(function() {var implementors = {};
implementors["game_logic"] = [{"text":"impl From<Error> for InternalJsonLoadError","synthetic":false,"types":["game_logic::asset_manager::json::InternalJsonLoadError"]},{"text":"impl From<Error> for ResourceLoadError","synthetic":false,"types":["game_logic::asset_manager::texture::ResourceLoadError"]},{"text":"impl From<Error> for DiscordError","synthetic":false,"types":["game_logic::discord::ipc::DiscordError"]},{"text":"impl From<RecvError> for DiscordError","synthetic":false,"types":["game_logic::discord::ipc::DiscordError"]},{"text":"impl From<Elapsed> for DiscordError","synthetic":false,"types":["game_logic::discord::ipc::DiscordError"]},{"text":"impl From<InternalJsonLoadError> for AnimatedTextureLoadError","synthetic":false,"types":["game_logic::rendering::utilities::anim_texture::AnimatedTextureLoadError"]},{"text":"impl From<Error> for AnimatedTextureLoadError","synthetic":false,"types":["game_logic::rendering::utilities::anim_texture::AnimatedTextureLoadError"]},{"text":"impl From<ResourceLoadError> for AnimatedTextureLoadError","synthetic":false,"types":["game_logic::rendering::utilities::anim_texture::AnimatedTextureLoadError"]}];
if (window.register_implementors) {window.register_implementors(implementors);} else {window.pending_implementors = implementors;}})()