diff --git a/game/game_logic/src/scenes/player_interaction.rs b/game/game_logic/src/scenes/player_interaction.rs index f9a48689..b9374575 100644 --- a/game/game_logic/src/scenes/player_interaction.rs +++ b/game/game_logic/src/scenes/player_interaction.rs @@ -9,7 +9,10 @@ use crate::{ asset_manager::{load_music_from_internal_data, load_sound_from_internal_data}, discord::{DiscordChannel, DiscordRpcSignal}, global_resource_package::GlobalResources, - model::{player::Player, world_object::WorldSpaceObjectCollider}, + model::{ + player::Player, + world_object::{ObjectCollider, WorldSpaceObjectCollider}, + }, project_constants::ProjectConstants, rendering::utilities::{anim_texture::AnimatedTexture, map_render::MapRenderer}, }; @@ -177,6 +180,21 @@ impl PlayableScene { 20, Color::GREEN, ); + draw.draw_text( + format!( + "player: ({}, {}) size: {} map: ({}, {})", + self.player.position.x, + self.player.position.y, + self.player.size, + self.world_map.get_map_size().x, + self.world_map.get_map_size().y + ) + .as_str(), + 10, + 50, + 20, + Color::GREEN, + ); } draw.draw_rectangle(draw.get_screen_width() / 2 - 225, 0, 450, 40, Color::WHITE); @@ -210,7 +228,6 @@ impl PlayableScene { let current_temperature = self.world_map.sample_temperature_at(player.position); let map_size = self.world_map.get_map_size(); // TODO: You can access the colission list with: self.world_colliders - // like this: self.world_colliders[0].size.x; // Get input direction components let h_axis = raylib.is_key_down(KeyboardKey::KEY_D) as i8 @@ -246,7 +263,70 @@ impl PlayableScene { let velocity_modifier = &player.velocity * delta_time; - player.position += velocity_modifier; + let player_size = + (constants.tile_size as f32 * constants.player.start_size * player.size / 2.0) as f32; + + player.position.x += velocity_modifier.x; + + for i in &self.world_colliders { + if player.position.x - player_size <= i.position.x + i.size.x / 2.0 + && player.position.x + player_size >= i.position.x + i.size.x / 2.0 + && player.position.y - player_size <= i.position.y + i.size.y / 2.0 + && player.position.y + player_size >= i.position.y + i.size.x / 2.0 + { + // if player.velocity.x < 0.0 { + // player.position.x = i.position.x + i.size.x / 2.0 + player_size; + // } else if player.velocity.x > 0.0 { + // player.position.x = i.position.x - i.size.x / 2.0 - player_size; + // } + + player.position.x -= velocity_modifier.x; + player.velocity.x = 0.0; + break; + } + } + + if player.position.x - player_size < 0.0 + || player.position.x + player_size > self.world_map.get_map_size().x + { + if player.velocity.x < 0.0 { + player.position.x = player_size; + } else if player.velocity.x > 0.0 { + player.position.x = self.world_map.get_map_size().x - player_size; + } + player.velocity.x = 0.0; + } + + player.position.y += velocity_modifier.y; + + for i in &self.world_colliders { + if player.position.x - player_size <= i.position.x + i.size.x / 2.0 + && player.position.x + player_size >= i.position.x + i.size.x / 2.0 + && player.position.y - player_size <= i.position.y + i.size.y / 2.0 + && player.position.y + player_size >= i.position.y + i.size.x / 2.0 + { + if player.velocity.y < 0.0 { + player.position.y = i.position.y + i.size.y / 2.0 + player_size; + } else if player.velocity.y > 0.0 { + player.position.y = i.position.y - i.size.y / 2.0 - player_size; + } + player.position.y -= velocity_modifier.y; + player.velocity.y = 0.0; + + break; + } + } + + if player.position.y + player_size > 0.0 + || player.position.y - player_size < -self.world_map.get_map_size().y + { + if player.velocity.y > 0.0 { + player.position.y = -player_size; + } else if player.velocity.y < 0.0 { + player.position.y = -self.world_map.get_map_size().y + player_size; + } + player.velocity.y = 0.0; + } self.update_camera(raylib); }