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Ewpratten 2022-04-04 00:49:36 +00:00
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `map_render` mod in crate `game_logic`."><meta name="keywords" content="rust, rustlang, rust-lang, map_render"><title>game_logic::rendering::utilities::map_render - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../../storage.js"></script><script src="../../../../crates.js"></script><script defer src="../../../../main.js"></script>
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</a><h2 class="location">Module map_render</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li></ul></div><div id="sidebar-vars" data-name="map_render" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../../game_logic/index.html"><img class="rust-logo" src="../../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../../index.html">game_logic</a>::<wbr><a href="../../index.html">rendering</a>::<wbr><a href="../index.html">utilities</a>::<wbr><a class="mod" href="#">map_render</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#1-568" title="goto source code">[src]</a></span></h1><h2 id="structs" class="small-section-header"><a href="#structs">Structs</a></h2>
</a><h2 class="location">Module map_render</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li></ul></div><div id="sidebar-vars" data-name="map_render" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../../game_logic/index.html"><img class="rust-logo" src="../../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../../index.html">game_logic</a>::<wbr><a href="../../index.html">rendering</a>::<wbr><a href="../index.html">utilities</a>::<wbr><a class="mod" href="#">map_render</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#1-598" title="goto source code">[src]</a></span></h1><h2 id="structs" class="small-section-header"><a href="#structs">Structs</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.MapRenderer.html" title="game_logic::rendering::utilities::map_render::MapRenderer struct">MapRenderer</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.ProgramDataTileCache.html" title="game_logic::rendering::utilities::map_render::ProgramDataTileCache struct">ProgramDataTileCache</a></div><div class="item-right docblock-short"></div></div></div><h2 id="enums" class="small-section-header"><a href="#enums">Enums</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="enum" href="enum.MapRenderError.html" title="game_logic::rendering::utilities::map_render::MapRenderError enum">MapRenderError</a></div><div class="item-right docblock-short"><p>Possible errors generated by the map loading process</p>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `MapRenderer` struct in crate `game_logic`."><meta name="keywords" content="rust, rustlang, rust-lang, MapRenderer"><title>MapRenderer in game_logic::rendering::utilities::map_render - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../../storage.js"></script><script src="../../../../crates.js"></script><script defer src="../../../../main.js"></script>
<noscript><link rel="stylesheet" href="../../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../../favicon.svg"></head><body class="rustdoc struct"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a class="sidebar-logo" href="../../../../game_logic/index.html"><div class="logo-container"><img class="rust-logo" src="../../../../rust-logo.png" alt="logo"></div>
</a><h2 class="location">Struct MapRenderer</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.map">map</a><a href="#structfield.tile_textures">tile_textures</a><a href="#structfield.world_end">world_end</a><a href="#structfield.world_objects">world_objects</a></div><h3 class="sidebar-title"><a href="#implementations">Methods</a></h3><div class="sidebar-links"><a href="#method.get_map_size">get_map_size</a><a href="#method.get_world_colliders">get_world_colliders</a><a href="#method.is_point_inside_win_zone">is_point_inside_win_zone</a><a href="#method.new">new</a><a href="#method.render_map">render_map</a><a href="#method.sample_friction_at">sample_friction_at</a><a href="#method.sample_temperature_at">sample_temperature_at</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-Debug">Debug</a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-SupersetOf%3CSS%3E">SupersetOf&lt;SS&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-WithSubscriber">WithSubscriber</a></div></div><h2 class="location">Other items in<br><a href="../../../index.html">game_logic</a>::<wbr><a href="../../index.html">rendering</a>::<wbr><a href="../index.html">utilities</a>::<wbr><a href="index.html">map_render</a></h2><div id="sidebar-vars" data-name="MapRenderer" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../../game_logic/index.html"><img class="rust-logo" src="../../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../../../index.html">game_logic</a>::<wbr><a href="../../index.html">rendering</a>::<wbr><a href="../index.html">utilities</a>::<wbr><a href="index.html">map_render</a>::<wbr><a class="struct" href="#">MapRenderer</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#78-83" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust struct"><code>pub struct MapRenderer {
</a><h2 class="location">Struct MapRenderer</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.cup_icon">cup_icon</a><a href="#structfield.map">map</a><a href="#structfield.tile_textures">tile_textures</a><a href="#structfield.world_end">world_end</a><a href="#structfield.world_objects">world_objects</a></div><h3 class="sidebar-title"><a href="#implementations">Methods</a></h3><div class="sidebar-links"><a href="#method.get_map_size">get_map_size</a><a href="#method.get_screenspace_vector_to_win_zone">get_screenspace_vector_to_win_zone</a><a href="#method.get_world_colliders">get_world_colliders</a><a href="#method.is_point_inside_win_zone">is_point_inside_win_zone</a><a href="#method.new">new</a><a href="#method.render_hud_endgoal_arrow">render_hud_endgoal_arrow</a><a href="#method.render_map">render_map</a><a href="#method.sample_friction_at">sample_friction_at</a><a href="#method.sample_temperature_at">sample_temperature_at</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-Debug">Debug</a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-SupersetOf%3CSS%3E">SupersetOf&lt;SS&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-WithSubscriber">WithSubscriber</a></div></div><h2 class="location">Other items in<br><a href="../../../index.html">game_logic</a>::<wbr><a href="../../index.html">rendering</a>::<wbr><a href="../index.html">utilities</a>::<wbr><a href="index.html">map_render</a></h2><div id="sidebar-vars" data-name="MapRenderer" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../../game_logic/index.html"><img class="rust-logo" src="../../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../../../index.html">game_logic</a>::<wbr><a href="../../index.html">rendering</a>::<wbr><a href="../index.html">utilities</a>::<wbr><a href="index.html">map_render</a>::<wbr><a class="struct" href="#">MapRenderer</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#78-84" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust struct"><code>pub struct MapRenderer {
map: Map,
