257 lines
9.6 KiB
Rust
257 lines
9.6 KiB
Rust
//! This scene encompasses the main menu system
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use nalgebra as na;
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use raylib::{
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ffi::{GetMouseX, GetMouseY, IsMouseButtonDown, Texture},
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prelude::*,
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};
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use crate::{
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discord::{DiscordChannel, DiscordRpcSignal},
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global_resource_package::GlobalResources,
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project_constants::ProjectConstants,
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};
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#[derive(Debug, Clone)]
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pub enum MenuStateSignal {
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StartGame,
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QuitGame,
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DoMainMenu,
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DoOptions,
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DoCredits,
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DoLeaderboard,
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}
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#[derive(Debug)]
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pub struct MainMenu {
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has_updated_discord_rpc: bool,
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}
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impl MainMenu {
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/// Construct a new `MainMenu`
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pub fn new(
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raylib_handle: &mut RaylibHandle,
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thread: &RaylibThread,
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constants: &ProjectConstants,
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) -> Self {
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Self {
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has_updated_discord_rpc: false,
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}
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}
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pub async fn render_main_menu_frame(
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&mut self,
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raylib: &mut RaylibHandle,
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rl_thread: &RaylibThread,
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discord: &DiscordChannel,
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global_resources: &GlobalResources,
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constants: &ProjectConstants,
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) -> MenuStateSignal {
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// Handle updating discord RPC
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if !self.has_updated_discord_rpc {
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discord.send(DiscordRpcSignal::EndGameTimer).await.unwrap();
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discord
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.send(DiscordRpcSignal::ChangeDetails {
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details: "Looking at a menu".to_string(),
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party_status: None,
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})
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.await
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.unwrap();
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self.has_updated_discord_rpc = true;
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}
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// Get a drawing handle
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let mut draw = raylib.begin_drawing(rl_thread);
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// Clear the screen
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draw.clear_background(Color::WHITE);
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//Obtain mouse position
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let mouse_x = draw.get_mouse_x();
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let mouse_y = draw.get_mouse_y();
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//I wanna see where mouseeee
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draw.draw_text(&mouse_x.to_string(), 20, 5, 20, Color::BLACK);
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draw.draw_text(&mouse_y.to_string(), 70, 5, 20, Color::BLACK);
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// TODO: Render stuff
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//Initial Option placeholder words in the main menu
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draw.draw_text("Game Title", 100, 90, 60, Color::BLACK);
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draw.draw_text("Start Game", 100, 190, 34, Color::BLACK);
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draw.draw_text("Options", 100, 250, 34, Color::BLACK);
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draw.draw_text("Volume", 100, 300, 34, Color::BLACK);
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draw.draw_text("Credits", 100, 410, 34, Color::BLACK);
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draw.draw_text("Leaderboard", 100, 470, 34, Color::BLACK);
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draw.draw_text("Exit", 100, 550, 34, Color::BLACK);
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//First two are starting X and Y position, last two finishing X and Y. Made to resemble a box
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if mouse_x >= 100 && mouse_y >= 193 && mouse_x <= 290 && mouse_y <= 216 {
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//Insides while make a lil shade for it to look cool
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draw.draw_text("Start Game", 103, 191, 34, Color::GRAY);
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draw.draw_text("Start Game", 100, 190, 34, Color::BLACK);
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if draw.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON) {
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return MenuStateSignal::StartGame;
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}
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}
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if mouse_x >= 100 && mouse_y >= 250 && mouse_x <= 222 && mouse_y <= 275 {
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draw.draw_text("Options", 103, 251, 34, Color::GRAY);
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draw.draw_text("Options", 100, 250, 34, Color::BLACK);
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if draw.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON) {
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return MenuStateSignal::DoOptions;
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}
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}
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if mouse_x >= 100 && mouse_y >= 410 && mouse_x <= 222 && mouse_y <= 437 {
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draw.draw_text("Credits", 103, 411, 34, Color::GRAY);
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draw.draw_text("Credits", 100, 410, 34, Color::BLACK);
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if draw.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON) {
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return MenuStateSignal::DoCredits;
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}
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}
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if mouse_x >= 100 && mouse_y >= 470 && mouse_x <= 316 && mouse_y <= 496 {
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draw.draw_text("Leaderboard", 103, 471, 34, Color::GRAY);
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draw.draw_text("Leaderboard", 100, 470, 34, Color::BLACK);
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if draw.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON) {
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return MenuStateSignal::DoLeaderboard;
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}
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}
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if mouse_x >= 100 && mouse_y >= 300 && mouse_x <= 215 && mouse_y <= 330 {
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draw.draw_text("Volume", 103, 301, 34, Color::GRAY);
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draw.draw_text("Volume", 100, 300, 34, Color::BLACK);
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if draw.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON) {
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//Function for Volume here
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}
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}
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//Exit button has no function yet
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if mouse_x >= 100 && mouse_y >= 550 && mouse_x <= 162 && mouse_y <= 575 {
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draw.draw_text("Exit", 103, 551, 34, Color::GRAY);
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draw.draw_text("Exit", 100, 550, 34, Color::BLACK);
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}
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// Return MenuStateSignal::StartGame if you want the game to start.
