(function() {var implementors = {};
implementors["game_logic"] = [{"text":"impl Serialize for PersistentGameSettings","synthetic":false,"types":["game_logic::persistent::settings::PersistentGameSettings"]},{"text":"impl Serialize for GameSaveState","synthetic":false,"types":["game_logic::persistent::save_state::GameSaveState"]}];
if (window.register_implementors) {window.register_implementors(implementors);} else {window.pending_implementors = implementors;}})()