From b532c558aff55f88bc725ae3d5a6efc8a8579dc0 Mon Sep 17 00:00:00 2001 From: Ewpratten Date: Mon, 4 Apr 2022 03:41:27 +0000 Subject: [PATCH] deploy: f2007d1d2bbf3a7fb2a41169f078825dcb5025e3 --- rustdoc/game_logic/model/player/index.html | 2 +- .../model/player/struct.Player.html | 13 ++- .../game_logic/project_constants/index.html | 2 +- .../struct.PlayerConstants.html | 4 +- .../struct.ProjectConstants.html | 6 +- .../scenes/player_interaction/index.html | 2 +- .../struct.PlayableScene.html | 6 +- .../implementors/core/clone/trait.Clone.js | 2 +- rustdoc/search-index.js | 2 +- rustdoc/src/game_logic/model/player.rs.html | 72 ++++++++++++++-- .../src/game_logic/project_constants.rs.html | 6 ++ .../scenes/player_interaction.rs.html | 86 +++++++++++++++++-- 12 files changed, 170 insertions(+), 33 deletions(-) diff --git a/rustdoc/game_logic/model/player/index.html b/rustdoc/game_logic/model/player/index.html index af605363..558ec8b8 100644 --- a/rustdoc/game_logic/model/player/index.html +++ b/rustdoc/game_logic/model/player/index.html @@ -1,5 +1,5 @@ game_logic::model::player - Rust

Module game_logic::model::player[][src]

Structs

+

Module player

\ No newline at end of file diff --git a/rustdoc/game_logic/model/player/struct.Player.html b/rustdoc/game_logic/model/player/struct.Player.html index efc18c69..e8e5593b 100644 --- a/rustdoc/game_logic/model/player/struct.Player.html +++ b/rustdoc/game_logic/model/player/struct.Player.html @@ -1,13 +1,13 @@ Player in game_logic::model::player - Rust

Struct game_logic::model::player::Player[][src]

pub struct Player {
+        

Struct Player

Struct game_logic::model::player::Player[][src]

pub struct Player {
     pub position: Vector2<f32>,
     pub velocity: Vector2<f32>,
     pub size: f32,
-}

Fields

position: Vector2<f32>velocity: Vector2<f32>size: f32

Implementations

Construct a new player.

-

Trait Implementations

Returns a copy of the value. Read more

-

Performs copy-assignment from source. Read more

-

Formats the value using the given formatter. Read more

+ pub active_texture: i32, + pub textures: Vec<Texture2D>, +}

Fields

position: Vector2<f32>velocity: Vector2<f32>size: f32active_texture: i32textures: Vec<Texture2D>

Implementations

Construct a new player.

+

Trait Implementations

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

@@ -23,9 +23,6 @@ superset. Read more

Checks if self is actually part of its subset T (and can be converted to it).

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

The inclusion map: converts self to the equivalent element of its superset.

-

The resulting type after obtaining ownership.

-

Creates owned data from borrowed data, usually by cloning. Read more

-
🔬 This is a nightly-only experimental API. (toowned_clone_into #41263)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

diff --git a/rustdoc/game_logic/project_constants/index.html b/rustdoc/game_logic/project_constants/index.html index 5323e17b..4fe3e8d8 100644 --- a/rustdoc/game_logic/project_constants/index.html +++ b/rustdoc/game_logic/project_constants/index.html @@ -1,6 +1,6 @@ game_logic::project_constants - Rust

Module game_logic::project_constants[][src]

Expand description

The rust side of the dist/project-constants.json file

+

Module project_constants

Module game_logic::project_constants[][src]

Expand description

The rust side of the dist/project-constants.json file

Overview

This file contains a structure defining all data we want to load from the project constants file. Feel free to add anything you’d like here, just make sure the relavant data is also written in the JSON file so the game doesn’t crash. diff --git a/rustdoc/game_logic/project_constants/struct.PlayerConstants.html b/rustdoc/game_logic/project_constants/struct.PlayerConstants.html index 0860fa1a..2a769759 100644 --- a/rustdoc/game_logic/project_constants/struct.PlayerConstants.html +++ b/rustdoc/game_logic/project_constants/struct.PlayerConstants.html @@ -1,15 +1,17 @@ PlayerConstants in game_logic::project_constants - Rust

