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use nalgebra as na;
#[derive(Debug, Clone)]
pub struct Player {
pub position: na::Vector2<f32>,
pub velocity: na::Vector2<f32>,
pub size: f32,
}
impl Player {
/// Construct a new player.
pub fn new(position: na::Vector2<f32>) -> Self {
Self {
position,
velocity: na::Vector2::zeros(),
size: 1.0,
}
}
}