MenuStateSignal">MenuStateSignal</a></h3></div><div id="impl-Send" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Send" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="enum" href="enum.MenuStateSignal.html" title="enum game_logic::scenes::main_menu::MenuStateSignal">MenuStateSignal</a></h3></div><div id="impl-Sync" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Sync" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="enum" href="enum.MenuStateSignal.html" title="enum game_logic::scenes::main_menu::MenuStateSignal">MenuStateSignal</a></h3></div><div id="impl-Unpin" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Unpin" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="enum" href="enum.MenuStateSignal.html" title="enum game_logic::scenes::main_menu::MenuStateSignal">MenuStateSignal</a></h3></div><div id="impl-UnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-UnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.UnwindSafe.html" title="trait core::panic::unwind_safe::UnwindSafe">UnwindSafe</a> for <a class="enum" href="enum.MenuStateSignal.html" title="enum game_logic::scenes::main_menu::MenuStateSignal">MenuStateSignal</a></h3></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Any" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#132-136" title="goto source code">[src]</a></div><a href="#impl-Any" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#133" title="goto source code">[src]</a></div><a href="#method.type_id" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Borrow%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#209-214" title="goto source code">[src]</a></div><a href="#impl-Borrow%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#211" title="goto source code">[src]</a></div><a href="#method.borrow" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&amp;</a>T</h4></div></summary><div class='docblock'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-BorrowMut%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#218-222" title="goto source code">[src]</a></div><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow_mut" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#219" title="goto source code">[src]</a></div><a href="#method.borrow_mut" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&amp;mut self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&amp;mut </a>T</h4></div></summary><div class='docblock'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-From%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/convert/mod.rs.html#550-554" title="goto source code">[src]</a></div><a href="#impl-From%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/convert/trait.From.html" title="trait core::convert::From">From</a>&lt;T&gt; for T</h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.from" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/convert/mod.rs.html#551" title="goto source code">[src]</a></div><a href="#method.from" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/convert/trait.From.html#tymethod.from" class="fnname">from</a>(t: T) -&gt; T</h4></div></summary><div class='docblock'><p>Performs the conversion.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Instrument" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://docs.rs/tracing/0.1.32/src/tracing/instrument.rs.html#276" title="goto source code">[src]</a></div><a href="#impl-Instrument" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://docs.rs/tracing/0.1.32/tracing/instrument/trait.Instrument.html" title="trait tracing::instrument::Instrument">Instrument</a> for T</h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.instrument" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://docs.rs/tracing/0.1.32/src/tracing/instrument.rs.html#82" title="goto source code">[src]</a></div><a href="#method.instrument" class="anchor"></a><h4 class="code-header">fn <a href="https://docs.rs/tracing/0.1.32/tracing/instrument/trait.Instrument.html#method.instrument" class="fnname">instrument</a>(self, span: <a class="struct" href="https://docs.rs/tracing/0.1.32/tracing/span/struct.Span.html" title="struct tracing::span::Span">Span</a>) -&gt; <a class="struct" href="https://docs.rs/tracing/0.1.32/tracing/instrument/struct.Instrumented.html" title="struct tracing::instrument::Instrumented">Instrumented</a>&lt;Self&gt;</h4></div></summary><div class='docblock'><p>Instruments this type with the provided <a href="https://docs.rs/tracing/0.1.32/tracing/span/struct.Span.html" title="Span"><code>Span</code></a>, returning an
<code>Instrumented</code> wrapper. <a href="https://docs.rs/tracing/0.1.32/tracing/instrument/trait.Instrument.html#method.instrument">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.in_current_span" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://docs.rs/tracing/0.1.32/src/tracing/instrument.rs.html#121" title="goto source code">[src]</a></div><a href="#method.in_current_span" class="anchor"></a><h4 class="code-header">fn <a href="https://docs.rs/tracing/0.1.32/tracing/instrument/trait.Instrument.html#method.in_current_span" class="fnname">in_current_span</a>(self) -&gt; <a class="struct" href="https://docs.rs/tracing/0.1.32/tracing/instrument/struct.Instrumented.html" title="struct tracing::instrument::Instrumented">Instrumented</a>&lt;Self&gt;</h4></div></summary><div class='docblock'><p>Instruments this type with the <a href="https://docs.rs/tracing/0.1.32/tracing/span/struct.Span.html#method.current">current</a> <a href="https://docs.rs/tracing/0.1.32/tracing/span/struct.Span.html"><code>Span</code></a>, returning an
<code>Instrumented</code> wrapper. <a href="https://docs.rs/tracing/0.1.32/tracing/instrument/trait.Instrument.html#method.in_current_span">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Into%3CU%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/convert/mod.rs.html#538-545" title="goto source code">[src]</a></div><a href="#impl-Into%3CU%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;T, U&gt; <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a>&lt;U&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;U: <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/convert/trait.From.html" title="trait core::convert::From">From</a>&lt;T&gt;,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.into" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/convert/mod.rs.html#542" title="goto source code">[src]</a></div><a href="#method.into" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/convert/trait.Into.html#tymethod.into" class="fnname">into</a>(self) -&gt; U</h4></div></summary><div class='docblock'><p>Performs the conversion.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Same%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://docs.rs/typenum/1.15.0/src/typenum/type_operators.rs.html#34-36" title="goto source code">[src]</a></div><a href="#impl-Same%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://docs.rs/typenum/1.15.0/typenum/type_operators/trait.Same.html" title="trait typenum::type_operators::Same">Same</a>&lt;T&gt; for T</h3></div></summary><div class="impl-items"><details class="rustdoc-toggle" open><summary><div id="associatedtype.Output" class="type trait-impl has-srclink"><a href="#associatedtype.Output" class="anchor"></a><h4 class="code-header">type <a href="https://docs.rs/typenum/1.15.0/typenum/type_operators/trait.Same.html#associatedtype.Output" class="associatedtype">Output</a> = T</h4></div></summary><div class='docblock'><p>Should always be <code>Self</code></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SupersetOf%3CSS%3E" class="impl has-srclink"><div class="rightside"></div><a href="#impl-SupersetOf%3CSS%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;SS, SP&gt; SupersetOf&lt;SS&gt; for SP <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;SS: SubsetOf&lt;SP&gt;,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.to_subset" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.to_subset" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.to_subset" class="fnname">to_subset</a>(&amp;self) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;SS&gt;</h4></div></summary><div class='docblock'><p>The inverse inclusion map: attempts to construct <code>self</code> from the equivalent element of its
