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var searchIndex = JSON.parse('{\
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Only one of these should exist …","Used to reference an object in the world definition","","Signal if the texture is animated or static","","","","","","","","","The objects bottom texture","","","","","","","","","","","","","Relative file path from <code>dist</code> to the texture","","","","","colliders describing the objects footprint","Friction","","","","","","","","","","","","","","","","","","","","Object type","Object name. Must match the name of the texture","Object name","Colliders for physics","Position, relative to the objects center (north east is …","Object position (tile-space <em>not</em> pixel-space). 1,1 being up …","Object rotation, positive is clockwise","Possible sizing","Temperature","","","","","","","","","","","","","The objects top texture","","","","","","","","","","","","","Variant name","A “sphere of influence” for the object. This is used …","","","A simply interface for the madness","","","","","","Bottom animated textures","Bottom static textures","","","","","","","","","","","","","","","The object definitions","The object references","","","","","","","Top animated textures","Top static textures","","","","","","","A list of colliders in the world. We pre-solve these to …","A list of footprints in the world. We pre-solve these to …","","","","","Game save state.","","","","","","","","","","Returns the optimal path for storing settings data.","","","Loads the savestate from disk.","Saves the savestate to disk.","","","","","","","","Settings for the game.","","","","","","","","","","Returns the optimal path for storing settings data.","","","Loads the settings from disk.","Saves the settings to disk.","","","","","","","","","Constants relating to Discord","Constants relating to the Player","This structure is filled with the contents of …","Acceleration, tiles per second per second","The Discord application ID","Artwork name mapping","The window size to use on launch","","","","","","","Deceleration, tiles per second per second","","","","The Discord constants","","","","","","","","","","The name of the game","","","","","","","Maximum velocity, tiles per second","The Player constants","Starting size of player in tiles","Strings","The target framerate of the game","The size of the game tiles","","","","","","","","","","","","","","","","This module contains state machine definitions for the …","The Event Loop module","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Will begin rendering graphics. Returns when the window …","Handles loading the global resources and playing an intro …","","","","","","","","","","Construct a new <code>LoadingScreen</code>","","","","","","","","","","","","","","","","","Construct a new <code>SmFailureScreen</code>","","","","","","","This module handles the code for rendering …","","","Possible errors to be thrown during the animation texture …","Definition for the metadata structure attached to each …","Definition for the structure describing a frames size …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Get the current frame index","","","","","","","","","","","Construct a new <code>AnimatedTexture</code>","Render the animation based on timestamp","Render a single frame to the screen","Clear the internal tracker for when the animation started","","","","","The animation start timestamp","The whole internal spritesheet","The metadata describing the spritesheet","a list of source rects to reduce memory allocation needs …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Possible errors generated by the map loading process","","","","","","","","","","","","","","","","","","","","","","Gets the map size","","","Load the tileset. First attempts to pull from an in-RAM …","Get the list of world colliders","","","","","","","","","","","Construct a new MapRenderer.","","","","","","","","","","","","","","","","","","","","","","","","","","","","Delegate for handling rendering. This is a struct to allow …","","","","This scene encompasses the main menu system","If you need anything to happen when the game closes, stick …","","","","","This scene encompasses the main menu system","","","This is called when the game first loads","This scene encompasses the main menu system","This scene encompasses all of the game where the player …","This is called every frame once the game has started.","","","","","","This “scene” is used only for testing animation and …","","","","","","","","","","","","","","Construct a new <code>CutScenes</code>","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Construct a new <code>MainMenu</code>","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Construct a new <code>PauseMenu</code>","","","","","","","","","","","","","","","","","","","","","","Construct a new <code>PlayableScene</code>","","","","Handler for each frame","","","","","","","","","","","","","","","","","","","","","Construct a new <code>TestFoxScene</code>","Handler for each 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