tile_textures: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a>&lt;<a class="struct" href="https://doc.rust-lang.org/1.59.0/std/path/struct.PathBuf.html" title="struct std::path::PathBuf">PathBuf</a>, Texture2D&gt;,
world_objects: <a class="struct" href="../../../model/world_object_package/struct.WorldObjectPackage.html" title="struct game_logic::model::world_object_package::WorldObjectPackage">WorldObjectPackage</a>,
world_end: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.i32.html">i32</a>&gt;,
}</code></pre></div><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.map" class="structfield small-section-header"><a href="#structfield.map" class="anchor field"></a><code>map: Map</code></span><span id="structfield.tile_textures" class="structfield small-section-header"><a href="#structfield.tile_textures" class="anchor field"></a><code>tile_textures: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a>&lt;<a class="struct" href="https://doc.rust-lang.org/1.59.0/std/path/struct.PathBuf.html" title="struct std::path::PathBuf">PathBuf</a>, Texture2D&gt;</code></span><span id="structfield.world_objects" class="structfield small-section-header"><a href="#structfield.world_objects" class="anchor field"></a><code>world_objects: <a class="struct" href="../../../model/world_object_package/struct.WorldObjectPackage.html" title="struct game_logic::model::world_object_package::WorldObjectPackage">WorldObjectPackage</a></code></span><span id="structfield.world_end" class="structfield small-section-header"><a href="#structfield.world_end" class="anchor field"></a><code>world_end: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.i32.html">i32</a>&gt;</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#85-568" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.new" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#87-136" title="goto source code">[src]</a></div><a href="#method.new" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;tmx_path: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;objects_path: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;end_path: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;raylib: &amp;mut RaylibHandle, <br>&nbsp;&nbsp;&nbsp;&nbsp;raylib_thread: &amp;RaylibThread<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;Self, <a class="enum" href="enum.MapRenderError.html" title="enum game_logic::rendering::utilities::map_render::MapRenderError">MapRenderError</a>&gt;</h4></div></summary><div class="docblock"><p>Construct a new MapRenderer.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.get_map_size" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#139-144" title="goto source code">[src]</a></div><a href="#method.get_map_size" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.get_map_size" class="fnname">get_map_size</a>(&amp;self) -&gt; <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>&gt;</h4></div></summary><div class="docblock"><p>Gets the map size</p>
</div></details><div id="method.sample_friction_at" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#146-199" title="goto source code">[src]</a></div><a href="#method.sample_friction_at" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.sample_friction_at" class="fnname">sample_friction_at</a>(&amp;self, world_position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>&gt;) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>&gt;</h4></div><div id="method.sample_temperature_at" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#201-254" title="goto source code">[src]</a></div><a href="#method.sample_temperature_at" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.sample_temperature_at" class="fnname">sample_temperature_at</a>(&amp;self, world_position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>&gt;) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>&gt;</h4></div><div id="method.render_map" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#256-482" title="goto source code">[src]</a></div><a href="#method.render_map" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.render_map" class="fnname">render_map</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;draw_handle: &amp;mut RaylibMode2D&lt;'_, RaylibDrawHandle&lt;'_&gt;&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;camera: &amp;Camera2D, <br>&nbsp;&nbsp;&nbsp;&nbsp;show_debug_grid: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.bool.html">bool</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;player_position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>&gt;<br>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.get_world_colliders" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#485-487" title="goto source code">[src]</a></div><a href="#method.get_world_colliders" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.get_world_colliders" class="fnname">get_world_colliders</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../model/world_object/struct.ObjectCollider.html" title="struct game_logic::model::world_object::ObjectCollider">ObjectCollider</a>&gt;</h4></div></summary><div class="docblock"><p>Get the list of world colliders</p>
</div></details><div id="method.is_point_inside_win_zone" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#489-497" title="goto source code">[src]</a></div><a href="#method.is_point_inside_win_zone" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.is_point_inside_win_zone" class="fnname">is_point_inside_win_zone</a>(&amp;self, position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>&gt;) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.bool.html">bool</a></h4></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#77" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#77" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&amp;self, f: &amp;mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a>&lt;'_&gt;) -&gt; <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
cup_icon: Texture2D,
}</code></pre></div><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.map" class="structfield small-section-header"><a href="#structfield.map" class="anchor field"></a><code>map: Map</code></span><span id="structfield.tile_textures" class="structfield small-section-header"><a href="#structfield.tile_textures" class="anchor field"></a><code>tile_textures: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a>&lt;<a class="struct" href="https://doc.rust-lang.org/1.59.0/std/path/struct.PathBuf.html" title="struct std::path::PathBuf">PathBuf</a>, Texture2D&gt;</code></span><span id="structfield.world_objects" class="structfield small-section-header"><a href="#structfield.world_objects" class="anchor field"></a><code>world_objects: <a class="struct" href="../../../model/world_object_package/struct.WorldObjectPackage.html" title="struct game_logic::model::world_object_package::WorldObjectPackage">WorldObjectPackage</a></code></span><span id="structfield.world_end" class="structfield small-section-header"><a href="#structfield.world_end" class="anchor field"></a><code>world_end: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.i32.html">i32</a>&gt;</code></span><span id="structfield.cup_icon" class="structfield small-section-header"><a href="#structfield.cup_icon" class="anchor field"></a><code>cup_icon: Texture2D</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#86-598" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.new" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#88-146" title="goto source code">[src]</a></div><a href="#method.new" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;tmx_path: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;objects_path: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;end_path: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;raylib: &amp;mut RaylibHandle, <br>&nbsp;&nbsp;&nbsp;&nbsp;raylib_thread: &amp;RaylibThread<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;Self, <a class="enum" href="enum.MapRenderError.html" title="enum game_logic::rendering::utilities::map_render::MapRenderError">MapRenderError</a>&gt;</h4></div></summary><div class="docblock"><p>Construct a new MapRenderer.