diff --git a/rustdoc/game_logic/scenes/main_menu/index.html b/rustdoc/game_logic/scenes/main_menu/index.html index 439bd8ae..e2640d5a 100644 --- a/rustdoc/game_logic/scenes/main_menu/index.html +++ b/rustdoc/game_logic/scenes/main_menu/index.html @@ -1,6 +1,6 @@ game_logic::scenes::main_menu - Rust

Module game_logic::scenes::main_menu[][src]

Expand description

This scene encompasses the main menu system

+

Module main_menu

Module game_logic::scenes::main_menu[][src]

Expand description

This scene encompasses the main menu system

Structs

Enums

diff --git a/rustdoc/game_logic/scenes/main_menu/struct.MainMenu.html b/rustdoc/game_logic/scenes/main_menu/struct.MainMenu.html index 18d96b27..38dd8f86 100644 --- a/rustdoc/game_logic/scenes/main_menu/struct.MainMenu.html +++ b/rustdoc/game_logic/scenes/main_menu/struct.MainMenu.html @@ -4,8 +4,8 @@ pub has_updated_discord_rpc: bool, volume_percentage: f32, show_debug_info: bool, -}

Fields

has_updated_discord_rpc: boolvolume_percentage: f32show_debug_info: bool

Implementations

Construct a new MainMenu

-

Trait Implementations

Formats the value using the given formatter. Read more

+}

Fields

has_updated_discord_rpc: boolvolume_percentage: f32show_debug_info: bool

Implementations

Construct a new MainMenu

+

Trait Implementations

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

diff --git a/rustdoc/game_logic/scenes/pause_menu/index.html b/rustdoc/game_logic/scenes/pause_menu/index.html index 63918790..45ce15ab 100644 --- a/rustdoc/game_logic/scenes/pause_menu/index.html +++ b/rustdoc/game_logic/scenes/pause_menu/index.html @@ -1,6 +1,6 @@ game_logic::scenes::pause_menu - Rust

Module game_logic::scenes::pause_menu[][src]

Expand description

This scene encompasses the main menu system

+

Module pause_menu

Module game_logic::scenes::pause_menu[][src]

Expand description

This scene encompasses the main menu system

Structs

\ No newline at end of file diff --git a/rustdoc/game_logic/scenes/pause_menu/struct.PauseMenu.html b/rustdoc/game_logic/scenes/pause_menu/struct.PauseMenu.html index 8be4fb4d..2d34e6af 100644 --- a/rustdoc/game_logic/scenes/pause_menu/struct.PauseMenu.html +++ b/rustdoc/game_logic/scenes/pause_menu/struct.PauseMenu.html @@ -2,8 +2,8 @@

Struct game_logic::scenes::pause_menu::PauseMenu[][src]

pub struct PauseMenu {
     show_debug_info: bool,
-}

Fields

show_debug_info: bool

Implementations

Construct a new PauseMenu

-

Trait Implementations

Formats the value using the given formatter. Read more

+}

Fields

show_debug_info: bool

Implementations

Construct a new PauseMenu

+

Trait Implementations

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

diff --git a/rustdoc/src/game_logic/scenes/main_menu.rs.html b/rustdoc/src/game_logic/scenes/main_menu.rs.html index 0136de33..1e496472 100644 --- a/rustdoc/src/game_logic/scenes/main_menu.rs.html +++ b/rustdoc/src/game_logic/scenes/main_menu.rs.html @@ -566,6 +566,28 @@ 564 565 566 +567 +568 +569 +570 +571 +572 +573 +574 +575 +576 +577 +578 +579 +580 +581 +582 +583 +584 +585 +586 +587 +588
//! This scene encompasses the main menu system
 
 use chrono::Duration;
@@ -675,11 +697,16 @@
 
         // TODO: Render stuff
         //Label Colors
-        let label_colors = Color::BLACK;
-        let label_shadow_colors = Color::GRAY;
+        let label_colors = Color::new(123, 201, 244, 255);
+        let label_shadow_colors = Color::new(82, 135, 195, 255);
 
