diff --git a/rustdoc/game_logic/all.html b/rustdoc/game_logic/all.html index 088d57fd..25ebcd50 100644 --- a/rustdoc/game_logic/all.html +++ b/rustdoc/game_logic/all.html @@ -2,5 +2,5 @@

List of all items[] -

Structs

Enums

Functions

Typedefs

Constants

+

Structs

Enums

Functions

Typedefs

Constants

\ No newline at end of file diff --git a/rustdoc/game_logic/scenes/cutscenes/constant.MIWU_WHITE.html b/rustdoc/game_logic/scenes/cutscenes/constant.MIWU_WHITE.html new file mode 100644 index 00000000..5e778079 --- /dev/null +++ b/rustdoc/game_logic/scenes/cutscenes/constant.MIWU_WHITE.html @@ -0,0 +1,4 @@ +MIWU_WHITE in game_logic::scenes::cutscenes - Rust +

Constant game_logic::scenes::cutscenes::MIWU_WHITE[][src]

const MIWU_WHITE: Color;
+ \ No newline at end of file diff --git a/rustdoc/game_logic/scenes/cutscenes/constant.MIWU_WHITE_V2.html b/rustdoc/game_logic/scenes/cutscenes/constant.MIWU_WHITE_V2.html new file mode 100644 index 00000000..d3de5ce9 --- /dev/null +++ b/rustdoc/game_logic/scenes/cutscenes/constant.MIWU_WHITE_V2.html @@ -0,0 +1,4 @@ +MIWU_WHITE_V2 in game_logic::scenes::cutscenes - Rust +

Constant game_logic::scenes::cutscenes::MIWU_WHITE_V2[][src]

const MIWU_WHITE_V2: Color;
+ \ No newline at end of file diff --git a/rustdoc/game_logic/scenes/cutscenes/index.html b/rustdoc/game_logic/scenes/cutscenes/index.html index ab0da335..a9c311a4 100644 --- a/rustdoc/game_logic/scenes/cutscenes/index.html +++ b/rustdoc/game_logic/scenes/cutscenes/index.html @@ -1,6 +1,7 @@ game_logic::scenes::cutscenes - Rust

Module game_logic::scenes::cutscenes[][src]

Expand description

This scene encompasses the main menu system

+

Module cutscenes

Module game_logic::scenes::cutscenes[][src]

Expand description

This scene encompasses the main menu system

Structs

-
+

Constants

+
\ No newline at end of file diff --git a/rustdoc/game_logic/scenes/cutscenes/sidebar-items.js b/rustdoc/game_logic/scenes/cutscenes/sidebar-items.js index 07393fd0..8d48f873 100644 --- a/rustdoc/game_logic/scenes/cutscenes/sidebar-items.js +++ b/rustdoc/game_logic/scenes/cutscenes/sidebar-items.js @@ -1 +1 @@ -initSidebarItems({"struct":[["CutScenes",""]]}); \ No newline at end of file +initSidebarItems({"constant":[["MIWU_WHITE",""],["MIWU_WHITE_V2",""]],"struct":[["CutScenes",""]]}); \ No newline at end of file diff --git a/rustdoc/game_logic/scenes/cutscenes/struct.CutScenes.html b/rustdoc/game_logic/scenes/cutscenes/struct.CutScenes.html index 8d505db8..9f6feaec 100644 --- a/rustdoc/game_logic/scenes/cutscenes/struct.CutScenes.html +++ b/rustdoc/game_logic/scenes/cutscenes/struct.CutScenes.html @@ -1,9 +1,11 @@ CutScenes in game_logic::scenes::cutscenes - Rust

Struct game_logic::scenes::cutscenes::CutScenes[][src]

pub struct CutScenes {
+        

Struct CutScenes

Struct game_logic::scenes::cutscenes::CutScenes[][src]