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.get_map_size" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#149-154" title="goto source code">[src]</a></div><a href="#method.get_map_size" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.get_map_size" class="fnname">get_map_size</a>(&amp;self) -&gt; <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>&gt;</h4></div></summary><div class="docblock"><p>Gets the map size</p>
</div></details><div id="method.sample_friction_at" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#156-209" title="goto source code">[src]</a></div><a href="#method.sample_friction_at" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.sample_friction_at" class="fnname">sample_friction_at</a>(&amp;self, world_position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>&gt;) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>&gt;</h4></div><div id="method.sample_temperature_at" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#211-264" title="goto source code">[src]</a></div><a href="#method.sample_temperature_at" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.sample_temperature_at" class="fnname">sample_temperature_at</a>(&amp;self, world_position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>&gt;) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>&gt;</h4></div><div id="method.render_map" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#266-492" title="goto source code">[src]</a></div><a href="#method.render_map" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.render_map" class="fnname">render_map</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;draw_handle: &amp;mut RaylibMode2D&lt;'_, RaylibDrawHandle&lt;'_&gt;&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;camera: &amp;Camera2D, <br>&nbsp;&nbsp;&nbsp;&nbsp;show_debug_grid: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.bool.html">bool</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;player_position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>&gt;<br>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.get_world_colliders" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#495-497" title="goto source code">[src]</a></div><a href="#method.get_world_colliders" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.get_world_colliders" class="fnname">get_world_colliders</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../model/world_object/struct.ObjectCollider.html" title="struct game_logic::model::world_object::ObjectCollider">ObjectCollider</a>&gt;</h4></div></summary><div class="docblock"><p>Get the list of world colliders</p>
</div></details><div id="method.is_point_inside_win_zone" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#499-507" title="goto source code">[src]</a></div><a href="#method.is_point_inside_win_zone" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.is_point_inside_win_zone" class="fnname">is_point_inside_win_zone</a>(&amp;self, position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>&gt;) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.bool.html">bool</a></h4></div><div id="method.get_screenspace_vector_to_win_zone" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#509-525" title="goto source code">[src]</a></div><a href="#method.get_screenspace_vector_to_win_zone" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.get_screenspace_vector_to_win_zone" class="fnname">get_screenspace_vector_to_win_zone</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;self, <br>&nbsp;&nbsp;&nbsp;&nbsp;draw: &amp;mut RaylibDrawHandle&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;screen_center: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;camera: &amp;Camera2D<br>) -&gt; <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>&gt;</h4></div><div id="method.render_hud_endgoal_arrow" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#527-597" title="goto source code">[src]</a></div><a href="#method.render_hud_endgoal_arrow" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.render_hud_endgoal_arrow" class="fnname">render_hud_endgoal_arrow</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;self, <br>&nbsp;&nbsp;&nbsp;&nbsp;draw: &amp;mut RaylibDrawHandle&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;player_position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;camera: &amp;Camera2D<br>)</h4></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#77" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#77" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&amp;self, f: &amp;mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a>&lt;'_&gt;) -&gt; <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
</div></details></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-RefUnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.RefUnwindSafe.html" title="trait core::panic::unwind_safe::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div><div id="impl-Send" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Send" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div><div id="impl-Sync" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Sync" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div><div id="impl-Unpin" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Unpin" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div><div id="impl-UnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-UnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.UnwindSafe.html" title="trait core::panic::unwind_safe::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Any" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#132-136" title="goto source code">[src]</a></div><a href="#impl-Any" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#133" title="goto source code">[src]</a></div><a href="#method.type_id" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Borrow%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#209-214" title="goto source code">[src]</a></div><a href="#impl-Borrow%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#211" title="goto source code">[src]</a></div><a href="#method.borrow" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&amp;</a>T</h4></div></summary><div class='docblock'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-BorrowMut%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#218-222" title="goto source code">[src]</a></div><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow_mut" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#219" title="goto source code">[src]</a></div><a href="#method.borrow_mut" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&amp;mut self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&amp;mut </a>T</h4></div></summary><div class='docblock'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="This scene encompasses all of the game where the player can walk around."><meta name="keywords" content="rust, rustlang, rust-lang, player_interaction"><title>game_logic::scenes::player_interaction - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><script defer src="../../../main.js"></script>