superset. <a href="#method.to_subset">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.is_in_subset" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.is_in_subset" class="anchor"></a><h4 class="code-header">pub fn <a class="fnname">is_in_subset</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.bool.html">bool</a></h4></div></summary><div class='docblock'><p>Checks if <code>self</code> is actually part of its subset <code>T</code> (and can be converted to it).</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.to_subset_unchecked" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.to_subset_unchecked" class="anchor"></a><h4 class="code-header">pub fn <a class="fnname">to_subset_unchecked</a>(&amp;self) -&gt; SS</h4></div></summary><div class='docblock'><p>Use with care! Same as <code>self.to_subset</code> but without any property checks. Always succeeds.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.from_subset" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.from_subset" class="anchor"></a><h4 class="code-header">pub fn <a class="fnname">from_subset</a>(element: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&amp;</a>SS) -&gt; SP</h4></div></summary><div class='docblock'><p>The inclusion map: converts <code>self</code> to the equivalent element of its superset.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-ToOwned" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/alloc/borrow.rs.html#84-96" title="goto source code">[src]</a></div><a href="#impl-ToOwned" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.59.0/alloc/borrow/trait.ToOwned.html" title="trait alloc::borrow::ToOwned">ToOwned</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a>,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle" open><summary><div id="associatedtype.Owned" class="type trait-impl has-srclink"><a href="#associatedtype.Owned" class="anchor"></a><h4 class="code-header">type <a href="https://doc.rust-lang.org/1.59.0/alloc/borrow/trait.ToOwned.html#associatedtype.Owned" class="associatedtype">Owned</a> = T</h4></div></summary><div class='docblock'><p>The resulting type after obtaining ownership.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.to_owned" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/alloc/borrow.rs.html#89" title="goto source code">[src]</a></div><a href="#method.to_owned" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/alloc/borrow/trait.ToOwned.html#tymethod.to_owned" class="fnname">to_owned</a>(&amp;self) -&gt; T</h4></div></summary><div class='docblock'><p>Creates owned data from borrowed data, usually by cloning. <a href="https://doc.rust-lang.org/1.59.0/alloc/borrow/trait.ToOwned.html#tymethod.to_owned">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.clone_into" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/alloc/borrow.rs.html#93" title="goto source code">[src]</a></div><a href="#method.clone_into" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/alloc/borrow/trait.ToOwned.html#method.clone_into" class="fnname">clone_into</a>(&amp;self, target: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&amp;mut </a>T)</h4></div></summary><div class="item-info"><div class="stab unstable"><span class="emoji">🔬</span> This is a nightly-only experimental API. (<code>toowned_clone_into</code>&nbsp;<a href="https://github.com/Ewpratten/ludum-dare-50/issues/41263">#41263</a>)</div></div><div class='docblock'><p>Uses borrowed data to replace owned data, usually by cloning. <a href="https://doc.rust-lang.org/1.59.0/alloc/borrow/trait.ToOwned.html#method.clone_into">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-TryFrom%3CU%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/convert/mod.rs.html#588-597" title="goto source code">[src]</a></div><a href="#impl-TryFrom%3CU%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;T, U&gt; <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;U&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;U: <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a>&lt;T&gt;,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle" open><summary><div id="associatedtype.Error-1" class="type trait-impl has-srclink"><a href="#associatedtype.Error-1" class="anchor"></a><h4 class="code-header">type <a href="https://doc.rust-lang.org/1.59.0/core/convert/trait.TryFrom.html#associatedtype.Error" class="associatedtype">Error</a> = <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/convert/enum.Infallible.html" title="enum core::convert::Infallible">Infallible</a></h4></div></summary><div class='docblock'><p>The type returned in the event of a conversion error.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.try_from" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/convert/mod.rs.html#594" title="goto source code">[src]</a></div><a href="#method.try_from" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/convert/trait.TryFrom.html#tymethod.try_from" class="fnname">try_from</a>(value: U) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;T, &lt;T as <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;U&gt;&gt;::<a class="associatedtype" href="https://doc.rust-lang.org/1.59.0/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a>&gt;</h4></div></summary><div class='docblock'><p>Performs the conversion.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-TryInto%3CU%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/convert/mod.rs.html#574-583" title="goto source code">[src]</a></div><a href="#impl-TryInto%3CU%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;T, U&gt; <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/convert/trait.TryInto.html" title="trait core::convert::TryInto">TryInto</a>&lt;U&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;U: <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;T&gt;,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle" open><summary><div id="associatedtype.Error" class="type trait-impl has-srclink"><a href="#associatedtype.Error" class="anchor"></a><h4 class="code-header">type <a href="https://doc.rust-lang.org/1.59.0/core/convert/trait.TryInto.html#associatedtype.Error" class="associatedtype">Error</a> = &lt;U as <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;T&gt;&gt;::<a class="associatedtype" href="https://doc.rust-lang.org/1.59.0/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a></h4></div></summary><div class='docblock'><p>The type returned in the event of a conversion error.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.try_into" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/convert/mod.rs.html#580" title="goto source code">[src]</a></div><a href="#method.try_into" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/convert/trait.TryInto.html#tymethod.try_into" class="fnname">try_into</a>(self) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;U, &lt;U as <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;T&gt;&gt;::<a class="associatedtype" href="https://doc.rust-lang.org/1.59.0/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a>&gt;</h4></div></summary><div class='docblock'><p>Performs the conversion.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-WithSubscriber" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://docs.rs/tracing/0.1.32/src/tracing/instrument.rs.html#334" title="goto source code">[src]</a></div><a href="#impl-WithSubscriber" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://docs.rs/tracing/0.1.32/tracing/instrument/trait.WithSubscriber.html" title="trait tracing::instrument::WithSubscriber">WithSubscriber</a> for T</h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.with_subscriber" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://docs.rs/tracing/0.1.32/src/tracing/instrument.rs.html#169-171" title="goto source code">[src]</a></div><a href="#method.with_subscriber" class="anchor"></a><h4 class="code-header">fn <a href="https://docs.rs/tracing/0.1.32/tracing/instrument/trait.WithSubscriber.html#method.with_subscriber" class="fnname">with_subscriber</a>&lt;S&gt;(self, subscriber: S) -&gt; <a class="struct" href="https://docs.rs/tracing/0.1.32/tracing/instrument/struct.WithDispatch.html" title="struct tracing::instrument::WithDispatch">WithDispatch</a>&lt;Self&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;S: <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a>&lt;<a class="struct" href="https://docs.rs/tracing-core/0.1.22/tracing_core/dispatcher/struct.Dispatch.html" title="struct tracing_core::dispatcher::Dispatch">Dispatch</a>&gt;,&nbsp;</span></h4></div></summary><div class='docblock'><p>Attaches the provided <a href="https://docs.rs/tracing-core/0.1.22/tracing_core/subscriber/trait.Subscriber.html"><code>Subscriber</code></a> to this type, returning a
<a href="https://docs.rs/tracing/0.1.32/tracing/instrument/struct.WithDispatch.html" title="WithDispatch"><code>WithDispatch</code></a> wrapper. <a href="https://docs.rs/tracing/0.1.32/tracing/instrument/trait.WithSubscriber.html#method.with_subscriber">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.with_current_subscriber" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://docs.rs/tracing/0.1.32/src/tracing/instrument.rs.html#221" title="goto source code">[src]</a></div><a href="#method.with_current_subscriber" class="anchor"></a><h4 class="code-header">fn <a href="https://docs.rs/tracing/0.1.32/tracing/instrument/trait.WithSubscriber.html#method.with_current_subscriber" class="fnname">with_current_subscriber</a>(self) -&gt; <a class="struct" href="https://docs.rs/tracing/0.1.32/tracing/instrument/struct.WithDispatch.html" title="struct tracing::instrument::WithDispatch">WithDispatch</a>&lt;Self&gt;</h4></div></summary><div class='docblock'><p>Attaches the current <a href="https://docs.rs/tracing/0.1.32/tracing/dispatcher/index.html#setting-the-default-subscriber">default</a> <a href="https://docs.rs/tracing-core/0.1.22/tracing_core/subscriber/trait.Subscriber.html"><code>Subscriber</code></a> to this type, returning a
<a href="https://docs.rs/tracing/0.1.32/tracing/instrument/struct.WithDispatch.html" title="WithDispatch"><code>WithDispatch</code></a> wrapper. <a href="https://docs.rs/tracing/0.1.32/tracing/instrument/trait.WithSubscriber.html#method.with_current_subscriber">Read more</a></p>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="This scene encompasses the main menu system"><meta name="keywords" content="rust, rustlang, rust-lang, main_menu"><title>game_logic::scenes::main_menu - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><script defer src="../../../main.js"></script>
