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use na::Vector1;
use nalgebra as na;
use raylib::{
ffi::{GetMouseX, GetMouseY, IsMouseButtonDown, Texture},
prelude::*,
};
use crate::{
discord::{DiscordChannel, DiscordRpcSignal},
global_resource_package::GlobalResources,
persistent::settings::PersistentGameSettings,
project_constants::ProjectConstants,
};
use super::main_menu::MenuStateSignal;
#[derive(Debug)]
pub struct PauseMenu {
show_debug_info: bool,
}
impl PauseMenu {
pub fn new(
raylib_handle: &mut RaylibHandle,
thread: &RaylibThread,
constants: &ProjectConstants,
game_settings: &mut PersistentGameSettings,
) -> Self {
Self {
show_debug_info: false,
}
}
pub async fn render_pause_menu_frame(
&mut self,
raylib: &mut RaylibHandle,
rl_thread: &RaylibThread,
discord: &DiscordChannel,
global_resources: &GlobalResources,
constants: &ProjectConstants,
audio_subsystem: &mut RaylibAudio,
) -> MenuStateSignal {
let mut draw = raylib.begin_drawing(rl_thread);
let window_height = draw.get_screen_height();
let window_width = draw.get_screen_width();
draw.clear_background(Color::WHITE);
let label_colors = Color::BLACK;
let label_shadow_colors = Color::GRAY;
let mouse_x = draw.get_mouse_x();
let mouse_y = draw.get_mouse_y();
if draw.is_key_pressed(KeyboardKey::KEY_F3) {
self.show_debug_info = !self.show_debug_info;
}
if self.show_debug_info {
draw.draw_fps(10, 10);
draw.draw_text(
format!("Mouse position: ({}, {})", mouse_x, mouse_y).as_str(),
10,
30,
20,
Color::GREEN,
);
}
draw.draw_text("Paused", 100, 90, 60, label_colors);
let return_button_pos_x = 100;
let return_button_pos_y = 400;
draw.draw_text("Return to Main Menu", return_button_pos_x, return_button_pos_y, 34, label_colors);
if mouse_x >= return_button_pos_x
&& mouse_y >= return_button_pos_y
&& mouse_x <= return_button_pos_x + 352
&& mouse_y <= return_button_pos_y + 23
{
draw.draw_text(
"Return to Main Menu",
return_button_pos_x + 3,
return_button_pos_y + 1,
34,
label_shadow_colors,
);
draw.draw_text(
"Return to Main Menu",
return_button_pos_x,
return_button_pos_y,
34,
label_colors
);
if draw.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON) {
audio_subsystem.play_sound(&global_resources.button_click_sound);
return MenuStateSignal::DoMainMenu;
}
}
let to_game_button_pos_x = 100;
let to_game_button_pos_y = 300;
draw.draw_text("Return to Game", to_game_button_pos_x, to_game_button_pos_y, 34, label_colors);
if mouse_x >= to_game_button_pos_x
&& mouse_y >= to_game_button_pos_y
&& mouse_x <= to_game_button_pos_x + 262
&& mouse_y <= to_game_button_pos_y + 23
{
draw.draw_text(
"Return to Game",
to_game_button_pos_x + 3,
to_game_button_pos_y + 1,
34,
label_shadow_colors,
);
draw.draw_text(
"Return to Game",
to_game_button_pos_x,
to_game_button_pos_y,
34,
label_colors
);
if draw.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON) {
audio_subsystem.play_sound(&global_resources.button_click_sound);
return MenuStateSignal::StartGame;
}
}
if draw.is_key_pressed(KeyboardKey::KEY_ESCAPE) {
return MenuStateSignal::StartGame;
}
return MenuStateSignal::DoPauseMenu;
}
}