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Ewpratten 2022-04-03 20:48:58 +00:00
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="This scene encompasses the main menu system"><meta name="keywords" content="rust, rustlang, rust-lang, main_menu"><title>game_logic::scenes::main_menu - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><script defer src="../../../main.js"></script>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="This scene encompasses the main menu system"><meta name="keywords" content="rust, rustlang, rust-lang, pause_menu"><title>game_logic::scenes::pause_menu - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><script defer src="../../../main.js"></script>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="This scene encompasses all of the game where the player can walk around."><meta name="keywords" content="rust, rustlang, rust-lang, player_interaction"><title>game_logic::scenes::player_interaction - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><script defer src="../../../main.js"></script>
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<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.PlayableScene.html" title="game_logic::scenes::player_interaction::PlayableScene struct">PlayableScene</a></div><div class="item-right docblock-short"></div></div></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game_logic" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.59.0 (9d1b2106e 2022-02-23)" ></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `PlayableScene` struct in crate `game_logic`."><meta name="keywords" content="rust, rustlang, rust-lang, PlayableScene"><title>PlayableScene in game_logic::scenes::player_interaction - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><script defer src="../../../main.js"></script>
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</a><h2 class="location">Struct PlayableScene</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.camera">camera</a><a href="#structfield.game_soundtrack">game_soundtrack</a><a href="#structfield.has_updated_discord_rpc">has_updated_discord_rpc</a><a href="#structfield.last_update">last_update</a><a href="#structfield.player">player</a><a href="#structfield.world_colliders">world_colliders</a><a href="#structfield.world_map">world_map</a></div><h3 class="sidebar-title"><a href="#implementations">Methods</a></h3><div class="sidebar-links"><a href="#method.draw_ui">draw_ui</a><a href="#method.draw_world">draw_world</a><a href="#method.new">new</a><a href="#method.render_frame">render_frame</a><a href="#method.update_camera">update_camera</a><a href="#method.update_physics">update_physics</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-Debug">Debug</a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-SupersetOf%3CSS%3E">SupersetOf&lt;SS&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-WithSubscriber">WithSubscriber</a></div></div><h2 class="location">Other items in<br><a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">scenes</a>::<wbr><a href="index.html">player_interaction</a></h2><div id="sidebar-vars" data-name="PlayableScene" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">scenes</a>::<wbr><a href="index.html">player_interaction</a>::<wbr><a class="struct" href="#">PlayableScene</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#19-27" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust struct"><code>pub struct PlayableScene {
</a><h2 class="location">Struct PlayableScene</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.camera">camera</a><a href="#structfield.game_soundtrack">game_soundtrack</a><a href="#structfield.has_updated_discord_rpc">has_updated_discord_rpc</a><a href="#structfield.last_update">last_update</a><a href="#structfield.player">player</a><a href="#structfield.show_debug_info">show_debug_info</a><a href="#structfield.world_colliders">world_colliders</a><a href="#structfield.world_map">world_map</a></div><h3 class="sidebar-title"><a href="#implementations">Methods</a></h3><div class="sidebar-links"><a href="#method.draw_ui">draw_ui</a><a href="#method.draw_world">draw_world</a><a href="#method.new">new</a><a href="#method.render_frame">render_frame</a><a href="#method.update_camera">update_camera</a><a href="#method.update_physics">update_physics</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-Debug">Debug</a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-SupersetOf%3CSS%3E">SupersetOf&lt;SS&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-WithSubscriber">WithSubscriber</a></div></div><h2 class="location">Other items in<br><a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">scenes</a>::<wbr><a href="index.html">player_interaction</a></h2><div id="sidebar-vars" data-name="PlayableScene" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">scenes</a>::<wbr><a href="index.html">player_interaction</a>::<wbr><a class="struct" href="#">PlayableScene</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#19-28" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust struct"><code>pub struct PlayableScene {
pub has_updated_discord_rpc: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.bool.html">bool</a>,
