321 lines
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321 lines
24 KiB
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source of the Rust file `game/game_logic/src/model/world_object_package.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>world_object_package.rs - source</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><script defer src="../../../main.js"></script><script defer src="../../../source-script.js"></script><script defer src="../../../source-files.js"></script>
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</pre><pre class="rust"><code><span class="kw">use</span> <span class="ident">nalgebra</span> <span class="kw">as</span> <span class="ident">na</span>;
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<span class="kw">use</span> <span class="ident">raylib</span>::{<span class="ident">texture::Texture2D</span>, <span class="ident">RaylibHandle</span>, <span class="ident">RaylibThread</span>};
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<span class="kw">use</span> <span class="ident">std::collections::HashMap</span>;
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<span class="kw">use</span> <span class="kw">crate</span>::{
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<span class="ident">asset_manager</span>::{<span class="ident">load_json_structure</span>, <span class="ident">load_texture_from_internal_data</span>},
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<span class="ident">rendering::utilities::anim_texture::AnimatedTexture</span>,
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};
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<span class="kw">use</span> <span class="ident"><span class="kw">super</span>::world_object</span>::{<span class="ident">WorldObject</span>, <span class="ident">WorldObjectRef</span>, <span class="ident">WorldSpaceObjectCollider</span>};
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<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Debug</span>, <span class="ident">thiserror::Error</span>)]</span>
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<span class="kw">pub</span> <span class="kw">enum</span> <span class="ident">WorldObjectPackageLoadError</span> {
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<span class="attribute">#[<span class="ident">error</span>(<span class="ident">transparent</span>)]</span>
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<span class="ident">JsonError</span>(<span class="attribute">#[<span class="ident">from</span>]</span> <span class="ident"><span class="kw">crate</span>::asset_manager::InternalJsonLoadError</span>),
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<span class="attribute">#[<span class="ident">error</span>(<span class="ident">transparent</span>)]</span>
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<span class="ident">ResourceError</span>(<span class="attribute">#[<span class="ident">from</span>]</span> <span class="ident"><span class="kw">crate</span>::asset_manager::ResourceLoadError</span>),
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}
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<span class="doccomment">/// A simply interface for the madness</span>
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<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Debug</span>)]</span>
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<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">WorldObjectPackage</span> {
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<span class="doccomment">/// The object definitions</span>
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<span class="kw">pub</span> <span class="ident">object_definitions</span>: <span class="ident">HashMap</span><span class="op"><</span><span class="ident">String</span>, <span class="ident">WorldObject</span><span class="op">></span>,
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<span class="doccomment">/// The object references</span>
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<span class="kw">pub</span> <span class="ident">object_references</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">WorldObjectRef</span><span class="op">></span>,
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<span class="doccomment">/// Bottom static textures</span>
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<span class="kw">pub</span> <span class="ident">bottom_static_textures</span>: <span class="ident">HashMap</span><span class="op"><</span><span class="ident">String</span>, <span class="ident">Texture2D</span><span class="op">></span>,
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<span class="doccomment">/// Top static textures</span>
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<span class="kw">pub</span> <span class="ident">top_static_textures</span>: <span class="ident">HashMap</span><span class="op"><</span><span class="ident">String</span>, <span class="ident">Texture2D</span><span class="op">></span>,
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<span class="doccomment">/// Bottom animated textures</span>
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<span class="kw">pub</span> <span class="ident">bottom_animated_textures</span>: <span class="ident">HashMap</span><span class="op"><</span><span class="ident">String</span>, <span class="ident">AnimatedTexture</span><span class="op">></span>,
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<span class="doccomment">/// Top animated textures</span>
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<span class="kw">pub</span> <span class="ident">top_animated_textures</span>: <span class="ident">HashMap</span><span class="op"><</span><span class="ident">String</span>, <span class="ident">AnimatedTexture</span><span class="op">></span>,
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<span class="doccomment">/// A list of colliders in the world. We pre-solve these to make comput happy :)</span>
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<span class="kw">pub</span> <span class="ident">world_space_colliders</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">WorldSpaceObjectCollider</span><span class="op">></span>,
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<span class="doccomment">/// A list of footprints in the world. We pre-solve these to make comput happy :)</span>
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<span class="kw">pub</span> <span class="ident">world_space_footprints</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">WorldSpaceObjectCollider</span><span class="op">></span>,
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}
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<span class="kw">impl</span> <span class="ident">WorldObjectPackage</span> {