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</a><h2 class="location">Module player_interaction</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li></ul></div><div id="sidebar-vars" data-name="player_interaction" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">scenes</a>::<wbr><a class="mod" href="#">player_interaction</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#1-394" title="goto source code">[src]</a></span></h1><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>This scene encompasses all of the game where the player can walk around.</p>
</a><h2 class="location">Module player_interaction</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li></ul></div><div id="sidebar-vars" data-name="player_interaction" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">scenes</a>::<wbr><a class="mod" href="#">player_interaction</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#1-398" title="goto source code">[src]</a></span></h1><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>This scene encompasses all of the game where the player can walk around.</p>
</div></details><h2 id="structs" class="small-section-header"><a href="#structs">Structs</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.PlayableScene.html" title="game_logic::scenes::player_interaction::PlayableScene struct">PlayableScene</a></div><div class="item-right docblock-short"></div></div></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game_logic" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.59.0 (9d1b2106e 2022-02-23)" ></div>
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show_debug_info: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.bool.html">bool</a>,
play_start_time: <a class="struct" href="https://docs.rs/chrono/latest/chrono/datetime/struct.DateTime.html" title="struct chrono::datetime::DateTime">DateTime</a>&lt;<a class="struct" href="https://docs.rs/chrono/latest/chrono/offset/utc/struct.Utc.html" title="struct chrono::offset::utc::Utc">Utc</a>&gt;,
player_start_position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>&gt;,
}</code></pre></div><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.has_updated_discord_rpc" class="structfield small-section-header"><a href="#structfield.has_updated_discord_rpc" class="anchor field"></a><code>has_updated_discord_rpc: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.bool.html">bool</a></code></span><span id="structfield.player" class="structfield small-section-header"><a href="#structfield.player" class="anchor field"></a><code>player: <a class="struct" href="../../model/player/struct.Player.html" title="struct game_logic::model::player::Player">Player</a></code></span><span id="structfield.world_map" class="structfield small-section-header"><a href="#structfield.world_map" class="anchor field"></a><code>world_map: <a class="struct" href="../../rendering/utilities/map_render/struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></code></span><span id="structfield.camera" class="structfield small-section-header"><a href="#structfield.camera" class="anchor field"></a><code>camera: Camera2D</code></span><span id="structfield.last_update" class="structfield small-section-header"><a href="#structfield.last_update" class="anchor field"></a><code>last_update: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/time/struct.SystemTime.html" title="struct std::time::SystemTime">SystemTime</a></code></span><span id="structfield.game_soundtrack" class="structfield small-section-header"><a href="#structfield.game_soundtrack" class="anchor field"></a><code>game_soundtrack: Music</code></span><span id="structfield.world_colliders" class="structfield small-section-header"><a href="#structfield.world_colliders" class="anchor field"></a><code>world_colliders: <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../model/world_object/struct.ObjectCollider.html" title="struct game_logic::model::world_object::ObjectCollider">ObjectCollider</a>&gt;</code></span><span id="structfield.show_debug_info" class="structfield small-section-header"><a href="#structfield.show_debug_info" class="anchor field"></a><code>show_debug_info: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.bool.html">bool</a></code></span><span id="structfield.play_start_time" class="structfield small-section-header"><a href="#structfield.play_start_time" class="anchor field"></a><code>play_start_time: <a class="struct" href="https://docs.rs/chrono/latest/chrono/datetime/struct.DateTime.html" title="struct chrono::datetime::DateTime">DateTime</a>&lt;<a class="struct" href="https://docs.rs/chrono/latest/chrono/offset/utc/struct.Utc.html" title="struct chrono::offset::utc::Utc">Utc</a>&gt;</code></span><span id="structfield.player_start_position" class="structfield small-section-header"><a href="#structfield.player_start_position" class="anchor field"></a><code>player_start_position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>&gt;</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#36-394" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.new" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#38-80" title="goto source code">[src]</a></div><a href="#method.new" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;raylib_handle: &amp;mut RaylibHandle, <br>&nbsp;&nbsp;&nbsp;&nbsp;thread: &amp;RaylibThread, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>) -&gt; Self</h4></div></summary><div class="docblock"><p>Construct a new <code>PlayableScene</code></p>
