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Marcelo Geldres 73ead1e88d Main menu detailed 1
First step to full detail of the main menu
2022-04-02 13:22:22 -04:00

257 lines
9.6 KiB
Rust

//! This scene encompasses the main menu system
use nalgebra as na;
use raylib::{
ffi::{GetMouseX, GetMouseY, IsMouseButtonDown, Texture},
prelude::*,
};
use crate::{
discord::{DiscordChannel, DiscordRpcSignal},
global_resource_package::GlobalResources,
project_constants::ProjectConstants,
};
#[derive(Debug, Clone)]
pub enum MenuStateSignal {
StartGame,
QuitGame,
DoMainMenu,
DoOptions,
DoCredits,
DoLeaderboard,
}
#[derive(Debug)]
pub struct MainMenu {
has_updated_discord_rpc: bool,
}
impl MainMenu {
/// Construct a new `MainMenu`
pub fn new(
raylib_handle: &mut RaylibHandle,
thread: &RaylibThread,
constants: &ProjectConstants,
) -> Self {
Self {
has_updated_discord_rpc: false,
}
}
pub async fn render_main_menu_frame(
&mut self,
raylib: &mut RaylibHandle,
rl_thread: &RaylibThread,
discord: &DiscordChannel,
global_resources: &GlobalResources,
constants: &ProjectConstants,
) -> MenuStateSignal {
// Handle updating discord RPC
if !self.has_updated_discord_rpc {
discord.send(DiscordRpcSignal::EndGameTimer).await.unwrap();
discord
.send(DiscordRpcSignal::ChangeDetails {
details: "Looking at a menu".to_string(),
party_status: None,
})
.await
.unwrap();
self.has_updated_discord_rpc = true;
}
// Get a drawing handle
let mut draw = raylib.begin_drawing(rl_thread);
// Clear the screen
draw.clear_background(Color::WHITE);
//Obtain mouse position
let mouse_x = draw.get_mouse_x();
let mouse_y = draw.get_mouse_y();
//I wanna see where mouseeee
draw.draw_text(&mouse_x.to_string(), 20, 5, 20, Color::BLACK);
draw.draw_text(&mouse_y.to_string(), 70, 5, 20, Color::BLACK);
// TODO: Render stuff
//Initial Option placeholder words in the main menu
draw.draw_text("Game Title", 100, 90, 60, Color::BLACK);
draw.draw_text("Start Game", 100, 190, 34, Color::BLACK);
draw.draw_text("Options", 100, 250, 34, Color::BLACK);
draw.draw_text("Volume", 100, 300, 34, Color::BLACK);
draw.draw_text("Credits", 100, 410, 34, Color::BLACK);
draw.draw_text("Leaderboard", 100, 470, 34, Color::BLACK);
draw.draw_text("Exit", 100, 550, 34, Color::BLACK);
//First two are starting X and Y position, last two finishing X and Y. Made to resemble a box
if mouse_x >= 100 && mouse_y >= 193 && mouse_x <= 290 && mouse_y <= 216 {
//Insides while make a lil shade for it to look cool
draw.draw_text("Start Game", 103, 191, 34, Color::GRAY);
draw.draw_text("Start Game", 100, 190, 34, Color::BLACK);
if draw.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON) {
return MenuStateSignal::StartGame;
}
}
if mouse_x >= 100 && mouse_y >= 250 && mouse_x <= 222 && mouse_y <= 275 {
draw.draw_text("Options", 103, 251, 34, Color::GRAY);
draw.draw_text("Options", 100, 250, 34, Color::BLACK);
if draw.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON) {
return MenuStateSignal::DoOptions;
}
}
if mouse_x >= 100 && mouse_y >= 410 && mouse_x <= 222 && mouse_y <= 437 {
draw.draw_text("Credits", 103, 411, 34, Color::GRAY);
draw.draw_text("Credits", 100, 410, 34, Color::BLACK);
if draw.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON) {
return MenuStateSignal::DoCredits;
}
}
if mouse_x >= 100 && mouse_y >= 470 && mouse_x <= 316 && mouse_y <= 496 {
draw.draw_text("Leaderboard", 103, 471, 34, Color::GRAY);
draw.draw_text("Leaderboard", 100, 470, 34, Color::BLACK);
if draw.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON) {
return MenuStateSignal::DoLeaderboard;
}
}
if mouse_x >= 100 && mouse_y >= 300 && mouse_x <= 215 && mouse_y <= 330 {
draw.draw_text("Volume", 103, 301, 34, Color::GRAY);
draw.draw_text("Volume", 100, 300, 34, Color::BLACK);
if draw.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON) {
//Function for Volume here
}
}
//Exit button has no function yet
if mouse_x >= 100 && mouse_y >= 550 && mouse_x <= 162 && mouse_y <= 575 {
draw.draw_text("Exit", 103, 551, 34, Color::GRAY);
draw.draw_text("Exit", 100, 550, 34, Color::BLACK);
}
// Return MenuStateSignal::StartGame if you want the game to start.
