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use std::{collections::HashMap, path::PathBuf, sync::Arc};
use crate::asset_manager::{load_texture_from_internal_data, InternalData};
use nalgebra as na;
use raylib::{
camera::Camera2D,
color::Color,
math::Vector2,
prelude::{RaylibDraw, RaylibDrawHandle, RaylibMode2D},
texture::Texture2D,
RaylibHandle, RaylibThread,
};
use tiled::{Loader, Map, ResourceCache, ResourcePath, ResourcePathBuf, Tileset};
#[derive(Debug, thiserror::Error)]
pub enum MapRenderError {
#[error("Could not load embedded asset: {0}")]
AssetNotFound(String),
#[error(transparent)]
TiledError(#[from] tiled::Error),
}
#[derive(Debug)]
struct ProgramDataTileCache {
tilesets: HashMap<ResourcePathBuf, Arc<Tileset>>,
internal_loader: Loader,
}
impl ProgramDataTileCache {
fn new() -> Self {
Self {
tilesets: HashMap::new(),
internal_loader: Loader::new(),
}
}
}
impl ResourceCache for ProgramDataTileCache {
fn get_tileset(&self, path: impl AsRef<ResourcePath>) -> Option<Arc<Tileset>> {
let possibly_cached_tileset = self.tilesets.get(path.as_ref()).map(Clone::clone);
if let Some(tileset) = possibly_cached_tileset {
return Some(tileset);
} else {
InternalData::get(path.as_ref().to_str().unwrap()).map(|file| {
let data = file.data.into_owned();
Arc::new(
self.internal_loader
.load_tsx_tileset_from(data.as_slice(), path)
.unwrap(),
)
})
}
}
fn get_or_try_insert_tileset_with<F, E>(
&mut self,
path: ResourcePathBuf,
f: F,
) -> Result<Arc<Tileset>, E>
where
F: FnOnce() -> Result<Tileset, E>,
{
Ok(match self.tilesets.entry(path) {
std::collections::hash_map::Entry::Occupied(o) => o.into_mut(),
std::collections::hash_map::Entry::Vacant(v) => v.insert(Arc::new(f()?)),
}
.clone())
}
}
#[derive(Debug)]
pub struct MapRenderer {
map: Map,
tile_textures: HashMap<PathBuf, Texture2D>,
}
impl MapRenderer {
pub fn new(
tmx_path: &str,
raylib: &mut RaylibHandle,
raylib_thread: &RaylibThread,
) -> Result<Self, MapRenderError> {
let data = InternalData::get(tmx_path)
.ok_or(MapRenderError::AssetNotFound(tmx_path.to_string()))?
.data
.into_owned();
let mut loader = Loader::with_cache(ProgramDataTileCache::new());
let map = loader.load_tmx_map_from(data.as_slice(), tmx_path)?;
let mut tile_textures = HashMap::new();
for tileset in map.tilesets() {
for (idx, tile) in tileset.tiles() {
if let Some(image) = &tile.data.image {
let image_path = image.source.clone();
let texture = load_texture_from_internal_data(
raylib,
raylib_thread,
image_path.to_str().unwrap(),
)
.unwrap();
tile_textures.insert(image_path, texture);
}
}
}
Ok(Self { map, tile_textures })
}
pub fn sample_friction_at(&self, position: na::Vector2<f32>) -> f32 {
todo!()
}
pub fn sample_temperature_at(&self, position: na::Vector2<f32>) -> f32 {
todo!()
}
pub fn render_map(&self, draw_handle: &mut RaylibMode2D<RaylibDrawHandle>, camera: &Camera2D, show_debug_grid:bool) {
let screen_width = draw_handle.get_screen_width();
let screen_height = draw_handle.get_screen_height();
let world_win_top_left = draw_handle.get_screen_to_world2D(Vector2::new(0.0, 0.0), camera);
let world_win_bottom_right = draw_handle.get_screen_to_world2D(
Vector2::new(screen_width as f32, screen_height as f32),
camera,
);
for layer in self.map.layers() {
match layer.layer_type() {
tiled::LayerType::TileLayer(layer) => {
let mut sampler_x = 0;
let mut sampler_y = 0;
let tile_width = 128;
let tile_height = 128;
for y in (world_win_top_left.y as i64)..(world_win_bottom_right.y as i64) {
let tile_y = (y as f32 / tile_height as f32).floor() as i32;
if sampler_y != tile_y {
sampler_y = tile_y;
for x in
(world_win_top_left.x as i64)..(world_win_bottom_right.x as i64)
{
let tile_x = (x as f32 / tile_width as f32).floor() as i32;
if sampler_x != tile_x {
sampler_x = tile_x;
if let Some(tile) = layer.get_tile(sampler_x, sampler_y) {
let real_tile = tile.get_tile().unwrap();
let texture = self
.tile_textures
.get(&real_tile.image.as_ref().unwrap().source)
.unwrap();
draw_handle.draw_texture(
texture,
tile_x * tile_width as i32,
tile_y * tile_height as i32,
Color::WHITE,
);
}
if show_debug_grid {
draw_handle.draw_rectangle_lines(
tile_x * tile_width as i32,
tile_y * tile_height as i32,
self.map.tile_width as i32,
self.map.tile_height as i32,
Color::RED,
);
draw_handle.draw_pixel(x as i32, y as i32, Color::BLUE);
}
}
}
}
}
}
tiled::LayerType::ObjectLayer(_) => todo!(),
tiled::LayerType::ImageLayer(_) => todo!(),
tiled::LayerType::GroupLayer(_) => todo!(),
}
}
}
}