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use chrono::Utc;
use discord_sdk::activity::{ActivityBuilder, Assets};
#[derive(Debug, Clone)]
pub enum DiscordRpcSignal {
BeginGameTimer,
EndGameTimer,
SetGameTimeRemainingTimestamp(chrono::DateTime<Utc>),
ClearGameTimeRemaining,
ChangeDetails {
details: String,
party_status: Option<String>,
},
ChangeAssets(Assets),
}
#[derive(Default, Debug, Clone)]
pub struct StatefulDiscordRpcSignalHandler {
game_start_timer: Option<chrono::DateTime<Utc>>,
game_end_timer: Option<chrono::DateTime<Utc>>,
game_details: Option<String>,
game_party_status: Option<String>,
game_assets: Option<Assets>,
}
impl StatefulDiscordRpcSignalHandler {
pub fn apply(&mut self, signal: DiscordRpcSignal) -> ActivityBuilder {
match signal {
DiscordRpcSignal::BeginGameTimer => self.game_start_timer = Some(chrono::Utc::now()),
DiscordRpcSignal::EndGameTimer => self.game_start_timer = None,
DiscordRpcSignal::SetGameTimeRemainingTimestamp(timestamp) => {
self.game_end_timer = Some(timestamp)
}
DiscordRpcSignal::ClearGameTimeRemaining => self.game_end_timer = None,
DiscordRpcSignal::ChangeDetails {
details,
party_status,
} => {
self.game_details = Some(details);
self.game_party_status = party_status;
}
DiscordRpcSignal::ChangeAssets(assets) => self.game_assets = Some(assets),
}
let mut builder = ActivityBuilder::default();
if let Some(start_time) = &self.game_start_timer {
builder = builder.start_timestamp(start_time.timestamp());
}
if let Some(end_time) = &self.game_end_timer {
builder = builder.end_timestamp(end_time.timestamp());
}
if let Some(details) = &self.game_details {
builder = builder.details(details);
}
if let Some(party_status) = &self.game_party_status {
builder = builder.state(party_status);
}
if let Some(assets) = &self.game_assets {
builder = builder.assets(assets.clone());
}
return builder;
}
}