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</a><h2 class="location">Module main_menu</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li></ul></div><div id="sidebar-vars" data-name="main_menu" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">scenes</a>::<wbr><a class="mod" href="#">main_menu</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game_logic/scenes/main_menu.rs.html#1-256" title="goto source code">[src]</a></span></h1><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>This scene encompasses the main menu system</p>
</div></details><h2 id="structs" class="small-section-header"><a href="#structs">Structs</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.MainMenu.html" title="game_logic::scenes::main_menu::MainMenu struct">MainMenu</a></div><div class="item-right docblock-short"></div></div></div><h2 id="enums" class="small-section-header"><a href="#enums">Enums</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="enum" href="enum.MenuStateSignal.html" title="game_logic::scenes::main_menu::MenuStateSignal enum">MenuStateSignal</a></div><div class="item-right docblock-short"></div></div></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game_logic" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.59.0 (9d1b2106e 2022-02-23)" ></div>
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initSidebarItems({"enum":[["MenuStateSignal",""]],"struct":[["MainMenu",""]]});

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initSidebarItems({"mod":[["player_interaction","This scene encompasses all of the game where the player can walk around."],["test_fox","This “scene” is used only for testing animation and resource loading It should be removed once the game is being worked on"]],"struct":[["SceneRenderDelegate","Delegate for handling rendering. This is a struct to allow for stateful data (like sub-screens) to be set up"]]});
initSidebarItems({"mod":[["main_menu","This scene encompasses the main menu system"],["player_interaction","This scene encompasses all of the game where the player can walk around."],["test_fox","This “scene” is used only for testing animation and resource loading It should be removed once the game is being worked on"]],"struct":[["SceneRenderDelegate","Delegate for handling rendering. This is a struct to allow for stateful data (like sub-screens) to be set up"]]});

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Delegate for handling rendering. This is a struct to allow for stateful data (like sub-screens) to be set up"><meta name="keywords" content="rust, rustlang, rust-lang, SceneRenderDelegate"><title>SceneRenderDelegate in game_logic::scenes - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><script defer src="../../main.js"></script>
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</a><h2 class="location">Struct SceneRenderDelegate</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.scene_playable">scene_playable</a><a href="#structfield.scene_test_fox">scene_test_fox</a></div><h3 class="sidebar-title"><a href="#implementations">Methods</a></h3><div class="sidebar-links"><a href="#method.on_game_start">on_game_start</a><a href="#method.process_ingame_frame">process_ingame_frame</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-Drop">Drop</a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-SupersetOf%3CSS%3E">SupersetOf&lt;SS&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-WithSubscriber">WithSubscriber</a></div></div><h2 class="location">Other items in<br><a href="../index.html">game_logic</a>::<wbr><a href="index.html">scenes</a></h2><div id="sidebar-vars" data-name="SceneRenderDelegate" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../game_logic/index.html"><img class="rust-logo" src="../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../index.html">game_logic</a>::<wbr><a href="index.html">scenes</a>::<wbr><a class="struct" href="#">SceneRenderDelegate</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game_logic/scenes/mod.rs.html#19-23" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust struct"><code>pub struct SceneRenderDelegate {
</a><h2 class="location">Struct SceneRenderDelegate</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.menu_control_signal">menu_control_signal</a><a href="#structfield.scene_main_menu">scene_main_menu</a><a href="#structfield.scene_playable">scene_playable</a><a href="#structfield.scene_test_fox">scene_test_fox</a></div><h3 class="sidebar-title"><a href="#implementations">Methods</a></h3><div class="sidebar-links"><a href="#method.on_game_start">on_game_start</a><a href="#method.process_ingame_frame">process_ingame_frame</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-Drop">Drop</a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-SupersetOf%3CSS%3E">SupersetOf&lt;SS&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-WithSubscriber">WithSubscriber</a></div></div><h2 class="location">Other items in<br><a href="../index.html">game_logic</a>::<wbr><a href="index.html">scenes</a></h2><div id="sidebar-vars" data-name="SceneRenderDelegate" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../game_logic/index.html"><img class="rust-logo" src="../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../index.html">game_logic</a>::<wbr><a href="index.html">scenes</a>::<wbr><a class="struct" href="#">SceneRenderDelegate</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game_logic/scenes/mod.rs.html#24-30" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust struct"><code>pub struct SceneRenderDelegate {
menu_control_signal: <a class="enum" href="main_menu/enum.MenuStateSignal.html" title="enum game_logic::scenes::main_menu::MenuStateSignal">MenuStateSignal</a>,
scene_test_fox: <a class="struct" href="test_fox/struct.TestFoxScene.html" title="struct game_logic::scenes::test_fox::TestFoxScene">TestFoxScene</a>,
scene_playable: <a class="struct" href="player_interaction/struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a>,
scene_main_menu: <a class="struct" href="main_menu/struct.MainMenu.html" title="struct game_logic::scenes::main_menu::MainMenu">MainMenu</a>,
}</code></pre></div><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>Delegate for handling rendering.
This is a struct to allow for stateful data (like sub-screens) to be set up</p>
</div></details><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.scene_test_fox" class="structfield small-section-header"><a href="#structfield.scene_test_fox" class="anchor field"></a><code>scene_test_fox: <a class="struct" href="test_fox/struct.TestFoxScene.html" title="struct game_logic::scenes::test_fox::TestFoxScene">TestFoxScene</a></code></span><span id="structfield.scene_playable" class="structfield small-section-header"><a href="#structfield.scene_playable" class="anchor field"></a><code>scene_playable: <a class="struct" href="player_interaction/struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game_logic/scenes/mod.rs.html#25-60" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.SceneRenderDelegate.html" title="struct game_logic::scenes::SceneRenderDelegate">SceneRenderDelegate</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_game_start" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game_logic/scenes/mod.rs.html#27-42" title="goto source code">[src]</a></div><a href="#method.on_game_start" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.on_game_start" class="fnname">on_game_start</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;raylib: &amp;mut RaylibHandle, <br>&nbsp;&nbsp;&nbsp;&nbsp;rl_thread: &amp;RaylibThread, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>) -&gt; Self</h4></div></summary><div class="docblock"><p>This is called when the game first loads</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.process_ingame_frame" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game_logic/scenes/mod.rs.html#47-59" title="goto source code">[src]</a></div><a href="#method.process_ingame_frame" class="anchor"></a><h4 class="code-header">pub async fn <a href="#method.process_ingame_frame" class="fnname">process_ingame_frame</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;raylib: &amp;mut RaylibHandle, <br>&nbsp;&nbsp;&nbsp;&nbsp;rl_thread: &amp;RaylibThread, <br>&nbsp;&nbsp;&nbsp;&nbsp;discord: &amp;Sender&lt;<a class="enum" href="../discord/signal/enum.DiscordRpcSignal.html" title="enum game_logic::discord::signal::DiscordRpcSignal">DiscordRpcSignal</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;global_resources: &amp;<a class="struct" href="../global_resource_package/struct.GlobalResources.html" title="struct game_logic::global_resource_package::GlobalResources">GlobalResources</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div></summary><div class="docblock"><p>This is called every frame once the game has started.</p>