pub struct CutScenes {
     show_debug_info: bool,
-}

Fields

show_debug_info: bool

Implementations

Construct a new CutScenes

-

Trait Implementations

Formats the value using the given formatter. Read more

+ intro_art: Texture2D, + melted_art: Texture2D, +}

Fields

show_debug_info: boolintro_art: Texture2Dmelted_art: Texture2D

Implementations

Construct a new CutScenes

+

Trait Implementations

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

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This is used …","","","A simply interface for the madness","","","","","","Bottom animated textures","Bottom static textures","","","","","","","","","","","","","","","The object definitions","The object references","","","","","","","Top animated textures","Top static textures","","","","","","","A list of colliders in the world. We pre-solve these to …","A list of footprints in the world. We pre-solve these to …","","","","","Game save state.","","","","","","","","","","Returns the optimal path for storing settings data.","","","Loads the savestate from disk.","Saves the savestate to disk.","","","","","","","","Settings for the game.","","","","","","","","","","Returns the optimal path for storing settings data.","","","Loads the settings from disk.","Saves the settings to disk.","","","","","","","","","Constants relating to Discord","Constants relating to the Player","This structure is filled with the contents of …","Acceleration, tiles per second per second","The Discord application ID","Artwork name mapping","The window size to use on launch","","","","","","","Deceleration, tiles per second per second","","","","The Discord constants","","","","","","","","","","The name of the game","","","","","","","Maximum velocity, tiles per second","Base melting speed in percent per second","The Player constants","Starting size of player in tiles","Strings","The target framerate of the game","The size of the game tiles","","","","","","","","","","","","","","","","This module contains state machine definitions for the …","The Event Loop module","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Will begin rendering graphics. Returns when the window …","Handles loading the global resources and playing an intro …","","","","","","","","","","Construct a new LoadingScreen","","","","","","","","","","","","","","","","","Construct a new SmFailureScreen","","","","","","","This module handles the code for rendering …","","","Possible errors to be thrown during the animation texture …","Definition for the metadata structure attached to each …","Definition for the structure describing a frame’s size …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Get the current frame index","","","","","","","","","","","Construct a new AnimatedTexture","Render the animation based on timestamp","Render a single frame to the screen","Clear the internal tracker for when the animation started","","","","","The animation start timestamp","The whole internal spritesheet","The metadata describing the spritesheet","a list of source rects to reduce memory allocation needs …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Possible errors generated by the map loading process","","","","","","","","","","","","","","","","","","","","","","Gets the map size","","","Load the tileset. First attempts to pull from an in-RAM …","Get the list of world colliders","","","","","","","","","","","Construct a new MapRenderer.","","","","","","","","","","","","","","","","","","","","","","","","","","","","Delegate for handling rendering. This is a struct to allow …","","","","This scene encompasses the main menu system","If you need anything to happen when the game closes, stick …","","","","","This scene encompasses the main menu system","","","This is called when the game first loads","This scene encompasses the main menu system","This scene encompasses all of the game where the player …","This is called every frame once the game has started.","","","","","","This “scene” is used only for testing animation and …","","","","","","","","","","","","","","","","","","Construct a new CutScenes","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Construct a new MainMenu","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Construct a new PauseMenu","","","","","","","","","","","","","","","","","","","","","","Construct a new PlayableScene","","","","Handler for each frame","","","","","","","","","","","","","","","","","","","","","Construct a new TestFoxScene","Handler for each 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}'); if (window.initSearch) {window.initSearch(searchIndex)}; \ No newline at end of file diff --git a/rustdoc/src/game_logic/scenes/cutscenes.rs.html b/rustdoc/src/game_logic/scenes/cutscenes.rs.html index 42e5e538..ad206624 100644 --- a/rustdoc/src/game_logic/scenes/cutscenes.rs.html +++ b/rustdoc/src/game_logic/scenes/cutscenes.rs.html @@ -264,6 +264,102 @@ 262 263 264 +265 +266 +267 +268 +269 +270 +271 +272 +273 +274 +275 +276 +277 +278 +279 +280 +281 +282 +283 +284 +285 +286 +287 +288 +289 +290 +291 +292 +293 +294 +295 +296 +297 +298 +299 +300 +301 +302 +303 +304 +305 +306 +307 +308 +309 +310 +311 +312 +313 +314 +315 +316 +317 +318 +319 +320 +321 +322 +323 +324 +325 +326 +327 +328 +329 +330 +331 +332 +333 +334 +335 +336 +337 +338 +339 +340 +341 +342 +343 +344 +345 +346 +347 +348 +349 +350 +351 +352 +353 +354 +355 +356 +357 +358 +359 +360
//! This scene encompasses the main menu system
 
 use chrono::Duration;
@@ -275,6 +371,7 @@
 };
 
 use crate::{
+    asset_manager::load_texture_from_internal_data,
     discord::{DiscordChannel, DiscordRpcSignal},
     global_resource_package::GlobalResources,
     persistent::settings::PersistentGameSettings,
@@ -283,9 +380,24 @@
 
 use super::main_menu::MenuStateSignal;
 
+const MIWU_WHITE: Color = Color {
+    r: 247,
+    g: 239,
+    b: 231,
+    a: 255,
+};
+const MIWU_WHITE_V2: Color = Color {
+    r: 255,
+    g: 245,
+    b: 228,
+    a: 255,
+};
+
 #[derive(Debug)]
 pub struct CutScenes {
     show_debug_info: bool,
+    intro_art: Texture2D,
+    melted_art: Texture2D,
 }
 
 impl CutScenes {
@@ -296,8 +408,24 @@
         constants: &ProjectConstants,
         game_settings: &mut PersistentGameSettings,
     ) -> Self {
+        // Load art
+        let intro_art = load_texture_from_internal_data(
+            raylib_handle,
+            thread,
+            "assets/cut/cut_intro/cut_intro.png",
+        )
+        .unwrap();
+        let melted_art = load_texture_from_internal_data(
+            raylib_handle,
+            thread,
+            "assets/cut/cut_melty/cut_melty.png",
+        )
+        .unwrap();
+
         Self {
             show_debug_info: false,
+            intro_art,
+            melted_art,
         }
     }
 
