1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
use na::Vector1;
use nalgebra as na;
use raylib::{
ffi::{GetMouseX, GetMouseY, IsMouseButtonDown, Texture},
prelude::*,
};
use crate::{
discord::{DiscordChannel, DiscordRpcSignal},
global_resource_package::GlobalResources,
persistent::settings::PersistentGameSettings,
project_constants::ProjectConstants,
};
use super::main_menu::MenuStateSignal;
#[derive(Debug)]
pub struct PauseMenu {}
impl PauseMenu {
pub fn new(
raylib_handle: &mut RaylibHandle,
thread: &RaylibThread,
constants: &ProjectConstants,
game_settings: &mut PersistentGameSettings,
) -> Self {
Self {}
}
pub async fn render_pause_menu_frame(
&mut self,
raylib: &mut RaylibHandle,
rl_thread: &RaylibThread,
discord: &DiscordChannel,
global_resources: &GlobalResources,
constants: &ProjectConstants,
audio_subsystem: &mut RaylibAudio,
) -> MenuStateSignal {
let mut draw = raylib.begin_drawing(rl_thread);
draw.clear_background(Color::WHITE);
draw.draw_text("Paused", 100, 90, 60, Color::BLACK);
if draw.is_key_pressed(KeyboardKey::KEY_ESCAPE) {
return MenuStateSignal::StartGame;
}
return MenuStateSignal::DoPauseMenu;
}
}