</div></details><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.menu_control_signal" class="structfield small-section-header"><a href="#structfield.menu_control_signal" class="anchor field"></a><code>menu_control_signal: <a class="enum" href="main_menu/enum.MenuStateSignal.html" title="enum game_logic::scenes::main_menu::MenuStateSignal">MenuStateSignal</a></code></span><span id="structfield.scene_test_fox" class="structfield small-section-header"><a href="#structfield.scene_test_fox" class="anchor field"></a><code>scene_test_fox: <a class="struct" href="test_fox/struct.TestFoxScene.html" title="struct game_logic::scenes::test_fox::TestFoxScene">TestFoxScene</a></code></span><span id="structfield.scene_playable" class="structfield small-section-header"><a href="#structfield.scene_playable" class="anchor field"></a><code>scene_playable: <a class="struct" href="player_interaction/struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></code></span><span id="structfield.scene_main_menu" class="structfield small-section-header"><a href="#structfield.scene_main_menu" class="anchor field"></a><code>scene_main_menu: <a class="struct" href="main_menu/struct.MainMenu.html" title="struct game_logic::scenes::main_menu::MainMenu">MainMenu</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game_logic/scenes/mod.rs.html#32-99" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.SceneRenderDelegate.html" title="struct game_logic::scenes::SceneRenderDelegate">SceneRenderDelegate</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_game_start" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game_logic/scenes/mod.rs.html#34-52" title="goto source code">[src]</a></div><a href="#method.on_game_start" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.on_game_start" class="fnname">on_game_start</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;raylib: &amp;mut RaylibHandle, <br>&nbsp;&nbsp;&nbsp;&nbsp;rl_thread: &amp;RaylibThread, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>) -&gt; Self</h4></div></summary><div class="docblock"><p>This is called when the game first loads</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.process_ingame_frame" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game_logic/scenes/mod.rs.html#57-98" title="goto source code">[src]</a></div><a href="#method.process_ingame_frame" class="anchor"></a><h4 class="code-header">pub async fn <a href="#method.process_ingame_frame" class="fnname">process_ingame_frame</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;raylib: &amp;mut RaylibHandle, <br>&nbsp;&nbsp;&nbsp;&nbsp;rl_thread: &amp;RaylibThread, <br>&nbsp;&nbsp;&nbsp;&nbsp;discord: &amp;Sender&lt;<a class="enum" href="../discord/signal/enum.DiscordRpcSignal.html" title="enum game_logic::discord::signal::DiscordRpcSignal">DiscordRpcSignal</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;global_resources: &amp;<a class="struct" href="../global_resource_package/struct.GlobalResources.html" title="struct game_logic::global_resource_package::GlobalResources">GlobalResources</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div></summary><div class="docblock"><p>This is called every frame once the game has started.</p>
<p>Keep in mind everything you do here will block the main thread (no loading files plz)</p>
</div></details></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Drop" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game_logic/scenes/mod.rs.html#62-65" title="goto source code">[src]</a></div><a href="#impl-Drop" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/ops/drop/trait.Drop.html" title="trait core::ops::drop::Drop">Drop</a> for <a class="struct" href="struct.SceneRenderDelegate.html" title="struct game_logic::scenes::SceneRenderDelegate">SceneRenderDelegate</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.drop" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game_logic/scenes/mod.rs.html#64" title="goto source code">[src]</a></div><a href="#method.drop" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/ops/drop/trait.Drop.html#tymethod.drop" class="fnname">drop</a>(&amp;mut self)</h4></div></summary><div class="docblock"><p>If you need anything to happen when the game closes, stick it here.</p>
</div></details></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Drop" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game_logic/scenes/mod.rs.html#101-104" title="goto source code">[src]</a></div><a href="#impl-Drop" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/ops/drop/trait.Drop.html" title="trait core::ops::drop::Drop">Drop</a> for <a class="struct" href="struct.SceneRenderDelegate.html" title="struct game_logic::scenes::SceneRenderDelegate">SceneRenderDelegate</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.drop" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game_logic/scenes/mod.rs.html#103" title="goto source code">[src]</a></div><a href="#method.drop" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/ops/drop/trait.Drop.html#tymethod.drop" class="fnname">drop</a>(&amp;mut self)</h4></div></summary><div class="docblock"><p>If you need anything to happen when the game closes, stick it here.</p>
</div></details></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-RefUnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.RefUnwindSafe.html" title="trait core::panic::unwind_safe::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.SceneRenderDelegate.html" title="struct game_logic::scenes::SceneRenderDelegate">SceneRenderDelegate</a></h3></div><div id="impl-Send" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Send" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.SceneRenderDelegate.html" title="struct game_logic::scenes::SceneRenderDelegate">SceneRenderDelegate</a></h3></div><div id="impl-Sync" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Sync" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.SceneRenderDelegate.html" title="struct game_logic::scenes::SceneRenderDelegate">SceneRenderDelegate</a></h3></div><div id="impl-Unpin" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Unpin" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.SceneRenderDelegate.html" title="struct game_logic::scenes::SceneRenderDelegate">SceneRenderDelegate</a></h3></div><div id="impl-UnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-UnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.UnwindSafe.html" title="trait core::panic::unwind_safe::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.SceneRenderDelegate.html" title="struct game_logic::scenes::SceneRenderDelegate">SceneRenderDelegate</a></h3></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Any" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#132-136" title="goto source code">[src]</a></div><a href="#impl-Any" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#133" title="goto source code">[src]</a></div><a href="#method.type_id" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Borrow%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#209-214" title="goto source code">[src]</a></div><a href="#impl-Borrow%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#211" title="goto source code">[src]</a></div><a href="#method.borrow" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&amp;</a>T</h4></div></summary><div class='docblock'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-BorrowMut%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#218-222" title="goto source code">[src]</a></div><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow_mut" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#219" title="goto source code">[src]</a></div><a href="#method.borrow_mut" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&amp;mut self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&amp;mut </a>T</h4></div></summary><div class='docblock'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>

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@ -1,3 +1,3 @@
var N = null;var sourcesIndex = {};
sourcesIndex["game_logic"] = {"name":"","dirs":[{"name":"asset_manager","files":["datastore.rs","json.rs","mod.rs","sprite_types.rs","texture.rs"]},{"name":"discord","files":["ipc.rs","mod.rs","signal.rs"]},{"name":"model","files":["mod.rs","player.rs"]},{"name":"persistent","files":["mod.rs","save_state.rs","settings.rs"]},{"name":"rendering","dirs":[{"name":"screens","files":["loading_screen.rs","mod.rs","sm_failure_screen.rs"]},{"name":"utilities","files":["anim_texture.rs","mod.rs"]}],"files":["core_renderer_sm.rs","event_loop.rs","mod.rs"]},{"name":"scenes","files":["mod.rs","player_interaction.rs","test_fox.rs"]}],"files":["global_resource_package.rs","lib.rs","project_constants.rs"]};
sourcesIndex["game_logic"] = {"name":"","dirs":[{"name":"asset_manager","files":["datastore.rs","json.rs","mod.rs","sprite_types.rs","texture.rs"]},{"name":"discord","files":["ipc.rs","mod.rs","signal.rs"]},{"name":"model","files":["mod.rs","player.rs"]},{"name":"persistent","files":["mod.rs","save_state.rs","settings.rs"]},{"name":"rendering","dirs":[{"name":"screens","files":["loading_screen.rs","mod.rs","sm_failure_screen.rs"]},{"name":"utilities","files":["anim_texture.rs","mod.rs"]}],"files":["core_renderer_sm.rs","event_loop.rs","mod.rs"]},{"name":"scenes","files":["main_menu.rs","mod.rs","player_interaction.rs","test_fox.rs"]}],"files":["global_resource_package.rs","lib.rs","project_constants.rs"]};
createSourceSidebar();

View File