}</code></pre></div><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.has_updated_discord_rpc" class="structfield small-section-header"><a href="#structfield.has_updated_discord_rpc" class="anchor field"></a><code>has_updated_discord_rpc: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.bool.html">bool</a></code></span><span id="structfield.player" class="structfield small-section-header"><a href="#structfield.player" class="anchor field"></a><code>player: <a class="struct" href="../../model/player/struct.Player.html" title="struct game_logic::model::player::Player">Player</a></code></span><span id="structfield.world_map" class="structfield small-section-header"><a href="#structfield.world_map" class="anchor field"></a><code>world_map: <a class="struct" href="../../rendering/utilities/map_render/struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></code></span><span id="structfield.camera" class="structfield small-section-header"><a href="#structfield.camera" class="anchor field"></a><code>camera: Camera2D</code></span><span id="structfield.last_update" class="structfield small-section-header"><a href="#structfield.last_update" class="anchor field"></a><code>last_update: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/time/struct.SystemTime.html" title="struct std::time::SystemTime">SystemTime</a></code></span><span id="structfield.game_soundtrack" class="structfield small-section-header"><a href="#structfield.game_soundtrack" class="anchor field"></a><code>game_soundtrack: Music</code></span><span id="structfield.world_colliders" class="structfield small-section-header"><a href="#structfield.world_colliders" class="anchor field"></a><code>world_colliders: <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../model/world_object/struct.ObjectCollider.html" title="struct game_logic::model::world_object::ObjectCollider">ObjectCollider</a>&gt;</code></span><span id="structfield.show_debug_info" class="structfield small-section-header"><a href="#structfield.show_debug_info" class="anchor field"></a><code>show_debug_info: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.bool.html">bool</a></code></span><span id="structfield.play_start_time" class="structfield small-section-header"><a href="#structfield.play_start_time" class="anchor field"></a><code>play_start_time: <a class="struct" href="https://docs.rs/chrono/latest/chrono/datetime/struct.DateTime.html" title="struct chrono::datetime::DateTime">DateTime</a>&lt;<a class="struct" href="https://docs.rs/chrono/latest/chrono/offset/utc/struct.Utc.html" title="struct chrono::offset::utc::Utc">Utc</a>&gt;</code></span><span id="structfield.player_start_position" class="structfield small-section-header"><a href="#structfield.player_start_position" class="anchor field"></a><code>player_start_position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>&gt;</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#36-398" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.new" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#38-80" title="goto source code">[src]</a></div><a href="#method.new" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;raylib_handle: &amp;mut RaylibHandle, <br>&nbsp;&nbsp;&nbsp;&nbsp;thread: &amp;RaylibThread, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>) -&gt; Self</h4></div></summary><div class="docblock"><p>Construct a new <code>PlayableScene</code></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.render_frame" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#83-153" title="goto source code">[src]</a></div><a href="#method.render_frame" class="anchor"></a><h4 class="code-header">pub async fn <a href="#method.render_frame" class="fnname">render_frame</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;raylib: &amp;mut RaylibHandle, <br>&nbsp;&nbsp;&nbsp;&nbsp;rl_thread: &amp;RaylibThread, <br>&nbsp;&nbsp;&nbsp;&nbsp;discord: &amp;Sender&lt;<a class="enum" href="../../discord/signal/enum.DiscordRpcSignal.html" title="enum game_logic::discord::signal::DiscordRpcSignal">DiscordRpcSignal</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;global_resources: &amp;<a class="struct" href="../../global_resource_package/struct.GlobalResources.html" title="struct game_logic::global_resource_package::GlobalResources">GlobalResources</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;audio_subsystem: &amp;mut RaylibAudio<br>) -&gt; <a class="enum" href="../main_menu/enum.MenuStateSignal.html" title="enum game_logic::scenes::main_menu::MenuStateSignal">MenuStateSignal</a></h4></div></summary><div class="docblock"><p>Handler for each frame</p>
</div></details><div id="method.draw_world" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#155-177" title="goto source code">[src]</a></div><a href="#method.draw_world" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.draw_world" class="fnname">draw_world</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;draw: &amp;mut RaylibDrawHandle&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div><div id="method.draw_ui" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#179-223" title="goto source code">[src]</a></div><a href="#method.draw_ui" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.draw_ui" class="fnname">draw_ui</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;draw: &amp;mut RaylibDrawHandle&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div><div id="method.update_physics" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#226-347" title="goto source code">[src]</a></div><a href="#method.update_physics" class="anchor"></a><h4 class="code-header">pub async fn <a href="#method.update_physics" class="fnname">update_physics</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;raylib: &amp;RaylibHandle, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div><div id="method.update_camera" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#350-393" title="goto source code">[src]</a></div><a href="#method.update_camera" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.update_camera" class="fnname">update_camera</a>(&amp;mut self, raylib: &amp;RaylibHandle)</h4></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#22" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#22" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&amp;self, f: &amp;mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a>&lt;'_&gt;) -&gt; <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
</div></details><div id="method.draw_world" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#155-177" title="goto source code">[src]</a></div><a href="#method.draw_world" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.draw_world" class="fnname">draw_world</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;draw: &amp;mut RaylibDrawHandle&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div><div id="method.draw_ui" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#179-227" title="goto source code">[src]</a></div><a href="#method.draw_ui" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.draw_ui" class="fnname">draw_ui</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;draw: &amp;mut RaylibDrawHandle&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div><div id="method.update_physics" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#230-351" title="goto source code">[src]</a></div><a href="#method.update_physics" class="anchor"></a><h4 class="code-header">pub async fn <a href="#method.update_physics" class="fnname">update_physics</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;raylib: &amp;RaylibHandle, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div><div id="method.update_camera" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#354-397" title="goto source code">[src]</a></div><a href="#method.update_camera" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.update_camera" class="fnname">update_camera</a>(&amp;mut self, raylib: &amp;RaylibHandle)</h4></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#22" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#22" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&amp;self, f: &amp;mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a>&lt;'_&gt;) -&gt; <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
