diff --git a/game/dist/project-constants.json b/game/dist/project-constants.json index 46f8c02e..537edb67 100644 --- a/game/dist/project-constants.json +++ b/game/dist/project-constants.json @@ -18,8 +18,8 @@ } }, "player": { - "max_velocity": 3, - "acceleration": 2, + "max_velocity": 30, + "acceleration": 20, "deceleration": 1, "start_size": 0.8 } diff --git a/game/game_logic/src/scenes/player_interaction.rs b/game/game_logic/src/scenes/player_interaction.rs index 777533a7..8ddd0cf3 100644 --- a/game/game_logic/src/scenes/player_interaction.rs +++ b/game/game_logic/src/scenes/player_interaction.rs @@ -161,6 +161,13 @@ impl PlayableScene { 20, Color::GREEN, ); + draw.draw_text( + format!("player: ({}, {}) size: {} map: ({}, {})", self.player.position.x,self.player.position.y,self.player.size,self.world_map.get_map_size().x,self.world_map.get_map_size().y).as_str(), + 10, + 50, + 20, + Color::GREEN, + ); } draw.draw_rectangle(draw.get_screen_width() / 2 - 225, 0, 450, 40, Color::WHITE); @@ -229,41 +236,62 @@ impl PlayableScene { let velocity_modifier = &player.velocity * delta_time; + let player_size = + (constants.tile_size as f32 * constants.player.start_size * player.size / 2.0) as f32; + player.position.x += velocity_modifier.x; for i in &self.world_colliders { - if player.position.x <= i.position.x + i.size.x - && player.position.x + player.size >= i.position.x - && player.position.y <= i.position.y + i.size.y - && player.position.y + player.size >= i.position.y + if player.position.x - player_size <= i.position.x + i.size.x / 2.0 + && player.position.x + player_size >= i.position.x + i.size.x / 2.0 + && player.position.y - player_size<= i.position.y + i.size.y / 2.0 + && player.position.y + player_size >= i.position.y + i.size.x / 2.0 { - player.position.x -= velocity_modifier.x; - player.velocity.x = 0; + if player.velocity.x < 0.0 { + player.position.x = i.position.x + i.size.x / 2.0 + player_size; + } else if player.velocity.x > 0.0 { + player.position.x = i.position.x - i.size.x / 2.0 - player_size; + } + + player.velocity.x = 0.0; break; } } - if player.position.x < 0.0 || next_player_position.x > self.world_map.get_map_size().x * 128.0 { - player.position.x -= velocity_modifier.x; - player_velocity.x = 0.0; + if player.position.x - player_size < 0.0 || player.position.x + player_size > self.world_map.get_map_size().x { + if player.velocity.x < 0.0 { + player.position.x = player_size; + } else if player.velocity.x > 0.0 { + player.position.x = self.world_map.get_map_size().x - player_size; + } + player.velocity.x = 0.0; } player.position.y += velocity_modifier.y; for i in &self.world_colliders { - if player.position.x <= i.position.x + i.size.x - && player.position.x + player.size >= i.position.x - && player.position.y <= i.position.y + i.size.y - && player.position.y + player.size >= i.position.y + if player.position.x - player_size <= i.position.x + i.size.x / 2.0 + && player.position.x + player_size >= i.position.x + i.size.x / 2.0 + && player.position.y - player_size<= i.position.y + i.size.y / 2.0 + && player.position.y + player_size >= i.position.y + i.size.x / 2.0 { - player.position.y -= velocity_modifier.y; + if player.velocity.y < 0.0 { + player.position.y = i.position.y + i.size.y / 2.0 + player_size; + } else if player.velocity.x > 0.0 { + player.position.y = i.position.y - i.size.y / 2.0 - player_size; + } + break; } } - if player.position.y < 0.0 || next_player_position.y > self.world_map.get_map_size().y * 128.0 { - player.position.y -= velocity_modifier.y; - player_velocity.y = 0.0; + if player.position.y + player_size > 0.0 || player.position.y - player_size < -self.world_map.get_map_size().y { + if player.velocity.y > 0.0 { + player.position.y = -player_size; + } else if player.velocity.y < 0.0 { + player.position.y = -self.world_map.get_map_size().y + player_size; + } + player.velocity.y = 0.0; } self.update_camera(raylib);