@ -0,0 +1,517 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source of the Rust file `game&#x2F;game_logic&#x2F;src&#x2F;scenes&#x2F;main_menu.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>main_menu.rs - source</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><script defer src="../../../main.js"></script><script defer src="../../../source-script.js"></script><script defer src="../../../source-files.js"></script>
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</pre><pre class="rust"><code><span class="doccomment">//! This scene encompasses the main menu system</span>
<span class="kw">use</span> <span class="ident">nalgebra</span> <span class="kw">as</span> <span class="ident">na</span>;
<span class="kw">use</span> <span class="ident">raylib</span>::{
<span class="ident">ffi</span>::{<span class="ident">GetMouseX</span>, <span class="ident">GetMouseY</span>, <span class="ident">IsMouseButtonDown</span>, <span class="ident">Texture</span>},
<span class="ident">prelude</span>::<span class="kw-2">*</span>,
};
<span class="kw">use</span> <span class="kw">crate</span>::{
<span class="ident">discord</span>::{<span class="ident">DiscordChannel</span>, <span class="ident">DiscordRpcSignal</span>},
<span class="ident">global_resource_package::GlobalResources</span>,
<span class="ident">project_constants::ProjectConstants</span>,
};
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Debug</span>, <span class="ident">Clone</span>)]</span>
<span class="kw">pub</span> <span class="kw">enum</span> <span class="ident">MenuStateSignal</span> {
<span class="ident">StartGame</span>,
<span class="ident">QuitGame</span>,
<span class="ident">DoMainMenu</span>,
<span class="ident">DoOptions</span>,
<span class="ident">DoCredits</span>,
<span class="ident">DoLeaderboard</span>,
}
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Debug</span>)]</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">MainMenu</span> {
<span class="ident">has_updated_discord_rpc</span>: <span class="ident">bool</span>,
}
<span class="kw">impl</span> <span class="ident">MainMenu</span> {
<span class="doccomment">/// Construct a new `MainMenu`</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>(
<span class="ident">raylib_handle</span>: <span class="kw-2">&amp;mut</span> <span class="ident">RaylibHandle</span>,
<span class="ident">thread</span>: <span class="kw-2">&amp;</span><span class="ident">RaylibThread</span>,
<span class="ident">constants</span>: <span class="kw-2">&amp;</span><span class="ident">ProjectConstants</span>,
) -&gt; <span class="self">Self</span> {
<span class="self">Self</span> {
<span class="ident">has_updated_discord_rpc</span>: <span class="bool-val">false</span>,
}
}
<span class="kw">pub</span> <span class="kw">async</span> <span class="kw">fn</span> <span class="ident">render_main_menu_frame</span>(
<span class="kw-2">&amp;mut</span> <span class="self">self</span>,
<span class="ident">raylib</span>: <span class="kw-2">&amp;mut</span> <span class="ident">RaylibHandle</span>,
<span class="ident">rl_thread</span>: <span class="kw-2">&amp;</span><span class="ident">RaylibThread</span>,
<span class="ident">discord</span>: <span class="kw-2">&amp;</span><span class="ident">DiscordChannel</span>,
<span class="ident">global_resources</span>: <span class="kw-2">&amp;</span><span class="ident">GlobalResources</span>,
<span class="ident">constants</span>: <span class="kw-2">&amp;</span><span class="ident">ProjectConstants</span>,
) -&gt; <span class="ident">MenuStateSignal</span> {
<span class="comment">// Handle updating discord RPC</span>
<span class="kw">if</span> <span class="op">!</span><span class="self">self</span>.<span class="ident">has_updated_discord_rpc</span> {
<span class="ident">discord</span>.<span class="ident">send</span>(<span class="ident">DiscordRpcSignal::EndGameTimer</span>).<span class="kw">await</span>.<span class="ident">unwrap</span>();
<span class="ident">discord</span>
.<span class="ident">send</span>(<span class="ident">DiscordRpcSignal::ChangeDetails</span> {
<span class="ident">details</span>: <span class="string">&quot;Looking at a menu&quot;</span>.<span class="ident">to_string</span>(),
<span class="ident">party_status</span>: <span class="prelude-val">None</span>,
})
.<span class="kw">await</span>
.<span class="ident">unwrap</span>();
<span class="self">self</span>.<span class="ident">has_updated_discord_rpc</span> <span class="op">=</span> <span class="bool-val">true</span>;
}
<span class="comment">// Get a drawing handle</span>
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">draw</span> <span class="op">=</span> <span class="ident">raylib</span>.<span class="ident">begin_drawing</span>(<span class="ident">rl_thread</span>);
<span class="comment">// Clear the screen</span>
<span class="ident">draw</span>.<span class="ident">clear_background</span>(<span class="ident">Color::WHITE</span>);
<span class="comment">//Obtain mouse position</span>
<span class="kw">let</span> <span class="ident">mouse_x</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">get_mouse_x</span>();
<span class="kw">let</span> <span class="ident">mouse_y</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">get_mouse_y</span>();
<span class="comment">//I wanna see where mouseeee</span>
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="kw-2">&amp;</span><span class="ident">mouse_x</span>.<span class="ident">to_string</span>(), <span class="number">20</span>, <span class="number">5</span>, <span class="number">20</span>, <span class="ident">Color::BLACK</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="kw-2">&amp;</span><span class="ident">mouse_y</span>.<span class="ident">to_string</span>(), <span class="number">70</span>, <span class="number">5</span>, <span class="number">20</span>, <span class="ident">Color::BLACK</span>);
<span class="comment">// TODO: Render stuff</span>
<span class="comment">//Initial Option placeholder words in the main menu</span>
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Game Title&quot;</span>, <span class="number">100</span>, <span class="number">90</span>, <span class="number">60</span>, <span class="ident">Color::BLACK</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Start Game&quot;</span>, <span class="number">100</span>, <span class="number">190</span>, <span class="number">34</span>, <span class="ident">Color::BLACK</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Options&quot;</span>, <span class="number">100</span>, <span class="number">250</span>, <span class="number">34</span>, <span class="ident">Color::BLACK</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Volume&quot;</span>, <span class="number">100</span>, <span class="number">300</span>, <span class="number">34</span>, <span class="ident">Color::BLACK</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Credits&quot;</span>, <span class="number">100</span>, <span class="number">410</span>, <span class="number">34</span>, <span class="ident">Color::BLACK</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Leaderboard&quot;</span>, <span class="number">100</span>, <span class="number">470</span>, <span class="number">34</span>, <span class="ident">Color::BLACK</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Exit&quot;</span>, <span class="number">100</span>, <span class="number">550</span>, <span class="number">34</span>, <span class="ident">Color::BLACK</span>);
<span class="comment">//First two are starting X and Y position, last two finishing X and Y. Made to resemble a box</span>
<span class="kw">if</span> <span class="ident">mouse_x</span> <span class="op">&gt;</span><span class="op">=</span> <span class="number">100</span> <span class="op">&amp;&amp;</span> <span class="ident">mouse_y</span> <span class="op">&gt;</span><span class="op">=</span> <span class="number">193</span> <span class="op">&amp;&amp;</span> <span class="ident">mouse_x</span> <span class="op">&lt;</span><span class="op">=</span> <span class="number">290</span> <span class="op">&amp;&amp;</span> <span class="ident">mouse_y</span> <span class="op">&lt;</span><span class="op">=</span> <span class="number">216</span> {
<span class="comment">//Insides while make a lil shade for it to look cool</span>
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Start Game&quot;</span>, <span class="number">103</span>, <span class="number">191</span>, <span class="number">34</span>, <span class="ident">Color::GRAY</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Start Game&quot;</span>, <span class="number">100</span>, <span class="number">190</span>, <span class="number">34</span>, <span class="ident">Color::BLACK</span>);
<span class="kw">if</span> <span class="ident">draw</span>.<span class="ident">is_mouse_button_down</span>(<span class="ident">MouseButton::MOUSE_LEFT_BUTTON</span>) {
<span class="kw">return</span> <span class="ident">MenuStateSignal::StartGame</span>;
}
}
<span class="kw">if</span> <span class="ident">mouse_x</span> <span class="op">&gt;</span><span class="op">=</span> <span class="number">100</span> <span class="op">&amp;&amp;</span> <span class="ident">mouse_y</span> <span class="op">&gt;</span><span class="op">=</span> <span class="number">250</span> <span class="op">&amp;&amp;</span> <span class="ident">mouse_x</span> <span class="op">&lt;</span><span class="op">=</span> <span class="number">222</span> <span class="op">&amp;&amp;</span> <span class="ident">mouse_y</span> <span class="op">&lt;</span><span class="op">=</span> <span class="number">275</span> {
