(function() {var implementors = {}; implementors["game_logic"] = [{"text":"impl Clone for KnownSpriteType","synthetic":false,"types":["game_logic::asset_manager::sprite_types::KnownSpriteType"]},{"text":"impl Clone for DiscordRpcSignal","synthetic":false,"types":["game_logic::discord::signal::DiscordRpcSignal"]},{"text":"impl Clone for StatefulDiscordRpcSignalHandler","synthetic":false,"types":["game_logic::discord::signal::StatefulDiscordRpcSignalHandler"]},{"text":"impl Clone for Player","synthetic":false,"types":["game_logic::model::player::Player"]},{"text":"impl Clone for PossiblyAnimatedTexture","synthetic":false,"types":["game_logic::model::world_object::PossiblyAnimatedTexture"]},{"text":"impl Clone for ObjectCollider","synthetic":false,"types":["game_logic::model::world_object::ObjectCollider"]},{"text":"impl Clone for WorldObject","synthetic":false,"types":["game_logic::model::world_object::WorldObject"]},{"text":"impl Clone for WorldObjectRef","synthetic":false,"types":["game_logic::model::world_object::WorldObjectRef"]},{"text":"impl Clone for PersistentGameSettings","synthetic":false,"types":["game_logic::persistent::settings::PersistentGameSettings"]},{"text":"impl Clone for GameSaveState","synthetic":false,"types":["game_logic::persistent::save_state::GameSaveState"]},{"text":"impl Clone for FrameTextureDescriptor","synthetic":false,"types":["game_logic::rendering::utilities::anim_texture::FrameTextureDescriptor"]},{"text":"impl Clone for AnimatedTextureMetadata","synthetic":false,"types":["game_logic::rendering::utilities::anim_texture::AnimatedTextureMetadata"]},{"text":"impl Clone for PreloadState","synthetic":false,"types":["game_logic::rendering::core_renderer_sm::PreloadState"]},{"text":"impl Clone for LoadingState","synthetic":false,"types":["game_logic::rendering::core_renderer_sm::LoadingState"]},{"text":"impl Clone for RenderGameState","synthetic":false,"types":["game_logic::rendering::core_renderer_sm::RenderGameState"]},{"text":"impl Clone for SmFailedState","synthetic":false,"types":["game_logic::rendering::core_renderer_sm::SmFailedState"]},{"text":"impl Clone for RenderBackendStates","synthetic":false,"types":["game_logic::rendering::core_renderer_sm::RenderBackendStates"]},{"text":"impl Clone for MenuStateSignal","synthetic":false,"types":["game_logic::scenes::main_menu::MenuStateSignal"]}]; if (window.register_implementors) {window.register_implementors(implementors);} else {window.pending_implementors = implementors;}})()