reduce texture sizing
1
assets/ewpratten/.gitignore
vendored
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**/*.jpg~
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{
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"sheet_height": 1080,
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"sheet_width": 34560,
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"published_at": "2022-03-29 16:46:34",
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"sheet_height": 338,
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"sheet_width": 10800,
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"published_at": "2022-03-29 18:21:28",
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"published_by": "ewpratten",
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"fps": 24.0,
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"frames": [
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{
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"width": 600,
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"height": 338
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},
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{
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"x": 1920,
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"x": 600,
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"y": 0,
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"width": 1920,
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"height": 338
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"y": 0,
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},
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"height": 1080
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},
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},
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"x": 21120,
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"y": 0,
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"width": 1920,
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"height": 1080
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},
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{
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"x": 23040,
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"y": 0,
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"width": 1920,
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"height": 1080
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},
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{
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"x": 24960,
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"y": 0,
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"width": 1920,
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"height": 1080
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},
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{
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"x": 26880,
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"y": 0,
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"width": 1920,
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"height": 1080
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},
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{
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"x": 28800,
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"y": 0,
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"width": 1920,
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"height": 1080
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},
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{
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"x": 30720,
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"y": 0,
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"width": 1920,
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"height": 1080
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},
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{
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"x": 32640,
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"y": 0,
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"width": 1920,
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"height": 1080
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"width": 600,
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"height": 338
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}
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]
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}
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BIN
game/dist/assets/anm/chr/chr_testFox/chr_testFox.png
vendored
Before Width: | Height: | Size: 991 KiB After Width: | Height: | Size: 200 KiB |
@ -142,7 +142,7 @@ impl AnimatedTexture {
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);
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let origin: raylib::core::math::Vector2 =
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origin.unwrap_or_else(|| Vector2::<f32>::zeros()).into();
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debug!("{:?} -> {:?}", source, destination);
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// debug!("{:?} -> {:?}", source, destination);
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// Render the frame
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draw_handle.draw_texture_pro(
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@ -18,7 +18,7 @@ impl TestFoxScene {
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/// Construct a new `TestFoxScene`
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pub fn new(raylib_handle: &mut RaylibHandle, thread: &RaylibThread) -> Self {
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// Load the fox texture
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let fox = AnimatedTexture::new(raylib_handle, thread, "test", "debugTexture").unwrap();
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let fox = AnimatedTexture::new(raylib_handle, thread, "chr", "testFox").unwrap();
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Self { fox_animation: fox }
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}
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