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Options&quot;</span>, <span class="number">103</span>, <span class="number">251</span>, <span class="number">34</span>, <span class="ident">Color::GRAY</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Options&quot;</span>, <span class="number">100</span>, <span class="number">250</span>, <span class="number">34</span>, <span class="ident">Color::BLACK</span>);
<span class="kw">if</span> <span class="ident">draw</span>.<span class="ident">is_mouse_button_down</span>(<span class="ident">MouseButton::MOUSE_LEFT_BUTTON</span>) {
<span class="kw">return</span> <span class="ident">MenuStateSignal::DoOptions</span>;
}
}
<span class="kw">if</span> <span class="ident">mouse_x</span> <span class="op">&gt;</span><span class="op">=</span> <span class="number">100</span> <span class="op">&amp;&amp;</span> <span class="ident">mouse_y</span> <span class="op">&gt;</span><span class="op">=</span> <span class="number">410</span> <span class="op">&amp;&amp;</span> <span class="ident">mouse_x</span> <span class="op">&lt;</span><span class="op">=</span> <span class="number">222</span> <span class="op">&amp;&amp;</span> <span class="ident">mouse_y</span> <span class="op">&lt;</span><span class="op">=</span> <span class="number">437</span> {
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Credits&quot;</span>, <span class="number">103</span>, <span class="number">411</span>, <span class="number">34</span>, <span class="ident">Color::GRAY</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Credits&quot;</span>, <span class="number">100</span>, <span class="number">410</span>, <span class="number">34</span>, <span class="ident">Color::BLACK</span>);
<span class="kw">if</span> <span class="ident">draw</span>.<span class="ident">is_mouse_button_down</span>(<span class="ident">MouseButton::MOUSE_LEFT_BUTTON</span>) {
<span class="kw">return</span> <span class="ident">MenuStateSignal::DoCredits</span>;
}
}
<span class="kw">if</span> <span class="ident">mouse_x</span> <span class="op">&gt;</span><span class="op">=</span> <span class="number">100</span> <span class="op">&amp;&amp;</span> <span class="ident">mouse_y</span> <span class="op">&gt;</span><span class="op">=</span> <span class="number">470</span> <span class="op">&amp;&amp;</span> <span class="ident">mouse_x</span> <span class="op">&lt;</span><span class="op">=</span> <span class="number">316</span> <span class="op">&amp;&amp;</span> <span class="ident">mouse_y</span> <span class="op">&lt;</span><span class="op">=</span> <span class="number">496</span> {
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Leaderboard&quot;</span>, <span class="number">103</span>, <span class="number">471</span>, <span class="number">34</span>, <span class="ident">Color::GRAY</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Leaderboard&quot;</span>, <span class="number">100</span>, <span class="number">470</span>, <span class="number">34</span>, <span class="ident">Color::BLACK</span>);
<span class="kw">if</span> <span class="ident">draw</span>.<span class="ident">is_mouse_button_down</span>(<span class="ident">MouseButton::MOUSE_LEFT_BUTTON</span>) {
<span class="kw">return</span> <span class="ident">MenuStateSignal::DoLeaderboard</span>;
}
}
<span class="kw">if</span> <span class="ident">mouse_x</span> <span class="op">&gt;</span><span class="op">=</span> <span class="number">100</span> <span class="op">&amp;&amp;</span> <span class="ident">mouse_y</span> <span class="op">&gt;</span><span class="op">=</span> <span class="number">300</span> <span class="op">&amp;&amp;</span> <span class="ident">mouse_x</span> <span class="op">&lt;</span><span class="op">=</span> <span class="number">215</span> <span class="op">&amp;&amp;</span> <span class="ident">mouse_y</span> <span class="op">&lt;</span><span class="op">=</span> <span class="number">330</span> {
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Volume&quot;</span>, <span class="number">103</span>, <span class="number">301</span>, <span class="number">34</span>, <span class="ident">Color::GRAY</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Volume&quot;</span>, <span class="number">100</span>, <span class="number">300</span>, <span class="number">34</span>, <span class="ident">Color::BLACK</span>);
<span class="kw">if</span> <span class="ident">draw</span>.<span class="ident">is_mouse_button_down</span>(<span class="ident">MouseButton::MOUSE_LEFT_BUTTON</span>) {
<span class="comment">//Function for Volume here</span>
}
}
<span class="comment">//Exit button has no function yet</span>
<span class="kw">if</span> <span class="ident">mouse_x</span> <span class="op">&gt;</span><span class="op">=</span> <span class="number">100</span> <span class="op">&amp;&amp;</span> <span class="ident">mouse_y</span> <span class="op">&gt;</span><span class="op">=</span> <span class="number">550</span> <span class="op">&amp;&amp;</span> <span class="ident">mouse_x</span> <span class="op">&lt;</span><span class="op">=</span> <span class="number">162</span> <span class="op">&amp;&amp;</span> <span class="ident">mouse_y</span> <span class="op">&lt;</span><span class="op">=</span> <span class="number">575</span> {
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Exit&quot;</span>, <span class="number">103</span>, <span class="number">551</span>, <span class="number">34</span>, <span class="ident">Color::GRAY</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Exit&quot;</span>, <span class="number">100</span>, <span class="number">550</span>, <span class="number">34</span>, <span class="ident">Color::BLACK</span>);
}
<span class="comment">// Return MenuStateSignal::StartGame if you want the game to start.</span>
<span class="comment">// Otherwise, keep returning MenuStateSignal::DoMainMenu until the player clicks the start button</span>
<span class="kw">return</span> <span class="ident">MenuStateSignal::DoMainMenu</span>;
}
<span class="kw">pub</span> <span class="kw">async</span> <span class="kw">fn</span> <span class="ident">render_options_frame</span>(
<span class="kw-2">&amp;mut</span> <span class="self">self</span>,
<span class="ident">raylib</span>: <span class="kw-2">&amp;mut</span> <span class="ident">RaylibHandle</span>,
<span class="ident">rl_thread</span>: <span class="kw-2">&amp;</span><span class="ident">RaylibThread</span>,
<span class="ident">discord</span>: <span class="kw-2">&amp;</span><span class="ident">DiscordChannel</span>,
<span class="ident">global_resources</span>: <span class="kw-2">&amp;</span><span class="ident">GlobalResources</span>,
<span class="ident">constants</span>: <span class="kw-2">&amp;</span><span class="ident">ProjectConstants</span>,
) -&gt; <span class="ident">MenuStateSignal</span> {
<span class="comment">//Draw declared</span>
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">draw</span> <span class="op">=</span> <span class="ident">raylib</span>.<span class="ident">begin_drawing</span>(<span class="ident">rl_thread</span>);
<span class="ident">draw</span>.<span class="ident">clear_background</span>(<span class="ident">Color::WHITE</span>);
<span class="comment">//Mouse Position</span>
<span class="kw">let</span> <span class="ident">mouse_x</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">get_mouse_x</span>();
<span class="kw">let</span> <span class="ident">mouse_y</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">get_mouse_y</span>();
<span class="comment">//Show mouse position</span>
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="kw-2">&amp;</span><span class="ident">mouse_x</span>.<span class="ident">to_string</span>(), <span class="number">20</span>, <span class="number">5</span>, <span class="number">20</span>, <span class="ident">Color::BLACK</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="kw-2">&amp;</span><span class="ident">mouse_y</span>.<span class="ident">to_string</span>(), <span class="number">70</span>, <span class="number">5</span>, <span class="number">20</span>, <span class="ident">Color::BLACK</span>);
<span class="comment">//Top Label</span>
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Options&quot;</span>, <span class="number">25</span>, <span class="number">30</span>, <span class="number">55</span>, <span class="ident">Color::BLACK</span>);
<span class="comment">//Return Button</span>
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Return&quot;</span>, <span class="number">100</span>, <span class="number">550</span>, <span class="number">34</span>, <span class="ident">Color::BLACK</span>);
<span class="kw">if</span> <span class="ident">mouse_x</span> <span class="op">&gt;</span><span class="op">=</span> <span class="number">100</span> <span class="op">&amp;&amp;</span> <span class="ident">mouse_y</span> <span class="op">&gt;</span><span class="op">=</span> <span class="number">550</span> <span class="op">&amp;&amp;</span> <span class="ident">mouse_x</span> <span class="op">&lt;</span><span class="op">=</span> <span class="number">216</span> <span class="op">&amp;&amp;</span> <span class="ident">mouse_y</span> <span class="op">&lt;</span><span class="op">=</span> <span class="number">576</span> {