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<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">load</span>(
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<span class="ident">raylib_handle</span>: <span class="kw-2">&mut</span> <span class="ident">RaylibHandle</span>,
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<span class="ident">thread</span>: <span class="kw-2">&</span><span class="ident">RaylibThread</span>,
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<span class="ident">map_objects_file_path</span>: <span class="kw-2">&</span><span class="ident">str</span>,
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) -> <span class="prelude-ty">Result</span><span class="op"><</span><span class="self">Self</span>, <span class="ident">WorldObjectPackageLoadError</span><span class="op">></span> {
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<span class="comment">// Attempt to load the object reference list</span>
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<span class="kw">let</span> <span class="ident">object_references</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">WorldObjectRef</span><span class="op">></span> <span class="op">=</span> <span class="ident">load_json_structure</span>(<span class="ident">map_objects_file_path</span>)<span class="question-mark">?</span>;
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<span class="comment">// We also need to load the object definitions</span>
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<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">object_definitions</span> <span class="op">=</span> <span class="ident">HashMap::new</span>();
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<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">bottom_static_textures</span> <span class="op">=</span> <span class="ident">HashMap::new</span>();
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<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">top_static_textures</span> <span class="op">=</span> <span class="ident">HashMap::new</span>();
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<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">bottom_animated_textures</span> <span class="op">=</span> <span class="ident">HashMap::new</span>();
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<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">top_animated_textures</span> <span class="op">=</span> <span class="ident">HashMap::new</span>();
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<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">world_space_colliders</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">WorldSpaceObjectCollider</span><span class="op">></span> <span class="op">=</span> <span class="ident">Vec::new</span>();
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<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">world_space_footprints</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">WorldSpaceObjectCollider</span><span class="op">></span> <span class="op">=</span> <span class="ident">Vec::new</span>();
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<span class="kw">for</span> <span class="ident">reference</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="ident">object_references</span> {
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<span class="comment">// If this is a new object, load it.</span>
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<span class="kw">let</span> <span class="ident">object_key</span> <span class="op">=</span> <span class="ident">reference</span>.<span class="ident">into_key</span>();
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<span class="kw">if</span> <span class="op">!</span><span class="ident">object_definitions</span>.<span class="ident">contains_key</span>(<span class="ident">object_key</span>.<span class="ident">as_str</span>()) {
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<span class="comment">// Construct the file path from the data we know about the reference</span>
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<span class="kw">let</span> <span class="ident">path</span> <span class="op">=</span> <span class="macro">format!</span>(
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<span class="string">"assets/{}/{}/{}{}.json"</span>,
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<span class="ident">reference</span>.<span class="ident">kind</span>,
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<span class="ident">reference</span>.<span class="ident">name</span>,
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<span class="ident">reference</span>.<span class="ident">name</span>,
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<span class="ident">reference</span>.<span class="ident">variant</span>.<span class="ident">as_ref</span>().<span class="ident">unwrap_or</span>(<span class="kw-2">&</span><span class="ident">String::new</span>())
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);
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<span class="comment">// Attempt to load the object definition</span>
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<span class="kw">let</span> <span class="ident">object_definition</span>: <span class="ident">WorldObject</span> <span class="op">=</span> <span class="ident">load_json_structure</span>(<span class="kw-2">&</span><span class="ident">path</span>)<span class="question-mark">?</span>;
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<span class="comment">// If this object has a static bottom texture, load it</span>
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<span class="kw">if</span> <span class="ident">object_definition</span>.<span class="ident">bottom_texture</span>.<span class="ident">animated</span>.<span class="ident">unwrap_or</span>(<span class="bool-val">false</span>) {
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<span class="macro">panic!</span>(<span class="string">"Animated bottom textures are not supported yet"</span>)
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} <span class="kw">else</span> {
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<span class="comment">// Load the bottom texture and save it</span>
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<span class="ident">bottom_static_textures</span>.<span class="ident">insert</span>(
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<span class="ident">object_key</span>.<span class="ident">to_string</span>(),
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<span class="ident">load_texture_from_internal_data</span>(
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<span class="ident">raylib_handle</span>,
