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use serde::Deserialize;
/// This structure is filled with the contents of `dist/project-constants.json` at runtime
#[derive(Debug, Deserialize)]
pub struct ProjectConstants {
/// The name of the game
pub game_name: String,
/// The window size to use on launch
pub base_window_size: (u32, u32),
/// The Discord application ID
pub discord_app_id: u64,
/// The target framerate of the game
pub target_fps: u32,
}