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Return&quot;</span>, <span class="number">103</span>, <span class="number">551</span>, <span class="number">34</span>, <span class="ident">Color::GRAY</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Return&quot;</span>, <span class="number">100</span>, <span class="number">550</span>, <span class="number">34</span>, <span class="ident">Color::BLACK</span>);
<span class="kw">if</span> <span class="ident">draw</span>.<span class="ident">is_mouse_button_down</span>(<span class="ident">MouseButton::MOUSE_LEFT_BUTTON</span>) {
<span class="kw">return</span> <span class="ident">MenuStateSignal::DoMainMenu</span>; <span class="comment">//Goes back to main menu</span>
}
}
<span class="kw">return</span> <span class="ident">MenuStateSignal::DoOptions</span>;
}
<span class="kw">pub</span> <span class="kw">async</span> <span class="kw">fn</span> <span class="ident">render_credits_frame</span>(
<span class="kw-2">&amp;mut</span> <span class="self">self</span>,
<span class="ident">raylib</span>: <span class="kw-2">&amp;mut</span> <span class="ident">RaylibHandle</span>,
<span class="ident">rl_thread</span>: <span class="kw-2">&amp;</span><span class="ident">RaylibThread</span>,
<span class="ident">discord</span>: <span class="kw-2">&amp;</span><span class="ident">DiscordChannel</span>,
<span class="ident">global_resources</span>: <span class="kw-2">&amp;</span><span class="ident">GlobalResources</span>,
<span class="ident">constants</span>: <span class="kw-2">&amp;</span><span class="ident">ProjectConstants</span>,
) -&gt; <span class="ident">MenuStateSignal</span> {
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">draw</span> <span class="op">=</span> <span class="ident">raylib</span>.<span class="ident">begin_drawing</span>(<span class="ident">rl_thread</span>);
<span class="ident">draw</span>.<span class="ident">clear_background</span>(<span class="ident">Color::WHITE</span>);
<span class="comment">//Mouse Position</span>
<span class="kw">let</span> <span class="ident">mouse_x</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">get_mouse_x</span>();
<span class="kw">let</span> <span class="ident">mouse_y</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">get_mouse_y</span>();
<span class="comment">//Show mouse position</span>
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="kw-2">&amp;</span><span class="ident">mouse_x</span>.<span class="ident">to_string</span>(), <span class="number">20</span>, <span class="number">5</span>, <span class="number">20</span>, <span class="ident">Color::BLACK</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="kw-2">&amp;</span><span class="ident">mouse_y</span>.<span class="ident">to_string</span>(), <span class="number">70</span>, <span class="number">5</span>, <span class="number">20</span>, <span class="ident">Color::BLACK</span>);
<span class="comment">//Screen Size</span>
<span class="comment">// let window_height = draw.get_screen_height();</span>
<span class="kw">let</span> <span class="ident">window_width</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">get_screen_width</span>();
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Credits&quot;</span>, (<span class="ident">window_width</span><span class="op">/</span><span class="number">2</span>) <span class="op">-</span> <span class="number">100</span>, <span class="number">30</span>, <span class="number">55</span>, <span class="ident">Color::BLACK</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Carter Tomlenovich&quot;</span>, (<span class="ident">window_width</span><span class="op">/</span><span class="number">2</span>) <span class="op">-</span> <span class="number">170</span>, <span class="number">280</span>, <span class="number">40</span>, <span class="ident">Color::DARKBLUE</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Emilia Firas&quot;</span>, (<span class="ident">window_width</span><span class="op">/</span><span class="number">2</span>) <span class="op">-</span> <span class="number">170</span>, <span class="number">120</span>, <span class="number">40</span>, <span class="ident">Color::DARKBLUE</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Emmet Logue&quot;</span>, (<span class="ident">window_width</span><span class="op">/</span><span class="number">2</span>) <span class="op">-</span> <span class="number">170</span>, <span class="number">320</span>, <span class="number">40</span>, <span class="ident">Color::DARKBLUE</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Evan Pratten&quot;</span>, (<span class="ident">window_width</span><span class="op">/</span><span class="number">2</span>) <span class="op">-</span> <span class="number">170</span>, <span class="number">160</span>, <span class="number">40</span>, <span class="ident">Color::DARKBLUE</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;James Nickoli&quot;</span>, (<span class="ident">window_width</span><span class="op">/</span><span class="number">2</span>) <span class="op">-</span> <span class="number">170</span>, <span class="number">240</span>, <span class="number">40</span>, <span class="ident">Color::DARKBLUE</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Marcelo Geldres&quot;</span>, (<span class="ident">window_width</span><span class="op">/</span><span class="number">2</span>) <span class="op">-</span> <span class="number">170</span>, <span class="number">440</span>, <span class="number">40</span>, <span class="ident">Color::DARKBLUE</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Percy&quot;</span>, (<span class="ident">window_width</span><span class="op">/</span><span class="number">2</span>) <span class="op">-</span> <span class="number">170</span>, <span class="number">400</span>, <span class="number">40</span>, <span class="ident">Color::DARKBLUE</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Silas Bartha&quot;</span>, (<span class="ident">window_width</span><span class="op">/</span><span class="number">2</span>) <span class="op">-</span> <span class="number">170</span>, <span class="number">200</span>, <span class="number">40</span>, <span class="ident">Color::DARKBLUE</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Taya Armstrong&quot;</span>, (<span class="ident">window_width</span><span class="op">/</span><span class="number">2</span>) <span class="op">-</span> <span class="number">170</span>, <span class="number">360</span>, <span class="number">40</span>, <span class="ident">Color::DARKBLUE</span>);
<span class="comment">//Return Button</span>
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Return&quot;</span>, <span class="number">100</span>, <span class="number">550</span>, <span class="number">34</span>, <span class="ident">Color::BLACK</span>);
<span class="kw">if</span> <span class="ident">mouse_x</span> <span class="op">&gt;</span><span class="op">=</span> <span class="number">100</span> <span class="op">&amp;&amp;</span> <span class="ident">mouse_y</span> <span class="op">&gt;</span><span class="op">=</span> <span class="number">550</span> <span class="op">&amp;&amp;</span> <span class="ident">mouse_x</span> <span class="op">&lt;</span><span class="op">=</span> <span class="number">216</span> <span class="op">&amp;&amp;</span> <span class="ident">mouse_y</span> <span class="op">&lt;</span><span class="op">=</span> <span class="number">576</span> {
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Return&quot;</span>, <span class="number">103</span>, <span class="number">551</span>, <span class="number">34</span>, <span class="ident">Color::GRAY</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Return&quot;</span>, <span class="number">100</span>, <span class="number">550</span>, <span class="number">34</span>, <span class="ident">Color::BLACK</span>);
<span class="kw">if</span> <span class="ident">draw</span>.<span class="ident">is_mouse_button_down</span>(<span class="ident">MouseButton::MOUSE_LEFT_BUTTON</span>) {
<span class="kw">return</span> <span class="ident">MenuStateSignal::DoMainMenu</span>;
}
}
<span class="kw">return</span> <span class="ident">MenuStateSignal::DoCredits</span>;
}
<span class="kw">pub</span> <span class="kw">async</span> <span class="kw">fn</span> <span class="ident">render_leaderboard_frame</span>(
<span class="kw-2">&amp;mut</span> <span class="self">self</span>,
<span class="ident">raylib</span>: <span class="kw-2">&amp;mut</span> <span class="ident">RaylibHandle</span>,
<span class="ident">rl_thread</span>: <span class="kw-2">&amp;</span><span class="ident">RaylibThread</span>,
<span class="ident">discord</span>: <span class="kw-2">&amp;</span><span class="ident">DiscordChannel</span>,
<span class="ident">global_resources</span>: <span class="kw-2">&amp;</span><span class="ident">GlobalResources</span>,
<span class="ident">constants</span>: <span class="kw-2">&amp;</span><span class="ident">ProjectConstants</span>,
) -&gt; <span class="ident">MenuStateSignal</span> {
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">draw</span> <span class="op">=</span> <span class="ident">raylib</span>.<span class="ident">begin_drawing</span>(<span class="ident">rl_thread</span>);
<span class="ident">draw</span>.<span class="ident">clear_background</span>(<span class="ident">Color::WHITE</span>);
