1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
use std::borrow::Borrow;
mod persistent;
mod rendering;
pub async fn entrypoint(force_recreate_savefiles: bool) {
log::info!("Game main thread handed off to logic crate.");
let mut settings = persistent::settings::PersistentGameSettings::load_or_create(force_recreate_savefiles)
.expect("Failed to parse game settings from disk. Possibly corrupt file?");
let mut save_state = persistent::save_state::GameSaveState::load_or_create(force_recreate_savefiles)
.expect("Failed to parse game save state from disk. Possibly corrupt file?");
rendering::event_loop::handle_graphics_blocking(
|builder| {
builder.msaa_4x().vsync();
},
settings.target_fps,
);
settings
.save()
.expect("Could not save game settings to disk.");
save_state
.save()
.expect("Could not save game save state to disk.");
}