@@ -314,7 +442,7 @@
         let mut draw = raylib.begin_drawing(rl_thread);
 
         // Clear the screen
-        draw.clear_background(Color::WHITE);
+        draw.clear_background(MIWU_WHITE);
 
         //Obtain mouse position
         let mouse_x = draw.get_mouse_x();
@@ -337,8 +465,40 @@
         }
 
         // Title
-        draw.draw_text("INTRO CUTSCENE GOES HERE", 100, 90, 60, Color::BLACK);
-        draw.draw_text("Press SPACE to skip", 100, 600, 20, Color::BLACK);
+        // draw.draw_text("INTRO CUTSCENE GOES HERE", 100, 90, 60, Color::BLACK);
+        // draw.draw_text("Press SPACE to skip", 100, 600, 20, Color::BLACK);
+
+        let screen_height = draw.get_screen_height();
+        let screen_width = draw.get_screen_width();
+
+        // Build a rect for the texture
+        let tex_rect = Rectangle::new(
+            0.0,
+            0.0,
+            self.intro_art.width as f32,
+            self.intro_art.height as f32,
+        );
+
+        // Draw the texture to the center of the screen.
+        // Keep in mind, textures are drawn from the top left
+        // corner, so we need to offset the rect by half the
+        // texture's width and height.
+        let dest_rect = Rectangle::new(
+            (screen_width / 2) as f32 - (tex_rect.width / 2.0),
+            (screen_height / 2) as f32 - (tex_rect.height / 2.0),
+            tex_rect.width,
+            tex_rect.height,
+        );
+
+        // Draw the texture
+        draw.draw_texture_pro(
+            &self.intro_art,
+            &tex_rect,
+            &dest_rect,
+            Vector2::zero(),
+            0.0,
+            Color::WHITE,
+        );
 
         // Let the user leave this cutscene by pressing space
         if draw.is_key_pressed(KeyboardKey::KEY_SPACE) {
@@ -365,7 +525,7 @@
         let mut draw = raylib.begin_drawing(rl_thread);
 
         // Clear the screen
-        draw.clear_background(Color::WHITE);
+        draw.clear_background(MIWU_WHITE_V2);
 
         //Obtain mouse position
         let mouse_x = draw.get_mouse_x();
@@ -387,16 +547,48 @@
             );
         }
 
-        // Title
-        draw.draw_text("MELTY CUTSCENE GOES HERE", 100, 90, 60, Color::BLACK);
-        draw.draw_text(
-            &format!("This took you {} seconds", playtime.num_seconds()),
-            100,
-            600,
-            20,
-            Color::BLACK,
+        // // Title
+        // draw.draw_text("MELTY CUTSCENE GOES HERE", 100, 90, 60, Color::BLACK);
+        // draw.draw_text(
+        //     &format!("This took you {} seconds", playtime.num_seconds()),
+        //     100,
+        //     600,
+        //     20,
+        //     Color::BLACK,
+        // );
+        // draw.draw_text("Press SPACE to skip", 100, 680, 20, Color::BLACK);
+
+        let screen_height = draw.get_screen_height();
+        let screen_width = draw.get_screen_width();
+
+        // Build a rect for the texture
+        let tex_rect = Rectangle::new(
+            0.0,
+            0.0,
+            self.melted_art.width as f32,
+            self.melted_art.height as f32,
+        );
+
+        // Draw the texture to the center of the screen.
+        // Keep in mind, textures are drawn from the top left
+        // corner, so we need to offset the rect by half the
+        // texture's width and height.
+        let dest_rect = Rectangle::new(
+            (screen_width / 2) as f32 - (tex_rect.width / 2.0),
+            (screen_height / 2) as f32 - (tex_rect.height / 2.0),
+            tex_rect.width,
+            tex_rect.height,
+        );
+
+        // Draw the texture
+        draw.draw_texture_pro(
+            &self.melted_art,
+            &tex_rect,
+            &dest_rect,
+            Vector2::zero(),
+            0.0,
+            Color::WHITE,
         );
-        draw.draw_text("Press SPACE to skip", 100, 680, 20, Color::BLACK);
 
         // Let the user leave this cutscene by pressing space
         if draw.is_key_pressed(KeyboardKey::KEY_SPACE) {
@@ -424,7 +616,7 @@
         let mut draw = raylib.begin_drawing(rl_thread);
 
         // Clear the screen
-        draw.clear_background(Color::WHITE);
+        draw.clear_background(MIWU_WHITE);
 
         //Obtain mouse position
         let mouse_x = draw.get_mouse_x();
@@ -483,7 +675,7 @@
         let mut draw = raylib.begin_drawing(rl_thread);
 
         // Clear the screen
-        draw.clear_background(Color::WHITE);
+        draw.clear_background(MIWU_WHITE);
 
         //Obtain mouse position
         let mouse_x = draw.get_mouse_x();