player: <a class="struct" href="../../model/player/struct.Player.html" title="struct game_logic::model::player::Player">Player</a>,
world_map: <a class="struct" href="../../rendering/utilities/map_render/struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a>,
@ -8,9 +8,10 @@
last_update: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/time/struct.SystemTime.html" title="struct std::time::SystemTime">SystemTime</a>,
game_soundtrack: Music,
world_colliders: <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../model/world_object/struct.ObjectCollider.html" title="struct game_logic::model::world_object::ObjectCollider">ObjectCollider</a>&gt;,
}</code></pre></div><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.has_updated_discord_rpc" class="structfield small-section-header"><a href="#structfield.has_updated_discord_rpc" class="anchor field"></a><code>has_updated_discord_rpc: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.bool.html">bool</a></code></span><span id="structfield.player" class="structfield small-section-header"><a href="#structfield.player" class="anchor field"></a><code>player: <a class="struct" href="../../model/player/struct.Player.html" title="struct game_logic::model::player::Player">Player</a></code></span><span id="structfield.world_map" class="structfield small-section-header"><a href="#structfield.world_map" class="anchor field"></a><code>world_map: <a class="struct" href="../../rendering/utilities/map_render/struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></code></span><span id="structfield.camera" class="structfield small-section-header"><a href="#structfield.camera" class="anchor field"></a><code>camera: Camera2D</code></span><span id="structfield.last_update" class="structfield small-section-header"><a href="#structfield.last_update" class="anchor field"></a><code>last_update: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/time/struct.SystemTime.html" title="struct std::time::SystemTime">SystemTime</a></code></span><span id="structfield.game_soundtrack" class="structfield small-section-header"><a href="#structfield.game_soundtrack" class="anchor field"></a><code>game_soundtrack: Music</code></span><span id="structfield.world_colliders" class="structfield small-section-header"><a href="#structfield.world_colliders" class="anchor field"></a><code>world_colliders: <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../model/world_object/struct.ObjectCollider.html" title="struct game_logic::model::world_object::ObjectCollider">ObjectCollider</a>&gt;</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#29-258" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.new" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#31-66" title="goto source code">[src]</a></div><a href="#method.new" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;raylib_handle: &amp;mut RaylibHandle, <br>&nbsp;&nbsp;&nbsp;&nbsp;thread: &amp;RaylibThread, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>) -&gt; Self</h4></div></summary><div class="docblock"><p>Construct a new <code>PlayableScene</code></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.render_frame" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#69-118" title="goto source code">[src]</a></div><a href="#method.render_frame" class="anchor"></a><h4 class="code-header">pub async fn <a href="#method.render_frame" class="fnname">render_frame</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;raylib: &amp;mut RaylibHandle, <br>&nbsp;&nbsp;&nbsp;&nbsp;rl_thread: &amp;RaylibThread, <br>&nbsp;&nbsp;&nbsp;&nbsp;discord: &amp;Sender&lt;<a class="enum" href="../../discord/signal/enum.DiscordRpcSignal.html" title="enum game_logic::discord::signal::DiscordRpcSignal">DiscordRpcSignal</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;global_resources: &amp;<a class="struct" href="../../global_resource_package/struct.GlobalResources.html" title="struct game_logic::global_resource_package::GlobalResources">GlobalResources</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;audio_subsystem: &amp;mut RaylibAudio<br>) -&gt; <a class="enum" href="../main_menu/enum.MenuStateSignal.html" title="enum game_logic::scenes::main_menu::MenuStateSignal">MenuStateSignal</a></h4></div></summary><div class="docblock"><p>Handler for each frame</p>
</div></details><div id="method.draw_world" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#120-138" title="goto source code">[src]</a></div><a href="#method.draw_world" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.draw_world" class="fnname">draw_world</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;draw: &amp;mut RaylibDrawHandle&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div><div id="method.draw_ui" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#140-149" title="goto source code">[src]</a></div><a href="#method.draw_ui" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.draw_ui" class="fnname">draw_ui</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;draw: &amp;mut RaylibDrawHandle&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div><div id="method.update_physics" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#152-211" title="goto