(function() {var implementors = {};
implementors["game_logic"] = [{"text":"impl<'de> Deserialize<'de> for KnownSpriteType","synthetic":false,"types":["game_logic::asset_manager::sprite_types::KnownSpriteType"]},{"text":"impl<'de> Deserialize<'de> for PersistentGameSettings","synthetic":false,"types":["game_logic::persistent::settings::PersistentGameSettings"]},{"text":"impl<'de> Deserialize<'de> for GameSaveState","synthetic":false,"types":["game_logic::persistent::save_state::GameSaveState"]},{"text":"impl<'de> Deserialize<'de> for DiscordConstants","synthetic":false,"types":["game_logic::project_constants::DiscordConstants"]},{"text":"impl<'de> Deserialize<'de> for ProjectConstants","synthetic":false,"types":["game_logic::project_constants::ProjectConstants"]},{"text":"impl<'de> Deserialize<'de> for FrameTextureDescriptor","synthetic":false,"types":["game_logic::rendering::utilities::anim_texture::FrameTextureDescriptor"]},{"text":"impl<'de> Deserialize<'de> for AnimatedTextureMetadata","synthetic":false,"types":["game_logic::rendering::utilities::anim_texture::AnimatedTextureMetadata"]}];
if (window.register_implementors) {window.register_implementors(implementors);} else {window.pending_implementors = implementors;}})()