Function game_logic::rendering::event_loop::handle_graphics_blocking [−][src]
pub async fn handle_graphics_blocking<ConfigBuilder>(
config: ConfigBuilder,
target_frames_per_second: u32,
constants: &ProjectConstants,
discord_signaling: Sender<DiscordRpcSignal>,
game_settings: &mut PersistentGameSettings,
save_state: &mut GameSaveState
) where
ConfigBuilder: FnOnce(&mut RaylibBuilder),
Expand description
Will begin rendering graphics. Returns when the window closes