Struct game_logic::project_constants::PlayerConstants[][src]

pub struct PlayerConstants {
+        

Struct PlayerConstants

Struct game_logic::project_constants::PlayerConstants[][src]

pub struct PlayerConstants {
     pub max_velocity: u32,
     pub acceleration: u32,
     pub deceleration: u32,
     pub start_size: f32,
+    pub melt_speed: f32,
 }
Expand description

Constants relating to the Player

Fields

max_velocity: u32

Maximum velocity, tiles per second

acceleration: u32

Acceleration, tiles per second per second

deceleration: u32

Deceleration, tiles per second per second

start_size: f32

Starting size of player in tiles

+
melt_speed: f32

Base melting speed in percent per second

Trait Implementations

Formats the value using the given formatter. Read more

Deserialize this value from the given Serde deserializer. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

diff --git a/rustdoc/game_logic/project_constants/struct.ProjectConstants.html b/rustdoc/game_logic/project_constants/struct.ProjectConstants.html index 32dcc966..c34682f0 100644 --- a/rustdoc/game_logic/project_constants/struct.ProjectConstants.html +++ b/rustdoc/game_logic/project_constants/struct.ProjectConstants.html @@ -1,6 +1,6 @@ ProjectConstants in game_logic::project_constants - Rust

Struct game_logic::project_constants::ProjectConstants[][src]

pub struct ProjectConstants {
+        

Struct ProjectConstants

Struct game_logic::project_constants::ProjectConstants[][src]

pub struct ProjectConstants {
     pub game_name: String,
     pub base_window_size: (u32, u32),
     pub discord: DiscordConstants,
@@ -14,8 +14,8 @@
 
player: PlayerConstants

The Player constants

target_fps: u32

The target framerate of the game

tile_size: u32

The size of the game tiles

-

Trait Implementations

Formats the value using the given formatter. Read more

-

Deserialize this value from the given Serde deserializer. Read more

+

Trait Implementations

Formats the value using the given formatter. Read more

+

Deserialize this value from the given Serde deserializer. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

diff --git a/rustdoc/game_logic/scenes/player_interaction/index.html b/rustdoc/game_logic/scenes/player_interaction/index.html index 78417e7e..8d95f951 100644 --- a/rustdoc/game_logic/scenes/player_interaction/index.html +++ b/rustdoc/game_logic/scenes/player_interaction/index.html @@ -1,6 +1,6 @@ game_logic::scenes::player_interaction - Rust

Module game_logic::scenes::player_interaction[][src]

Expand description

This scene encompasses all of the game where the player can walk around.

+

Module player_interaction

Module game_logic::scenes::player_interaction[][src]

Expand description

This scene encompasses all of the game where the player can walk around.

Structs

\ No newline at end of file diff --git a/rustdoc/game_logic/scenes/player_interaction/struct.PlayableScene.html b/rustdoc/game_logic/scenes/player_interaction/struct.PlayableScene.html index b483a3fa..8d79a850 100644 --- a/rustdoc/game_logic/scenes/player_interaction/struct.PlayableScene.html +++ b/rustdoc/game_logic/scenes/player_interaction/struct.PlayableScene.html @@ -11,9 +11,9 @@ show_debug_info: bool, play_start_time: DateTime<Utc>, player_start_position: Vector2<f32>, -}

Fields

has_updated_discord_rpc: boolplayer: Playerworld_map: MapRenderercamera: Camera2Dlast_update: SystemTimegame_soundtrack: Musicworld_colliders: Vec<ObjectCollider>show_debug_info: boolplay_start_time: DateTime<Utc>player_start_position: Vector2<f32>

Implementations

Construct a new PlayableScene

-

Handler for each frame

-

Trait Implementations

Formats the value using the given formatter. Read more

+}

Fields

has_updated_discord_rpc: boolplayer: Playerworld_map: MapRenderercamera: Camera2Dlast_update: SystemTimegame_soundtrack: Musicworld_colliders: Vec<ObjectCollider>show_debug_info: boolplay_start_time: DateTime<Utc>player_start_position: Vector2<f32>