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<span class="ident">thread</span>,
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<span class="kw-2">&</span><span class="ident">object_definition</span>.<span class="ident">bottom_texture</span>.<span class="ident">file_path</span>,
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)<span class="question-mark">?</span>,
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);
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}
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<span class="comment">// If there is a top texture, load it</span>
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<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">top_texture</span>) <span class="op">=</span> <span class="kw-2">&</span><span class="ident">object_definition</span>.<span class="ident">top_texture</span> {
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<span class="kw">if</span> <span class="ident">top_texture</span>.<span class="ident">animated</span>.<span class="ident">unwrap_or</span>(<span class="bool-val">false</span>) {
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<span class="macro">panic!</span>(<span class="string">"Animated top textures are not supported yet"</span>)
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} <span class="kw">else</span> {
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<span class="comment">// Load the top texture and save it</span>
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<span class="ident">top_static_textures</span>.<span class="ident">insert</span>(
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<span class="ident">object_key</span>.<span class="ident">to_string</span>(),
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<span class="ident">load_texture_from_internal_data</span>(
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<span class="ident">raylib_handle</span>,
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<span class="ident">thread</span>,
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<span class="kw-2">&</span><span class="ident">top_texture</span>.<span class="ident">file_path</span>,
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)<span class="question-mark">?</span>,
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);
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}
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}
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<span class="comment">// Keep track of all the colliders in the world</span>
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<span class="kw">for</span> <span class="ident">collider</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="ident">object_definition</span>.<span class="ident">physics_colliders</span> {
|
||
<span class="comment">// Get the object's position</span>
|
||
<span class="kw">let</span> <span class="ident">object_position</span> <span class="op">=</span> <span class="ident">reference</span>.<span class="ident">get_world_space_position</span>();
|
||
|
||
<span class="comment">// Convert the collider's position to world space</span>
|
||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">world_space_collider</span> <span class="op">=</span> <span class="ident">WorldSpaceObjectCollider</span> {
|
||
<span class="ident">position</span>: (<span class="ident">object_position</span> <span class="op">+</span> <span class="ident">collider</span>.<span class="ident">position</span>),
|
||
<span class="ident">size</span>: <span class="ident">collider</span>.<span class="ident">size</span>,
|
||
};
|
||
|
||
<span class="comment">// Invert the Y axis of the collider's position</span>
|
||
<span class="ident">world_space_collider</span>.<span class="ident">position</span>.<span class="ident">y</span> <span class="op">=</span> <span class="op">-</span><span class="ident">world_space_collider</span>.<span class="ident">position</span>.<span class="ident">y</span>;
|
||
|
||
<span class="comment">// Add the collider to the list</span>
|
||
<span class="ident">world_space_colliders</span>.<span class="ident">push</span>(<span class="ident">world_space_collider</span>);
|
||
}
|
||
|
||
<span class="comment">// Keep track of all the footprints in the world</span>
|
||
<span class="kw">for</span> <span class="ident">collider</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="ident">object_definition</span>.<span class="ident">footprint</span> {
|
||
<span class="comment">// Get the object's position</span>
|
||
<span class="kw">let</span> <span class="ident">object_position</span> <span class="op">=</span> <span class="ident">reference</span>.<span class="ident">get_world_space_position</span>();
|
||
|
||
<span class="comment">// Convert the collider's position to world space</span>
|
||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">world_space_collider</span> <span class="op">=</span> <span class="ident">WorldSpaceObjectCollider</span> {
|
||
<span class="ident">position</span>: (<span class="ident">object_position</span> <span class="op">+</span> <span class="ident">collider</span>.<span class="ident">position</span>),
|
||
<span class="ident">size</span>: <span class="ident">collider</span>.<span class="ident">size</span>,
|
||
};
|
||
|
||
<span class="comment">// Invert the Y axis of the collider's position</span>
|
||
<span class="ident">world_space_collider</span>.<span class="ident">position</span>.<span class="ident">y</span> <span class="op">=</span> <span class="op">-</span><span class="ident">world_space_collider</span>.<span class="ident">position</span>.<span class="ident">y</span>;
|
||
|
||
<span class="comment">// Add the collider to the list</span>
|
||
<span class="ident">world_space_footprints</span>.<span class="ident">push</span>(<span class="ident">world_space_collider</span>);
|
||
}
|
||
|
||
<span class="comment">// Store the object definition</span>
|
||
<span class="ident">object_definitions</span>.<span class="ident">insert</span>(<span class="ident">object_key</span>.<span class="ident">to_string</span>(), <span class="ident">object_definition</span>);
|
||
}
|
||
}
|
||
|
||
<span class="prelude-val">Ok</span>(<span class="self">Self</span> {
|
||
<span class="ident">object_definitions</span>,
|
||
<span class="ident">object_references</span>,
|
||
<span class="ident">bottom_static_textures</span>,
|
||
<span class="ident">top_static_textures</span>,
|
||
<span class="ident">bottom_animated_textures</span>,
|
||
<span class="ident">top_animated_textures</span>,
|
||
<span class="ident">world_space_colliders</span>,
|
||
<span class="ident">world_space_footprints</span>,
|
||
})
|
||
}
|
||
}
|
||
</code></pre></div>
|
||
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