</div></details></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-RefUnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.RefUnwindSafe.html" title="trait core::panic::unwind_safe::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div><div id="impl-Send" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Send" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div><div id="impl-Sync" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Sync" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div><div id="impl-Unpin" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Unpin" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div><div id="impl-UnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-UnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.UnwindSafe.html" title="trait core::panic::unwind_safe::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Any" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#132-136" title="goto source code">[src]</a></div><a href="#impl-Any" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#133" title="goto source code">[src]</a></div><a href="#method.type_id" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Borrow%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#209-214" title="goto source code">[src]</a></div><a href="#impl-Borrow%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#211" title="goto source code">[src]</a></div><a href="#method.borrow" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&amp;</a>T</h4></div></summary><div class='docblock'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-BorrowMut%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#218-222" title="goto source code">[src]</a></div><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow_mut" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#219" title="goto source code">[src]</a></div><a href="#method.borrow_mut" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&amp;mut self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&amp;mut </a>T</h4></div></summary><div class='docblock'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>

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</pre><pre class="rust"><code><span class="kw">use</span> <span class="ident">std</span>::{<span class="ident">collections::HashMap</span>, <span class="ident">path::PathBuf</span>, <span class="ident">sync::Arc</span>};
<span class="kw">use</span> <span class="kw">crate</span>::{
@ -650,6 +680,7 @@
<span class="ident">tile_textures</span>: <span class="ident">HashMap</span><span class="op">&lt;</span><span class="ident">PathBuf</span>, <span class="ident">Texture2D</span><span class="op">&gt;</span>,
<span class="ident">world_objects</span>: <span class="ident">WorldObjectPackage</span>,
<span class="ident">world_end</span>: <span class="ident">na::Vector2</span><span class="op">&lt;</span><span class="ident">i32</span><span class="op">&gt;</span>,
<span class="ident">cup_icon</span>: <span class="ident">Texture2D</span>,
}
<span class="kw">impl</span> <span class="ident">MapRenderer</span> {
@ -671,6 +702,14 @@
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">loader</span> <span class="op">=</span> <span class="ident">Loader::with_cache</span>(<span class="ident">ProgramDataTileCache::new</span>());
<span class="kw">let</span> <span class="ident">map</span> <span class="op">=</span> <span class="ident">loader</span>.<span class="ident">load_tmx_map_from</span>(<span class="ident">data</span>.<span class="ident">as_slice</span>(), <span class="ident">tmx_path</span>)<span class="question-mark">?</span>;
<span class="comment">// Load the cup icon</span>
<span class="kw">let</span> <span class="ident">cup_icon</span> <span class="op">=</span> <span class="ident">load_texture_from_internal_data</span>(
<span class="ident">raylib</span>,
<span class="ident">raylib_thread</span>,
<span class="string">&quot;assets/prp/prp_cupIcon/prp_cupIcon.png&quot;</span>,
)
.<span class="ident">unwrap</span>();
<span class="comment">// Iterate over all images in the map</span>
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">tile_textures</span> <span class="op">=</span> <span class="ident">HashMap::new</span>();
<span class="kw">for</span> <span class="ident">tileset</span> <span class="kw">in</span> <span class="ident">map</span>.<span class="ident">tilesets</span>() {
@ -702,6 +741,7 @@
<span class="ident">tile_textures</span>,
<span class="ident">world_objects</span>,
<span class="ident">world_end</span>,
<span class="ident">cup_icon</span>,
})
}
@ -1060,81 +1100,101 @@
<span class="comment">// Convert the position to a tile position</span>
<span class="kw">let</span> <span class="ident">tile_x</span> <span class="op">=</span> (<span class="ident">position</span>.<span class="ident">x</span> <span class="op">/</span> <span class="number">128.0</span>).<span class="ident">floor</span>() <span class="kw">as</span> <span class="ident">i32</span>;
<span class="kw">let</span> <span class="ident">tile_y</span> <span class="op">=</span> ((<span class="ident">position</span>.<span class="ident">y</span> <span class="op">*</span> <span class="op">-</span><span class="number">1.0</span>) <span class="op">/</span> <span class="number">128.0</span>).<span class="ident">floor</span>() <span class="kw">as</span> <span class="ident">i32</span>;
<span class="macro">debug!</span>(<span class="string">&quot;Tile x: {}, y: {}&quot;</span>, <span class="ident">tile_x</span>, <span class="ident">tile_y</span>);
<span class="comment">// debug!(&quot;Tile x: {}, y: {}&quot;, tile_x, tile_y);</span>
<span class="comment">// Check if the tile is inside the win zone</span>
<span class="ident">tile_x</span> <span class="op">==</span> <span class="self">self</span>.<span class="ident">world_end</span>.<span class="ident">x</span> <span class="op">&amp;&amp;</span> <span class="ident">tile_y</span> <span class="op">==</span> <span class="self">self</span>.<span class="ident">world_end</span>.<span class="ident">y</span>
}
<span class="comment">// /// Used to modify the player&#39;s velocity based on the effects of the world</span>
<span class="comment">// pub fn effect_velocity_with_collisions(</span>
<span class="comment">// &amp;self,</span>
<span class="comment">// player_position: na::Vector2&lt;f32&gt;,</span>
<span class="comment">// player_velocity: na::Vector2&lt;f32&gt;,</span>
<span class="comment">// ) -&gt; na::Vector2&lt;f32&gt; {</span>
<span class="comment">// // If the player is not moving, we don&#39;t need to do anything</span>
<span class="comment">// if player_velocity.norm() == 0.0 {</span>
<span class="comment">// return player_velocity;</span>
<span class="comment">// }</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_screenspace_vector_to_win_zone</span>(
<span class="kw-2">&amp;</span><span class="self">self</span>,
<span class="ident">draw</span>: <span class="kw-2">&amp;mut</span> <span class="ident">RaylibDrawHandle</span>,