Implementations

Construct a new PlayableScene

+

Handler for each frame

+

Trait Implementations

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

diff --git a/rustdoc/implementors/core/clone/trait.Clone.js b/rustdoc/implementors/core/clone/trait.Clone.js index 57196a95..32e64b6e 100644 --- a/rustdoc/implementors/core/clone/trait.Clone.js +++ b/rustdoc/implementors/core/clone/trait.Clone.js @@ -1,3 +1,3 @@ (function() {var implementors = {}; -implementors["game_logic"] = [{"text":"impl Clone for KnownSpriteType","synthetic":false,"types":["game_logic::asset_manager::sprite_types::KnownSpriteType"]},{"text":"impl Clone for DiscordRpcSignal","synthetic":false,"types":["game_logic::discord::signal::DiscordRpcSignal"]},{"text":"impl Clone for StatefulDiscordRpcSignalHandler","synthetic":false,"types":["game_logic::discord::signal::StatefulDiscordRpcSignalHandler"]},{"text":"impl Clone for Player","synthetic":false,"types":["game_logic::model::player::Player"]},{"text":"impl Clone for PossiblyAnimatedTexture","synthetic":false,"types":["game_logic::model::world_object::PossiblyAnimatedTexture"]},{"text":"impl Clone for ObjectCollider","synthetic":false,"types":["game_logic::model::world_object::ObjectCollider"]},{"text":"impl Clone for WorldObject","synthetic":false,"types":["game_logic::model::world_object::WorldObject"]},{"text":"impl Clone for WorldObjectRef","synthetic":false,"types":["game_logic::model::world_object::WorldObjectRef"]},{"text":"impl Clone for PersistentGameSettings","synthetic":false,"types":["game_logic::persistent::settings::PersistentGameSettings"]},{"text":"impl Clone for GameSaveState","synthetic":false,"types":["game_logic::persistent::save_state::GameSaveState"]},{"text":"impl Clone for FrameTextureDescriptor","synthetic":false,"types":["game_logic::rendering::utilities::anim_texture::FrameTextureDescriptor"]},{"text":"impl Clone for AnimatedTextureMetadata","synthetic":false,"types":["game_logic::rendering::utilities::anim_texture::AnimatedTextureMetadata"]},{"text":"impl Clone for PreloadState","synthetic":false,"types":["game_logic::rendering::core_renderer_sm::PreloadState"]},{"text":"impl Clone for LoadingState","synthetic":false,"types":["game_logic::rendering::core_renderer_sm::LoadingState"]},{"text":"impl Clone for RenderGameState","synthetic":false,"types":["game_logic::rendering::core_renderer_sm::RenderGameState"]},{"text":"impl Clone for SmFailedState","synthetic":false,"types":["game_logic::rendering::core_renderer_sm::SmFailedState"]},{"text":"impl Clone for RenderBackendStates","synthetic":false,"types":["game_logic::rendering::core_renderer_sm::RenderBackendStates"]},{"text":"impl Clone for MenuStateSignal","synthetic":false,"types":["game_logic::scenes::main_menu::MenuStateSignal"]}]; +implementors["game_logic"] = [{"text":"impl Clone for KnownSpriteType","synthetic":false,"types":["game_logic::asset_manager::sprite_types::KnownSpriteType"]},{"text":"impl Clone for DiscordRpcSignal","synthetic":false,"types":["game_logic::discord::signal::DiscordRpcSignal"]},{"text":"impl Clone for StatefulDiscordRpcSignalHandler","synthetic":false,"types":["game_logic::discord::signal::StatefulDiscordRpcSignalHandler"]},{"text":"impl Clone for PossiblyAnimatedTexture","synthetic":false,"types":["game_logic::model::world_object::PossiblyAnimatedTexture"]},{"text":"impl Clone for ObjectCollider","synthetic":false,"types":["game_logic::model::world_object::ObjectCollider"]},{"text":"impl Clone for WorldObject","synthetic":false,"types":["game_logic::model::world_object::WorldObject"]},{"text":"impl Clone for WorldObjectRef","synthetic":false,"types":["game_logic::model::world_object::WorldObjectRef"]},{"text":"impl Clone for PersistentGameSettings","synthetic":false,"types":["game_logic::persistent::settings::PersistentGameSettings"]},{"text":"impl Clone for GameSaveState","synthetic":false,"types":["game_logic::persistent::save_state::GameSaveState"]},{"text":"impl Clone for FrameTextureDescriptor","synthetic":false,"types":["game_logic::rendering::utilities::anim_texture::FrameTextureDescriptor"]},{"text":"impl Clone for AnimatedTextureMetadata","synthetic":false,"types":["game_logic::rendering::utilities::anim_texture::AnimatedTextureMetadata"]},{"text":"impl Clone for PreloadState","synthetic":false,"types":["game_logic::rendering::core_renderer_sm::PreloadState"]},{"text":"impl Clone for LoadingState","synthetic":false,"types":["game_logic::rendering::core_renderer_sm::LoadingState"]},{"text":"impl Clone for RenderGameState","synthetic":false,"types":["game_logic::rendering::core_renderer_sm::RenderGameState"]},{"text":"impl Clone for SmFailedState","synthetic":false,"types":["game_logic::rendering::core_renderer_sm::SmFailedState"]},{"text":"impl Clone for RenderBackendStates","synthetic":false,"types":["game_logic::rendering::core_renderer_sm::RenderBackendStates"]},{"text":"impl Clone for MenuStateSignal","synthetic":false,"types":["game_logic::scenes::main_menu::MenuStateSignal"]}]; if (window.register_implementors) {window.register_implementors(implementors);} else {window.pending_implementors = implementors;}})() \ No newline at end of file diff --git a/rustdoc/search-index.js b/rustdoc/search-index.js index 244af54e..61d3540f 100644 --- a/rustdoc/search-index.js +++ b/rustdoc/search-index.js @@ -1,4 +1,4 @@ var searchIndex = JSON.parse('{\ -"game_logic":{"doc":"This file is the main entry point for the game 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Only one of these should exist …","Used to reference an object in the world definition","","Signal if the texture is animated or static","","","","","","","","","The object’s bottom texture","","","","","","","","","","","","","Relative file path from dist to the texture","","","","","colliders describing the object’s footprint","Friction","","","","","","","","","","","","","","","","","","","","Object type","Object name. Must match the name of the texture","Object name","Colliders for physics","Position, relative to the object’s center (north east is …","Object position (tile-space not pixel-space). 