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</pre><pre class="rust"><code><span class="doccomment">//! Global resources</span>
<span class="doccomment">//!</span>
<span class="doccomment">//! ## Overview</span>
<span class="doccomment">//!</span>
<span class="doccomment">//! This module contains a structure for all resources that are needed through the whole game (sounds, fonts, etc.).</span>
<span class="doccomment">//! These are automatically loaded during the first loading screen, and are then passed around the game as needed.</span>
<span class="doccomment">//!</span>
<span class="doccomment">//! ## How this is loaded</span>
<span class="doccomment">//!</span>
<span class="doccomment">//! The resources are loaded via [`asset_manager`](./asset_manager/index.html) in their own thread so we do not block the renderer.</span>
<span class="kw">use</span> <span class="ident">poll_promise::Promise</span>;
<span class="kw">use</span> <span class="ident">raylib</span>::{<span class="ident">RaylibHandle</span>, <span class="ident">RaylibThread</span>};
<span class="doccomment">/// Global resource package</span>
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Debug</span>)]</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">GlobalResources</span> {}
<span class="kw">impl</span> <span class="ident">GlobalResources</span> {
<span class="doccomment">/// Load the resources (**blocking**)</span>
<span class="doccomment">///</span>
<span class="doccomment">/// This should not be called more than once.</span>
<span class="kw">pub</span> <span class="kw">async</span> <span class="kw">fn</span> <span class="ident">load</span>(
<span class="ident">raylib</span>: <span class="kw-2">&amp;mut</span> <span class="ident">RaylibHandle</span>,
<span class="ident">rl_thread</span>: <span class="kw-2">&amp;</span><span class="ident">RaylibThread</span>,
) -&gt; <span class="self">Self</span> {
<span class="self">Self</span> {}
}
}
</code></pre></div>
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