// Otherwise, keep returning MenuStateSignal::DoMainMenu until the player clicks the start button
return MenuStateSignal::DoMainMenu;
}
pub async fn render_options_frame(
&mut self,
raylib: &mut RaylibHandle,
rl_thread: &RaylibThread,
discord: &DiscordChannel,
global_resources: &GlobalResources,
constants: &ProjectConstants,
) -> MenuStateSignal {
//Draw declared
let mut draw = raylib.begin_drawing(rl_thread);
draw.clear_background(Color::WHITE);
//Mouse Position
let mouse_x = draw.get_mouse_x();
let mouse_y = draw.get_mouse_y();
//Show mouse position
draw.draw_text(&mouse_x.to_string(), 20, 5, 20, Color::BLACK);
draw.draw_text(&mouse_y.to_string(), 70, 5, 20, Color::BLACK);
//Top Label
draw.draw_text("Options", 25, 30, 55, Color::BLACK);
//Return Button
draw.draw_text("Return", 100, 550, 34, Color::BLACK);
if mouse_x >= 100 && mouse_y >= 550 && mouse_x <= 216 && mouse_y <= 576 {
draw.draw_text("Return", 103, 551, 34, Color::GRAY);
draw.draw_text("Return", 100, 550, 34, Color::BLACK);
if draw.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON) {
return MenuStateSignal::DoMainMenu; //Goes back to main menu
}
}
return MenuStateSignal::DoOptions;
}
pub async fn render_credits_frame(
&mut self,
raylib: &mut RaylibHandle,
rl_thread: &RaylibThread,
discord: &DiscordChannel,
global_resources: &GlobalResources,
constants: &ProjectConstants,
) -> MenuStateSignal {
let mut draw = raylib.begin_drawing(rl_thread);
draw.clear_background(Color::WHITE);
//Mouse Position
let mouse_x = draw.get_mouse_x();
let mouse_y = draw.get_mouse_y();
//Show mouse position
draw.draw_text(&mouse_x.to_string(), 20, 5, 20, Color::BLACK);
draw.draw_text(&mouse_y.to_string(), 70, 5, 20, Color::BLACK);
//Screen Size
// let window_height = draw.get_screen_height();
let window_width = draw.get_screen_width();
draw.draw_text("Credits", (window_width/2) - 100, 30, 55, Color::BLACK);
draw.draw_text("Carter Tomlenovich", (window_width/2) - 170, 280, 40, Color::DARKBLUE);
draw.draw_text("Emilia Firas", (window_width/2) - 170, 120, 40, Color::DARKBLUE);
draw.draw_text("Emmet Logue", (window_width/2) - 170, 320, 40, Color::DARKBLUE);
draw.draw_text("Evan Pratten", (window_width/2) - 170, 160, 40, Color::DARKBLUE);
draw.draw_text("James Nickoli", (window_width/2) - 170, 240, 40, Color::DARKBLUE);
draw.draw_text("Marcelo Geldres", (window_width/2) - 170, 440, 40, Color::DARKBLUE);
draw.draw_text("Percy", (window_width/2) - 170, 400, 40, Color::DARKBLUE);
draw.draw_text("Silas Bartha", (window_width/2) - 170, 200, 40, Color::DARKBLUE);
draw.draw_text("Taya Armstrong", (window_width/2) - 170, 360, 40, Color::DARKBLUE);
//Return Button
draw.draw_text("Return", 100, 550, 34, Color::BLACK);
if mouse_x >= 100 && mouse_y >= 550 && mouse_x <= 216 && mouse_y <= 576 {
draw.draw_text("Return", 103, 551, 34, Color::GRAY);
draw.draw_text("Return", 100, 550, 34, Color::BLACK);
if draw.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON) {
return MenuStateSignal::DoMainMenu;
}
}
return MenuStateSignal::DoCredits;
}
pub async fn render_leaderboard_frame(
&mut self,
raylib: &mut RaylibHandle,
rl_thread: &RaylibThread,
discord: &DiscordChannel,
global_resources: &GlobalResources,
constants: &ProjectConstants,
) -> MenuStateSignal {
let mut draw = raylib.begin_drawing(rl_thread);
draw.clear_background(Color::WHITE);
//Mouse Position
let mouse_x = draw.get_mouse_x();
let mouse_y = draw.get_mouse_y();
//Show mouse position
draw.draw_text(&mouse_x.to_string(), 20, 5, 20, Color::BLACK);
draw.draw_text(&mouse_y.to_string(), 70, 5, 20, Color::BLACK);
let window_width = draw.get_screen_width();
draw.draw_text("Leaderboard", (window_width/2) - 176, 30, 55, Color::BLACK);
//Return Button
draw.draw_text("Return", 100, 550, 34, Color::BLACK);
if mouse_x >= 100 && mouse_y >= 550 && mouse_x <= 216 && mouse_y <= 576 {
draw.draw_text("Return", 103, 551, 34, Color::GRAY);
draw.draw_text("Return", 100, 550, 34, Color::BLACK);
if draw.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON) {
return MenuStateSignal::DoMainMenu;
}
}
return MenuStateSignal::DoLeaderboard;
}
}