1,1 being up …","Object rotation, positive is clockwise","Possible sizing","Temperature","","","","","","","","","","","","","The object’s top texture","","","","","","","","","","","","","Variant name","A “sphere of influence” for the object. This is used …","","","A simply interface for the madness","","","","","","Bottom animated textures","Bottom static textures","","","","","","","","","","","","","","","The object definitions","The object references","","","","","","","Top animated textures","Top static textures","","","","","","","A list of colliders in the world. We pre-solve these to …","A list of footprints in the world. We pre-solve these to …","","","","","Game save state.","","","","","","","","","","Returns the optimal path for storing settings data.","","","Loads the savestate from disk.","Saves the savestate to disk.","","","","","","","","Settings for the game.","","","","","","","","","","Returns the optimal path for storing settings data.","","","Loads the settings from disk.","Saves the settings to disk.","","","","","","","","","Constants relating to Discord","Constants relating to the Player","This structure is filled with the contents of …","Acceleration, tiles per second per second","The Discord application ID","Artwork name mapping","The window size to use on launch","","","","","","","Deceleration, tiles per second per second","","","","The Discord constants","","","","","","","","","","The name of the game","","","","","","","Maximum velocity, tiles per second","The Player constants","Starting size of player in tiles","Strings","The target framerate of the game","The size of the game tiles","","","","","","","","","","","","","","","","This module contains state machine definitions for the …","The Event Loop module","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Will begin rendering graphics. Returns when the window …","Handles loading the global resources and playing an intro …","","","","","","","","","","Construct a new LoadingScreen","","","","","","","","","","","","","","","","","Construct a new SmFailureScreen","","","","","","","This module handles the code for rendering …","","","Possible errors to be thrown during the animation texture …","Definition for the metadata structure attached to each …","Definition for the structure describing a frame’s size …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Get the current frame index","","","","","","","","","","","Construct a new AnimatedTexture","Render the animation based on timestamp","Render a single frame to the screen","Clear the internal tracker for when the animation started","","","","","The animation start timestamp","The whole internal spritesheet","The metadata describing the spritesheet","a list of source rects to reduce memory allocation needs …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Possible errors generated by the map loading process","","","","","","","","","","","","","","","","","","","","","","Gets the map size","","","Load the tileset. First attempts to pull from an in-RAM …","Get the list of world colliders","","","","","","","","","","","Construct a new MapRenderer.","","","","","","","","","","","","","","","","","","","","","","","","","","","","Delegate for handling rendering. This is a struct to allow …","","","","This scene encompasses the main menu system","If you need anything to happen when the game closes, stick …","","","","","This scene encompasses the main menu system","","","This is called when the game first loads","This scene encompasses the main menu system","This scene encompasses all of the game where the player …","This is called every frame once the game has started.","","","","","","This “scene” is used only for testing animation and …","","","","","","","","","","","","","","Construct a new CutScenes","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Construct a new MainMenu","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Construct a new PauseMenu","","","","","","","","","","","","","","","","","","","","","","Construct a new PlayableScene","","","","Handler for each frame","","","","","","","","","","","","","","","","","","","","","Construct a new TestFoxScene","Handler for each 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}'); if (window.initSearch) {window.initSearch(searchIndex)}; \ No newline at end of file diff --git a/rustdoc/src/game_logic/model/player.rs.html b/rustdoc/src/game_logic/model/player.rs.html index 06e4a70f..a2837e0f 100644 --- a/rustdoc/src/game_logic/model/player.rs.html +++ b/rustdoc/src/game_logic/model/player.rs.html @@ -22,27 +22,89 @@ 20 21 22 +23 +24 +25 +26 +27 +28 +29 +30 +31 +32 +33 +34 +35 +36 +37 +38 +39 +40 +41 +42 +43 +44 +45 +46 +47 +48 +49 +50 +51 +52 +53
use nalgebra as na;
 
