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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source of the Rust file `game&#x2F;game_logic&#x2F;src&#x2F;scenes&#x2F;mod.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>mod.rs - source</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><script defer src="../../../main.js"></script><script defer src="../../../source-script.js"></script><script defer src="../../../source-files.js"></script>
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</a></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><div class="example-wrap"><pre class="line-numbers"><span id="1"> 1</span>
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</pre><pre class="rust"><code><span class="doccomment">//! The render code for various scenes</span>
<span class="doccomment">//!</span>
<span class="doccomment">//! ## Overview</span>
<span class="doccomment">//!</span>
<span class="doccomment">//! This will probably become a messy module over time. Stick your rendering code here</span>
<span class="kw">use</span> <span class="ident">raylib::prelude</span>::<span class="kw-2">*</span>;
<span class="kw">use</span> <span class="kw">crate</span>::{
<span class="ident">discord::DiscordChannel</span>, <span class="ident">global_resource_package::GlobalResources</span>,
<span class="ident">project_constants::ProjectConstants</span>,
};
<span class="kw">use</span> <span class="self">self</span>::{<span class="ident">player_interaction::PlayableScene</span>, <span class="ident">test_fox::TestFoxScene</span>};
<span class="kw">mod</span> <span class="ident">player_interaction</span>;
<span class="kw">mod</span> <span class="ident">test_fox</span>;
<span class="doccomment">/// Delegate for handling rendering.</span>
<span class="doccomment">/// This is a struct to allow for stateful data (like sub-screens) to be set up</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">SceneRenderDelegate</span> {
<span class="comment">/* Scenes */</span>
<span class="ident">scene_test_fox</span>: <span class="ident">TestFoxScene</span>,
<span class="ident">scene_playable</span>: <span class="ident">PlayableScene</span>,
}
<span class="kw">impl</span> <span class="ident">SceneRenderDelegate</span> {
<span class="doccomment">/// This is called when the game first loads</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">on_game_start</span>(
<span class="ident">raylib</span>: <span class="kw-2">&amp;mut</span> <span class="ident">RaylibHandle</span>,
<span class="ident">rl_thread</span>: <span class="kw-2">&amp;</span><span class="ident">RaylibThread</span>,
<span class="ident">constants</span>: <span class="kw-2">&amp;</span><span class="ident">ProjectConstants</span>,
) -&gt; <span class="self">Self</span> {
<span class="comment">// TODO: Stick any init code you want here.</span>
<span class="comment">// Init some scenes</span>
<span class="kw">let</span> <span class="ident">scene_test_fox</span> <span class="op">=</span> <span class="ident">TestFoxScene::new</span>(<span class="ident">raylib</span>, <span class="ident">rl_thread</span>);
<span class="kw">let</span> <span class="ident">scene_playable</span> <span class="op">=</span> <span class="ident">PlayableScene::new</span>(<span class="ident">raylib</span>, <span class="ident">rl_thread</span>, <span class="ident">constants</span>);
<span class="self">Self</span> {
<span class="ident">scene_test_fox</span>,
<span class="ident">scene_playable</span>,
}
}
<span class="doccomment">/// This is called every frame once the game has started.</span>
<span class="doccomment">///</span>
<span class="doccomment">/// Keep in mind everything you do here will block the main thread (no loading files plz)</span>
<span class="kw">pub</span> <span class="kw">async</span> <span class="kw">fn</span> <span class="ident">process_ingame_frame</span>(
<span class="kw-2">&amp;mut</span> <span class="self">self</span>,
<span class="ident">raylib</span>: <span class="kw-2">&amp;mut</span> <span class="ident">RaylibHandle</span>,
<span class="ident">rl_thread</span>: <span class="kw-2">&amp;</span><span class="ident">RaylibThread</span>,
<span class="ident">discord</span>: <span class="kw-2">&amp;</span><span class="ident">DiscordChannel</span>,
<span class="ident">global_resources</span>: <span class="kw-2">&amp;</span><span class="ident">GlobalResources</span>,
<span class="ident">constants</span>: <span class="kw-2">&amp;</span><span class="ident">ProjectConstants</span>,
) {
<span class="comment">// For now, we will just render the game scene</span>
<span class="self">self</span>.<span class="ident">scene_playable</span>
.<span class="ident">render_frame</span>(<span class="ident">raylib</span>, <span class="ident">rl_thread</span>, <span class="kw-2">&amp;</span><span class="ident">discord</span>, <span class="ident">global_resources</span>, <span class="ident">constants</span>)
.<span class="kw">await</span>;
}
}
<span class="kw">impl</span> <span class="ident">Drop</span> <span class="kw">for</span> <span class="ident">SceneRenderDelegate</span> {
<span class="doccomment">/// If you need anything to happen when the game closes, stick it here.</span>
<span class="kw">fn</span> <span class="ident">drop</span>(<span class="kw-2">&amp;mut</span> <span class="self">self</span>) {}
}
</code></pre></div>
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