1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
use nalgebra as na;
use raylib::prelude::*;
use crate::{
discord::{DiscordChannel, DiscordRpcSignal},
global_resource_package::GlobalResources,
model::player::Player,
project_constants::ProjectConstants,
rendering::utilities::anim_texture::AnimatedTexture,
};
#[derive(Debug)]
pub struct PlayableScene {
has_updated_discord_rpc: bool,
player: Player,
}
impl PlayableScene {
pub fn new(
raylib_handle: &mut RaylibHandle,
thread: &RaylibThread,
constants: &ProjectConstants,
) -> Self {
Self {
has_updated_discord_rpc: false,
player: Player::new(na::Vector2::new(10.0, 10.0)),
}
}
pub async fn render_frame(
&mut self,
raylib: &mut RaylibHandle,
rl_thread: &RaylibThread,
discord: &DiscordChannel,
global_resources: &GlobalResources,
constants: &ProjectConstants,
) {
if !self.has_updated_discord_rpc {
discord
.send(DiscordRpcSignal::BeginGameTimer)
.await
.unwrap();
discord
.send(DiscordRpcSignal::ChangeDetails {
details: "Playing the game".to_string(),
party_status: None,
})
.await
.unwrap();
self.has_updated_discord_rpc = true;
}
let mut draw = raylib.begin_drawing(rl_thread);
draw.clear_background(Color::WHITE);
}
}