+use raylib::prelude::*;
 
-#[derive(Debug, Clone)]
+use crate::asset_manager::load_texture_from_internal_data;
+
+#[derive(Debug)]
 pub struct Player {
     pub position: na::Vector2<f32>,
     pub velocity: na::Vector2<f32>,
     pub size: f32,
+    pub active_texture: i32,
+    pub textures: Vec<Texture2D>,
 }
 
 impl Player {
-    
     /// Construct a new player.
-    pub fn new(position: na::Vector2<f32>) -> Self {
+    pub fn new(
+        raylib_handle: &mut raylib::RaylibHandle,
+        thread: &raylib::RaylibThread,
+        position: na::Vector2<f32>,
+    ) -> Self {
+        // Load all the textures
+        let textures = vec![
+            load_texture_from_internal_data(
+                raylib_handle,
+                thread,
+                "assets/chr/chr_cubee/chr_cubeeLarge.png",
+            )
+            .unwrap(),
+            load_texture_from_internal_data(
+                raylib_handle,
+                thread,
+                "assets/chr/chr_cubee/chr_cubeeMedium.png",
+            )
+            .unwrap(),
+            load_texture_from_internal_data(
+                raylib_handle,
+                thread,
+                "assets/chr/chr_cubee/chr_cubeeSmall.png",
+            )
+            .unwrap(),
+        ];
+
         Self {
             position,
             velocity: na::Vector2::zeros(),
-            size: 1.0, 
+            size: 1.0,
+            active_texture: 0,
+            textures,
         }
     }
-
 }
 
diff --git a/rustdoc/src/game_logic/project_constants.rs.html b/rustdoc/src/game_logic/project_constants.rs.html index 3dd73bbf..479690db 100644 --- a/rustdoc/src/game_logic/project_constants.rs.html +++ b/rustdoc/src/game_logic/project_constants.rs.html @@ -68,6 +68,9 @@ 66 67 68 +69 +70 +71
//! The rust side of the `dist/project-constants.json` file
 //! 
 //! ## Overview
@@ -113,6 +116,9 @@
 
     /// Starting size of player in tiles
     pub start_size: f32,
+
+    /// Base melting speed in percent per second
+    pub melt_speed: f32,
 }
 
