Function game_logic::rendering::event_loop::handle_graphics_blocking[][src]

pub async fn handle_graphics_blocking<ConfigBuilder>(
    config: ConfigBuilder,
    target_frames_per_second: u32,
    constants: &ProjectConstants,
    discord_signaling: Sender<DiscordRpcSignal>,
    game_settings: &mut PersistentGameSettings,
    save_state: &mut GameSaveState
) where
    ConfigBuilder: FnOnce(&mut RaylibBuilder), 
Expand description

Will begin rendering graphics. Returns when the window closes