source code">[src]</a></div><a href="#method.update_physics" class="anchor"></a><h4 class="code-header">pub async fn <a href="#method.update_physics" class="fnname">update_physics</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;raylib: &amp;RaylibHandle, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div><div id="method.update_camera" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#214-257" title="goto source code">[src]</a></div><a href="#method.update_camera" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.update_camera" class="fnname">update_camera</a>(&amp;mut self, raylib: &amp;RaylibHandle)</h4></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#18" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#18" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&amp;self, f: &amp;mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a>&lt;'_&gt;) -&gt; <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
show_debug_info: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.bool.html">bool</a>,
}</code></pre></div><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.has_updated_discord_rpc" class="structfield small-section-header"><a href="#structfield.has_updated_discord_rpc" class="anchor field"></a><code>has_updated_discord_rpc: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.bool.html">bool</a></code></span><span id="structfield.player" class="structfield small-section-header"><a href="#structfield.player" class="anchor field"></a><code>player: <a class="struct" href="../../model/player/struct.Player.html" title="struct game_logic::model::player::Player">Player</a></code></span><span id="structfield.world_map" class="structfield small-section-header"><a href="#structfield.world_map" class="anchor field"></a><code>world_map: <a class="struct" href="../../rendering/utilities/map_render/struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></code></span><span id="structfield.camera" class="structfield small-section-header"><a href="#structfield.camera" class="anchor field"></a><code>camera: Camera2D</code></span><span id="structfield.last_update" class="structfield small-section-header"><a href="#structfield.last_update" class="anchor field"></a><code>last_update: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/time/struct.SystemTime.html" title="struct std::time::SystemTime">SystemTime</a></code></span><span id="structfield.game_soundtrack" class="structfield small-section-header"><a href="#structfield.game_soundtrack" class="anchor field"></a><code>game_soundtrack: Music</code></span><span id="structfield.world_colliders" class="structfield small-section-header"><a href="#structfield.world_colliders" class="anchor field"></a><code>world_colliders: <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../model/world_object/struct.ObjectCollider.html" title="struct game_logic::model::world_object::ObjectCollider">ObjectCollider</a>&gt;</code></span><span id="structfield.show_debug_info" class="structfield small-section-header"><a href="#structfield.show_debug_info" class="anchor field"></a><code>show_debug_info: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.bool.html">bool</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#30-280" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.new" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#32-68" title="goto source code">[src]</a></div><a href="#method.new" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;raylib_handle: &amp;mut RaylibHandle, <br>&nbsp;&nbsp;&nbsp;&nbsp;thread: &amp;RaylibThread, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>) -&gt; Self</h4></div></summary><div class="docblock"><p>Construct a new <code>PlayableScene</code></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.render_frame" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#71-120" title="goto source code">[src]</a></div><a href="#method.render_frame" class="anchor"></a><h4 class="code-header">pub async fn <a href="#method.render_frame" class="fnname">render_frame</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;raylib: &amp;mut RaylibHandle, <br>&nbsp;&nbsp;&nbsp;&nbsp;rl_thread: &amp;RaylibThread, <br>&nbsp;&nbsp;&nbsp;&nbsp;discord: &amp;Sender&lt;<a class="enum" href="../../discord/signal/enum.DiscordRpcSignal.html" title="enum game_logic::discord::signal::DiscordRpcSignal">DiscordRpcSignal</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;global_resources: &amp;<a class="struct" href="../../global_resource_package/struct.GlobalResources.html" title="struct game_logic::global_resource_package::GlobalResources">GlobalResources</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;audio_subsystem: &amp;mut RaylibAudio<br>) -&gt; <a class="enum" href="../main_menu/enum.MenuStateSignal.html" title="enum game_logic::scenes::main_menu::MenuStateSignal">MenuStateSignal</a></h4></div></summary><div class="docblock"><p>Handler for each frame</p>