         //Initial Option placeholder words in the main menu
+        draw.draw_text(&constants.game_name, 103, 93, 60, label_shadow_colors);
+        draw.draw_text(&constants.game_name, 97, 87, 60, label_shadow_colors);
         draw.draw_text(&constants.game_name, 100, 90, 60, label_colors);
+
+
+        //Options
         draw.draw_text("Start Game", 100, 190, 34, label_colors);
         draw.draw_text("Credits", 100, 410, 34, label_colors);
         draw.draw_text("Leaderboard", 100, 470, 34, label_colors);
@@ -714,7 +741,7 @@
         }
 
         //Volume Controller
-        //Color Pallete Variables
+        //Colors Pallete Variables
         let tile_color = Color::new(158, 93, 65, 255);
         let outer_ring_color = Color::new(255, 191, 113, 255);
         let inner_ring_color = Color::new(244, 203, 184, 255);
@@ -963,9 +990,10 @@
         constants: &ProjectConstants,
         audio_subsystem: &mut RaylibAudio,
     ) -> MenuStateSignal {
+
         //Colors
-        let label_colors = Color::BLACK;
-        let label_shadow_colors = Color::GRAY;
+        let label_colors = Color::new(123, 201, 244, 255);
+        let label_shadow_colors = Color::new(82, 135, 195, 255);
         let credits_colours = Color::new(82, 135, 195, 255);
 
         let mut draw = raylib.begin_drawing(rl_thread);
@@ -982,6 +1010,8 @@
         let window_height = draw.get_screen_height();
         let window_width = draw.get_screen_width();
 
+        draw.draw_text("Credits", (window_width / 2) - 97, 27, 55, label_shadow_colors);
+        draw.draw_text("Credits", (window_width / 2) - 103, 33, 55, label_shadow_colors);
         draw.draw_text("Credits", (window_width / 2) - 100, 30, 55, label_colors);
 
         draw.draw_text(
@@ -1079,8 +1109,8 @@
         audio_subsystem: &mut RaylibAudio,
     ) -> MenuStateSignal {
         //Colors
-        let label_colors = Color::BLACK;
-        let label_shadow_colors = Color::GRAY;
+        let label_colors = Color::new(123, 201, 244, 255);
+        let label_shadow_colors = Color::new(82, 135, 195, 255);
 
         let mut draw = raylib.begin_drawing(rl_thread);
         draw.clear_background(Color::WHITE);
@@ -1097,6 +1127,20 @@
         draw.draw_text(&mouse_y.to_string(), 70, 5, 20, Color::BLACK);
 
         let window_width = draw.get_screen_width();
+        draw.draw_text(
+            "Leaderboard",
+            (window_width / 2) - 173,
+            27,
+            55,
+            label_shadow_colors,
+        );
+        draw.draw_text(
+            "Leaderboard",
+            (window_width / 2) - 179,
+            33,
+            55,
+            label_shadow_colors,
+        );
         draw.draw_text(
             "Leaderboard",
             (window_width / 2) - 176,
diff --git a/rustdoc/src/game_logic/scenes/pause_menu.rs.html b/rustdoc/src/game_logic/scenes/pause_menu.rs.html
index a65ebf1c..172fb11f 100644
--- a/rustdoc/src/game_logic/scenes/pause_menu.rs.html
+++ b/rustdoc/src/game_logic/scenes/pause_menu.rs.html
@@ -156,6 +156,8 @@
 154
 155
 156
+157
+158
 
//! This scene encompasses the main menu system
 
 use na::Vector1;
@@ -212,8 +214,8 @@
         draw.clear_background(Color::WHITE);
 
         //Color Pallette
-        let label_colors = Color::BLACK;
-        let label_shadow_colors = Color::GRAY;
+        let label_colors = Color::new(123, 201, 244, 255);
+        let label_shadow_colors = Color::new(82, 135, 195, 255);
 
         //Obtain mouse position
         let mouse_x = draw.get_mouse_x();
@@ -236,6 +238,8 @@
         }
 
         // Title
+        draw.draw_text("Paused", 97, 87, 60, label_shadow_colors);
+        draw.draw_text("Paused", 103, 93, 60, label_shadow_colors);
         draw.draw_text("Paused", 100, 90, 60, label_colors);
 
         //Return to Main Menu button variables