<span class="ident">screen_center</span>: <span class="ident">na::Vector2</span><span class="op">&lt;</span><span class="ident">f32</span><span class="op">&gt;</span>,
<span class="ident">camera</span>: <span class="kw-2">&amp;</span><span class="ident">Camera2D</span>,
) -&gt; <span class="ident">na::Vector2</span><span class="op">&lt;</span><span class="ident">f32</span><span class="op">&gt;</span> {
<span class="kw">let</span> <span class="ident">win_zone_position_world_space</span> <span class="op">=</span> <span class="ident">Vector2::new</span>(
<span class="self">self</span>.<span class="ident">world_end</span>.<span class="ident">x</span> <span class="kw">as</span> <span class="ident">f32</span> <span class="op">*</span> <span class="number">128.0</span>,
(<span class="self">self</span>.<span class="ident">world_end</span>.<span class="ident">y</span> <span class="kw">as</span> <span class="ident">f32</span> <span class="op">*</span> <span class="op">-</span><span class="number">1.0</span>) <span class="op">*</span> <span class="number">128.0</span>,
);
<span class="kw">let</span> <span class="ident">win_zone_position_screenspace</span> <span class="op">=</span>
<span class="ident">draw</span>.<span class="ident">get_world_to_screen2D</span>(<span class="ident">win_zone_position_world_space</span>, <span class="ident">camera</span>);
<span class="ident">na::Vector2::new</span>(
<span class="ident">win_zone_position_screenspace</span>.<span class="ident">x</span> <span class="op">-</span> <span class="ident">screen_center</span>.<span class="ident">x</span>,
<span class="ident">win_zone_position_screenspace</span>.<span class="ident">y</span> <span class="op">-</span> <span class="ident">screen_center</span>.<span class="ident">y</span>,
)
}
<span class="comment">// // Get the velocity unit vector</span>
<span class="comment">// let player_velocity_unit_vector = player_velocity.normalize();</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">render_hud_endgoal_arrow</span>(
<span class="kw-2">&amp;</span><span class="self">self</span>,
<span class="ident">draw</span>: <span class="kw-2">&amp;mut</span> <span class="ident">RaylibDrawHandle</span>,
<span class="ident">player_position</span>: <span class="ident">na::Vector2</span><span class="op">&lt;</span><span class="ident">f32</span><span class="op">&gt;</span>,
<span class="ident">camera</span>: <span class="kw-2">&amp;</span><span class="ident">Camera2D</span>,
) {
<span class="comment">// Get the center of the screen</span>
<span class="kw">let</span> <span class="ident">screen_center</span> <span class="op">=</span> <span class="ident">na::Vector2::new</span>(
<span class="ident">draw</span>.<span class="ident">get_screen_width</span>() <span class="kw">as</span> <span class="ident">f32</span> <span class="op">/</span> <span class="number">2.0</span>,
<span class="ident">draw</span>.<span class="ident">get_screen_height</span>() <span class="kw">as</span> <span class="ident">f32</span> <span class="op">/</span> <span class="number">2.0</span>,
);
<span class="comment">// // Find the position 1 pixel infront of the player</span>
<span class="comment">// let player_position_1_pixel_infront = player_position + player_velocity_unit_vector;</span>
<span class="comment">// let next_player_position = player_position + player_velocity;</span>
<span class="comment">// Get the vector to the win zone</span>
<span class="kw">let</span> <span class="ident">vector_to_win_zone</span> <span class="op">=</span>
<span class="self">self</span>.<span class="ident">get_screenspace_vector_to_win_zone</span>(<span class="ident">draw</span>, <span class="ident">screen_center</span>, <span class="ident">camera</span>);
<span class="kw">let</span> <span class="ident">unit_vector_to_win_zone</span> <span class="op">=</span> <span class="ident">vector_to_win_zone</span>.<span class="ident">normalize</span>();
<span class="comment">// // Check if this is in the collision zone of any objects</span>
<span class="comment">// for obj_ref in &amp;self.world_objects.object_references {</span>
<span class="comment">// // Filter out anything more than 1000 pixels away</span>
<span class="comment">// if (obj_ref.position - player_position).norm() &gt; 1000.0 {</span>
<span class="comment">// continue;</span>
<span class="comment">// }</span>
<span class="comment">// Get the screenspace position of the win zone</span>
<span class="kw">let</span> <span class="ident">win_zone_position_screenspace</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">get_world_to_screen2D</span>(
<span class="ident">Vector2::new</span>(
<span class="self">self</span>.<span class="ident">world_end</span>.<span class="ident">x</span> <span class="kw">as</span> <span class="ident">f32</span> <span class="op">*</span> <span class="number">128.0</span>,
(<span class="self">self</span>.<span class="ident">world_end</span>.<span class="ident">y</span> <span class="kw">as</span> <span class="ident">f32</span> <span class="op">*</span> <span class="op">-</span><span class="number">1.0</span>) <span class="op">*</span> <span class="number">128.0</span>,
),
<span class="ident">camera</span>,
);
<span class="comment">// // Get the object definition</span>
<span class="comment">// let object_key = obj_ref.into_key();</span>
<span class="comment">// let obj_def = self</span>
<span class="comment">// .world_objects</span>
<span class="comment">// .object_definitions</span>
<span class="comment">// .get(&amp;object_key)</span>
<span class="comment">// .unwrap();</span>
<span class="comment">// If the win zone is inside the camera&#39;s view, don&#39;t render the arrow</span>
<span class="kw">if</span> <span class="op">!</span>(<span class="ident">win_zone_position_screenspace</span>.<span class="ident">x</span> <span class="op">&lt;</span> <span class="number">0.0</span>
<span class="op">|</span><span class="op">|</span> <span class="ident">win_zone_position_screenspace</span>.<span class="ident">x</span> <span class="op">&gt;</span> <span class="ident">draw</span>.<span class="ident">get_screen_width</span>() <span class="kw">as</span> <span class="ident">f32</span>
<span class="op">|</span><span class="op">|</span> <span class="ident">win_zone_position_screenspace</span>.<span class="ident">y</span> <span class="op">&lt;</span> <span class="number">0.0</span>
<span class="op">|</span><span class="op">|</span> <span class="ident">win_zone_position_screenspace</span>.<span class="ident">y</span> <span class="op">&gt;</span> <span class="ident">draw</span>.<span class="ident">get_screen_height</span>() <span class="kw">as</span> <span class="ident">f32</span>)
{
<span class="kw">return</span>;
}
<span class="comment">// // Check if the player is about to be in a collision zone</span>
<span class="comment">// for collider in &amp;obj_def.physics_colliders {</span>
<span class="comment">// // Handle a radius collider vs a size collider</span>
<span class="comment">// if let Some(radius) = collider.radius {</span>
<span class="comment">// // Check if we are about to collide with the circle</span>
<span class="comment">// if (next_player_position - obj_ref.position).norm() &lt; radius {</span>
<span class="comment">// // Get the angle from the player to the center of the collider</span>
<span class="comment">// let angle_to_center =</span>
