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use chrono::{DateTime, Utc};
use nalgebra::Vector2;
use raylib::{
color::Color,
math::Rectangle,
prelude::{RaylibDraw, RaylibDrawHandle, RaylibMode2D},
texture::Texture2D,
RaylibHandle, RaylibThread,
};
use serde::Deserialize;
use crate::asset_manager::{
load_json_structure, load_known_sprite_types, load_texture_from_internal_data,
InternalJsonLoadError,
};
#[derive(Debug, thiserror::Error)]
pub enum AnimatedTextureLoadError {
#[error(transparent)]
MetadataLoadError(#[from] InternalJsonLoadError),
#[error(transparent)]
KnownSpriteTypesLoadError(#[from] serde_json::Error),
#[error("Invalid Sprite Type: {0}")]
InvalidSpriteType(String),
#[error(transparent)]
TextureLoadError(#[from] crate::asset_manager::ResourceLoadError),
}
#[derive(Debug, Clone, Deserialize)]
struct FrameTextureDescriptor {
pub x: f32,
pub y: f32,
pub width: f32,
pub height: f32,
}
impl Into<Rectangle> for FrameTextureDescriptor {
fn into(self) -> Rectangle {
Rectangle::new(self.x, self.y, self.width, self.height)
}
}
#[derive(Debug, Clone, Deserialize)]
struct AnimatedTextureMetadata {
pub sheet_height: u64,
pub sheet_width: u64,
pub fps: f32,
pub frames: Vec<FrameTextureDescriptor>,
}
#[derive(Debug)]
pub struct AnimatedTexture {
texture: Texture2D,
texture_metadata: AnimatedTextureMetadata,
texture_source_rects: Vec<Rectangle>,
start_time: Option<DateTime<Utc>>,
}
impl AnimatedTexture {
#[profiling::function]
pub fn new(
raylib_handle: &mut RaylibHandle,
thread: &RaylibThread,
sprite_type: &str,
sprite_name: &str,
) -> Result<Self, AnimatedTextureLoadError> {
let known_sprite_types = load_known_sprite_types()?;
let sprite_type_obj = known_sprite_types.iter().find(|known_sprite_type| {
known_sprite_type.short_name == sprite_type
|| known_sprite_type.friendly_name == sprite_type
});
if let None = sprite_type_obj {
error!("Invalid sprite type supplied: {}", sprite_type);
return Err(AnimatedTextureLoadError::InvalidSpriteType(
sprite_type.to_string(),
));
}
let sprite_type_obj = sprite_type_obj.unwrap();
let parent_dir_path = format!(
"assets/anm/{}/{}_{}",
sprite_type_obj.short_name, sprite_type_obj.short_name, sprite_name
);
let metadata_file_path = format!(
"{}/{}_{}.anim_meta.json",
parent_dir_path, sprite_type_obj.short_name, sprite_name
);
let texture_file_path = format!(
"{}/{}_{}.png",
parent_dir_path, sprite_type_obj.short_name, sprite_name
);
let texture_metadata: AnimatedTextureMetadata = load_json_structure(&metadata_file_path)?;
let source_rects = texture_metadata
.frames
.iter()
.map(|frame_descriptor| frame_descriptor.clone().into())
.collect();
let texture = load_texture_from_internal_data(raylib_handle, thread, &texture_file_path)?;
Ok(Self {
texture,
texture_metadata,
texture_source_rects: source_rects,
start_time: None,
})
}
#[profiling::function]
pub fn render_frame_by_index(
&self,
draw_handle: &mut RaylibMode2D<RaylibDrawHandle>,
index: usize,
position: Vector2<f32>,
percent_scale: Option<Vector2<f32>>,
origin: Option<Vector2<f32>>,
rotation: Option<f32>,
tint: Option<Color>,
) {
let metadata = &self.texture_metadata.frames[index];
let source = self.texture_source_rects[index];
let scaler = percent_scale.unwrap_or(Vector2::new(1.0, 1.0));
let destination = Rectangle::new(
position.x,
position.y,
metadata.width * scaler.x,
metadata.height * scaler.y,
);
let origin: raylib::core::math::Vector2 =
origin.unwrap_or_else(|| Vector2::<f32>::zeros()).into();
draw_handle.draw_texture_pro(
&self.texture,
source,
destination,
origin,
rotation.unwrap_or(0.0),
tint.unwrap_or(Color::WHITE),
);
}
pub fn reset_animation(&mut self) {
self.start_time = None;
}
pub fn get_current_frame_index(&self) -> Option<usize> {
self.start_time.map(|start_time| {
let elapsed_time_ms = Utc::now()
.signed_duration_since(start_time)
.num_milliseconds() as f32;
let elapsed_time_s = elapsed_time_ms / 1000.0;
let frame_index = (elapsed_time_s * self.texture_metadata.fps) as usize;
frame_index % self.texture_metadata.frames.len()
})
}
pub fn render_automatic(
&mut self,
draw_handle: &mut RaylibMode2D<RaylibDrawHandle>,
position: Vector2<f32>,
percent_scale: Option<Vector2<f32>>,
origin: Option<Vector2<f32>>,
rotation: Option<f32>,
tint: Option<Color>,
) {
if self.start_time.is_none() {
self.start_time = Some(Utc::now());
}
let current_frame_index = self.get_current_frame_index();
if let Some(current_frame_index) = current_frame_index {
self.render_frame_by_index(
draw_handle,
current_frame_index,
position,
percent_scale,
origin,
rotation,
tint,
);
} else {
warn!("We somehow got a frame index of None");
}
}
pub fn size(&self) -> Vector2<f32>{
Vector2::new(
self.texture.width as f32,
self.texture.height as f32,
)
}
}