From de9aa009862b724996b9412f1e322e25555831d7 Mon Sep 17 00:00:00 2001 From: rsninja722 Date: Sun, 3 Apr 2022 17:11:32 -0400 Subject: [PATCH] collisions (not colliding) --- .../src/scenes/player_interaction.rs | 43 +++++++++++++++++-- 1 file changed, 40 insertions(+), 3 deletions(-) diff --git a/game/game_logic/src/scenes/player_interaction.rs b/game/game_logic/src/scenes/player_interaction.rs index b5275dcf..4f8e550c 100644 --- a/game/game_logic/src/scenes/player_interaction.rs +++ b/game/game_logic/src/scenes/player_interaction.rs @@ -8,7 +8,10 @@ use crate::{ asset_manager::{load_music_from_internal_data, load_sound_from_internal_data}, discord::{DiscordChannel, DiscordRpcSignal}, global_resource_package::GlobalResources, - model::{player::Player, world_object::WorldSpaceObjectCollider}, + model::{ + player::Player, + world_object::{ObjectCollider, WorldSpaceObjectCollider}, + }, project_constants::ProjectConstants, rendering::utilities::{anim_texture::AnimatedTexture, map_render::MapRenderer}, }; @@ -160,7 +163,6 @@ impl PlayableScene { let current_temperature = self.world_map.sample_temperature_at(player.position); let map_size = self.world_map.get_map_size(); // TODO: You can access the colission list with: self.world_colliders - // like this: self.world_colliders[0].size.x; // Get input direction components let h_axis = raylib.is_key_down(KeyboardKey::KEY_D) as i8 @@ -196,7 +198,42 @@ impl PlayableScene { let velocity_modifier = &player.velocity * delta_time; - player.position += velocity_modifier; + player.position.x += velocity_modifier.x; + + for i in &self.world_colliders { + if player.position.x <= i.position.x + i.size.x + && player.position.x + player.size >= i.position.x + && player.position.y <= i.position.y + i.size.y + && player.position.y + player.size >= i.position.y + { + player.position.x -= velocity_modifier.x; + player.velocity.x = 0; + break; + } + } + + if player.position.x < 0.0 || next_player_position.x > self.world_map.get_map_size().x * 128.0 { + player.position.x -= velocity_modifier.x; + player_velocity.x = 0.0; + } + + player.position.y += velocity_modifier.y; + + for i in &self.world_colliders { + if player.position.x <= i.position.x + i.size.x + && player.position.x + player.size >= i.position.x + && player.position.y <= i.position.y + i.size.y + && player.position.y + player.size >= i.position.y + { + player.position.y -= velocity_modifier.y; + break; + } + } + + if player.position.y < 0.0 || next_player_position.y > self.world_map.get_map_size().y * 128.0 { + player.position.y -= velocity_modifier.y; + player_velocity.y = 0.0; + } self.update_camera(raylib); }