<span class="comment">// (obj_ref.position - player_position).angle(&amp;na::Vector2::new(0.0, 0.0));</span>
<span class="comment">// if angle_to_center.abs() &lt;= std::f32::consts::FRAC_PI_2 {</span>
<span class="comment">// // Apply the inverse of the velocity to the player</span>
<span class="comment">// return na::Vector2::zeros();</span>
<span class="comment">// }</span>
<span class="comment">// }</span>
<span class="comment">// } else if let Some(size) = collider.size {</span>
<span class="comment">// // TODO: make this work for regular and rotated objects</span>
<span class="comment">// }</span>
<span class="comment">// }</span>
<span class="comment">// }</span>
<span class="comment">// // Draw the line</span>
<span class="comment">// draw.draw_line(</span>
<span class="comment">// screen_center.x as i32,</span>
<span class="comment">// screen_center.y as i32,</span>
<span class="comment">// (win_zone_position_screenspace.x + unit_vector_to_win_zone.x * 32.0) as i32,</span>
<span class="comment">// (win_zone_position_screenspace.y + unit_vector_to_win_zone.y * 32.0) as i32,</span>
<span class="comment">// Color::RED,</span>
<span class="comment">// );</span>
<span class="comment">// // Check if the player is about to leave the map</span>
<span class="comment">// let mut player_velocity = player_velocity;</span>
<span class="comment">// if next_player_position.x &lt; 0.0 {</span>
<span class="comment">// player_velocity.x = 0.0;</span>
<span class="comment">// } else if next_player_position.x &gt; self.map.width as f32 * 128.0 {</span>
<span class="comment">// player_velocity.x = 0.0;</span>
<span class="comment">// }</span>
<span class="comment">// if next_player_position.y &gt; 0.0 {</span>
<span class="comment">// player_velocity.y = 0.0;</span>
<span class="comment">// } else if next_player_position.y &lt; self.map.height as f32 * -128.0 {</span>
<span class="comment">// player_velocity.y = 0.0;</span>
<span class="comment">// }</span>
<span class="comment">// // Define the screen rect</span>
<span class="comment">// let screen_rect = Rectangle {</span>
<span class="comment">// x: 0.0,</span>
<span class="comment">// y: 0.0,</span>
<span class="comment">// width: draw.get_screen_width() as f32,</span>
<span class="comment">// height: draw.get_screen_height() as f32,</span>
<span class="comment">// };</span>
<span class="comment">// // If we got here, the player is not in a collision zone</span>
<span class="comment">// player_velocity</span>
<span class="comment">// }</span>
<span class="comment">// Find the intersection of the line and the screen edge</span>
<span class="kw">let</span> <span class="ident">intersect</span> <span class="op">=</span> <span class="ident">unit_vector_to_win_zone</span> <span class="op">*</span> (<span class="ident">draw</span>.<span class="ident">get_screen_height</span>() <span class="kw">as</span> <span class="ident">f32</span> <span class="op">/</span> <span class="number">2.0</span>);
<span class="comment">// Render the cup icon</span>
<span class="ident">draw</span>.<span class="ident">draw_texture</span>(
<span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">cup_icon</span>,
(<span class="ident">screen_center</span>.<span class="ident">x</span> <span class="op">+</span> <span class="ident">intersect</span>.<span class="ident">x</span>) <span class="kw">as</span> <span class="ident">i32</span> <span class="op">-</span> <span class="self">self</span>.<span class="ident">cup_icon</span>.<span class="ident">width</span> <span class="kw">as</span> <span class="ident">i32</span> <span class="op">/</span> <span class="number">2</span>,
(<span class="ident">screen_center</span>.<span class="ident">y</span> <span class="op">+</span> <span class="ident">intersect</span>.<span class="ident">y</span>) <span class="kw">as</span> <span class="ident">i32</span> <span class="op">-</span> <span class="self">self</span>.<span class="ident">cup_icon</span>.<span class="ident">height</span> <span class="kw">as</span> <span class="ident">i32</span> <span class="op">/</span> <span class="number">2</span>,
<span class="ident">Color::WHITE</span>,
);
<span class="comment">// Render a circle where the line meets the screen edge</span>
<span class="ident">draw</span>.<span class="ident">draw_circle_lines</span>(
(<span class="ident">screen_center</span>.<span class="ident">x</span> <span class="op">+</span> <span class="ident">intersect</span>.<span class="ident">x</span>) <span class="kw">as</span> <span class="ident">i32</span>,
(<span class="ident">screen_center</span>.<span class="ident">y</span> <span class="op">+</span> <span class="ident">intersect</span>.<span class="ident">y</span>) <span class="kw">as</span> <span class="ident">i32</span>,
<span class="number">16.0</span>,
<span class="ident">Color::BLACK</span>,
);
}
}
</code></pre></div>
</section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../../" data-current-crate="game_logic" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.59.0 (9d1b2106e 2022-02-23)" ></div>

View File

@ -394,6 +394,10 @@
<span id="392">392</span>
<span id="393">393</span>
<span id="394">394</span>
<span id="395">395</span>
<span id="396">396</span>
<span id="397">397</span>
<span id="398">398</span>
</pre><pre class="rust"><code><span class="doccomment">//! This scene encompasses all of the game where the player can walk around.</span>
<span class="kw">use</span> <span class="ident">chrono</span>::{<span class="ident">DateTime</span>, <span class="ident">Utc</span>};
@ -608,14 +612,18 @@
);
}
<span class="ident">draw</span>.<span class="ident">draw_rectangle</span>(<span class="ident">draw</span>.<span class="ident">get_screen_width</span>() <span class="op">/</span> <span class="number">2</span> <span class="op">-</span> <span class="number">225</span>, <span class="number">0</span>, <span class="number">450</span>, <span class="number">40</span>, <span class="ident">Color::WHITE</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(
<span class="string">&quot;Unregistered HyperCam 2&quot;</span>,
<span class="ident">draw</span>.<span class="ident">get_screen_width</span>() <span class="op">/</span> <span class="number">2</span> <span class="op">-</span> <span class="number">215</span>,
<span class="number">0</span>,
<span class="number">32</span>,
<span class="ident">Color::BLACK</span>,
);
<span class="comment">// Draw the hint arrow</span>
<span class="self">self</span>.<span class="ident">world_map</span>
.<span class="ident">render_hud_endgoal_arrow</span>(<span class="ident">draw</span>, <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">position</span>, <span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">camera</span>);
<span class="comment">// draw.draw_rectangle(draw.get_screen_width() / 2 - 225, 0, 450, 40, Color::WHITE);</span>
<span class="comment">// draw.draw_text(</span>
<span class="comment">// &quot;Unregistered HyperCam 2&quot;,</span>
<span class="comment">// draw.get_screen_width() / 2 - 215,</span>
<span class="comment">// 0,</span>
<span class="comment">// 32,</span>
<span class="comment">// Color::BLACK,</span>
<span class="comment">// );</span>
}
<span class="comment">// Physics</span>