 /// This structure is filled with the contents of `dist/project-constants.json` at runtime
diff --git a/rustdoc/src/game_logic/scenes/player_interaction.rs.html b/rustdoc/src/game_logic/scenes/player_interaction.rs.html
index 46b9b861..9565d1e2 100644
--- a/rustdoc/src/game_logic/scenes/player_interaction.rs.html
+++ b/rustdoc/src/game_logic/scenes/player_interaction.rs.html
@@ -398,6 +398,41 @@
 396
 397
 398
+399
+400
+401
+402
+403
+404
+405
+406
+407
+408
+409
+410
+411
+412
+413
+414
+415
+416
+417
+418
+419
+420
+421
+422
+423
+424
+425
+426
+427
+428
+429
+430
+431
+432
+433
 
//! This scene encompasses all of the game where the player can walk around.
 
 use chrono::{DateTime, Utc};
@@ -460,18 +495,25 @@
         let game_soundtrack =
             load_music_from_internal_data(thread, "assets/audio/gameSoundtrack.mp3").unwrap();
 
+        // Load the player
+        let player = Player::new(
+            raylib_handle,
+            thread,
+            player_start_position,
+        );
+
         Self {
             has_updated_discord_rpc: false,
             player_start_position,
-            player: Player::new(player_start_position),
             world_map: map_renderer,
+            player,
             camera: raylib::camera::Camera2D {
                 target: raylib::math::Vector2 { x: 0.0, y: 0.0 },
                 offset: raylib::math::Vector2 { x: 0.0, y: 0.0 },
                 rotation: 0.0,
                 zoom: 1.0,
             },
-            last_update: SystemTime::UNIX_EPOCH,
+            last_update: SystemTime::now(),
             game_soundtrack,
             world_colliders,
             show_debug_info: false,
@@ -527,13 +569,18 @@
         self.draw_ui(&mut draw, constants);
 
         // NOTE: If you want to trigger a cutscene, do it here by using one of:
-        // return MenuStateSignal::DoMeltedDeathCutscene {
-        //     playtime: Utc::now().signed_duration_since(self.play_start_time),
-        // };
+
         // return MenuStateSignal::DoOceanCutscene {
         //     playtime: Utc::now().signed_duration_since(self.play_start_time),
         // };
 
+        // Handle Losing
+        if self.player.size < 0.15 {
+            return MenuStateSignal::DoMeltedDeathCutscene {
+                playtime: Utc::now().signed_duration_since(self.play_start_time),
+            }; 
+        }
+
         // Handle winning
         if self
             .world_map
@@ -581,6 +628,14 @@
         let mouse_x = draw.get_mouse_x();
         let mouse_y = draw.get_mouse_y();
 
+        let current_temperature = self.world_map.sample_temperature_at(
+            self.player.position.component_mul(&na::Vector2::new(1.0, -1.0))
+        );
+        let mut current_temperature_val: f32 = -247.51879; 
+        if let Some(val) = current_temperature {
+            current_temperature_val = val;
+        }
+
         // Optionally display debug info
         if draw.is_key_pressed(KeyboardKey::KEY_F3) {
             self.show_debug_info = !self.show_debug_info;
@@ -624,6 +679,12 @@
         //     32,
         //     Color::BLACK,
         // );
+        let melt_amount = (current_temperature_val)/(-247.51879);
+
+        draw.draw_text(
+            format!("Funny Temperature: ({})[{}]", current_temperature_val, melt_amount).as_str(),
+            10, 10, 20, Color::PAPAYAWHIP
+        );
     }
 
     // Physics
@@ -642,11 +703,11 @@
 
         let player = &mut self.player;
 
-        // NOTE: This is how to check friction and temperature
         let current_friction = self.world_map.sample_friction_at(player.position);
-        let current_temperature = self.world_map.sample_temperature_at(player.position);
+        let current_temperature = self.world_map.sample_temperature_at(
+            player.position.component_mul(&na::Vector2::new(1.0, -1.0))
+        );
         let map_size = self.world_map.get_map_size();
-        // TODO: You can access the colission list with: self.world_colliders
 
         // Get input direction components
         let h_axis = raylib.is_key_down(KeyboardKey::KEY_D) as i8
@@ -747,6 +808,15 @@
             player.velocity.y = 0.0;
         }
 
+        let mut current_temperature_val: f32 = -247.51879;
+        if let Some(val) = current_temperature {
+            current_temperature_val = val - 273.15;
+        }
+
+        let melt_amount = constants.player.melt_speed * (current_temperature_val)/(-247.51879);
+
+        player.size -= melt_amount * delta_time;
+        
         self.update_camera(raylib);
     }