</div></details><div id="method.draw_world" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#122-140" title="goto source code">[src]</a></div><a href="#method.draw_world" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.draw_world" class="fnname">draw_world</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;draw: &amp;mut RaylibDrawHandle&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div><div id="method.draw_ui" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#142-171" title="goto source code">[src]</a></div><a href="#method.draw_ui" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.draw_ui" class="fnname">draw_ui</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;draw: &amp;mut RaylibDrawHandle&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div><div id="method.update_physics" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#174-233" title="goto source code">[src]</a></div><a href="#method.update_physics" class="anchor"></a><h4 class="code-header">pub async fn <a href="#method.update_physics" class="fnname">update_physics</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;raylib: &amp;RaylibHandle, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div><div id="method.update_camera" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#236-279" title="goto source code">[src]</a></div><a href="#method.update_camera" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.update_camera" class="fnname">update_camera</a>(&amp;mut self, raylib: &amp;RaylibHandle)</h4></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#18" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#18" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&amp;self, f: &amp;mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a>&lt;'_&gt;) -&gt; <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
</div></details></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-RefUnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.RefUnwindSafe.html" title="trait core::panic::unwind_safe::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div><div id="impl-Send" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Send" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div><div id="impl-Sync" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Sync" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div><div id="impl-Unpin" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Unpin" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div><div id="impl-UnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-UnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.UnwindSafe.html" title="trait core::panic::unwind_safe::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Any" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#132-136" title="goto source code">[src]</a></div><a href="#impl-Any" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#133" title="goto source code">[src]</a></div><a href="#method.type_id" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Borrow%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#209-214" title="goto source code">[src]</a></div><a href="#impl-Borrow%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#211" title="goto source code">[src]</a></div><a href="#method.borrow" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&amp;</a>T</h4></div></summary><div class='docblock'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-BorrowMut%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#218-222" title="goto source code">[src]</a></div><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow_mut" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#219" title="goto source code">[src]</a></div><a href="#method.borrow_mut" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&amp;mut self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&amp;mut </a>T</h4></div></summary><div class='docblock'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>

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</pre><pre class="rust"><code><span class="doccomment">//! This scene encompasses the main menu system</span>
<span class="kw">use</span> <span class="ident">na::Vector1</span>;
@ -578,6 +592,7 @@
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">MainMenu</span> {
<span class="kw">pub</span> <span class="ident">has_updated_discord_rpc</span>: <span class="ident">bool</span>,
<span class="ident">volume_percentage</span>: <span class="ident">f32</span>,
<span class="ident">show_debug_info</span>: <span class="ident">bool</span>,
}
<span class="kw">impl</span> <span class="ident">MainMenu</span> {
@ -591,6 +606,7 @@
<span class="self">Self</span> {
<span class="ident">has_updated_discord_rpc</span>: <span class="bool-val">false</span>,
<span class="ident">volume_percentage</span>: <span class="ident">game_settings</span>.<span class="ident">volume</span>.<span class="ident">unwrap_or</span>(<span class="number">0.5</span>),
<span class="ident">show_debug_info</span>: <span class="bool-val">false</span>,
}
}
@ -627,9 +643,21 @@
<span class="kw">let</span> <span class="ident">mouse_x</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">get_mouse_x</span>();
<span class="kw">let</span> <span class="ident">mouse_y</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">get_mouse_y</span>();
<span class="comment">//TODO Errase later</span>
