configure sm
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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raylib = {version="3.5", path="../../third_party/raylib-rs/raylib"}
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# raylib = { version = "3.5", git = "https://github.com/ewpratten/raylib-rs", branch = "ludum-dare-50" }
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raylib = { version = "3.7", path = "../../third_party/raylib-rs/raylib" }
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sad_machine = { version = "1.0", path = "../../third_party/sm" }
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# Third Party Dependencies
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Since we evolve so fast during game jams, it is sometimes impractical to deal with the pull-request/review process of our dependencies.
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We also have a habit of breaking well-known Rust crates during these weekends, so it has just become more practical to build our game in a bit of a monorepo using custom forks of dependencies.
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## Should I add my dependency as a submodule
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Probably not.
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But, if you have found a critical bug in something (like raylib), and cannot get it merged upstream, just fork the repo, add it here with `git submodule add <repo>` and use it.
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Subproject commit 9320e27aae0abc95a39d74d0221821f8164e5c21
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Subproject commit 67775a41ab64aae22951455fdd45147b9cbb749a
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Subproject commit 749d4df59f095327bad5836ca5594e98b3686481
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Subproject commit 2620c833d4ac0f5f2af57d9ff2a9c20d38606e8a
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