<span class="comment">//Mouse Position</span>
<span class="kw">let</span> <span class="ident">mouse_x</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">get_mouse_x</span>();
<span class="kw">let</span> <span class="ident">mouse_y</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">get_mouse_y</span>();
<span class="comment">//Show mouse position</span>
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="kw-2">&amp;</span><span class="ident">mouse_x</span>.<span class="ident">to_string</span>(), <span class="number">20</span>, <span class="number">5</span>, <span class="number">20</span>, <span class="ident">Color::BLACK</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="kw-2">&amp;</span><span class="ident">mouse_y</span>.<span class="ident">to_string</span>(), <span class="number">70</span>, <span class="number">5</span>, <span class="number">20</span>, <span class="ident">Color::BLACK</span>);
<span class="kw">let</span> <span class="ident">window_width</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">get_screen_width</span>();
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Leaderboard&quot;</span>, (<span class="ident">window_width</span><span class="op">/</span><span class="number">2</span>) <span class="op">-</span> <span class="number">176</span>, <span class="number">30</span>, <span class="number">55</span>, <span class="ident">Color::BLACK</span>);
<span class="comment">//Return Button</span>
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Return&quot;</span>, <span class="number">100</span>, <span class="number">550</span>, <span class="number">34</span>, <span class="ident">Color::BLACK</span>);
<span class="kw">if</span> <span class="ident">mouse_x</span> <span class="op">&gt;</span><span class="op">=</span> <span class="number">100</span> <span class="op">&amp;&amp;</span> <span class="ident">mouse_y</span> <span class="op">&gt;</span><span class="op">=</span> <span class="number">550</span> <span class="op">&amp;&amp;</span> <span class="ident">mouse_x</span> <span class="op">&lt;</span><span class="op">=</span> <span class="number">216</span> <span class="op">&amp;&amp;</span> <span class="ident">mouse_y</span> <span class="op">&lt;</span><span class="op">=</span> <span class="number">576</span> {
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Return&quot;</span>, <span class="number">103</span>, <span class="number">551</span>, <span class="number">34</span>, <span class="ident">Color::GRAY</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Return&quot;</span>, <span class="number">100</span>, <span class="number">550</span>, <span class="number">34</span>, <span class="ident">Color::BLACK</span>);
<span class="kw">if</span> <span class="ident">draw</span>.<span class="ident">is_mouse_button_down</span>(<span class="ident">MouseButton::MOUSE_LEFT_BUTTON</span>) {
<span class="kw">return</span> <span class="ident">MenuStateSignal::DoMainMenu</span>;
}
}
<span class="kw">return</span> <span class="ident">MenuStateSignal::DoLeaderboard</span>;
}
}
</code></pre></div>
</section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game_logic" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.59.0 (9d1b2106e 2022-02-23)" ></div>
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</pre><pre class="rust"><code><span class="doccomment">//! The render code for various scenes</span>
<span class="doccomment">//!</span>
<span class="doccomment">//! ## Overview</span>
@ -77,16 +116,23 @@
<span class="ident">project_constants::ProjectConstants</span>,
};
<span class="kw">use</span> <span class="self">self</span>::{<span class="ident">player_interaction::PlayableScene</span>, <span class="ident">test_fox::TestFoxScene</span>};
<span class="kw">use</span> <span class="self">self</span>::{
<span class="ident">main_menu</span>::{<span class="ident">MainMenu</span>, <span class="ident">MenuStateSignal</span>},
<span class="ident">player_interaction::PlayableScene</span>,
<span class="ident">test_fox::TestFoxScene</span>,
};
<span class="kw">mod</span> <span class="ident">main_menu</span>;
<span class="kw">mod</span> <span class="ident">player_interaction</span>;
<span class="kw">mod</span> <span class="ident">test_fox</span>;
<span class="doccomment">/// Delegate for handling rendering.</span>
<span class="doccomment">/// This is a struct to allow for stateful data (like sub-screens) to be set up</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">SceneRenderDelegate</span> {
<span class="ident">menu_control_signal</span>: <span class="ident">MenuStateSignal</span>,
<span class="comment">/* Scenes */</span>
<span class="ident">scene_test_fox</span>: <span class="ident">TestFoxScene</span>,
<span class="ident">scene_playable</span>: <span class="ident">PlayableScene</span>,
<span class="ident">scene_main_menu</span>: <span class="ident">MainMenu</span>,
}
<span class="kw">impl</span> <span class="ident">SceneRenderDelegate</span> {
@ -101,10 +147,13 @@
<span class="comment">// Init some scenes</span>
<span class="kw">let</span> <span class="ident">scene_test_fox</span> <span class="op">=</span> <span class="ident">TestFoxScene::new</span>(<span class="ident">raylib</span>, <span class="ident">rl_thread</span>);
<span class="kw">let</span> <span class="ident">scene_playable</span> <span class="op">=</span> <span class="ident">PlayableScene::new</span>(<span class="ident">raylib</span>, <span class="ident">rl_thread</span>, <span class="ident">constants</span>);
<span class="kw">let</span> <span class="ident">scene_main_menu</span> <span class="op">=</span> <span class="ident">MainMenu::new</span>(<span class="ident">raylib</span>, <span class="ident">rl_thread</span>, <span class="ident">constants</span>);
<span class="self">Self</span> {
<span class="ident">menu_control_signal</span>: <span class="ident">MenuStateSignal::DoMainMenu</span>,
<span class="ident">scene_test_fox</span>,
<span class="ident">scene_playable</span>,
<span class="ident">scene_main_menu</span>,
}
}
@ -119,11 +168,40 @@
<span class="ident">global_resources</span>: <span class="kw-2">&amp;</span><span class="ident">GlobalResources</span>,
<span class="ident">constants</span>: <span class="kw-2">&amp;</span><span class="ident">ProjectConstants</span>,
) {
<span class="comment">// For now, we will just render the game scene</span>
<span class="comment">// Render the main menu if in it, otherwise, render the game</span>
<span class="kw">match</span> <span class="self">self</span>.<span class="ident">menu_control_signal</span> {
<span class="ident">MenuStateSignal::StartGame</span> =&gt; {
<span class="self">self</span>.<span class="ident">scene_playable</span>
.<span class="ident">render_frame</span>(<span class="ident">raylib</span>, <span class="ident">rl_thread</span>, <span class="kw-2">&amp;</span><span class="ident">discord</span>, <span class="ident">global_resources</span>, <span class="ident">constants</span>)
.<span class="kw">await</span>;
}
<span class="ident">MenuStateSignal::QuitGame</span> =&gt; <span class="macro">unimplemented!</span>(),
<span class="ident">MenuStateSignal::DoMainMenu</span> =&gt; {
<span class="self">self</span>.<span class="ident">menu_control_signal</span> <span class="op">=</span> <span class="self">self</span>
.<span class="ident">scene_main_menu</span>
.<span class="ident">render_main_menu_frame</span>(<span class="ident">raylib</span>, <span class="ident">rl_thread</span>, <span class="ident">discord</span>, <span class="ident">global_resources</span>, <span class="ident">constants</span>)
.<span class="kw">await</span>
}
<span class="ident">MenuStateSignal::DoOptions</span> =&gt; {
<span class="self">self</span>.<span class="ident">menu_control_signal</span> <span class="op">=</span> <span class="self">self</span>
.<span class="ident">scene_main_menu</span>
.<span class="ident">render_options_frame</span>(<span class="ident">raylib</span>, <span class="ident">rl_thread</span>, <span class="ident">discord</span>, <span class="ident">global_resources</span>, <span class="ident">constants</span>)
.<span class="kw">await</span>
},
<span class="ident">MenuStateSignal::DoCredits</span> =&gt; {
<span class="self">self</span>.<span class="ident">menu_control_signal</span> <span class="op">=</span> <span class="self">self</span>
.<span class="ident">scene_main_menu</span>
.<span class="ident">render_credits_frame</span>(<span class="ident">raylib</span>, <span class="ident">rl_thread</span>, <span class="ident">discord</span>, <span class="ident">global_resources</span>, <span class="ident">constants</span>)
.<span class="kw">await</span>
},
<span class="ident">MenuStateSignal::DoLeaderboard</span> =&gt; {
<span class="self">self</span>.<span class="ident">menu_control_signal</span> <span class="op">=</span> <span class="self">self</span>
.<span class="ident">scene_main_menu</span>
.<span class="ident">render_leaderboard_frame</span>(<span class="ident">raylib</span>, <span class="ident">rl_thread</span>, <span class="ident">discord</span>, <span class="ident">global_resources</span>, <span class="ident">constants</span>)
.<span class="kw">await</span>
},
}
}
}
<span class="kw">impl</span> <span class="ident">Drop</span> <span class="kw">for</span> <span class="ident">SceneRenderDelegate</span> {