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="kw-2">&amp;</span><span class="ident">mouse_x</span>.<span class="ident">to_string</span>(), <span class="number">20</span>, <span class="number">5</span>, <span class="number">20</span>, <span class="ident">Color::BLACK</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="kw-2">&amp;</span><span class="ident">mouse_y</span>.<span class="ident">to_string</span>(), <span class="number">70</span>, <span class="number">5</span>, <span class="number">20</span>, <span class="ident">Color::BLACK</span>);
<span class="comment">// Optionally display debug info</span>
<span class="kw">if</span> <span class="ident">draw</span>.<span class="ident">is_key_pressed</span>(<span class="ident">KeyboardKey::KEY_F3</span>) {
<span class="self">self</span>.<span class="ident">show_debug_info</span> <span class="op">=</span> <span class="op">!</span><span class="self">self</span>.<span class="ident">show_debug_info</span>;
}
<span class="kw">if</span> <span class="self">self</span>.<span class="ident">show_debug_info</span> {
<span class="comment">// Draw FPS and mouse location</span>
<span class="ident">draw</span>.<span class="ident">draw_fps</span>(<span class="number">10</span>, <span class="number">10</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(
<span class="macro">format!</span>(<span class="string">&quot;Mouse position: ({}, {})&quot;</span>, <span class="ident">mouse_x</span>, <span class="ident">mouse_y</span>).<span class="ident">as_str</span>(),
<span class="number">10</span>,
<span class="number">30</span>,
<span class="number">20</span>,
<span class="ident">Color::GREEN</span>,
);
}
<span class="comment">//Screen Size</span>
<span class="kw">let</span> <span class="ident">window_height</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">get_screen_height</span>();

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</pre><pre class="rust"><code><span class="doccomment">//! This scene encompasses the main menu system</span>
<span class="kw">use</span> <span class="ident">na::Vector1</span>;
@ -81,7 +105,9 @@
<span class="kw">use</span> <span class="ident"><span class="kw">super</span>::main_menu::MenuStateSignal</span>;
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Debug</span>)]</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">PauseMenu</span> {}
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">PauseMenu</span> {
<span class="ident">show_debug_info</span>: <span class="ident">bool</span>,
}
<span class="kw">impl</span> <span class="ident">PauseMenu</span> {
<span class="doccomment">/// Construct a new `PauseMenu`</span>
@ -91,7 +117,9 @@
<span class="ident">constants</span>: <span class="kw-2">&amp;</span><span class="ident">ProjectConstants</span>,
<span class="ident">game_settings</span>: <span class="kw-2">&amp;mut</span> <span class="ident">PersistentGameSettings</span>,
) -&gt; <span class="self">Self</span> {
<span class="self">Self</span> {}
<span class="self">Self</span> {
<span class="ident">show_debug_info</span>: <span class="bool-val">false</span>,
}
}
<span class="kw">pub</span> <span class="kw">async</span> <span class="kw">fn</span> <span class="ident">render_pause_menu_frame</span>(
@ -109,6 +137,26 @@
<span class="comment">// Clear the screen</span>
<span class="ident">draw</span>.<span class="ident">clear_background</span>(<span class="ident">Color::WHITE</span>);
<span class="comment">//Obtain mouse position</span>
<span class="kw">let</span> <span class="ident">mouse_x</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">get_mouse_x</span>();
<span class="kw">let</span> <span class="ident">mouse_y</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">get_mouse_y</span>();
<span class="comment">// Optionally display debug info</span>
<span class="kw">if</span> <span class="ident">draw</span>.<span class="ident">is_key_pressed</span>(<span class="ident">KeyboardKey::KEY_F3</span>) {
<span class="self">self</span>.<span class="ident">show_debug_info</span> <span class="op">=</span> <span class="op">!</span><span class="self">self</span>.<span class="ident">show_debug_info</span>;
}
<span class="kw">if</span> <span class="self">self</span>.<span class="ident">show_debug_info</span> {
<span class="comment">// Draw FPS and mouse location</span>
<span class="ident">draw</span>.<span class="ident">draw_fps</span>(<span class="number">10</span>, <span class="number">10</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(
<span class="macro">format!</span>(<span class="string">&quot;Mouse position: ({}, {})&quot;</span>, <span class="ident">mouse_x</span>, <span class="ident">mouse_y</span>).<span class="ident">as_str</span>(),
<span class="number">10</span>,
<span class="number">30</span>,
<span class="number">20</span>,
<span class="ident">Color::GREEN</span>,
);
}
<span class="comment">// Title</span>
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Paused&quot;</span>, <span class="number">100</span>, <span class="number">90</span>, <span class="number">60</span>, <span class="ident">Color::BLACK</span>);

View File

@ -258,6 +258,28 @@
<span id="256">256</span>
<span id="257">257</span>
<span id="258">258</span>
