diff --git a/rustdoc/game_logic/fn.entrypoint.html b/rustdoc/game_logic/fn.entrypoint.html index caff2e1f..aad17534 100644 --- a/rustdoc/game_logic/fn.entrypoint.html +++ b/rustdoc/game_logic/fn.entrypoint.html @@ -1,6 +1,6 @@ entrypoint in game_logic - Rust

Function game_logic::entrypoint[][src]

pub async fn entrypoint(force_recreate_savefiles: bool)
Expand description

This is the game logic entrypoint. Despite being async, +

Function game_logic::entrypoint[][src]

pub async fn entrypoint(force_recreate_savefiles: bool)
Expand description

This is the game logic entrypoint. Despite being async, this is expected to block the main thread for rendering and stuff.

Setting force_recreate_savefiles will cause the game to recreate its settings and savestate files.

diff --git a/rustdoc/game_logic/index.html b/rustdoc/game_logic/index.html index 9c4a2097..6af7ae28 100644 --- a/rustdoc/game_logic/index.html +++ b/rustdoc/game_logic/index.html @@ -1,6 +1,6 @@ game_logic - Rust

Crate game_logic[][src]

Expand description

This file is the main entry point for the game logic.

+

Crate game_logic

Version 0.1.0

Crate game_logic[][src]

Expand description

This file is the main entry point for the game logic.

Overview

The main function in this module is entrypoint(). This is called from desktop_wrapper to start the game.

This module also includes all the other sub-modules of the game. If you are viewing this document from the web, click on the modules below to see more info.

diff --git a/rustdoc/src/game_logic/lib.rs.html b/rustdoc/src/game_logic/lib.rs.html index 41b8122e..db3c25ee 100644 --- a/rustdoc/src/game_logic/lib.rs.html +++ b/rustdoc/src/game_logic/lib.rs.html @@ -97,6 +97,7 @@ 95 96 97 +98
//! This file is the main entry point for the game logic.
 //!
 //! ## Overview
@@ -174,6 +175,7 @@
         |builder| {
             builder
                 .msaa_4x()
+                .resizable()
                 // .vsync()
                 .title(project_constants.game_name.as_str())
                 .height(project_constants.base_window_size.1 as i32)