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// Otherwise, keep returning MenuStateSignal::DoMainMenu until the player clicks the start button
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return MenuStateSignal::DoMainMenu;
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}
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pub async fn render_options_frame(
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&mut self,
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raylib: &mut RaylibHandle,
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rl_thread: &RaylibThread,
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discord: &DiscordChannel,
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global_resources: &GlobalResources,
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constants: &ProjectConstants,
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) -> MenuStateSignal {
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//Draw declared
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let mut draw = raylib.begin_drawing(rl_thread);
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draw.clear_background(Color::WHITE);
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//Mouse Position
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let mouse_x = draw.get_mouse_x();
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let mouse_y = draw.get_mouse_y();
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//Show mouse position
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draw.draw_text(&mouse_x.to_string(), 20, 5, 20, Color::BLACK);
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draw.draw_text(&mouse_y.to_string(), 70, 5, 20, Color::BLACK);
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//Top Label
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draw.draw_text("Options", 25, 30, 55, Color::BLACK);
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//Return Button
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draw.draw_text("Return", 100, 550, 34, Color::BLACK);
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if mouse_x >= 100 && mouse_y >= 550 && mouse_x <= 216 && mouse_y <= 576 {
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draw.draw_text("Return", 103, 551, 34, Color::GRAY);
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draw.draw_text("Return", 100, 550, 34, Color::BLACK);
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if draw.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON) {
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return MenuStateSignal::DoMainMenu; //Goes back to main menu
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}
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}
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return MenuStateSignal::DoOptions;
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}
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pub async fn render_credits_frame(
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&mut self,
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raylib: &mut RaylibHandle,
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rl_thread: &RaylibThread,
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discord: &DiscordChannel,
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global_resources: &GlobalResources,
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constants: &ProjectConstants,
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) -> MenuStateSignal {
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let mut draw = raylib.begin_drawing(rl_thread);
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draw.clear_background(Color::WHITE);
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//Mouse Position
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let mouse_x = draw.get_mouse_x();
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let mouse_y = draw.get_mouse_y();
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//Show mouse position
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draw.draw_text(&mouse_x.to_string(), 20, 5, 20, Color::BLACK);
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draw.draw_text(&mouse_y.to_string(), 70, 5, 20, Color::BLACK);
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//Screen Size
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// let window_height = draw.get_screen_height();
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let window_width = draw.get_screen_width();
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draw.draw_text("Credits", (window_width/2) - 100, 30, 55, Color::BLACK);
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draw.draw_text("Carter Tomlenovich", (window_width/2) - 170, 280, 40, Color::DARKBLUE);
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draw.draw_text("Emilia Firas", (window_width/2) - 170, 120, 40, Color::DARKBLUE);
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draw.draw_text("Emmet Logue", (window_width/2) - 170, 320, 40, Color::DARKBLUE);
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draw.draw_text("Evan Pratten", (window_width/2) - 170, 160, 40, Color::DARKBLUE);
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draw.draw_text("James Nickoli", (window_width/2) - 170, 240, 40, Color::DARKBLUE);
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draw.draw_text("Marcelo Geldres", (window_width/2) - 170, 440, 40, Color::DARKBLUE);
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draw.draw_text("Percy", (window_width/2) - 170, 400, 40, Color::DARKBLUE);
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draw.draw_text("Silas Bartha", (window_width/2) - 170, 200, 40, Color::DARKBLUE);
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draw.draw_text("Taya Armstrong", (window_width/2) - 170, 360, 40, Color::DARKBLUE);
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//Return Button
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draw.draw_text("Return", 100, 550, 34, Color::BLACK);
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if mouse_x >= 100 && mouse_y >= 550 && mouse_x <= 216 && mouse_y <= 576 {
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draw.draw_text("Return", 103, 551, 34, Color::GRAY);
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draw.draw_text("Return", 100, 550, 34, Color::BLACK);
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if draw.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON) {
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return MenuStateSignal::DoMainMenu;
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}
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}
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return MenuStateSignal::DoCredits;
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}
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pub async fn render_leaderboard_frame(
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&mut self,
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raylib: &mut RaylibHandle,
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rl_thread: &RaylibThread,
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discord: &DiscordChannel,
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global_resources: &GlobalResources,
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constants: &ProjectConstants,
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) -> MenuStateSignal {
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let mut draw = raylib.begin_drawing(rl_thread);
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draw.clear_background(Color::WHITE);
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//Mouse Position
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let mouse_x = draw.get_mouse_x();
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let mouse_y = draw.get_mouse_y();
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//Show mouse position
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draw.draw_text(&mouse_x.to_string(), 20, 5, 20, Color::BLACK);
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draw.draw_text(&mouse_y.to_string(), 70, 5, 20, Color::BLACK);
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let window_width = draw.get_screen_width();
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draw.draw_text("Leaderboard", (window_width/2) - 176, 30, 55, Color::BLACK);
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//Return Button
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draw.draw_text("Return", 100, 550, 34, Color::BLACK);
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if mouse_x >= 100 && mouse_y >= 550 && mouse_x <= 216 && mouse_y <= 576 {
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draw.draw_text("Return", 103, 551, 34, Color::GRAY);
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draw.draw_text("Return", 100, 550, 34, Color::BLACK);
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if draw.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON) {
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return MenuStateSignal::DoMainMenu;
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}
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}
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return MenuStateSignal::DoLeaderboard;
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}
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}
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