<span id="259">259</span>
<span id="260">260</span>
<span id="261">261</span>
<span id="262">262</span>
<span id="263">263</span>
<span id="264">264</span>
<span id="265">265</span>
<span id="266">266</span>
<span id="267">267</span>
<span id="268">268</span>
<span id="269">269</span>
<span id="270">270</span>
<span id="271">271</span>
<span id="272">272</span>
<span id="273">273</span>
<span id="274">274</span>
<span id="275">275</span>
<span id="276">276</span>
<span id="277">277</span>
<span id="278">278</span>
<span id="279">279</span>
<span id="280">280</span>
</pre><pre class="rust"><code><span class="doccomment">//! This scene encompasses all of the game where the player can walk around.</span>
<span class="kw">use</span> <span class="ident">nalgebra</span> <span class="kw">as</span> <span class="ident">na</span>;
@ -284,6 +306,7 @@
<span class="ident">last_update</span>: <span class="ident">SystemTime</span>,
<span class="ident">game_soundtrack</span>: <span class="ident">Music</span>,
<span class="ident">world_colliders</span>: <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">WorldSpaceObjectCollider</span><span class="op">&gt;</span>,
<span class="ident">show_debug_info</span>: <span class="ident">bool</span>,
}
<span class="kw">impl</span> <span class="ident">PlayableScene</span> {
@ -322,6 +345,7 @@
<span class="ident">last_update</span>: <span class="ident">SystemTime::UNIX_EPOCH</span>,
<span class="ident">game_soundtrack</span>,
<span class="ident">world_colliders</span>,
<span class="ident">show_debug_info</span>: <span class="bool-val">false</span>,
}
}
@ -383,7 +407,7 @@
<span class="comment">// Render the map</span>
<span class="self">self</span>.<span class="ident">world_map</span>
.<span class="ident">render_map</span>(<span class="kw-2">&amp;mut</span> <span class="ident">ctx2d</span>, <span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">camera</span>, <span class="bool-val">true</span>, <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">position</span>);
.<span class="ident">render_map</span>(<span class="kw-2">&amp;mut</span> <span class="ident">ctx2d</span>, <span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">camera</span>, <span class="self">self</span>.<span class="ident">show_debug_info</span>, <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">position</span>);
<span class="kw">let</span> <span class="ident">player_size</span> <span class="op">=</span>
(<span class="ident">constants</span>.<span class="ident">tile_size</span> <span class="kw">as</span> <span class="ident">f32</span> <span class="op">*</span> <span class="ident">constants</span>.<span class="ident">player</span>.<span class="ident">start_size</span> <span class="op">*</span> <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">size</span>) <span class="kw">as</span> <span class="ident">i32</span>;
@ -398,6 +422,26 @@
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">draw_ui</span>(<span class="kw-2">&amp;mut</span> <span class="self">self</span>, <span class="ident">draw</span>: <span class="kw-2">&amp;mut</span> <span class="ident">RaylibDrawHandle</span>, <span class="ident">constants</span>: <span class="kw-2">&amp;</span><span class="ident">ProjectConstants</span>) {
<span class="comment">// Obtain mouse position</span>
<span class="kw">let</span> <span class="ident">mouse_x</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">get_mouse_x</span>();
<span class="kw">let</span> <span class="ident">mouse_y</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">get_mouse_y</span>();
<span class="comment">// Optionally display debug info</span>
<span class="kw">if</span> <span class="ident">draw</span>.<span class="ident">is_key_pressed</span>(<span class="ident">KeyboardKey::KEY_F3</span>) {
<span class="self">self</span>.<span class="ident">show_debug_info</span> <span class="op">=</span> <span class="op">!</span><span class="self">self</span>.<span class="ident">show_debug_info</span>;
}
<span class="kw">if</span> <span class="self">self</span>.<span class="ident">show_debug_info</span> {
<span class="comment">// Draw FPS and mouse location</span>
<span class="ident">draw</span>.<span class="ident">draw_fps</span>(<span class="number">10</span>, <span class="number">10</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(
<span class="macro">format!</span>(<span class="string">&quot;Mouse position: ({}, {})&quot;</span>, <span class="ident">mouse_x</span>, <span class="ident">mouse_y</span>).<span class="ident">as_str</span>(),
<span class="number">10</span>,
<span class="number">30</span>,
<span class="number">20</span>,
<span class="ident">Color::GREEN</span>,
);
}
<span class="ident">draw</span>.<span class="ident">draw_rectangle</span>(<span class="ident">draw</span>.<span class="ident">get_screen_width</span>() <span class="op">/</span> <span class="number">2</span> <span class="op">-</span> <span class="number">225</span>, <span class="number">0</span>, <span class="number">450</span>, <span class="number">40</span>, <span class="ident">Color::WHITE</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(
<span class="string">&quot;Unregistered HyperCam 2&quot;</span>,